1596103315
Twitter has become more popular than ever today in the world of social media. It is an American social networking and blogging social media app that allows people to share and exchange a lot of things between themselves. Twitter users are aware of the word tweet which is Twitter more famous for. Most want to view deleted tweets on Twitter. Well, here you will get the solution to view deleted tweets on Twitter.
How To See Deleted Tweets?
Okay, let’s get one thing clear that you won’t be able to find a deleted tweet from a deleted account, not unless you use a third-party app or access an internet archive of Twitter. Using this method you will know how to find someone’s deleted tweets. And that’s just how it is, so to protect your privacy and to maintain Twitter’s focus on recording ‘moments’ rather than serving as a database for everything that goes on in your day, the microblogging site; it’s strange to call it this, but that’s exactly what it is; makes sure that there’s no way for you to access someone else’s deleted tweet. But what about your deleted tweet? Then visit the WayBack machine. And paste your copied profile page in the search box at the top. Then in the results list, click a URL based on the data listed. And in the new Wayback Machine calendar, choose the day you want to view and choose the time, which opens a new Twitter snapshot. Then, once the snapshot opens in a new window, browse through the tweets, retweets, or replies to find the data you’re looking for. You need to note that the snapshot will reflect date and hours based on the time of the snapshot, not the current date or time. And once again, the above process may not work for you, but it is worth a try. Here we are going to show you how. You know whatever you put on the Internet, will never permanently go away. In this way, you can find deleted tweets on Twitter. All of it is stored on some server or computer somewhere, cached, archived, and such. So what you do can often come back to haunt you, well it happens, a lot. All that from not being accepted into college, or getting a job; what you upload and do on the Internet, especially Social networks, can take a toll on your life. Also, nothing has changed about the privacy of such things, it is now just easier for you to retrieve. So, in this very easy step-by-step guide, we will show you how to retrieve every Tweet you’ve ever tweeted. With the help of third-party tools, you can see deleted tweets. First, you need to Go to Twitter.com and sign in with your Twitter account. After that click the “Gear” (settings) icon in the top right corner. Next click “settings”. And once the account’s Settings page loads, scroll to the bottom of the page, where you will find a button that says “Request your archive”. Just click it. And a popup will notify you that Twitter has received your request, and is going to email you the results. After that check your email from the email address that you use with your Twitter account. And Twitter will send you a link to your archive. So click “Go now”. This tells you how to view deleted tweets. Well, you may need to sign in again. And after clicking on the link and if you need to then sign in into your Twitter account again, you should see a page like the next image. And from there, click “Download” and save it to your desktop. Then you can do that using the file explorer that pops up, then by clicking “desktop” in the sidebar, and then “save”. After that close all open windows. And there should be a new file on your desktop called “Tweets” or “Tweets.zip”. Simply right-click on the icon, and click “Extract All”. After that on the next popup, click “Extract”. Then you will have a new folder on your desktop titled “tweets”. So, after the previous folder was finished extracting, it may have already opened the new folder. But if not, then go ahead and open it. Just double click on the “Index” icon to open your Twitter archive! The next one is the Google Cache which is another quick and straightforward way to see deleted tweets is to find what has stored in your Google cache. And for that, you need to open google.com then enter your username + twitter after that tap on the black inverted sign by the name and click Cached. This way you can search deleted tweets. This will provide you the results of removed tweets, and you can view all these deleted tweets quickly. Also, you have to make sure you have not cleared your cache; it might be challenging to find the deleted tweets.
Description
Twitter is one popular platform where you mostly see tweets which helps you know about what people share about their life. Twitter is one of the most popular social media apps in the world which is used by millions of people around the world. There are always newcomers coming to the App to create a new account which means Twitter is adding users every single day in huge numbers. Many want to know how they can see deleted tweets easily so what they need to do is use some third-party tools or applications or use various innovative methods to see deleted tweets.
Conclusion
In this way, you can simply use various methods to know about how Twitter works and what is made for and how you can create an account using the apps. This is what you need to know so that you can learn how to see deleted tweets on Twitter. Also how you get the urge to see deleted tweets on Twitter. But, want to know how to view deleted tweets without any hard work. So, you need to follow various methods and install third-party tools to help you get your work done.
1594753020
Multiple vulnerabilities in the Citrix Application Delivery Controller (ADC) and Gateway would allow code injection, information disclosure and denial of service, the networking vendor announced Tuesday. Four of the bugs are exploitable by an unauthenticated, remote attacker.
The Citrix products (formerly known as NetScaler ADC and Gateway) are used for application-aware traffic management and secure remote access, respectively, and are installed in at least 80,000 companies in 158 countries, according to a December assessment from Positive Technologies.
Other flaws announced Tuesday also affect Citrix SD-WAN WANOP appliances, models 4000-WO, 4100-WO, 5000-WO and 5100-WO.
Attacks on the management interface of the products could result in system compromise by an unauthenticated user on the management network; or system compromise through cross-site scripting (XSS). Attackers could also create a download link for the device which, if downloaded and then executed by an unauthenticated user on the management network, could result in the compromise of a local computer.
“Customers who have configured their systems in accordance with Citrix recommendations [i.e., to have this interface separated from the network and protected by a firewall] have significantly reduced their risk from attacks to the management interface,” according to the vendor.
Threat actors could also mount attacks on Virtual IPs (VIPs). VIPs, among other things, are used to provide users with a unique IP address for communicating with network resources for applications that do not allow multiple connections or users from the same IP address.
The VIP attacks include denial of service against either the Gateway or Authentication virtual servers by an unauthenticated user; or remote port scanning of the internal network by an authenticated Citrix Gateway user.
“Attackers can only discern whether a TLS connection is possible with the port and cannot communicate further with the end devices,” according to the critical Citrix advisory. “Customers who have not enabled either the Gateway or Authentication virtual servers are not at risk from attacks that are applicable to those servers. Other virtual servers e.g. load balancing and content switching virtual servers are not affected by these issues.”
A final vulnerability has been found in Citrix Gateway Plug-in for Linux that would allow a local logged-on user of a Linux system with that plug-in installed to elevate their privileges to an administrator account on that computer, the company said.
#vulnerabilities #adc #citrix #code injection #critical advisory #cve-2020-8187 #cve-2020-8190 #cve-2020-8191 #cve-2020-8193 #cve-2020-8194 #cve-2020-8195 #cve-2020-8196 #cve-2020-8197 #cve-2020-8198 #cve-2020-8199 #denial of service #gateway #information disclosure #patches #security advisory #security bugs
1659283860
ActiveInteraction manages application-specific business logic. It's an implementation of service objects designed to blend seamlessly into Rails.
ActiveInteraction gives you a place to put your business logic. It also helps you write safer code by validating that your inputs conform to your expectations. If ActiveModel deals with your nouns, then ActiveInteraction handles your verbs.
Add it to your Gemfile:
gem 'active_interaction', '~> 5.1'
Or install it manually:
$ gem install active_interaction --version '~> 5.1'
This project uses Semantic Versioning. Check out GitHub releases for a detailed list of changes.
To define an interaction, create a subclass of ActiveInteraction::Base
. Then you need to do two things:
Define your inputs. Use class filter methods to define what you expect your inputs to look like. For instance, if you need a boolean flag for pepperoni, use boolean :pepperoni
. Check out the filters section for all the available options.
Define your business logic. Do this by implementing the #execute
method. Each input you defined will be available as the type you specified. If any of the inputs are invalid, #execute
won't be run. Filters are responsible for checking your inputs. Check out the validations section if you need more than that.
That covers the basics. Let's put it all together into a simple example that squares a number.
require 'active_interaction'
class Square < ActiveInteraction::Base
float :x
def execute
x**2
end
end
Call .run
on your interaction to execute it. You must pass a single hash to .run
. It will return an instance of your interaction. By convention, we call this an outcome. You can use the #valid?
method to ask the outcome if it's valid. If it's invalid, take a look at its errors with #errors
. In either case, the value returned from #execute
will be stored in #result
.
outcome = Square.run(x: 'two point one')
outcome.valid?
# => nil
outcome.errors.messages
# => {:x=>["is not a valid float"]}
outcome = Square.run(x: 2.1)
outcome.valid?
# => true
outcome.result
# => 4.41
You can also use .run!
to execute interactions. It's like .run
but more dangerous. It doesn't return an outcome. If the outcome would be invalid, it will instead raise an error. But if the outcome would be valid, it simply returns the result.
Square.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
Square.run!(x: 2.1)
# => 4.41
ActiveInteraction checks your inputs. Often you'll want more than that. For instance, you may want an input to be a string with at least one non-whitespace character. Instead of writing your own validation for that, you can use validations from ActiveModel.
These validations aren't provided by ActiveInteraction. They're from ActiveModel. You can also use any custom validations you wrote yourself in your interactions.
class SayHello < ActiveInteraction::Base
string :name
validates :name,
presence: true
def execute
"Hello, #{name}!"
end
end
When you run this interaction, two things will happen. First ActiveInteraction will check your inputs. Then ActiveModel will validate them. If both of those are happy, it will be executed.
SayHello.run!(name: nil)
# ActiveInteraction::InvalidInteractionError: Name is required
SayHello.run!(name: '')
# ActiveInteraction::InvalidInteractionError: Name can't be blank
SayHello.run!(name: 'Taylor')
# => "Hello, Taylor!"
You can define filters inside an interaction using the appropriate class method. Each method has the same signature:
Some symbolic names. These are the attributes to create.
An optional hash of options. Each filter supports at least these two options:
default
is the fallback value to use if nil
is given. To make a filter optional, set default: nil
.
desc
is a human-readable description of the input. This can be useful for generating documentation. For more information about this, read the descriptions section.
An optional block of sub-filters. Only array and hash filters support this. Other filters will ignore blocks when given to them.
