1665879300
Configurable Asset Privacy (CAP) protocol -- a library in the Jellyfish ecosystem
We recommend to use nix for installing the correct version of rust and additional libraries:
> curl -L https://nixos.org/nix/install | sh
> . ~/.nix-profile/etc/profile.d/nix.sh
> nix-shell
> cargo build
We use cargo-husky
to automatically load any scripts under .cargo-husky/hooks
into .git/hooks
.
Changes made to any .cargo-husky/hooks
will be automatically synced to .git/
every time you run cargo test
-- no special extra command to run.
> cargo test --release
Note that by default the release mode does not check integers overflow. In order to enforce this check run:
> ./scripts/run_tests.sh
We use grcov for test coverage
> ./scripts/test_coverage.sh
> cargo doc --open
To format your code run
> cargo fmt
./nix/update-nix
../nix/update-rust-overlay
.To use the updates enter a new nix-shell
.
Refer to the nix/vagrant directory.
Running the benchmarks produces a csv file containing the information about the note being benched (type, number of inputs/outputs, number of constraints, size in KB etc...) as well as the running time.
Benchmarks can be run
>./scripts/run_benchmarks.sh --help
CAP benchmarks
Usage: ./scripts/run_benchmarks.sh [--(no-)asm] [--(no-)multi_threads] [-h|--help]
-h, --help: Prints help
# By default no asm and no multicore
> ./scripts/run_benchmarks.sh
Multi-threads: OFF
Asm feature: OFF
...
# Activate asm and multicore
> ./scripts/run_benchmarks.sh --asm --multi_threads
Multi-threads: ON
Asm feature: ON
The csv files can be found at /tmp/{note_description}_cap_benchmark.csv
, e.g. /tmp/transfer_note_cap_benchmark.csv
.
The criterion report can be found at target/criterion/report/index.html
.
Author: EspressoSystems
Source Code: https://github.com/EspressoSystems/cap
License: GPL-3.0 license
1652543820
Background Fetch is a very simple plugin which attempts to awaken an app in the background about every 15 minutes, providing a short period of background running-time. This plugin will execute your provided callbackFn
whenever a background-fetch event occurs.
There is no way to increase the rate which a fetch-event occurs and this plugin sets the rate to the most frequent possible — you will never receive an event faster than 15 minutes. The operating-system will automatically throttle the rate the background-fetch events occur based upon usage patterns. Eg: if user hasn't turned on their phone for a long period of time, fetch events will occur less frequently or if an iOS user disables background refresh they may not happen at all.
:new: Background Fetch now provides a scheduleTask
method for scheduling arbitrary "one-shot" or periodic tasks.
scheduleTask
seems only to fire when the device is plugged into power.stopOnTerminate: false
for iOS.@config enableHeadless
)⚠️ If you have a previous version of react-native-background-fetch < 2.7.0
installed into react-native >= 0.60
, you should first unlink
your previous version as react-native link
is no longer required.
$ react-native unlink react-native-background-fetch
yarn
$ yarn add react-native-background-fetch
npm
$ npm install --save react-native-background-fetch
react-native >= 0.60
react-native >= 0.60
ℹ️ This repo contains its own Example App. See /example
import React from 'react';
import {
SafeAreaView,
StyleSheet,
ScrollView,
View,
Text,
FlatList,
StatusBar,
} from 'react-native';
import {
Header,
Colors
} from 'react-native/Libraries/NewAppScreen';
import BackgroundFetch from "react-native-background-fetch";
class App extends React.Component {
constructor(props) {
super(props);
this.state = {
events: []
};
}
componentDidMount() {
// Initialize BackgroundFetch ONLY ONCE when component mounts.
this.initBackgroundFetch();
}
async initBackgroundFetch() {
// BackgroundFetch event handler.
const onEvent = async (taskId) => {
console.log('[BackgroundFetch] task: ', taskId);
// Do your background work...
await this.addEvent(taskId);
// IMPORTANT: You must signal to the OS that your task is complete.
BackgroundFetch.finish(taskId);
}
// Timeout callback is executed when your Task has exceeded its allowed running-time.
