Felix Kling

Felix Kling


A Beginner's Guide to Redux | How to create a simple app using React and Redux

In this article, you’ll learn how to create a simple app using React and Redux, and how to secure your app using Okta for authentication.

React has gained a lot of popularity over the last few years, and Redux is a term often heard in combination with it. While technically separate concepts, they do work quite nicely together. React is a component-based framework, often used to create a Single-Page App (SPA), but can also be used to add any amount of independent components to any website. Redux is a state management system with a great set of dev tools useful for debugging.

When To Use Redux With React

React components can accept properties as well as manage their own state. Redux provides a global app state that any component can link into.

Redux is not something that every app needs. While it has its advantages, it can also add quite a bit of complexity. There is also a myriad of variants on redux to try to simplify it, and there are countless ways to architect the files needed. Generally, redux should not be added to any project without a good understanding of why you need it. Here are a few examples of what React-Redux can give you over a vanilla React approach:

  • Redux gives you a global state. This can be helpful when you have deeply nested components that need to share the same state. Rather than passing unrelated properties down the component tree, you can simply access the Redux store.
  • Debugging can be much simpler.
    You can rewind the data to specific points to see the state of the app before or after any given action.It’s possible to log all actions a user took to get to a specific point (say an app crash, for example).Hot-reloading is more reliable if the state is stored outside the component itself.* Business logic can be moved into the Redux actions to separate business logic from components.

Create a Search App in React

This will be a pretty simplified example, but hopefully gives you an idea what some of the benefits are of using Redux in a React app. TV Maze provides an open API for querying TV shows. I’ll show you how to create an app that lets you search through TV shows and display details for each show.

Assuming you have Node installed on your system, you’ll next need to make sure you have yarn and create-react-app in order to complete this tutorial. You can install both by using the following command line:

npm i -g yarn@1.13.0 create-react-app@2.1.3

Now you can quickly bootstrap a new React app with the following command:

create-react-app react-redux

That will create a new directory called react-redux, add some files for a skeleton project, and install all the dependencies you need to get up and running. Now you can start the app with the following:

cd react-redux
yarn start

Set Up Redux for Your React App

First, you’ll want to install the dependencies you’ll need. Use the following command:

yarn add redux@4.0.1 react-redux@6.0.0 redux-starter-kit@0.4.3

Redux Actions

Redux has a few moving parts. You’ll need actions that you can dispatch to tell redux you want to perform some action. Each action should have a type, as well as some sort of payload. Create a new file, src/actions.js with the following code:

export const SELECT_SHOW = 'SELECT_SHOW';

export const searchShows = term => async dispatch => {
  const url = new URL('https://api.tvmaze.com/search/shows');
  url.searchParams.set('q', term);

  const response = await fetch(url);
  const results = await response.json();

  dispatch({ type: SEARCH_SHOWS, results, term });

export const selectShow = (id = null) => ({ type: SELECT_SHOW, id });

You’ll be using redux-thunk, which allows us to handle actions asynchronously. In the example above, selectShow is a simple, synchronous action, which just selects a show using a given ID. On the other hand, searchShows is async, so instead of returning a JSON object, it returns a function that accepts a dispatch function. When the action is finished, instead of returning the payload, you pass it into the dispatch function.

Redux Reducers

The next thing you’ll need is a reducer to tell redux how an action should affect the data store. Reducers should be pure functions that return a new state object rather than mutating the original state. Create a new file, src/reducers.js with the following code:

import { combineReducers } from 'redux';
import { SEARCH_SHOWS, SELECT_SHOW } from './actions';

const initialShowState = {
  detail: {},
  search: {},
  selected: null,

const shows = (state = initialShowState, action) => {
  switch (action.type) {
    case SEARCH_SHOWS:
      const detail = { ...state.detail };
      action.results.forEach(({ show }) => {
        detail[show.id] = show;

      return {
        search: {
          [action.term]: action.results.map(({ show }) => show.id),
    case SELECT_SHOW:
      return {
        selected: action.id,
      return state;

export default combineReducers({

In this example, you have a single shows reducer, and its state will be stored in state.shows. It’s common to separate logic into different sections using this method, combining them using combineReducers.