Let's take a look at an example filter. It defines three inputs: x
, y
, and z
. Those inputs are optional and they all share the same description ("an example filter").
array :x, :y, :z,
default: nil,
desc: 'an example filter' do
# Some filters support sub-filters here.
end
In general, filters accept values of the type they correspond to, plus a few alternatives that can be reasonably coerced. Typically the coercions come from Rails, so "1"
can be interpreted as the boolean value true
, the string "1"
, or the number 1
.
In addition to accepting arrays, array inputs will convert ActiveRecord::Relation
s into arrays.
class ArrayInteraction < ActiveInteraction::Base
array :toppings
def execute
toppings.size
end
end
ArrayInteraction.run!(toppings: 'everything')
# ActiveInteraction::InvalidInteractionError: Toppings is not a valid array
ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])
# => 2
Use a block to constrain the types of elements an array can contain. Note that you can only have one filter inside an array block, and it must not have a name.
array :birthdays do
date
end
For interface
, object
, and record
filters, the name of the array filter will be singularized and used to determine the type of value passed. In the example below, the objects passed would need to be of type Cow
.
array :cows do
object
end
You can override this by passing the necessary information to the inner filter.
array :managers do
object class: People
end
Errors that occur will be indexed based on the Rails configuration setting index_nested_attribute_errors
. You can also manually override this setting with the :index_errors
option. In this state is is possible to get multiple errors from a single filter.
class ArrayInteraction < ActiveInteraction::Base
array :favorite_numbers, index_errors: true do
integer
end
def execute
favorite_numbers
end
end
ArrayInteraction.run(favorite_numbers: [8, 'bazillion']).errors.details
=> {:"favorite_numbers[1]"=>[{:error=>:invalid_type, :type=>"array"}]}
With :index_errors
set to false
the error would have been:
{:favorite_numbers=>[{:error=>:invalid_type, :type=>"array"}]}
Boolean filters convert the strings "1"
, "true"
, and "on"
(case-insensitive) into true
. They also convert "0"
, "false"
, and "off"
into false
. Blank strings will be treated as nil
.
class BooleanInteraction < ActiveInteraction::Base
boolean :kool_aid
def execute
'Oh yeah!' if kool_aid
end
end
BooleanInteraction.run!(kool_aid: 1)
# ActiveInteraction::InvalidInteractionError: Kool aid is not a valid boolean
BooleanInteraction.run!(kool_aid: true)
# => "Oh yeah!"
File filters also accept TempFile
s and anything that responds to #rewind
. That means that you can pass the params
from uploading files via forms in Rails.
class FileInteraction < ActiveInteraction::Base
file :readme
def execute
readme.size
end
end
FileInteraction.run!(readme: 'README.md')
# ActiveInteraction::InvalidInteractionError: Readme is not a valid file
FileInteraction.run!(readme: File.open('README.md'))
# => 21563
Hash filters accept hashes. The expected value types are given by passing a block and nesting other filters. You can have any number of filters inside a hash, including other hashes.
class HashInteraction < ActiveInteraction::Base
hash :preferences do
boolean :newsletter
boolean :sweepstakes
end
def execute
puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
end
end
HashInteraction.run!(preferences: 'yes, no')
# ActiveInteraction::InvalidInteractionError: Preferences is not a valid hash
HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })
# Thanks for joining the newsletter!
# => nil
Setting default hash values can be tricky. The default value has to be either nil
or {}
. Use nil
to make the hash optional. Use {}
if you want to set some defaults for values inside the hash.
hash :optional,
default: nil
# => {:optional=>nil}
hash :with_defaults,
default: {} do
boolean :likes_cookies,
default: true
end
# => {:with_defaults=>{:likes_cookies=>true}}
By default, hashes remove any keys that aren't given as nested filters. To allow all hash keys, set strip: false
. In general we don't recommend doing this, but it's sometimes necessary.
hash :stuff,
strip: false
String filters define inputs that only accept strings.
class StringInteraction < ActiveInteraction::Base
string :name
def execute
"Hello, #{name}!"
end
end
StringInteraction.run!(name: 0xDEADBEEF)
# ActiveInteraction::InvalidInteractionError: Name is not a valid string
StringInteraction.run!(name: 'Taylor')
# => "Hello, Taylor!"
String filter strips leading and trailing whitespace by default. To disable it, set the strip
option to false
.
string :comment,
strip: false
Symbol filters define inputs that accept symbols. Strings will be converted into symbols.
class SymbolInteraction < ActiveInteraction::Base
symbol :method
def execute
method.to_proc
end
end
SymbolInteraction.run!(method: -> {})
# ActiveInteraction::InvalidInteractionError: Method is not a valid symbol
SymbolInteraction.run!(method: :object_id)
# => #<Proc:0x007fdc9ba94118>
Filters that work with dates and times behave similarly. By default, they all convert strings into their expected data types using .parse
. Blank strings will be treated as nil
. If you give the format
option, they will instead convert strings using .strptime
. Note that formats won't work with DateTime
and Time
filters if a time zone is set.
Date
class DateInteraction < ActiveInteraction::Base
date :birthday
def execute
birthday + (18 * 365)
end
end
DateInteraction.run!(birthday: 'yesterday')
# ActiveInteraction::InvalidInteractionError: Birthday is not a valid date
DateInteraction.run!(birthday: Date.new(1989, 9, 1))
# => #<Date: 2007-08-28 ((2454341j,0s,0n),+0s,2299161j)>
date :birthday,
format: '%Y-%m-%d'
DateTime
class DateTimeInteraction < ActiveInteraction::Base
date_time :now
def execute
now.iso8601
end
end
DateTimeInteraction.run!(now: 'now')
# ActiveInteraction::InvalidInteractionError: Now is not a valid date time
DateTimeInteraction.run!(now: DateTime.now)
# => "2015-03-11T11:04:40-05:00"
date_time :start,
format: '%Y-%m-%dT%H:%M:%S'
Time
In addition to converting strings with .parse
(or .strptime
), time filters convert numbers with .at
.
class TimeInteraction < ActiveInteraction::Base
time :epoch
def execute
Time.now - epoch
end
end
TimeInteraction.run!(epoch: 'a long, long time ago')
# ActiveInteraction::InvalidInteractionError: Epoch is not a valid time
TimeInteraction.run!(epoch: Time.new(1970))
# => 1426068362.5136619
time :start,
format: '%Y-%m-%dT%H:%M:%S'
All numeric filters accept numeric input. They will also convert strings using the appropriate method from Kernel
(like .Float
). Blank strings will be treated as nil
.
Decimal
class DecimalInteraction < ActiveInteraction::Base
decimal :price
def execute
price * 1.0825
end
end
DecimalInteraction.run!(price: 'one ninety-nine')
# ActiveInteraction::InvalidInteractionError: Price is not a valid decimal
DecimalInteraction.run!(price: BigDecimal(1.99, 2))
# => #<BigDecimal:7fe792a42028,'0.2165E1',18(45)>
To specify the number of significant digits, use the digits
option.
decimal :dollars,
digits: 2
Float
class FloatInteraction < ActiveInteraction::Base
float :x
def execute
x**2
end
end
FloatInteraction.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
FloatInteraction.run!(x: 2.1)
# => 4.41
Integer
class IntegerInteraction < ActiveInteraction::Base
integer :limit
def execute
limit.downto(0).to_a
end
end
IntegerInteraction.run!(limit: 'ten')
# ActiveInteraction::InvalidInteractionError: Limit is not a valid integer
IntegerInteraction.run!(limit: 10)
# => [10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]
When a String
is passed into an integer
input, the value will be coerced. A default base of 10
is used though it may be overridden with the base
option. If a base of 0
is provided, the coercion will respect radix indicators present in the string.
class IntegerInteraction < ActiveInteraction::Base
integer :limit1
integer :limit2, base: 8
integer :limit3, base: 0
def execute
[limit1, limit2, limit3]
end
end
IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)
# => [71, 71, 71]
IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")
# => [71, 57, 113]
IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer
Interface filters allow you to specify an interface that the passed value must meet in order to pass. The name of the interface is used to look for a constant inside the ancestor listing for the passed value. This allows for a variety of checks depending on what's passed. Class instances are checked for an included module or an inherited ancestor class. Classes are checked for an extended module or an inherited ancestor class. Modules are checked for an extended module.
class InterfaceInteraction < ActiveInteraction::Base
interface :exception
def execute
exception
end
end
InterfaceInteraction.run!(exception: Exception)
# ActiveInteraction::InvalidInteractionError: Exception is not a valid interface
InterfaceInteraction.run!(exception: NameError) # a subclass of Exception
# => NameError
You can use :from
to specify a class or module. This would be the equivalent of what's above.
class InterfaceInteraction < ActiveInteraction::Base
interface :error,
from: Exception
def execute
error
end
end
You can also create an anonymous interface on the fly by passing the methods
option.
class InterfaceInteraction < ActiveInteraction::Base
interface :serializer,
methods: %i[dump load]
def execute
input = '{ "is_json" : true }'
object = serializer.load(input)
output = serializer.dump(object)
output
end
end
require 'json'
InterfaceInteraction.run!(serializer: Object.new)
# ActiveInteraction::InvalidInteractionError: Serializer is not a valid interface
InterfaceInteraction.run!(serializer: JSON)
# => "{\"is_json\":true}"
Object filters allow you to require an instance of a particular class or one of its subclasses.
class Cow
def moo
'Moo!'
end
end
class ObjectInteraction < ActiveInteraction::Base
object :cow
def execute
cow.moo
end
end
ObjectInteraction.run!(cow: Object.new)
# ActiveInteraction::InvalidInteractionError: Cow is not a valid object
ObjectInteraction.run!(cow: Cow.new)
# => "Moo!"
The class name is automatically determined by the filter name. If your filter name is different than your class name, use the class
option. It can be either the class, a string, or a symbol.
object :dolly1,
class: Sheep
object :dolly2,
class: 'Sheep'
object :dolly3,
class: :Sheep
If you have value objects or you would like to build one object from another, you can use the converter
option. It is only called if the value provided is not an instance of the class or one of its subclasses. The converter
option accepts a symbol that specifies a class method on the object class or a proc. Both will be passed the value and any errors thrown inside the converter will cause the value to be considered invalid. Any returned value that is not the correct class will also be treated as invalid. Any default
that is not an instance of the class or subclass and is not nil
will also be converted.
class ObjectInteraction < ActiveInteraction::Base
object :ip_address,
class: IPAddr,
converter: :new
def execute
ip_address
end
end
ObjectInteraction.run!(ip_address: '192.168.1.1')
# #<IPAddr: IPv4:192.168.1.1/255.255.255.255>
ObjectInteraction.run!(ip_address: 1)
# ActiveInteraction::InvalidInteractionError: Ip address is not a valid object
Record filters allow you to require an instance of a particular class (or one of its subclasses) or a value that can be used to locate an instance of the object. If the value does not match, it will call find
on the class of the record. This is particularly useful when working with ActiveRecord objects. Like an object filter, the class is derived from the name passed but can be specified with the class
option. Any default
that is not an instance of the class or subclass and is not nil
will also be found. Blank strings passed in will be treated as nil
.
class RecordInteraction < ActiveInteraction::Base
record :encoding
def execute
encoding
end
end
> RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #<Encoding:US-ASCII>
> RecordInteraction.run!(encoding: 'ascii')
=> #<Encoding:US-ASCII>
A different method can be specified by providing a symbol to the finder
option.