// You must stop what you're doing immediately BackgroundFetch.finish(taskId)
const onTimeout = async (taskId) => {
console.warn('[BackgroundFetch] TIMEOUT task: ', taskId);
BackgroundFetch.finish(taskId);
}
// Initialize BackgroundFetch only once when component mounts.
let status = await BackgroundFetch.configure({minimumFetchInterval: 15}, onEvent, onTimeout);
console.log('[BackgroundFetch] configure status: ', status);
}
// Add a BackgroundFetch event to <FlatList>
addEvent(taskId) {
// Simulate a possibly long-running asynchronous task with a Promise.
return new Promise((resolve, reject) => {
this.setState(state => ({
events: [...state.events, {
taskId: taskId,
timestamp: (new Date()).toString()
}]
}));
resolve();
});
}
render() {
return (
<>
<StatusBar barStyle="dark-content" />
<SafeAreaView>
<ScrollView
contentInsetAdjustmentBehavior="automatic"
style={styles.scrollView}>
<Header />
<View style={styles.body}>
<View style={styles.sectionContainer}>
<Text style={styles.sectionTitle}>BackgroundFetch Demo</Text>
</View>
</View>
</ScrollView>
<View style={styles.sectionContainer}>
<FlatList
data={this.state.events}
renderItem={({item}) => (<Text>[{item.taskId}]: {item.timestamp}</Text>)}
keyExtractor={item => item.timestamp}
/>
</View>
</SafeAreaView>
</>
);
}
}
const styles = StyleSheet.create({
scrollView: {
backgroundColor: Colors.lighter,
},
body: {
backgroundColor: Colors.white,
},
sectionContainer: {
marginTop: 32,
paddingHorizontal: 24,
},
sectionTitle: {
fontSize: 24,
fontWeight: '600',
color: Colors.black,
},
sectionDescription: {
marginTop: 8,
fontSize: 18,
fontWeight: '400',
color: Colors.dark,
},
});
export default App;
In addition to the default background-fetch task defined by BackgroundFetch.configure
, you may also execute your own arbitrary "oneshot" or periodic tasks (iOS requires additional Setup Instructions). However, all events will be fired into the Callback provided to BackgroundFetch#configure
:
scheduleTask
on iOS seems only to run when the device is plugged into power.scheduleTask
on iOS are designed for low-priority tasks, such as purging cache files — they tend to be unreliable for mission-critical tasks. scheduleTask
will never run as frequently as you want.fetch
event is much more reliable and fires far more often.scheduleTask
on iOS stop when the user terminates the app. There is no such thing as stopOnTerminate: false
for iOS.// Step 1: Configure BackgroundFetch as usual.
let status = await BackgroundFetch.configure({
minimumFetchInterval: 15
}, async (taskId) => { // <-- Event callback
// This is the fetch-event callback.
console.log("[BackgroundFetch] taskId: ", taskId);
// Use a switch statement to route task-handling.
switch (taskId) {
case 'com.foo.customtask':
print("Received custom task");
break;
default:
print("Default fetch task");
}
// Finish, providing received taskId.
BackgroundFetch.finish(taskId);
}, async (taskId) => { // <-- Task timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
BackgroundFetch.finish(taskId);
});
// Step 2: Schedule a custom "oneshot" task "com.foo.customtask" to execute 5000ms from now.
BackgroundFetch.scheduleTask({
taskId: "com.foo.customtask",
forceAlarmManager: true,
delay: 5000 // <-- milliseconds
});
API Documentation
@param {Integer} minimumFetchInterval [15]
The minimum interval in minutes to execute background fetch events. Defaults to 15
minutes. Note: Background-fetch events will never occur at a frequency higher than every 15 minutes. Apple uses a secret algorithm to adjust the frequency of fetch events, presumably based upon usage patterns of the app. Fetch events can occur less often than your configured minimumFetchInterval
.
@param {Integer} delay (milliseconds)
ℹ️ Valid only for BackgroundFetch.scheduleTask
. The minimum number of milliseconds in future that task should execute.
@param {Boolean} periodic [false]
ℹ️ Valid only for BackgroundFetch.scheduleTask
. Defaults to false
. Set true to execute the task repeatedly. When false
, the task will execute just once.
@config {Boolean} stopOnTerminate [true]
Set false
to continue background-fetch events after user terminates the app. Default to true
.
@config {Boolean} startOnBoot [false]
Set true
to initiate background-fetch events when the device is rebooted. Defaults to false
.
❗ NOTE: startOnBoot
requires stopOnTerminate: false
.