The reducer takes the current state object. If the state is undefined, which will be true during initialization, then you will want to provide a default, or initial, state. You then need to look at the type of the action to determine what you should do with the data.

Here, you have the SEARCH_SHOWS action, which will update the detail cache for each object and store a list of search results by ID. The data that TV Maze returns looks like:

  { score: 14.200962, show: { id: 139, name: "Girls", /* ... */ } },
  { score: 13.4214735, show: { id: 23542, name: "Good Girls", /* ... */ } },
  // ...

This was simplified in the reducer, so the detail for each show is stored by ID, and the search results are just an array of IDs stored by the search term. This will cut down on memory because you won’t need a separate copy of each show detail for each search term.

For the SELECT_SHOW action, you just set selected to the ID of the show.

If you don’t recognize the action, you should just return the state as it is currently. This is important so that the state doesn’t become undefined.

Redux Store

Now that you have your reducer, you can create the store. This is made easy by redux-starter-kit. A lot of the boilerplate has been moved into that, making it customizable but with some very reasonable defaults (such as including Redux Thunk to handle async actions and hooking into Redux Devtools for better debugging). Create a new file src/store.js with the following code:

import { configureStore } from 'redux-starter-kit';
import reducer from './reducers';

export default configureStore({ reducer });

React Redux

React and Redux are really two separate concepts. In order to get Redux working with your app, you’ll need to use react-redux to bridge the two pieces (strictly speaking, it’s not 100% necessary to use react-redux, but it makes things a lot simpler). Replace the contents of src/App.js with the following:

import React from 'react';

import { Provider } from 'react-redux';
import store from './store';

const App = () => (
  <div>TODO: Build TV search components</div>

export default () => (
  <Provider store={store}>
    <App />

The Provider component has access to the store and passes it along to child components using context. A component, later on, can access the store, even if it is deeply nested in the React tree.

Create the Search and Detail Components for Your React App

Before you get started building out the components, I’ll have you install a few more dependencies.

  • Redux gives you a global state. This can be helpful when you have deeply nested components that need to share the same state. Rather than passing unrelated properties down the component tree, you can simply access the Redux store.
  • Debugging can be much simpler.
    You can rewind the data to specific points to see the state of the app before or after any given action.It’s possible to log all actions a user took to get to a specific point (say an app crash, for example).Hot-reloading is more reliable if the state is stored outside the component itself.* Business logic can be moved into the Redux actions to separate business logic from components.

Install these with the following command:

yarn add bootstrap@4.2.1 react-bootstrap-typeahead@3.3.4 react-html-parser@2.0.2

Then, in src/index.js, you’ll need to add required CSS imports. You also will no longer need the default CSS from create-react-app. Replace this line:

import './index.css';

with the following two lines:

import 'bootstrap/dist/css/bootstrap.min.css';
import 'react-bootstrap-typeahead/css/Typeahead.css';

Search Component

Create a new file src/Search.js containing the following:

import React, { useState } from 'react';
import { connect } from 'react-redux';
import { AsyncTypeahead } from 'react-bootstrap-typeahead';

import { searchShows, selectShow } from './actions';

const Search = ({ shows, fetchShows, selectShow, onChange }) => {
  const [value, setValue] = useState('');
  const options = (shows.search[value] || []).map(id => shows.detail[id]);

  return (
      filterBy={() => true}
      onSearch={term => {
      placeholder="Search for a TV show..."
      isLoading={Boolean(value) && !shows.search[value]}

const mapStateToProps = state => ({
  shows: state.shows,

const mapDispatchToProps = dispatch => ({
  fetchShows: value => dispatch(searchShows(value)),
  selectShow: ([show]) => dispatch(selectShow(show && show.id)),

export default connect(

React-Redux’s connect function is the glue that connects a component to the Redux store. It requires a mapStateToProps function that will transform the Redux state into properties that will be passed to your component. In this case, it is getting the shows subset of the store, which contains the detail, search, and selected you set up earlier.

