Make A Grid-based Game with Unity: Dev-log Day 4

Make A Grid-based Game with Unity: Dev-log Day 4

prevent my character from walking through walls.

Goals

Prevent my character from walking through walls while maintaining diagonal movement.

How am I going to do this?

I’m not sure. I have a method in my head that I know will work but I doubt it is the most performant way. I’m also convinced that unity has decent grid-game support and probably has a better way to handle this.

However, since I have no idea what those are I’m just going to do what I know will work.

I want my grid_manager to handle my grid generation.

game-development programming coding c-sharp-programming unity

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