@config {Boolean} forceAlarmManager [false]
By default, the plugin will use Android's JobScheduler
when possible. The JobScheduler
API prioritizes for battery-life, throttling task-execution based upon device usage and battery level.
Configuring forceAlarmManager: true
will bypass JobScheduler
to use Android's older AlarmManager
API, resulting in more accurate task-execution at the cost of higher battery usage.
let status = await BackgroundFetch.configure({
minimumFetchInterval: 15,
forceAlarmManager: true
}, async (taskId) => { // <-- Event callback
console.log("[BackgroundFetch] taskId: ", taskId);
BackgroundFetch.finish(taskId);
}, async (taskId) => { // <-- Task timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
BackgroundFetch.finish(taskId);
});
.
.
.
// And with with #scheduleTask
BackgroundFetch.scheduleTask({
taskId: 'com.foo.customtask',
delay: 5000, // milliseconds
forceAlarmManager: true,
periodic: false
});
@config {Boolean} enableHeadless [false]
Set true
to enable React Native's Headless JS mechanism, for handling fetch events after app termination.
index.js
(MUST BE IN index.js
):import BackgroundFetch from "react-native-background-fetch";
let MyHeadlessTask = async (event) => {
// Get task id from event {}:
let taskId = event.taskId;
let isTimeout = event.timeout; // <-- true when your background-time has expired.
if (isTimeout) {
// This task has exceeded its allowed running-time.
// You must stop what you're doing immediately finish(taskId)
console.log('[BackgroundFetch] Headless TIMEOUT:', taskId);
BackgroundFetch.finish(taskId);
return;
}
console.log('[BackgroundFetch HeadlessTask] start: ', taskId);
// Perform an example HTTP request.
// Important: await asychronous tasks when using HeadlessJS.
let response = await fetch('https://reactnative.dev/movies.json');
let responseJson = await response.json();
console.log('[BackgroundFetch HeadlessTask] response: ', responseJson);
// Required: Signal to native code that your task is complete.
// If you don't do this, your app could be terminated and/or assigned
// battery-blame for consuming too much time in background.
BackgroundFetch.finish(taskId);
}
// Register your BackgroundFetch HeadlessTask
BackgroundFetch.registerHeadlessTask(MyHeadlessTask);
@config {integer} requiredNetworkType [BackgroundFetch.NETWORK_TYPE_NONE]
Set basic description of the kind of network your job requires.
If your job doesn't need a network connection, you don't need to use this option as the default value is BackgroundFetch.NETWORK_TYPE_NONE
.
NetworkType | Description |
---|---|
BackgroundFetch.NETWORK_TYPE_NONE | This job doesn't care about network constraints, either any or none. |
BackgroundFetch.NETWORK_TYPE_ANY | This job requires network connectivity. |
BackgroundFetch.NETWORK_TYPE_CELLULAR | This job requires network connectivity that is a cellular network. |
BackgroundFetch.NETWORK_TYPE_UNMETERED | This job requires network connectivity that is unmetered. Most WiFi networks are unmetered, as in "you can upload as much as you like". |
BackgroundFetch.NETWORK_TYPE_NOT_ROAMING | This job requires network connectivity that is not roaming (being outside the country of origin) |
@config {Boolean} requiresBatteryNotLow [false]
Specify that to run this job, the device's battery level must not be low.
This defaults to false. If true, the job will only run when the battery level is not low, which is generally the point where the user is given a "low battery" warning.
@config {Boolean} requiresStorageNotLow [false]
Specify that to run this job, the device's available storage must not be low.
This defaults to false. If true, the job will only run when the device is not in a low storage state, which is generally the point where the user is given a "low storage" warning.
@config {Boolean} requiresCharging [false]
Specify that to run this job, the device must be charging (or be a non-battery-powered device connected to permanent power, such as Android TV devices). This defaults to false.
@config {Boolean} requiresDeviceIdle [false]
When set true, ensure that this job will not run if the device is in active use.
The default state is false: that is, the for the job to be runnable even when someone is interacting with the device.
This state is a loose definition provided by the system. In general, it means that the device is not currently being used interactively, and has not been in use for some time. As such, it is a good time to perform resource heavy jobs. Bear in mind that battery usage will still be attributed to your application, and shown to the user in battery stats.