The connect function also takes an optional mapDispatchToProps function, which allows your component to receive function properties that will dispatch actions. Here, you’re getting a function fetchShows to search for shows with the search term you pass in, and another function selectShow that will tell redux which show you’ve selected.

The AsyncTypeahead component from react-bootstrap-typeahead gives you a few hooks to trigger a search or select an option. If the user has started typing but the redux store doesn’t have any results yet (not even an empty array), then this adds a loading icon to the search box.

Detail Component

Next, to display the details of the selected show, create a new file src/Detail.js containing the following:

import React from 'react';
import ReactHtmlParser from 'react-html-parser';
import { connect } from 'react-redux';

const Detail = ({ show }) =>
  show ? (
    <div className="media">
      {show.image && (
          className="align-self-start mr-3"
      <div className="media-body">
        <h5 className="mt-0">
          {show.network && <small className="ml-2">{show.network.name}</small>}
  ) : (
    <div>Select a show to view detail</div>

const mapStateToProps = ({ shows }) => ({
  show: shows.detail[shows.selected],

export default connect(mapStateToProps)(Detail);

If there is no show selected, you’ll get a simple message to select a show first. Since this is connected to the redux store, you can get the detail for a selected show with shows.detail[shows.selected], which will be undefined if there is no show selected. Once you’ve selected one, you’ll get the detail passed in as the show prop. In that case, you can show the artwork, name, network, and summary for the show. There’s a lot more information contained in the details, so you can display quite a bit more information if you want to play around with the detail page some more.

Add the Components to Your React App

Now that you’ve created the Search and Detail components, you can tie them into your app. Back in src/App.js, replace the placeholder App functional component (containing the TODO) with the following:

  <div className="m-3">
    <Search />
    <div className="my-3">
      <Detail />

You’ll also need to make sure to import those components at the top of the file:

import Search from './Search';
import Detail from './Detail';

For reference, here’s the full src/App.js file after these changes:

import React from 'react';

import { Provider } from 'react-redux';
import store from './store';

import Search from './Search';
import Detail from './Detail';

const App = () => (
  <div className="m-3">
    <Search />
    <div className="my-3">
      <Detail />

export default () => (
  <Provider store={store}>
    <App />


You should now have a fully functional web app where you can search for TV shows and get some details.

If you install the Redux DevTools Extension you’ll also be able to replay actions, view the data in the store, and much more.

Add User Authentication To Your React Redux App

Okta is a cloud service that allows developers to create, edit, and securely store user accounts and user account data, and connect them with one or multiple applications. If you don’t already have one, sign up for a forever-free developer account. Log in to your developer console, navigate to Applications, then click Add Application. Select Single-Page App, then click Next.

Since Create React App runs on port 3000 by default, you should add that as a Base URI and Login Redirect URI. Your settings should look like the following:

Click Done to save your app, then copy your Client ID and paste it as a variable into a file called .env.local in the root of your project. This will allow you to access the file in your code without needing to store credentials in source control. You’ll also need to add your organization URL (without the -admin suffix). Environment variables (other than NODE_ENV) need to start with REACT_APP_ in order for Create React App to read them, so the file should end up looking like this:


You may need to restart your server before it will recognize these changes. You can find the running instance and then hit ctrl-c to close it. Then run it again with yarn start.

