Pong Game Tutorial using The Rust Programming Language

Pong game tutorial using the Rust Programming Language and a game framework called GGEZ.

I decided to start working on this tutorial before vacation, it was suppose to be a small project, but apperantly making tutorials takes a long time!

➤ Source code!
https://github.com/TanTanDev/rusty_pong

[ Timestamps ]
0:00 Intro
0:11 Requirements
0:22 Project setup
1:06 Getting the basics down
3:49 Drawing things on the screen
5:33 Player positioning
7:45 Ball setup
8:32 Input
9:49 Player collision
10:30 Cleanup movement code
11:23 Ball movement
13:24 Scoring
15:44 Fixing score positioning
16:30 BOUNCE!
18:35 Adding a middle line
19:32 General tips and thoughts!

[About]
Hey! I’m an indie game developer, that loves testing out different game engines and languages.
I usually tackle some shorter projects in form of devlogs. Sometimes when I feel extra juicy, I upload the source code of the projects I’m showcasing! I try to upload weekly, hope you guys enjoy!

#rustlang #gamedev

#rustlang #rust

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Pong Game Tutorial using The Rust Programming Language
Cayla  Erdman

Cayla Erdman

1594369800

Introduction to Structured Query Language SQL pdf

SQL stands for Structured Query Language. SQL is a scripting language expected to store, control, and inquiry information put away in social databases. The main manifestation of SQL showed up in 1974, when a gathering in IBM built up the principal model of a social database. The primary business social database was discharged by Relational Software later turning out to be Oracle.

Models for SQL exist. In any case, the SQL that can be utilized on every last one of the major RDBMS today is in various flavors. This is because of two reasons:

1. The SQL order standard is genuinely intricate, and it isn’t handy to actualize the whole standard.

2. Every database seller needs an approach to separate its item from others.

Right now, contrasts are noted where fitting.

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RUST on programming language

The title is a bit confusing to understand the context of the content. In this blog, I am going to run around and see the different aspects of programming language rust. And talk about the concepts that it introduces that are useful for various aspects of programming.

What is Rust?

Simply putting it is a statically as well as strongly typed programming language.

Let me explain:

_statically typed _indicates that all the datatypes that are expressed in the code are known at compile time and memory allocation is done properly.

Image for post

Then what is 👆 that? Let’s just say rust knows what you want to say.

But this doesn’t mean you could declare variables for a complex data type and expect rust to understand. Here comes the next point I mentioned above.

_strongly typed _indicates that the types are designed to make it harder to write syntatically incorrect code.

If you were to do even a little mistake with the syntax or definition of variables then the errors are caught at compile time. Not just the syntax errors but there are various tests build in the compiler to check for unused variablesdead code(Code that will never run), infinite loops as well as the lifetime of variables.

#security #programming #programming-languages #rust

Serde Rust: Serialization Framework for Rust

Serde

*Serde is a framework for serializing and deserializing Rust data structures efficiently and generically.*

You may be looking for:

Serde in action

Click to show Cargo.toml. Run this code in the playground.

[dependencies]

# The core APIs, including the Serialize and Deserialize traits. Always
# required when using Serde. The "derive" feature is only required when
# using #[derive(Serialize, Deserialize)] to make Serde work with structs
# and enums defined in your crate.
serde = { version = "1.0", features = ["derive"] }

# Each data format lives in its own crate; the sample code below uses JSON
# but you may be using a different one.
serde_json = "1.0"

 

use serde::{Serialize, Deserialize};

#[derive(Serialize, Deserialize, Debug)]
struct Point {
    x: i32,
    y: i32,
}

fn main() {
    let point = Point { x: 1, y: 2 };

    // Convert the Point to a JSON string.
    let serialized = serde_json::to_string(&point).unwrap();

    // Prints serialized = {"x":1,"y":2}
    println!("serialized = {}", serialized);

    // Convert the JSON string back to a Point.
    let deserialized: Point = serde_json::from_str(&serialized).unwrap();

    // Prints deserialized = Point { x: 1, y: 2 }
    println!("deserialized = {:?}", deserialized);
}

Getting help

Serde is one of the most widely used Rust libraries so any place that Rustaceans congregate will be able to help you out. For chat, consider trying the #rust-questions or #rust-beginners channels of the unofficial community Discord (invite: https://discord.gg/rust-lang-community), the #rust-usage or #beginners channels of the official Rust Project Discord (invite: https://discord.gg/rust-lang), or the #general stream in Zulip. For asynchronous, consider the [rust] tag on StackOverflow, the /r/rust subreddit which has a pinned weekly easy questions post, or the Rust Discourse forum. It's acceptable to file a support issue in this repo but they tend not to get as many eyes as any of the above and may get closed without a response after some time.

Download Details:
Author: serde-rs
Source Code: https://github.com/serde-rs/serde
License: View license

#rust  #rustlang 

Autumn  Blick

Autumn Blick

1602565700

Game Development with .NET

We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.

A picture of a game controller

.NET for game developers

.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.

C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.

.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.

logos of some gaming platforms supported by .NET

Available game engines

The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?

#.net #.net core #azure #c# #game development #azure #cryengine #game developers #game development #game development with .net #game engines #games #monogame #playfab #stride #unity #visual studio #waveengine

Biju Augustian

Biju Augustian

1574340419

Guide to Python Programming Language

Description
The course will lead you from beginning level to advance in Python Programming Language. You do not need any prior knowledge on Python or any programming language or even programming to join the course and become an expert on the topic.

The course is begin continuously developing by adding lectures regularly.

Please see the Promo and free sample video to get to know more.

Hope you will enjoy it.

Basic knowledge
An Enthusiast Mind
A Computer
Basic Knowledge To Use Computer
Internet Connection
What will you learn
Will Be Expert On Python Programming Language
Build Application On Python Programming Language

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