Method Name | Arguments | Returns | Notes |
---|---|---|---|
configure | {FetchConfig} , callbackFn , timeoutFn | Promise<BackgroundFetchStatus> | Configures the plugin's callbackFn and timeoutFn . This callback will fire each time a background-fetch event occurs in addition to events from #scheduleTask . The timeoutFn will be called when the OS reports your task is nearing the end of its allowed background-time. |
scheduleTask | {TaskConfig} | Promise<boolean> | Executes a custom task. The task will be executed in the same Callback function provided to #configure . |
status | callbackFn | Promise<BackgroundFetchStatus> | Your callback will be executed with the current status (Integer) 0: Restricted , 1: Denied , 2: Available . These constants are defined as BackgroundFetch.STATUS_RESTRICTED , BackgroundFetch.STATUS_DENIED , BackgroundFetch.STATUS_AVAILABLE (NOTE: Android will always return STATUS_AVAILABLE ) |
finish | String taskId | Void | You MUST call this method in your callbackFn provided to #configure in order to signal to the OS that your task is complete. iOS provides only 30s of background-time for a fetch-event -- if you exceed this 30s, iOS will kill your app. |
start | none | Promise<BackgroundFetchStatus> | Start the background-fetch API. Your callbackFn provided to #configure will be executed each time a background-fetch event occurs. NOTE the #configure method automatically calls #start . You do not have to call this method after you #configure the plugin |
stop | [taskId:String] | Promise<boolean> | Stop the background-fetch API and all #scheduleTask from firing events. Your callbackFn provided to #configure will no longer be executed. If you provide an optional taskId , only that #scheduleTask will be stopped. |
BGTaskScheduler
API for iOS 13+[||]
button to initiate a Breakpoint.(lldb)
, paste the following command (Note: use cursor up/down keys to cycle through previously run commands):e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateLaunchForTaskWithIdentifier:@"com.transistorsoft.fetch"]
[ > ]
button to continue. The task will execute and the Callback function provided to BackgroundFetch.configure
will receive the event.BGTaskScheduler
api supports simulated task-timeout events. To simulate a task-timeout, your fetchCallback
must not call BackgroundFetch.finish(taskId)
:let status = await BackgroundFetch.configure({
minimumFetchInterval: 15
}, async (taskId) => { // <-- Event callback.
// This is the task callback.
console.log("[BackgroundFetch] taskId", taskId);
//BackgroundFetch.finish(taskId); // <-- Disable .finish(taskId) when simulating an iOS task timeout
}, async (taskId) => { // <-- Event timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
print("[BackgroundFetch] TIMEOUT taskId:", taskId);
BackgroundFetch.finish(taskId);
});
e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateExpirationForTaskWithIdentifier:@"com.transistorsoft.fetch"]
BackgroundFetch
APIDebug->Simulate Background Fetch
$ adb logcat
:$ adb logcat *:S ReactNative:V ReactNativeJS:V TSBackgroundFetch:V
21+
:$ adb shell cmd jobscheduler run -f <your.application.id> 999
<21
, simulate a "Headless JS" event with (insert <your.application.id>)$ adb shell am broadcast -a <your.application.id>.event.BACKGROUND_FETCH
Download Details:
Author: transistorsoft
Source Code: https://github.com/transistorsoft/react-native-background-fetch
License: MIT license
1643176207
Serde
*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*
You may be looking for:
#[derive(Serialize, Deserialize)]
Click to show Cargo.toml. Run this code in the playground.
[dependencies]
# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }
# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"
use serde::{Serialize, Deserialize};
#[derive(Serialize, Deserialize, Debug)]
struct Point {
x: i32,
y: i32,
}
fn main() {
let point = Point { x: 1, y: 2 };
// Convert the Point to a JSON string.
let serialized = serde_json::to_string(&point).unwrap();
// Prints serialized = {"x":1,"y":2}
println!("serialized = {}", serialized);
// Convert the JSON string back to a Point.
let deserialized: Point = serde_json::from_str(&serialized).unwrap();
// Prints deserialized = Point { x: 1, y: 2 }
println!("deserialized = {:?}", deserialized);
}
Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license
1654894080
Serde JSON
Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.
[dependencies]
serde_json = "1.0"
You may be looking for:
#[derive(Serialize, Deserialize)]
JSON is a ubiquitous open-standard format that uses human-readable text to transmit data objects consisting of key-value pairs.