ActiveInteraction plays nicely with Rails. You can use interactions to handle your business logic instead of models or controllers. To see how it all works, let's take a look at a complete example of a controller with the typical resourceful actions.
We recommend putting your interactions in app/interactions
. It's also very helpful to group them by model. That way you can look in app/interactions/accounts
for all the ways you can interact with accounts.
- app/
- controllers/
- accounts_controller.rb
- interactions/
- accounts/
- create_account.rb
- destroy_account.rb
- find_account.rb
- list_accounts.rb
- update_account.rb
- models/
- account.rb
- views/
- account/
- edit.html.erb
- index.html.erb
- new.html.erb
- show.html.erb
# GET /accounts
def index
@accounts = ListAccounts.run!
end
Since we're not passing any inputs to ListAccounts
, it makes sense to use .run!
instead of .run
. If it failed, that would mean we probably messed up writing the interaction.
class ListAccounts < ActiveInteraction::Base
def execute
Account.not_deleted.order(last_name: :asc, first_name: :asc)
end
end
Up next is the show action. For this one we'll define a helper method to handle raising the correct errors. We have to do this because calling .run!
would raise an ActiveInteraction::InvalidInteractionError
instead of an ActiveRecord::RecordNotFound
. That means Rails would render a 500 instead of a 404.
# GET /accounts/:id
def show
@account = find_account!
end
private
def find_account!
outcome = FindAccount.run(params)
if outcome.valid?
outcome.result
else
fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
end
end
This probably looks a little different than you're used to. Rails commonly handles this with a before_filter
that sets the @account
instance variable. Why is all this interaction code better? Two reasons: One, you can reuse the FindAccount
interaction in other places, like your API controller or a Resque task. And two, if you want to change how accounts are found, you only have to change one place.
Inside the interaction, we could use #find
instead of #find_by_id
. That way we wouldn't need the #find_account!
helper method in the controller because the error would bubble all the way up. However, you should try to avoid raising errors from interactions. If you do, you'll have to deal with raised exceptions as well as the validity of the outcome.
class FindAccount < ActiveInteraction::Base
integer :id
def execute
account = Account.not_deleted.find_by_id(id)
if account
account
else
errors.add(:id, 'does not exist')
end
end
end
Note that it's perfectly fine to add errors during execution. Not all errors have to come from checking or validation.
The new action will be a little different than the ones we've looked at so far. Instead of calling .run
or .run!
, it's going to initialize a new interaction. This is possible because interactions behave like ActiveModels.
# GET /accounts/new
def new
@account = CreateAccount.new
end
Since interactions behave like ActiveModels, we can use ActiveModel validations with them. We'll use validations here to make sure that the first and last names are not blank. The validations section goes into more detail about this.
class CreateAccount < ActiveInteraction::Base
string :first_name, :last_name
validates :first_name, :last_name,
presence: true
def to_model
Account.new
end
def execute
account = Account.new(inputs)
unless account.save
errors.merge!(account.errors)
end
account
end
end
We used a couple of advanced features here. The #to_model
method helps determine the correct form to use in the view. Check out the section on forms for more about that. Inside #execute
, we merge errors. This is a convenient way to move errors from one object to another. Read more about it in the errors section.
The create action has a lot in common with the new action. Both of them use the CreateAccount
interaction. And if creating the account fails, this action falls back to rendering the new action.
# POST /accounts
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
Note that we have to pass a hash to .run
. Passing nil
is an error.
Since we're using an interaction, we don't need strong parameters. The interaction will ignore any inputs that weren't defined by filters. So you can forget about params.require
and params.permit
because interactions handle that for you.
The destroy action will reuse the #find_account!
helper method we wrote earlier.
# DELETE /accounts/:id
def destroy
DestroyAccount.run!(account: find_account!)
redirect_to(accounts_url)
end
In this simple example, the destroy interaction doesn't do much. It's not clear that you gain anything by putting it in an interaction. But in the future, when you need to do more than account.destroy
, you'll only have to update one spot.
class DestroyAccount < ActiveInteraction::Base
object :account
def execute
account.destroy
end
end
Just like the destroy action, editing uses the #find_account!
helper. Then it creates a new interaction instance to use as a form object.
# GET /accounts/:id/edit
def edit
account = find_account!
@account = UpdateAccount.new(
account: account,
first_name: account.first_name,
last_name: account.last_name)
end
The interaction that updates accounts is more complicated than the others. It requires an account to update, but the other inputs are optional. If they're missing, it'll ignore those attributes. If they're present, it'll update them.
class UpdateAccount < ActiveInteraction::Base
object :account
string :first_name, :last_name,
default: nil
validates :first_name,
presence: true,
unless: -> { first_name.nil? }
validates :last_name,
presence: true,
unless: -> { last_name.nil? }
def execute
account.first_name = first_name if first_name.present?
account.last_name = last_name if last_name.present?
unless account.save
errors.merge!(account.errors)
end
account
end
end
Hopefully you've gotten the hang of this by now. We'll use #find_account!
to get the account. Then we'll build up the inputs for UpdateAccount
. Then we'll run the interaction and either redirect to the updated account or back to the edit page.
# PUT /accounts/:id
def update
inputs = { account: find_account! }.reverse_merge(params[:account])
outcome = UpdateAccount.run(inputs)
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:edit)
end
end
ActiveSupport::Callbacks provides a powerful framework for defining callbacks. ActiveInteraction uses that framework to allow hooking into various parts of an interaction's lifecycle.
class Increment < ActiveInteraction::Base
set_callback :filter, :before, -> { puts 'before filter' }
integer :x
set_callback :validate, :after, -> { puts 'after validate' }
validates :x,
numericality: { greater_than_or_equal_to: 0 }
set_callback :execute, :around, lambda { |_interaction, block|
puts '>>>'
block.call
puts '<<<'
}
def execute
puts 'executing'
x + 1
end
end
Increment.run!(x: 1)
# before filter
# after validate
# >>>
# executing
# <<<
# => 2
In order, the available callbacks are filter
, validate
, and execute
. You can set before
, after
, or around
on any of them.
You can run interactions from within other interactions with #compose
. If the interaction is successful, it'll return the result (just like if you had called it with .run!
). If something went wrong, execution will halt immediately and the errors will be moved onto the caller.
class Add < ActiveInteraction::Base
integer :x, :y
def execute
x + y
end
end
class AddThree < ActiveInteraction::Base
integer :x
def execute
compose(Add, x: x, y: 3)
end
end
AddThree.run!(x: 5)
# => 8
To bring in filters from another interaction, use .import_filters
. Combined with inputs
, delegating to another interaction is a piece of cake.
class AddAndDouble < ActiveInteraction::Base
import_filters Add
def execute
compose(Add, inputs) * 2
end
end
Note that errors in composed interactions have a few tricky cases. See the errors section for more information about them.
The default value for an input can take on many different forms. Setting the default to nil
makes the input optional. Setting it to some value makes that the default value for that input. Setting it to a lambda will lazily set the default value for that input. That means the value will be computed when the interaction is run, as opposed to when it is defined.
Lambda defaults are evaluated in the context of the interaction, so you can use the values of other inputs in them.