The easiest way to add Authentication with Okta to a React app is to use Okta’s React SDK. You’ll also need to add routes, which can be done using React Router. Go ahead and add these dependencies:

yarn add @okta/okta-react@1.1.4 react-router-dom@4.3.1

You’ll need to make some changes to src/App.js now. Here’s what the final output should be, but I’ll go over what the differences are:

import React, { useState, useEffect } from 'react';
import { BrowserRouter as Router, Route } from 'react-router-dom';
import { Security, ImplicitCallback, withAuth } from '@okta/okta-react';

import { Provider } from 'react-redux';
import store from './store';

import Search from './Search';
import Detail from './Detail';

const App = withAuth(({ auth }) => {
  const [authenticated, setAuthenticated] = useState(null);

  useEffect(() => {
    auth.isAuthenticated().then(isAuthenticated => {
      if (isAuthenticated !== authenticated) {

  return (
    <div className="m-3">
      {authenticated ? (
          <div className="mb-3">
            <button className="btn btn-primary" onClick={() => auth.logout()}>
          <Search />
          <div className="my-3">
            <Detail />
      ) : authenticated === null ? (
      ) : (
        <button className="btn btn-primary" onClick={() => auth.login()}>
          Login to search TV Shows

export default () => (
  <Provider store={store}>
        <Route path="/" exact component={App} />
        <Route path="/implicit/callback" component={ImplicitCallback} />

The main App functional component now uses a piece of state to track whether or not a user is authenticated. Whenever the component renders, an effect checks whether or not authentication has changed. This makes sure that if a user logs in or out the component will properly update. Because it’s wrapped with Okta’s withAuth, it can now access the auth prop in order to check for authentication.

The main portion of the return statement in App now renders the same thing it previously did, but only if the user is authenticated. It also adds a Logout button in that case. If authenticated is null, that means Okta hasn’t yet told you whether or not you’re authenticated, so it just shows a simple “Loading” text. Finally, if you’re not authenticated, it just shows a login button that will redirect you to your Okta org to sign in.

The default export now wraps the app with React Router and Okta, as well as Redux. This now allows you to use withAuth to pull authentication information out of context. It also uses Okta and React Router to decide whether to render App or redirect you to log in or out.

#redux #reactjs

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A Beginner's Guide to Redux | How to create a simple app using React and Redux
Autumn  Blick

Autumn Blick


How native is React Native? | React Native vs Native App Development

If you are undertaking a mobile app development for your start-up or enterprise, you are likely wondering whether to use React Native. As a popular development framework, React Native helps you to develop near-native mobile apps. However, you are probably also wondering how close you can get to a native app by using React Native. How native is React Native?

In the article, we discuss the similarities between native mobile development and development using React Native. We also touch upon where they differ and how to bridge the gaps. Read on.

A brief introduction to React Native

Let’s briefly set the context first. We will briefly touch upon what React Native is and how it differs from earlier hybrid frameworks.

React Native is a popular JavaScript framework that Facebook has created. You can use this open-source framework to code natively rendering Android and iOS mobile apps. You can use it to develop web apps too.

Facebook has developed React Native based on React, its JavaScript library. The first release of React Native came in March 2015. At the time of writing this article, the latest stable release of React Native is 0.62.0, and it was released in March 2020.

Although relatively new, React Native has acquired a high degree of popularity. The “Stack Overflow Developer Survey 2019” report identifies it as the 8th most loved framework. Facebook, Walmart, and Bloomberg are some of the top companies that use React Native.

The popularity of React Native comes from its advantages. Some of its advantages are as follows:

  • Performance: It delivers optimal performance.
  • Cross-platform development: You can develop both Android and iOS apps with it. The reuse of code expedites development and reduces costs.
  • UI design: React Native enables you to design simple and responsive UI for your mobile app.
  • 3rd party plugins: This framework supports 3rd party plugins.
  • Developer community: A vibrant community of developers support React Native.

Why React Native is fundamentally different from earlier hybrid frameworks

Are you wondering whether React Native is just another of those hybrid frameworks like Ionic or Cordova? It’s not! React Native is fundamentally different from these earlier hybrid frameworks.