{
"name": "John Doe",
"age": 43,
"address": {
"street": "10 Downing Street",
"city": "London"
},
"phones": [
"+44 1234567",
"+44 2345678"
]
}
There are three common ways that you might find yourself needing to work with JSON data in Rust.
Serde JSON provides efficient, flexible, safe ways of converting data between each of these representations.
Any valid JSON data can be manipulated in the following recursive enum representation. This data structure is serde_json::Value
.
enum Value {
Null,
Bool(bool),
Number(Number),
String(String),
Array(Vec<Value>),
Object(Map<String, Value>),
}
A string of JSON data can be parsed into a serde_json::Value
by the serde_json::from_str
function. There is also from_slice
for parsing from a byte slice &[u8] and from_reader
for parsing from any io::Read
like a File or a TCP stream.
use serde_json::{Result, Value};
fn untyped_example() -> Result<()> {
// Some JSON input data as a &str. Maybe this comes from the user.
let data = r#"
{
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
}"#;
// Parse the string of data into serde_json::Value.
let v: Value = serde_json::from_str(data)?;
// Access parts of the data by indexing with square brackets.
println!("Please call {} at the number {}", v["name"], v["phones"][0]);
Ok(())
}
The result of square bracket indexing like v["name"]
is a borrow of the data at that index, so the type is &Value
. A JSON map can be indexed with string keys, while a JSON array can be indexed with integer keys. If the type of the data is not right for the type with which it is being indexed, or if a map does not contain the key being indexed, or if the index into a vector is out of bounds, the returned element is Value::Null
.
When a Value
is printed, it is printed as a JSON string. So in the code above, the output looks like Please call "John Doe" at the number "+44 1234567"
. The quotation marks appear because v["name"]
is a &Value
containing a JSON string and its JSON representation is "John Doe"
. Printing as a plain string without quotation marks involves converting from a JSON string to a Rust string with as_str()
or avoiding the use of Value
as described in the following section.
The Value
representation is sufficient for very basic tasks but can be tedious to work with for anything more significant. Error handling is verbose to implement correctly, for example imagine trying to detect the presence of unrecognized fields in the input data. The compiler is powerless to help you when you make a mistake, for example imagine typoing v["name"]
as v["nmae"]
in one of the dozens of places it is used in your code.
Serde provides a powerful way of mapping JSON data into Rust data structures largely automatically.
use serde::{Deserialize, Serialize};
use serde_json::Result;
#[derive(Serialize, Deserialize)]
struct Person {
name: String,
age: u8,
phones: Vec<String>,
}
fn typed_example() -> Result<()> {
// Some JSON input data as a &str. Maybe this comes from the user.
let data = r#"
{
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
}"#;
// Parse the string of data into a Person object. This is exactly the
// same function as the one that produced serde_json::Value above, but
// now we are asking it for a Person as output.
let p: Person = serde_json::from_str(data)?;
// Do things just like with any other Rust data structure.
println!("Please call {} at the number {}", p.name, p.phones[0]);
Ok(())
}
This is the same serde_json::from_str
function as before, but this time we assign the return value to a variable of type Person
so Serde will automatically interpret the input data as a Person
and produce informative error messages if the layout does not conform to what a Person
is expected to look like.
Any type that implements Serde's Deserialize
trait can be deserialized this way. This includes built-in Rust standard library types like Vec<T>
and HashMap<K, V>
, as well as any structs or enums annotated with #[derive(Deserialize)]
.
Once we have p
of type Person
, our IDE and the Rust compiler can help us use it correctly like they do for any other Rust code. The IDE can autocomplete field names to prevent typos, which was impossible in the serde_json::Value
representation. And the Rust compiler can check that when we write p.phones[0]
, then p.phones
is guaranteed to be a Vec<String>
so indexing into it makes sense and produces a String
.
The necessary setup for using Serde's derive macros is explained on the Using derive page of the Serde site.
Serde JSON provides a json!
macro to build serde_json::Value
objects with very natural JSON syntax.
use serde_json::json;
fn main() {
// The type of `john` is `serde_json::Value`
let john = json!({
"name": "John Doe",
"age": 43,
"phones": [
"+44 1234567",
"+44 2345678"
]
});
println!("first phone number: {}", john["phones"][0]);
// Convert to a string of JSON and print it out
println!("{}", john.to_string());
}
The Value::to_string()
function converts a serde_json::Value
into a String
of JSON text.