# This input is optional.
time :a, default: nil
# This input defaults to `Time.at(123)`.
time :b, default: Time.at(123)
# This input lazily defaults to `Time.now`.
time :c, default: -> { Time.now }
# This input defaults to the value of `c` plus 10 seconds.
time :d, default: -> { c + 10 }
Use the desc
option to provide human-readable descriptions of filters. You should prefer these to comments because they can be used to generate documentation. The interaction class has a .filters
method that returns a hash of filters. Each filter has a #desc
method that returns the description.
class Descriptive < ActiveInteraction::Base
string :first_name,
desc: 'your first name'
string :last_name,
desc: 'your last name'
end
Descriptive.filters.each do |name, filter|
puts "#{name}: #{filter.desc}"
end
# first_name: your first name
# last_name: your last name
ActiveInteraction provides detailed errors for easier introspection and testing of errors. Detailed errors improve on regular errors by adding a symbol that represents the type of error that has occurred. Let's look at an example where an item is purchased using a credit card.
class BuyItem < ActiveInteraction::Base
object :credit_card, :item
hash :options do
boolean :gift_wrapped
end
def execute
order = credit_card.purchase(item)
notify(credit_card.account)
order
end
private def notify(account)
# ...
end
end
Having missing or invalid inputs causes the interaction to fail and return errors.
outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages
# => {:credit_card=>["is required"], :item=>["is not a valid object"], :"options.gift_wrapped"=>["is not a valid boolean"]}
Determining the type of error based on the string is difficult if not impossible. Calling #details
instead of #messages
on errors
gives you the same list of errors with a testable label representing the error.
outcome.errors.details
# => {:credit_card=>[{:error=>:missing}], :item=>[{:error=>:invalid_type, :type=>"object"}], :"options.gift_wrapped"=>[{:error=>:invalid_type, :type=>"boolean"}]}
Detailed errors can also be manually added during the execute call by passing a symbol to #add
instead of a string.
def execute
errors.add(:monster, :no_passage)
end
ActiveInteraction also supports merging errors. This is useful if you want to delegate validation to some other object. For example, if you have an interaction that updates a record, you might want that record to validate itself. By using the #merge!
helper on errors
, you can do exactly that.
class UpdateThing < ActiveInteraction::Base
object :thing
def execute
unless thing.save
errors.merge!(thing.errors)
end
thing
end
end
When a composed interaction fails, its errors are merged onto the caller. This generally produces good error messages, but there are a few cases to look out for.
class Inner < ActiveInteraction::Base
boolean :x, :y
end
class Outer < ActiveInteraction::Base
string :x
boolean :z, default: nil
def execute
compose(Inner, x: x, y: z)
end
end
outcome = Outer.run(x: 'yes')
outcome.errors.details
# => { :x => [{ :error => :invalid_type, :type => "boolean" }],
# :base => [{ :error => "Y is required" }] }
outcome.errors.full_messages.join(' and ')
# => "X is not a valid boolean and Y is required"
Since both interactions have an input called x
, the inner error for that input is moved to the x
error on the outer interaction. This results in a misleading error that claims the input x
is not a valid boolean even though it's a string on the outer interaction.
Since only the inner interaction has an input called y
, the inner error for that input is moved to the base
error on the outer interaction. This results in a confusing error that claims the input y
is required even though it's not present on the outer interaction.
The outcome returned by .run
can be used in forms as though it were an ActiveModel object. You can also create a form object by calling .new
on the interaction.
Given an application with an Account
model we'll create a new Account
using the CreateAccount
interaction.
# GET /accounts/new
def new
@account = CreateAccount.new
end
# POST /accounts
def create
outcome = CreateAccount.run(params.fetch(:account, {}))
if outcome.valid?
redirect_to(outcome.result)
else
@account = outcome
render(:new)
end
end
The form used to create a new Account
has slightly more information on the form_for
call than you might expect.
<%= form_for @account, as: :account, url: accounts_path do |f| %>
<%= f.text_field :first_name %>
<%= f.text_field :last_name %>
<%= f.submit 'Create' %>
<% end %>
This is necessary because we want the form to act like it is creating a new Account
. Defining to_model
on the CreateAccount
interaction tells the form to treat our interaction like an Account
.
class CreateAccount < ActiveInteraction::Base
# ...
def to_model
Account.new
end
end
Now our form_for
call knows how to generate the correct URL and param name (i.e. params[:account]
).
# app/views/accounts/new.html.erb
<%= form_for @account do |f| %>
<%# ... %>
<% end %>
If you have an interaction that updates an Account
, you can define to_model
to return the object you're updating.
class UpdateAccount < ActiveInteraction::Base
# ...
object :account
def to_model
account
end
end
ActiveInteraction also supports formtastic and simple_form. The filters used to define the inputs on your interaction will relay type information to these gems. As a result, form fields will automatically use the appropriate input type.
It can be convenient to apply the same options to a bunch of inputs. One common use case is making many inputs optional. Instead of setting default: nil
on each one of them, you can use with_options
to reduce duplication.
with_options default: nil do
date :birthday
string :name
boolean :wants_cake
end
Optional inputs can be defined by using the :default
option as described in the filters section. Within the interaction, provided and default values are merged to create inputs
. There are times where it is useful to know whether a value was passed to run
or the result of a filter default. In particular, it is useful when nil
is an acceptable value. For example, you may optionally track your users' birthdays. You can use the inputs.given?
predicate to see if an input was even passed to run
. With inputs.given?
you can also check the input of a hash or array filter by passing a series of keys or indexes to check.
class UpdateUser < ActiveInteraction::Base
object :user
date :birthday,
default: nil
def execute
user.birthday = birthday if inputs.given?(:birthday)
errors.merge!(user.errors) unless user.save
user
end
end
Now you have a few options. If you don't want to update their birthday, leave it out of the hash. If you want to remove their birthday, set birthday: nil
. And if you want to update it, pass in the new value as usual.
user = User.find(...)
# Don't update their birthday.
UpdateUser.run!(user: user)
# Remove their birthday.
UpdateUser.run!(user: user, birthday: nil)
# Update their birthday.
UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))
ActiveInteraction is i18n aware out of the box! All you have to do is add translations to your project. In Rails, these typically go into config/locales
. For example, let's say that for some reason you want to print everything out backwards. Simply add translations for ActiveInteraction to your hsilgne
locale.
# config/locales/hsilgne.yml
hsilgne:
active_interaction:
types:
array: yarra
boolean: naeloob
date: etad
date_time: emit etad
decimal: lamiced
file: elif
float: taolf
hash: hsah
integer: regetni
interface: ecafretni
object: tcejbo
string: gnirts
symbol: lobmys
time: emit
errors:
messages:
invalid: dilavni si
invalid_type: '%{type} dilav a ton si'
missing: deriuqer si
Then set your locale and run interactions like normal.
class I18nInteraction < ActiveInteraction::Base
string :name
end
I18nInteraction.run(name: false).errors.messages[:name]
# => ["is not a valid string"]
I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]
# => ["gnirts dilav a ton si"]
Everything else works like an activerecord
entry. For example, to rename an attribute you can use attributes
.
Here we'll rename the num
attribute on an interaction named product
:
en:
active_interaction:
attributes:
product:
num: 'Number'
ActiveInteraction is brought to you by Aaron Lasseigne. Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.
If you want to contribute to ActiveInteraction, please read our contribution guidelines. A complete list of contributors is available on GitHub.
ActiveInteraction is licensed under the MIT License.
Author: AaronLasseigne
Source code: https://github.com/AaronLasseigne/active_interaction
License: MIT license
1669099573
In this article, we will know what is face recognition and how is different from face detection. We will go briefly over the theory of face recognition and then jump on to the coding section. At the end of this article, you will be able to make a face recognition program for recognizing faces in images as well as on a live webcam feed.
In computer vision, one essential problem we are trying to figure out is to automatically detect objects in an image without human intervention. Face detection can be thought of as such a problem where we detect human faces in an image. There may be slight differences in the faces of humans but overall, it is safe to say that there are certain features that are associated with all the human faces. There are various face detection algorithms but Viola-Jones Algorithm is one of the oldest methods that is also used today and we will use the same later in the article. You can go through the Viola-Jones Algorithm after completing this article as I’ll link it at the end of this article.
Face detection is usually the first step towards many face-related technologies, such as face recognition or verification. However, face detection can have very useful applications. The most successful application of face detection would probably be photo taking. When you take a photo of your friends, the face detection algorithm built into your digital camera detects where the faces are and adjusts the focus accordingly.
For a tutorial on Real-Time Face detection
Now that we are successful in making such algorithms that can detect faces, can we also recognise whose faces are they?
Face recognition is a method of identifying or verifying the identity of an individual using their face. There are various algorithms that can do face recognition but their accuracy might vary. Here I am going to describe how we do face recognition using deep learning.
So now let us understand how we recognise faces using deep learning. We make use of face embedding in which each face is converted into a vector and this technique is called deep metric learning. Let me further divide this process into three simple steps for easy understanding:
Face Detection: The very first task we perform is detecting faces in the image or video stream. Now that we know the exact location/coordinates of face, we extract this face for further processing ahead.
Feature Extraction: Now that we have cropped the face out of the image, we extract features from it. Here we are going to use face embeddings to extract the features out of the face. A neural network takes an image of the person’s face as input and outputs a vector which represents the most important features of a face. In machine learning, this vector is called embedding and thus we call this vector as face embedding. Now how does this help in recognizing faces of different persons?
While training the neural network, the network learns to output similar vectors for faces that look similar. For example, if I have multiple images of faces within different timespan, of course, some of the features of my face might change but not up to much extent. So in this case the vectors associated with the faces are similar or in short, they are very close in the vector space. Take a look at the below diagram for a rough idea:
Now after training the network, the network learns to output vectors that are closer to each other(similar) for faces of the same person(looking similar). The above vectors now transform into:
We are not going to train such a network here as it takes a significant amount of data and computation power to train such networks. We will use a pre-trained network trained by Davis King on a dataset of ~3 million images. The network outputs a vector of 128 numbers which represent the most important features of a face.
Now that we know how this network works, let us see how we use this network on our own data. We pass all the images in our data to this pre-trained network to get the respective embeddings and save these embeddings in a file for the next step.
Comparing faces: Now that we have face embeddings for every face in our data saved in a file, the next step is to recognise a new t image that is not in our data. So the first step is to compute the face embedding for the image using the same network we used above and then compare this embedding with the rest of the embeddings we have. We recognise the face if the generated embedding is closer or similar to any other embedding as shown below:
So we passed two images, one of the images is of Vladimir Putin and other of George W. Bush. In our example above, we did not save the embeddings for Putin but we saved the embeddings of Bush. Thus when we compared the two new embeddings with the existing ones, the vector for Bush is closer to the other face embeddings of Bush whereas the face embeddings of Putin are not closer to any other embedding and thus the program cannot recognise him.
In the field of Artificial Intelligence, Computer Vision is one of the most interesting and Challenging tasks. Computer Vision acts like a bridge between Computer Software and visualizations around us. It allows computer software to understand and learn about the visualizations in the surroundings. For Example: Based on the color, shape and size determining the fruit. This task can be very easy for the human brain however in the Computer Vision pipeline, first we gather the data, then we perform the data processing activities and then we train and teach the model to understand how to distinguish between the fruits based on size, shape and color of fruit.