React Native is very close to native. Consider the following aspects as described on the React Native website:

  • Access to many native platforms features: The primitives of React Native render to native platform UI. This means that your React Native app will use many native platform APIs as native apps would do.
  • Near-native user experience: React Native provides several native components, and these are platform agnostic.
  • The ease of accessing native APIs: React Native uses a declarative UI paradigm. This enables React Native to interact easily with native platform APIs since React Native wraps existing native code.

Due to these factors, React Native offers many more advantages compared to those earlier hybrid frameworks. We now review them.

#android app #frontend #ios app #mobile app development #benefits of react native #is react native good for mobile app development #native vs #pros and cons of react native #react mobile development #react native development #react native experience #react native framework #react native ios vs android #react native pros and cons #react native vs android #react native vs native #react native vs native performance #react vs native #why react native #why use react native

Easter  Deckow

Easter Deckow


PyTumblr: A Python Tumblr API v2 Client



Install via pip:

$ pip install pytumblr

Install from source:

$ git clone https://github.com/tumblr/pytumblr.git
$ cd pytumblr
$ python setup.py install


Create a client

A pytumblr.TumblrRestClient is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:

client = pytumblr.TumblrRestClient(

client.info() # Grabs the current user information

Two easy ways to get your credentials to are:

  1. The built-in interactive_console.py tool (if you already have a consumer key & secret)
  2. The Tumblr API console at https://api.tumblr.com/console
  3. Get sample login code at https://api.tumblr.com/console/calls/user/info

Supported Methods

User Methods

client.info() # get information about the authenticating user
client.dashboard() # get the dashboard for the authenticating user
client.likes() # get the likes for the authenticating user
client.following() # get the blogs followed by the authenticating user

client.follow('codingjester.tumblr.com') # follow a blog
client.unfollow('codingjester.tumblr.com') # unfollow a blog

client.like(id, reblogkey) # like a post
client.unlike(id, reblogkey) # unlike a post

Blog Methods

client.blog_info(blogName) # get information about a blog
client.posts(blogName, **params) # get posts for a blog
client.avatar(blogName) # get the avatar for a blog
client.blog_likes(blogName) # get the likes on a blog
client.followers(blogName) # get the followers of a blog
client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows
client.queue(blogName) # get the queue for a given blog
client.submission(blogName) # get the submissions for a given blog

Post Methods

Creating posts

PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.

The default supported types are described below.

  • state - a string, the state of the post. Supported types are published, draft, queue, private
  • tags - a list, a list of strings that you want tagged on the post. eg: ["testing", "magic", "1"]
  • tweet - a string, the string of the customized tweet you want. eg: "Man I love my mega awesome post!"
  • date - a string, the customized GMT that you want
  • format - a string, the format that your post is in. Support types are html or markdown
  • slug - a string, the slug for the url of the post you want

We'll show examples throughout of these default examples while showcasing all the specific post types.

Creating a photo post

Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload

#Creates a photo post using a source URL
client.create_photo(blogName, state="published", tags=["testing", "ok"],

#Creates a photo post using a local filepath
client.create_photo(blogName, state="queue", tags=["testing", "ok"],
                    tweet="Woah this is an incredible sweet post [URL]",

#Creates a photoset post using several local filepaths
client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown",
                    data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"],
                    caption="## Mega sweet kittens")

Creating a text post

Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html

#Creating a text post
client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")

Creating a quote post

Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported

#Creating a quote post
client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")

Creating a link post

  • title - a string, the title of post that you want. Supports HTML entities.
  • url - a string, the url that you want to create a link post for.
  • description - a string, the desciption of the link that you have
#Create a link post
client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com",
                   description="Search is pretty cool when a duck does it.")