One neat thing about the json!
macro is that variables and expressions can be interpolated directly into the JSON value as you are building it. Serde will check at compile time that the value you are interpolating is able to be represented as JSON.
let full_name = "John Doe";
let age_last_year = 42;
// The type of `john` is `serde_json::Value`
let john = json!({
"name": full_name,
"age": age_last_year + 1,
"phones": [
format!("+44 {}", random_phone())
]
});
This is amazingly convenient, but we have the problem we had before with Value
: the IDE and Rust compiler cannot help us if we get it wrong. Serde JSON provides a better way of serializing strongly-typed data structures into JSON text.
A data structure can be converted to a JSON string by serde_json::to_string
. There is also serde_json::to_vec
which serializes to a Vec<u8>
and serde_json::to_writer
which serializes to any io::Write
such as a File or a TCP stream.
use serde::{Deserialize, Serialize};
use serde_json::Result;
#[derive(Serialize, Deserialize)]
struct Address {
street: String,
city: String,
}
fn print_an_address() -> Result<()> {
// Some data structure.
let address = Address {
street: "10 Downing Street".to_owned(),
city: "London".to_owned(),
};
// Serialize it to a JSON string.
let j = serde_json::to_string(&address)?;
// Print, write to a file, or send to an HTTP server.
println!("{}", j);
Ok(())
}
Any type that implements Serde's Serialize
trait can be serialized this way. This includes built-in Rust standard library types like Vec<T>
and HashMap<K, V>
, as well as any structs or enums annotated with #[derive(Serialize)]
.
It is fast. You should expect in the ballpark of 500 to 1000 megabytes per second deserialization and 600 to 900 megabytes per second serialization, depending on the characteristics of your data. This is competitive with the fastest C and C++ JSON libraries or even 30% faster for many use cases. Benchmarks live in the serde-rs/json-benchmark repo.
Serde is one of the most widely used Rust libraries, so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo, but they tend not to get as many eyes as any of the above and may get closed without a response after some time.
As long as there is a memory allocator, it is possible to use serde_json without the rest of the Rust standard library. This is supported on Rust 1.36+. Disable the default "std" feature and enable the "alloc" feature:
[dependencies]
serde_json = { version = "1.0", default-features = false, features = ["alloc"] }
For JSON support in Serde without a memory allocator, please see the serde-json-core
crate.
1665879300
Configurable Asset Privacy (CAP) protocol -- a library in the Jellyfish ecosystem
We recommend to use nix for installing the correct version of rust and additional libraries:
> curl -L https://nixos.org/nix/install | sh
> . ~/.nix-profile/etc/profile.d/nix.sh
> nix-shell
> cargo build
We use cargo-husky
to automatically load any scripts under .cargo-husky/hooks
into .git/hooks
.
Changes made to any .cargo-husky/hooks
will be automatically synced to .git/
every time you run cargo test
-- no special extra command to run.
> cargo test --release
Note that by default the release mode does not check integers overflow. In order to enforce this check run:
> ./scripts/run_tests.sh
We use grcov for test coverage
> ./scripts/test_coverage.sh
> cargo doc --open
To format your code run
> cargo fmt
./nix/update-nix
../nix/update-rust-overlay
.To use the updates enter a new nix-shell
.
Refer to the nix/vagrant directory.
Running the benchmarks produces a csv file containing the information about the note being benched (type, number of inputs/outputs, number of constraints, size in KB etc...) as well as the running time.
Benchmarks can be run
>./scripts/run_benchmarks.sh --help
CAP benchmarks
Usage: ./scripts/run_benchmarks.sh [--(no-)asm] [--(no-)multi_threads] [-h|--help]
-h, --help: Prints help
# By default no asm and no multicore
> ./scripts/run_benchmarks.sh
Multi-threads: OFF
Asm feature: OFF
...
# Activate asm and multicore
> ./scripts/run_benchmarks.sh --asm --multi_threads
Multi-threads: ON
Asm feature: ON
The csv files can be found at /tmp/{note_description}_cap_benchmark.csv
, e.g. /tmp/transfer_note_cap_benchmark.csv
.
The criterion report can be found at target/criterion/report/index.html
.
Author: EspressoSystems
Source Code: https://github.com/EspressoSystems/cap
License: GPL-3.0 license
1616655002
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