Currently, various packages are present to perform machine learning, deep learning and computer vision tasks. By far, computer vision is the best module for such complex activities. OpenCV is an open-source library. It is supported by various programming languages such as R, Python. It runs on most of the platforms such as Windows, Linux and MacOS.
To know more about how face recognition works on opencv, check out the free course on face recognition in opencv.
Advantages of OpenCV:
Installation:
Here we will be focusing on installing OpenCV for python only. We can install OpenCV using pip or conda(for anaconda environment).
Using pip, the installation process of openCV can be done by using the following command in the command prompt.
pip install opencv-python
If you are using anaconda environment, either you can execute the above code in anaconda prompt or you can execute the following code in anaconda prompt.
conda install -c conda-forge opencv
In this section, we shall implement face recognition using OpenCV and Python. First, let us see the libraries we will need and how to install them:
OpenCV is an image and video processing library and is used for image and video analysis, like facial detection, license plate reading, photo editing, advanced robotic vision, optical character recognition, and a whole lot more.
The dlib library, maintained by Davis King, contains our implementation of “deep metric learning” which is used to construct our face embeddings used for the actual recognition process.
The face_recognition library, created by Adam Geitgey, wraps around dlib’s facial recognition functionality, and this library is super easy to work with and we will be using this in our code. Remember to install dlib library first before you install face_recognition.
To install OpenCV, type in command prompt
pip install opencv-python |
I have tried various ways to install dlib on Windows but the easiest of all of them is via Anaconda. First, install Anaconda (here is a guide to install it) and then use this command in your command prompt:
conda install -c conda-forge dlib |
Next to install face_recognition, type in command prompt
pip install face_recognition |
Now that we have all the dependencies installed, let us start coding. We will have to create three files, one will take our dataset and extract face embedding for each face using dlib. Next, we will save these embedding in a file.
In the next file we will compare the faces with the existing the recognise faces in images and next we will do the same but recognise faces in live webcam feed
First, you need to get a dataset or even create one of you own. Just make sure to arrange all images in folders with each folder containing images of just one person.
Next, save the dataset in a folder the same as you are going to make the file. Now here is the code:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 |
|
Now that we have stored the embedding in a file named “face_enc”, we can use them to recognise faces in images or live video stream.
Here is the script to recognise faces on a live webcam feed:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 |
|
https://www.youtube.com/watch?v=fLnGdkZxRkg
Although in the example above we have used haar cascade to detect faces, you can also use face_recognition.face_locations to detect a face as we did in the previous script
The script for detecting and recognising faces in images is almost similar to what you saw above. Try it yourself and if you can’t take a look at the code below:
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 |
|
Output:
InputOutput
This brings us to the end of this article where we learned about face recognition.
You can also upskill with Great Learning’s PGP Artificial Intelligence and Machine Learning Course. The course offers mentorship from industry leaders, and you will also have the opportunity to work on real-time industry-relevant projects.
Original article source at: https://www.mygreatlearning.com
1659511140
:warning: | This gem is now in [passive maintenance mode][passive]. [(more)][passive] |
Making HTML emails comfortable for the Ruby rockstars
Roadie tries to make sending HTML emails a little less painful by inlining stylesheets and rewriting relative URLs for you inside your emails.
Email clients have bad support for stylesheets, and some of them blocks stylesheets from downloading. The easiest way to handle this is to work with inline styles (style="..."
), but that is error prone and hard to work with as you cannot use classes and/or reuse styling over your HTML.
This gem makes this easier by automatically inlining stylesheets into the document. You give Roadie your CSS, or let it find it by itself from the <link>
and <style>
tags in the markup, and it will go through all of the selectors assigning the styles to the matching elements. Careful attention has been put into selectors being applied in the correct order, so it should behave just like in the browser.
"Dynamic" selectors (:hover
, :visited
, :focus
, etc.), or selectors not understood by Nokogiri will be inlined into a single <style>
element for those email clients that support it. This changes specificity a great deal for these rules, so it might not work 100% out of the box. (See more about this below)
Roadie also rewrites all relative URLs in the email to an absolute counterpart, making images you insert and those referenced in your stylesheets work. No more headaches about how to write the stylesheets while still having them work with emails from your acceptance environments. You can disable this on specific elements using a data-roadie-ignore
marker.
!important
styles.style
attribute of tags.:hover
, @media { ... }
and friends around in a separate <style>
element.href
s and img
src
s absolute.data-roadie-ignore
markers before finishing the HTML.Add this gem to your Gemfile as recommended by Rubygems and run bundle install
.
gem 'roadie', '~> 4.0'
Your document instance can be configured with several options:
url_options
- Dictates how absolute URLs should be built.keep_uninlinable_css
- Set to false to skip CSS that cannot be inlined.merge_media_queries
- Set to false to not group media queries. Some users might prefer to not group rules within media queries because it will result in rules getting reordered. e.g.@media(max-width: 600px) { .col-6 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
@media(max-width: 600px) { .col-12 { display: block; } }
@media(max-width: 600px) { .col-6 { display: block; } .col-12 { display: block; } }
@media(max-width: 400px) { .col-12 { display: inline-block; } }
asset_providers
- A list of asset providers that are invoked when CSS files are referenced. See below.external_asset_providers
- A list of asset providers that are invoked when absolute CSS URLs are referenced. See below.before_transformation
- A callback run before transformation starts.after_transformation
- A callback run after transformation is completed.In order to make URLs absolute you need to first configure the URL options of the document.
html = '... <a href="/about-us">Read more!</a> ...'
document = Roadie::Document.new html
document.url_options = {host: "myapp.com", protocol: "https"}
document.transform
# => "... <a href=\"https://myapp.com/about-us\">Read more!</a> ..."
The following URLs will be rewritten for you:
a[href]
(HTML)img[src]
(HTML)url()
(CSS)You can disable individual elements by adding an data-roadie-ignore
marker on them. CSS will still be inlined on those elements, but URLs will not be rewritten.
<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>
By default, style
and link
elements in the email document's head
are processed along with the stylesheets and removed from the head
.
You can set a special data-roadie-ignore
attribute on style
and link
tags that you want to ignore (the attribute will be removed, however). This is the place to put things like :hover
selectors that you want to have for email clients allowing them.
Style and link elements with media="print"
are also ignored.
<head>
<link rel="stylesheet" type="text/css" href="/assets/emails/rock.css"> <!-- Will be inlined with normal providers -->
<link rel="stylesheet" type="text/css" href="http://www.metal.org/metal.css"> <!-- Will be inlined with external providers, *IF* specified; otherwise ignored. -->
<link rel="stylesheet" type="text/css" href="/assets/jazz.css" media="print"> <!-- Will NOT be inlined; print style -->
<link rel="stylesheet" type="text/css" href="/ambient.css" data-roadie-ignore> <!-- Will NOT be inlined; ignored -->
<style></style> <!-- Will be inlined -->
<style data-roadie-ignore></style> <!-- Will NOT be inlined; ignored -->
</head>
Roadie will use the given asset providers to look for the actual CSS that is referenced. If you don't change the default, it will use the Roadie::FilesystemProvider
which looks for stylesheets on the filesystem, relative to the current working directory.
Example:
# /home/user/foo/stylesheets/primary.css
body { color: green; }
# /home/user/foo/script.rb
html = <<-HTML
<html>
<head>
<link rel="stylesheet" type="text/css" href="/stylesheets/primary.css">
</head>
<body>
</body>
</html>
HTML
Dir.pwd # => "/home/user/foo"
document = Roadie::Document.new html
document.transform # =>
# <!DOCTYPE html>
# <html>
# <head><meta http-equiv="Content-Type" content="text/html; charset=UTF-8"></head>
# <body style="color:green;"></body>
# </html>
If a referenced stylesheet cannot be found, the #transform
method will raise an Roadie::CssNotFound
error. If you instead want to ignore missing stylesheets, you can use the NullProvider
.
You can write your own providers if you need very specific behavior for your app, or you can use the built-in providers. Providers come in two groups: normal and external. Normal providers handle paths without host information (/style/foo.css
) while external providers handle URLs with host information (//example.com/foo.css
, localhost:3001/bar.css
, and so on).
The default configuration is to not have any external providers configured, which will cause those referenced stylesheets to be ignored. Adding one or more providers for external assets causes all of them to be searched and inlined, so if you only want this to happen to specific stylesheets you need to add ignore markers to every other styleshheet (see above).
Included providers:
FilesystemProvider
– Looks for files on the filesystem, relative to the given directory unless otherwise specified.ProviderList
– Wraps a list of other providers and searches them in order. The asset_providers
setting is an instance of this. It behaves a lot like an array, so you can push, pop, shift and unshift to it.NullProvider
– Does not actually provide anything, it always finds empty stylesheets. Use this in tests or if you want to ignore stylesheets that cannot be found by your other providers (or if you want to force the other providers to never run).NetHttpProvider
– Downloads stylesheets using Net::HTTP
. Can be given a whitelist of hosts to download from.CachedProvider
– Wraps another provider (or ProviderList
) and caches responses inside the provided cache store.PathRewriterProvider
– Rewrites the passed path and then passes it on to another provider (or ProviderList
).If you want to search several locations on the filesystem, you can declare that:
document.asset_providers = [
Roadie::FilesystemProvider.new(App.root.join("resources", "stylesheets")),
Roadie::FilesystemProvider.new(App.root.join("system", "uploads", "stylesheets")),
]
NullProvider
If you want to ignore stylesheets that cannot be found instead of crashing, push the NullProvider
to the end:
# Don't crash on missing assets
document.asset_providers << Roadie::NullProvider.new
# Don't download assets in tests
document.external_asset_providers.unshift Roadie::NullProvider.new
Note: This will cause the referenced stylesheet to be removed from the source code, so email client will never see it either.