Creating a chat post

Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)

#Create a chat post
chat = """John: Testing can be fun!
Renee: Testing is tedious and so are you.
John: Aw.
client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])

Creating an audio post

Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr

#Creating an audio file
client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3")

#lets use soundcloud!
client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")

Creating a video post

Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload

#Creating an upload from YouTube
client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.",

#Creating a video post from local file
client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")

Editing a post

Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.

client.edit_post(blogName, id=post_id, type="text", title="Updated")
client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")

Reblogging a Post

Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.

client.reblog(blogName, id=125356, reblog_key="reblog_key")

Deleting a post

Deleting just requires that you own the post and have the post id

client.delete_post(blogName, 123456) # Deletes your post :(

A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):

client.create_text(blogName, tags=['hello', 'world'], ...)

Getting notes for a post

In order to get the notes for a post, you need to have the post id and the blog that it is on.

data = client.notes(blogName, id='123456')

The results include a timestamp you can use to make future calls.

data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])

Tagged Methods

# get posts with a given tag
client.tagged(tag, **params)

Using the interactive console

This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).

You'll need pyyaml installed to run it, but then it's just:

$ python interactive-console.py

and away you go! Tokens are stored in ~/.tumblr and are also shared by other Tumblr API clients like the Ruby client.

Running tests

The tests (and coverage reports) are run with nose, like this:

python setup.py test

Author: tumblr
Source Code: https://github.com/tumblr/pytumblr
License: Apache-2.0 license

#python #api 

Chloe  Butler

Chloe Butler


Pdf2gerb: Perl Script Converts PDF Files to Gerber format


Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)

#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .030,  #heavy-current traces; be careful with these ones!
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
#number of elements in each shape type:
use constant
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,

#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license


Harry Patel

Harry Patel


A Complete Process to Create an App in 2021

It’s 2021, everything is getting replaced by a technologically emerged ecosystem, and mobile apps are one of the best examples to convey this message.

Though bypassing times, the development structure of mobile app has also been changed, but if you still follow the same process to create a mobile app for your business, then you are losing a ton of opportunities by not giving top-notch mobile experience to your users, which your competitors are doing.

You are about to lose potential existing customers you have, so what’s the ideal solution to build a successful mobile app in 2021?

This article will discuss how to build a mobile app in 2021 to help out many small businesses, startups & entrepreneurs by simplifying the mobile app development process for their business.

The first thing is to EVALUATE your mobile app IDEA means how your mobile app will change your target audience’s life and why your mobile app only can be the solution to their problem.

Now you have proposed a solution to a specific audience group, now start to think about the mobile app functionalities, the features would be in it, and simple to understand user interface with impressive UI designs.

From designing to development, everything is covered at this point; now, focus on a prelaunch marketing plan to create hype for your mobile app’s targeted audience, which will help you score initial downloads.

Boom, you are about to cross a particular download to generate a specific revenue through your mobile app.

#create an app in 2021 #process to create an app in 2021 #a complete process to create an app in 2021 #complete process to create an app in 2021 #process to create an app #complete process to create an app

How React Native Is Shaping Mobile App Development

Are you a mobile app developer looking for more efficient tools for your projects? Mobile app development is getting tougher and tougher as the market continues to grow. As a developer, you need to develop Apps which meet the demands of your users. To achieve this, adopt the right tools, like the React Native development framework.

Based on Statista data, the global mobile app market will generate over $935 billion in 2023 from more than $365 billion in 2018. The majority of this amount will come from in-app advertising and paid downloads. To gain a share in the marketplace, companies need to embrace new technologies to provide what consumers are looking for, such as seamless navigation and aesthetic appeal—the React Native development framework makes it all possible.

Table of Contents

  • What is Mobile App Development?
  • What are the Types of Apps?
  • What are the Components of Mobile App Architecture?
  • Things to Consider in Mobile App Development
  • What is React Native?
  • Top Reasons Why React Native is the Future of Mobile App Development
  • Useful Tips on How to Become an Excellent React Native Developer

#mobile-app-development #mobile-apps #react #react-native #android-app-development #app-development #ios-app-development #create-react-native-app