NetHttpProvider
The NetHttpProvider
will download the URLs that is is given using Ruby's standard Net::HTTP
library.
You can give it a whitelist of hosts that downloads are allowed from:
document.external_asset_providers << Roadie::NetHttpProvider.new(
whitelist: ["myapp.com", "assets.myapp.com", "cdn.cdnnetwork.co.jp"],
)
document.external_asset_providers << Roadie::NetHttpProvider.new # Allows every host
CachedProvider
You might want to cache providers from working several times. If you are sending several emails quickly from the same process, this might also save a lot of time on parsing the stylesheets if you use in-memory storage such as a hash.
You can wrap any other kind of providers with it, even a ProviderList
:
document.external_asset_providers = Roadie::CachedProvider.new(document.external_asset_providers, my_cache)
If you don't pass a cache backend, it will use a normal Hash
. The cache store must follow this protocol:
my_cache["key"] = some_stylesheet_instance # => #<Roadie::Stylesheet instance>
my_cache["key"] # => #<Roadie::Stylesheet instance>
my_cache["missing"] # => nil
Warning: The default Hash
store will never be cleared, so make sure you don't allow the number of unique asset paths to grow too large in a single run. This is especially important if you run Roadie in a daemon that accepts arbritary documents, and/or if you use hash digests in your filenames. Making a new instance of CachedProvider
will use a new Hash
instance.
You can implement your own custom cache store by implementing the []
and []=
methods.
class MyRoadieMemcacheStore
def initialize(memcache)
@memcache = memcache
end
def [](path)
css = memcache.read("assets/#{path}/css")
if css
name = memcache.read("assets/#{path}/name") || "cached #{path}"
Roadie::Stylesheet.new(name, css)
end
end
def []=(path, stylesheet)
memcache.write("assets/#{path}/css", stylesheet.to_s)
memcache.write("assets/#{path}/name", stylesheet.name)
stylesheet # You need to return the set Stylesheet
end
end
document.external_asset_providers = Roadie::CachedProvider.new(
document.external_asset_providers,
MyRoadieMemcacheStore.new(MemcacheClient.instance)
)
If you are using Rspec, you can test your implementation by using the shared examples for the "roadie cache store" role:
require "roadie/rspec"
describe MyRoadieMemcacheStore do
let(:memcache_client) { MemcacheClient.instance }
subject { MyRoadieMemcacheStore.new(memcache_client) }
it_behaves_like "roadie cache store" do
before { memcache_client.clear }
end
end
PathRewriterProvider
With this provider, you can rewrite the paths that are searched in order to more easily support another provider. Examples could include rewriting absolute URLs into something that can be found on the filesystem, or to access internal hosts instead of external ones.
filesystem = Roadie::FilesystemProvider.new("assets")
document.asset_providers << Roadie::PathRewriterProvider.new(filesystem) do |path|
path.sub('stylesheets', 'css').downcase
end
document.external_asset_providers = Roadie::PathRewriterProvider.new(filesystem) do |url|
if url =~ /myapp\.com/
URI.parse(url).path.sub(%r{^/assets}, '')
else
url
end
end
You can also wrap a list, for example to implement external_asset_providers
by composing the normal asset_providers
:
document.external_asset_providers =
Roadie::PathRewriterProvider.new(document.asset_providers) do |url|
URI.parse(url).path
end
Writing your own provider is also easy. You need to provide:
#find_stylesheet(name)
, returning either a Roadie::Stylesheet
or nil
.#find_stylesheet!(name)
, returning either a Roadie::Stylesheet
or raising Roadie::CssNotFound
.class UserAssetsProvider
def initialize(user_collection)
@user_collection = user_collection
end
def find_stylesheet(name)
if name =~ %r{^/users/(\d+)\.css$}
user = @user_collection.find_user($1)
Roadie::Stylesheet.new("user #{user.id} stylesheet", user.stylesheet)
end
end
def find_stylesheet!(name)
find_stylesheet(name) or
raise Roadie::CssNotFound.new(
css_name: name, message: "does not match a user stylesheet", provider: self
)
end
# Instead of implementing #find_stylesheet!, you could also:
# include Roadie::AssetProvider
# That will give you a default implementation without any error message. If
# you have multiple error cases, it's recommended that you implement
# #find_stylesheet! without #find_stylesheet and raise with an explanatory
# error message.
end
# Try to look for a user stylesheet first, then fall back to normal filesystem lookup.
document.asset_providers = [
UserAssetsProvider.new(app),
Roadie::FilesystemProvider.new('./stylesheets'),
]
You can test for compliance by using the built-in RSpec examples:
require 'spec_helper'
require 'roadie/rspec'
describe MyOwnProvider do
# Will use the default `subject` (MyOwnProvider.new)
it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css"
# Extra setup just for these tests:
it_behaves_like "roadie asset provider", valid_name: "found.css", invalid_name: "does_not_exist.css" do
subject { MyOwnProvider.new(...) }
before { stub_dependencies }
end
end
Some CSS is impossible to inline properly. :hover
and ::after
comes to mind. Roadie tries its best to keep these around by injecting them inside a new <style>
element in the <head>
(or at the beginning of the partial if transforming a partial document).
The problem here is that Roadie cannot possible adjust the specificity for you, so they will not apply the same way as they did before the styles were inlined.
Another caveat is that a lot of email clients does not support this (which is the entire point of inlining in the first place), so don't put anything important in here. Always handle the case of these selectors not being part of the email.
Inlined styles will have much higher specificity than styles in a <style>
. Here's an example:
<style>p:hover { color: blue; }</style>
<p style="color: green;">Hello world</p>
When hovering over this <p>
, the color will not change as the color: green
rule takes precedence. You can get it to work by adding !important
to the :hover
rule.
It would be foolish to try to automatically inject !important
on every rule automatically, so this is a manual process.
If you'd rather skip this and have the styles not possible to inline disappear, you can turn off this feature by setting the keep_uninlinable_css
option to false.
document.keep_uninlinable_css = false
Callbacks allow you to do custom work on documents before they are transformed. The Nokogiri document tree is passed to the callable along with the Roadie::Document
instance:
class TrackNewsletterLinks
def call(dom, document)
dom.css("a").each { |link| fix_link(link) }
end
def fix_link(link)
divider = (link['href'] =~ /?/ ? '&' : '?')
link['href'] = link['href'] + divider + 'source=newsletter'
end
end
document.before_transformation = ->(dom, document) {
logger.debug "Inlining document with title #{dom.at_css('head > title').try(:text)}"
}
document.after_transformation = TrackNewsletterLinks.new
You can configure the underlying HTML/XML engine to output XHTML or HTML (which is the default). One usecase for this is that {
tokens usually gets escaped to {
, which would be a problem if you then pass the resulting HTML on to some other templating engine that uses those tokens (like Handlebars or Mustache).
document.mode = :xhtml
This will also affect the emitted <!DOCTYPE>
if transforming a full document. Partial documents does not have a <!DOCTYPE>
.
Tested with Github CI using:
Let me know if you want any other runtime supported officially.
This project follows Semantic Versioning and has been since version 1.0.0.
Roadie uses Nokogiri to parse and regenerate the HTML of your email, which means that some unintentional changes might show up.
One example would be that Nokogiri might remove your
s in some cases.
Another example is Nokogiri's lack of HTML5 support, so certain new element might have spaces removed. I recommend you don't use HTML5 in emails anyway because of bad email client support (that includes web mail!).
Roadie uses Nokogiri to parse the HTML of your email, so any C-like problems like segfaults are likely in that end. The best way to fix this is to first upgrade libxml2 on your system and then reinstall Nokogiri. Instructions on how to do this on most platforms, see Nokogiri's official install guide.
@keyframes
?The CSS Parser used in Roadie does not handle keyframes. I don't think any email clients do either, but if you want to keep on trying you can add them manually to a <style>
element (or a separate referenced stylesheet) and tell Roadie not to touch them.
@media
queries are reordered, how can I fix this?Different @media
query blocks with the same conditions are merged by default, which will change the order in some cases. You can disable this by setting merge_media_queries
to false
. (See Install & Usage section above).
<body>
elements that are added?It sounds like you want to transform a partial document. Maybe you are building partials or template fragments to later place in other documents. Use Document#transform_partial
instead of Document#transform
in order to treat the HTML as a partial document.
If you add the data-roadie-ignore
attribute on an element, URL rewriting will not be performed on that element. This could be really useful for you if you intend to send the email through some other rendering pipeline that replaces some placeholders/variables.
<a href="/about-us">About us</a>
<a href="|UNSUBSCRIBE_URL|" data-roadie-ignore>Unsubscribe</a>
Note that this will not skip CSS inlining on the element; it will still get the correct styles applied.
If the URL is invalid on purpose, see Can I skip URL rewriting on a specific element? above. Otherwise, you can try to parse it yourself using Ruby's URI
class and see if you can figure it out.
require "uri"
URI.parse("https://example.com/best image.jpg") # raises
URI.parse("https://example.com/best%20image.jpg") # Works!
bundle install
rake
Roadie is set up with the assumption that all CSS and HTML passing through it is under your control. It is not recommended to run arbritary HTML with the default settings.
Care has been given to try to secure all file system accesses, but it is never guaranteed that someone cannot access something they should not be able to access.
In order to secure Roadie against file system access, only use your own asset providers that you yourself can secure against your particular environment.
If you have found any security vulnerability, please email me at magnus.bergmark+security@gmail.com
to disclose it. For very sensitive issues, please use my public GPG key. You can also encrypt your message with my public key and open an issue if you do not want to email me directly. Thank you.
This gem was previously tied to Rails. It is now framework-agnostic and supports any type of HTML documents. If you want to use it with Rails, check out roadie-rails.
Major contributors to Roadie:
You can see all contributors on GitHub.
(The MIT License)
Copyright (c) 2009-2022 Magnus Bergmark, Jim Neath / Purify, and contributors.
Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the ‘Software’), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED ‘AS IS’, WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
Author: Mange
Source code: https://github.com/Mange/roadie
License: MIT license
1659753600
Common applications include modeling hierarchical data, like tags, threaded comments, page graphs in CMSes, and tracking user referrals.
Dramatically more performant than ancestry and acts_as_tree, and even more awesome than awesome_nested_set, closure_tree has some great features:
find_or_create_by_path
for building out heterogeneous hierarchies quickly and convenientlySee Bill Karwin's excellent Models for hierarchical data presentation for a description of different tree storage algorithms.
Note that closure_tree only supports ActiveRecord 6.0 and later, and has test coverage for MySQL, PostgreSQL, and SQLite.
Add gem 'closure_tree'
to your Gemfile
Run bundle install
Add has_closure_tree
(or acts_as_tree
, which is an alias of the same method) to your hierarchical model:
class Tag < ActiveRecord::Base
has_closure_tree
end
class AnotherTag < ActiveRecord::Base
acts_as_tree
end
Make sure you check out the large number of options that has_closure_tree
accepts.
IMPORTANT: Make sure you add has_closure_tree
after attr_accessible
and self.table_name =
lines in your model.
If you're already using other hierarchical gems, like ancestry
or acts_as_tree
, please refer to the warning section!
Add a migration to add a parent_id
column to the hierarchical model. You may want to also add a column for deterministic ordering of children, but that's optional.
class AddParentIdToTag < ActiveRecord::Migration
def change
add_column :tags, :parent_id, :integer
end
end
The column must be nullable. Root nodes have a NULL
parent_id
.
Run rails g closure_tree:migration tag
(and replace tag
with your model name) to create the closure tree table for your model.
By default the table name will be the model's table name, followed by "_hierarchies". Note that by calling has_closure_tree
, a "virtual model" (in this case, TagHierarchy
) will be created dynamically. You don't need to create it.
Run rake db:migrate
If you're migrating from another system where your model already has a parent_id
column, run Tag.rebuild!
and your tag_hierarchies
table will be truncated and rebuilt.
If you're starting from scratch you don't need to call rebuild!
.
NOTE: Run rails g closure_tree:config
to create an initializer with extra configurations. (Optional)
As stated above, using multiple hierarchy gems (like ancestry
or nested set
) on the same model will most likely result in pain, suffering, hair loss, tooth decay, heel-related ailments, and gingivitis. Assume things will break.
Create a root node:
grandparent = Tag.create(name: 'Grandparent')
Child nodes are created by appending to the children collection:
parent = grandparent.children.create(name: 'Parent')
Or by appending to the children collection:
child2 = Tag.new(name: 'Second Child')
parent.children << child2
Or by calling the "add_child" method:
child3 = Tag.new(name: 'Third Child')
parent.add_child child3
Or by setting the parent on the child :
Tag.create(name: 'Fourth Child', parent: parent)
Then:
grandparent.self_and_descendants.collect(&:name)
=> ["Grandparent", "Parent", "First Child", "Second Child", "Third Child", "Fourth Child"]
child1.ancestry_path
=> ["Grandparent", "Parent", "First Child"]
You can find
as well as find_or_create
by "ancestry paths".
If you provide an array of strings to these methods, they reference the name
column in your model, which can be overridden with the :name_column
option provided to has_closure_tree
.
child = Tag.find_or_create_by_path(%w[grandparent parent child])
As of v5.0.0, find_or_create_by_path
can also take an array of attribute hashes:
child = Tag.find_or_create_by_path([
{name: 'Grandparent', title: 'Sr.'},
{name: 'Parent', title: 'Mrs.'},
{name: 'Child', title: 'Jr.'}
])
If you're using STI, The attribute hashes can contain the sti_name
and things work as expected:
child = Label.find_or_create_by_path([
{type: 'DateLabel', name: '2014'},
{type: 'DateLabel', name: 'August'},
{type: 'DateLabel', name: '5'},
{type: 'EventLabel', name: 'Visit the Getty Center'}
])
Nodes can be moved around to other parents, and closure_tree moves the node's descendancy to the new parent for you:
d = Tag.find_or_create_by_path %w[a b c d]
h = Tag.find_or_create_by_path %w[e f g h]
e = h.root
d.add_child(e) # "d.children << e" would work too, of course
h.ancestry_path
=> ["a", "b", "c", "d", "e", "f", "g", "h"]
When it is more convenient to simply change the parent_id
of a node directly (for example, when dealing with a form <select>
), closure_tree will handle the necessary changes automatically when the record is saved:
j = Tag.find 102
j.self_and_ancestor_ids
=> [102, 87, 77]
j.update parent_id: 96
j.self_and_ancestor_ids
=> [102, 96, 95, 78]
hash_tree
provides a method for rendering a subtree as an ordered nested hash:
b = Tag.find_or_create_by_path %w(a b)
a = b.parent
b2 = Tag.find_or_create_by_path %w(a b2)
d1 = b.find_or_create_by_path %w(c1 d1)
c1 = d1.parent
d2 = b.find_or_create_by_path %w(c2 d2)
c2 = d2.parent
Tag.hash_tree
=> {a => {b => {c1 => {d1 => {}}, c2 => {d2 => {}}}, b2 => {}}}
Tag.hash_tree(:limit_depth => 2)
=> {a => {b => {}, b2 => {}}}
b.hash_tree
=> {b => {c1 => {d1 => {}}, c2 => {d2 => {}}}}
b.hash_tree(:limit_depth => 2)
=> {b => {c1 => {}, c2 => {}}}
If your tree is large (or might become so), use :limit_depth.
Without this option, hash_tree
will load the entire contents of that table into RAM. Your server may not be happy trying to do this.
Since most of closure_tree's methods (e.g. children
) return regular ActiveRecord
scopes, you can use the includes
method for eager loading, e.g.
comment.children.includes(:author)
However, note that the above approach only eager loads the requested associations for the immediate children of comment
. If you want to walk through the entire tree, you may still end up making many queries and loading duplicate copies of objects.
In some cases, a viable alternative is the following:
comment.self_and_descendants.includes(:author)
This would load authors for comment
and all its descendants in a constant number of queries. However, the return value is an array of Comment
s, and the tree structure is thus lost, which makes it difficult to walk the tree using elegant recursive algorithms.
A third option is to use has_closure_tree_root
on the model that is composed by the closure_tree model (e.g. a Post
may be composed by a tree of Comment
s). So in post.rb
, you would do:
# app/models/post.rb
has_closure_tree_root :root_comment
This gives you a plain has_one
association (root_comment
) to the root Comment
(i.e. that with null parent_id
).
It also gives you a method called root_comment_including_tree
, which you can invoke as follows:
a_post.root_comment_including_tree(:author)
The result of this call will be the root Comment
with all descendants and associations loaded in a constant number of queries. Inverse associations are also setup on all nodes, so as you walk the tree, calling children
or parent
on any node will not trigger any further queries and no duplicate copies of objects are loaded into memory.
The class and foreign key of root_comment
are assumed to be Comment
and post_id
, respectively. These can be overridden in the usual way.
The same caveat stated above with hash_tree
also applies here: this method will load the entire tree into memory. If the tree is very large, this may be a bad idea, in which case using the eager loading methods above may be preferred.
to_dot_digraph
is suitable for passing into Graphviz.
For example, for the above tree, write out the DOT file with ruby:
File.open("example.dot", "w") { |f| f.write(Tag.root.to_dot_digraph) }
Then, in a shell, dot -Tpng example.dot > example.png
, which produces:
If you want to customize the label value, override the #to_digraph_label
instance method in your model.
Just for kicks, this is the test tree I used for proving that preordered tree traversal was correct:
When you include has_closure_tree
in your model, you can provide a hash to override the following defaults:
:parent_column_name
to override the column name of the parent foreign key in the model's table. This defaults to "parent_id".:hierarchy_class_name
to override the hierarchy class name. This defaults to the singular name of the model + "Hierarchy", like TagHierarchy
.:hierarchy_table_name
to override the hierarchy table name. This defaults to the singular name of the model + "_hierarchies", like tag_hierarchies
.:dependent
determines what happens when a node is destroyed. Defaults to nullify
.:nullify
will simply set the parent column to null. Each child node will be considered a "root" node. This is the default.:delete_all
will delete all descendant nodes (which circumvents the destroy hooks):destroy
will destroy all descendant nodes (which runs the destroy hooks on each child node)nil
does nothing with descendant nodes:name_column
used by #find_or_create_by_path
, #find_by_path
, and ancestry_path
instance methods. This is primarily useful if the model only has one required field (like a "tag").:order
used to set up deterministic ordering:touch
delegates to the belongs_to
annotation for the parent, so touch
ing cascades to all children (the performance of this for deep trees isn't currently optimal).Tag.root
returns an arbitrary root node
Tag.roots
returns all root nodes
Tag.leaves
returns all leaf nodes
Tag.hash_tree
returns an ordered, nested hash that can be depth-limited.
Tag.find_by_path(path, attributes)
returns the node whose name path is path
. See (#find_or_create_by_path).
Tag.find_or_create_by_path(path, attributes)
returns the node whose name path is path
, and will create the node if it doesn't exist already.See (#find_or_create_by_path).
Tag.find_all_by_generation(generation_level)
returns the descendant nodes who are generation_level
away from a root. Tag.find_all_by_generation(0)
is equivalent to Tag.roots
.
Tag.with_ancestor(ancestors)
scopes to all descendants whose ancestors(s) is/are in the given list.
Tag.with_descendant(ancestors)
scopes to all ancestors whose descendant(s) is/are in the given list.
Tag.lowest_common_ancestor(descendants)
finds the lowest common ancestor of the descendants.
tag.root
returns the root for this node
tag.root?
returns true if this is a root node
tag.root_of?(node)
returns true if current node is root of another one
tag.child?
returns true if this is a child node. It has a parent.
tag.leaf?
returns true if this is a leaf node. It has no children.
tag.leaves
is scoped to all leaf nodes in self_and_descendants.
tag.depth
returns the depth, or "generation", for this node in the tree. A root node will have a value of 0.
tag.parent
returns the node's immediate parent. Root nodes will return nil.
tag.parent_of?(node)
returns true if current node is parent of another one
tag.children
is a has_many
of immediate children (just those nodes whose parent is the current node).
tag.child_ids
is an array of the IDs of the children.
tag.child_of?(node)
returns true if current node is child of another one
tag.ancestors
is a ordered scope of [ parent, grandparent, great grandparent, … ]. Note that the size of this array will always equal tag.depth
.
tag.ancestor_ids
is an array of the IDs of the ancestors.
tag.ancestor_of?(node)
returns true if current node is ancestor of another one
tag.self_and_ancestors
returns a scope containing self, parent, grandparent, great grandparent, etc.
tag.self_and_ancestors_ids
returns IDs containing self, parent, grandparent, great grandparent, etc.
tag.siblings
returns a scope containing all nodes with the same parent as tag
, excluding self.
tag.sibling_ids
returns an array of the IDs of the siblings.
tag.self_and_siblings
returns a scope containing all nodes with the same parent as tag
, including self.
tag.descendants
returns a scope of all children, childrens' children, etc., excluding self ordered by depth.
tag.descendant_ids
returns an array of the IDs of the descendants.
tag.descendant_of?(node)
returns true if current node is descendant of another one
tag.self_and_descendants
returns a scope of self, all children, childrens' children, etc., ordered by depth.
tag.self_and_descendant_ids
returns IDs of self, all children, childrens' children, etc., ordered by depth.
tag.family_of?
returns true if current node and another one have a same root.
tag.hash_tree
returns an ordered, nested hash that can be depth-limited.
tag.find_by_path(path)
returns the node whose name path from tag
is path
. See (#find_or_create_by_path).
tag.find_or_create_by_path(path)
returns the node whose name path from tag
is path
, and will create the node if it doesn't exist already.See (#find_or_create_by_path).
tag.find_all_by_generation(generation_level)
returns the descendant nodes who are generation_level
away from tag
.
tag.find_all_by_generation(0).to_a
== [tag]
tag.find_all_by_generation(1)
== tag.children
tag.find_all_by_generation(2)
will return the tag's grandchildren, and so on.tag.destroy
will destroy a node and do something to its children, which is determined by the :dependent
option passed to has_closure_tree
.
Polymorphic models using single table inheritance (STI) are supported:
type
column to your modelhas_closure_tree
to your base class:class Tag < ActiveRecord::Base
has_closure_tree
end
class WhenTag < Tag ; end
class WhereTag < Tag ; end
class WhatTag < Tag ; end
Note that if you call rebuild!
on any of the subclasses, the complete Tag hierarchy will be emptied, thus taking the hiearchies of all other subclasses with it (issue #275). However, only the hierarchies for the class rebuild!
was called on will be rebuilt, leaving the other subclasses without hierarchy entries.
You can work around that by overloading the rebuild!
class method in all your STI subclasses and call the super classes rebuild!
method:
class WhatTag < Tag
def self.rebuild!
Tag.rebuild!
end
end
This way, the complete hierarchy including all subclasses will be rebuilt.
By default, children will be ordered by your database engine, which may not be what you want.
If you want to order children alphabetically, and your model has a name
column, you'd do this:
class Tag < ActiveRecord::Base
has_closure_tree order: 'name'
end
If you want a specific order, add a new integer column to your model in a migration:
t.integer :sort_order
and in your model:
class OrderedTag < ActiveRecord::Base
has_closure_tree order: 'sort_order', numeric_order: true
end
When you enable order
, you'll also have the following new methods injected into your model:
tag.siblings_before
is a scope containing all nodes with the same parent as tag
, whose sort order column is less than self
. These will be ordered properly, so the last
element in scope will be the sibling immediately before self
tag.siblings_after
is a scope containing all nodes with the same parent as tag
, whose sort order column is more than self
. These will be ordered properly, so the first
element in scope will be the sibling immediately "after" self
If your order
column is an integer attribute, you'll also have these:
The class method #roots_and_descendants_preordered
, which returns all nodes in your tree, pre-ordered.
node1.self_and_descendants_preordered
which will return descendants, pre-ordered.
node1.append_child(node2)
(which is an alias to add_child
), which will
node2
's parent to node1
node2
's sort order to place node2 last in the children
arraynode1.prepend_child(node2)
which will
node2
's parent to node1
node2
's sort order to place node2 first in the children
array Note that all of node1
's children's sort_orders will be incrementednode1.prepend_sibling(node2)
which will
node2
to the same parent as node1
,node2
's order column to 1 less than node1
's value, andnode1.append_sibling(node2)
which will
node2
to the same parent as node1
,node2
's order column to 1 more than node1
's value, and
root = OrderedTag.create(name: 'root')
a = root.append_child(Label.new(name: 'a'))
b = OrderedTag.create(name: 'b')
c = OrderedTag.create(name: 'c')
# We have to call 'root.reload.children' because root won't be in sync with the database otherwise:
a.append_sibling(b)
root.reload.children.pluck(:name)
=> ["a", "b"]
a.prepend_sibling(b)
root.reload.children.pluck(:name)
=> ["b", "a"]
a.append_sibling(c)
root.reload.children.pluck(:name)
=> ["b", "a", "c"]
b.append_sibling(c)
root.reload.children.pluck(:name)
=> ["b", "c", "a"]
With numeric ordering, root nodes are, by default, assigned order values globally across the whole database table. So for instance if you have 5 nodes with no parent, they will be ordered 0 through 4 by default. If your model represents many separate trees and you have a lot of records, this can cause performance problems, and doesn't really make much sense.
You can disable this default behavior by passing dont_order_roots: true
as an option to your delcaration:
has_closure_tree order: 'sort_order', numeric_order: true, dont_order_roots: true
In this case, calling prepend_sibling
and append_sibling
on a root node or calling roots_and_descendants_preordered
on the model will raise a RootOrderingDisabledError
.
The dont_order_roots
option will be ignored unless numeric_order
is set to true.
Several methods, especially #rebuild
and #find_or_create_by_path
, cannot run concurrently correctly. #find_or_create_by_path
, for example, may create duplicate nodes.
Database row-level locks work correctly with PostgreSQL, but MySQL's row-level locking is broken, and erroneously reports deadlocks where there are none. To work around this, and have a consistent implementation for both MySQL and PostgreSQL, with_advisory_lock is used automatically to ensure correctness.
If you are already managing concurrency elsewhere in your application, and want to disable the use of with_advisory_lock, pass with_advisory_lock: false
in the options hash:
class Tag
has_closure_tree with_advisory_lock: false
end
Note that you will eventually have data corruption if you disable advisory locks, write to your database with multiple threads, and don't provide an alternative mutex.
You can customize error messages using I18n:
en-US:
closure_tree:
loop_error: Your descendant cannot be your parent!
Yup! Ilya Bodrov wrote Nested Comments with Rails.
#default_scope
?No. Please see issue 86 for details.
update_attribute
?No. update_attribute
skips the validation hook that is required for maintaining the hierarchy table.
#update_all
?No. Please see issue 197 for details.
No. This gem's API is based on the assumption that each node has either 0 or 1 parent.
The underlying closure tree structure will support multiple parents, but there would be many breaking-API changes to support it. I'm open to suggestions and pull requests.
Test fixtures aren't going to be running your after_save
hooks after inserting all your fixture data, so you need to call .rebuild!
before your test runs. There's an example in the spec tag_spec.rb
:
describe "Tag with fixtures" do
fixtures :tags
before :each do
Tag.rebuild! # <- required if you use fixtures
end
However, if you're just starting with Rails, may I humbly suggest you adopt a factory library, rather than using fixtures? Lots of people have written about this already.
lock-*
files in my project directory after test runsThis is expected if you aren't using MySQL or Postgresql for your tests.
SQLite doesn't have advisory locks, so we resort to file locking, which will only work if the FLOCK_DIR
is set consistently for all ruby processes.
In your spec_helper.rb
or minitest_helper.rb
, add a before
and after
block:
before do
ENV['FLOCK_DIR'] = Dir.mktmpdir
end
after do
FileUtils.remove_entry_secure ENV['FLOCK_DIR']
end
bundle install
says Gem::Ext::BuildError: ERROR: Failed to build gem native extension
When building from source, the mysql2
, pg
, and sqlite
gems need their native client libraries installed on your system. Note that this error isn't specific to ClosureTree.
On Ubuntu/Debian systems, run:
sudo apt-get install libpq-dev libsqlite3-dev libmysqlclient-dev
bundle install
A bug was introduced in MySQL's query optimizer. See the workaround here.
Upgrade to MySQL 5.7.12 or later if you see this issue:
Mysql2::Error: You can't specify target table '*_hierarchies' for update in FROM clause
Closure tree comes with some RSpec2/3 matchers which you may use for your tests:
require 'spec_helper'
require 'closure_tree/test/matcher'
describe Category do
# Should syntax
it { should be_a_closure_tree }
# Expect syntax
it { is_expected.to be_a_closure_tree }
end
describe Label do
# Should syntax
it { should be_a_closure_tree.ordered }
# Expect syntax
it { is_expected.to be_a_closure_tree.ordered }
end
describe TodoList::Item do
# Should syntax
it { should be_a_closure_tree.ordered(:priority_order) }
# Expect syntax
it { is_expected.to be_a_closure_tree.ordered(:priority_order) }
end
Closure tree is tested under every valid combination of
Assuming you're using rbenv, you can use tests.sh
to run the test matrix locally.
See the change log.
Author: ClosureTree
Source code: https://github.com/ClosureTree/closure_tree
License: MIT license