Mahipal Nehra

Mahipal Nehra

1587992168

Decorator design pattern in java with examples

https://www.decipherzone.com/blog-detail/decorator-design-pattern-java-example
The decorator design pattern is one of the classic design patterns used to overcome the recurring design problems in object-oriented software. It allows us to add functionality to an object dynamically.

#java #design-pattern

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Decorator design pattern in java with examples
Lawrence  Lesch

Lawrence Lesch

1677668905

TS-mockito: Mocking Library for TypeScript

TS-mockito

Mocking library for TypeScript inspired by http://mockito.org/

1.x to 2.x migration guide

1.x to 2.x migration guide

Main features

  • Strongly typed
  • IDE autocomplete
  • Mock creation (mock) (also abstract classes) #example
  • Spying on real objects (spy) #example
  • Changing mock behavior (when) via:
  • Checking if methods were called with given arguments (verify)
    • anything, notNull, anyString, anyOfClass etc. - for more flexible comparision
    • once, twice, times, atLeast etc. - allows call count verification #example
    • calledBefore, calledAfter - allows call order verification #example
  • Resetting mock (reset, resetCalls) #example, #example
  • Capturing arguments passed to method (capture) #example
  • Recording multiple behaviors #example
  • Readable error messages (ex. 'Expected "convertNumberToString(strictEqual(3))" to be called 2 time(s). But has been called 1 time(s).')

Installation

npm install ts-mockito --save-dev

Usage

Basics

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance from mock
let foo:Foo = instance(mockedFoo);

// Using instance in source code
foo.getBar(3);
foo.getBar(5);

// Explicit, readable verification
verify(mockedFoo.getBar(3)).called();
verify(mockedFoo.getBar(anything())).called();

Stubbing method calls

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub method before execution
when(mockedFoo.getBar(3)).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.getBar(3));

// prints null, because "getBar(999)" was not stubbed
console.log(foo.getBar(999));

Stubbing getter value

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub getter before execution
when(mockedFoo.sampleGetter).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.sampleGetter);

Stubbing property values that have no getters

Syntax is the same as with getter values.

Please note, that stubbing properties that don't have getters only works if Proxy object is available (ES6).

Call count verification

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(2);
foo.getBar(2);
foo.getBar(3);

// Call count verification
verify(mockedFoo.getBar(1)).once();               // was called with arg === 1 only once
verify(mockedFoo.getBar(2)).twice();              // was called with arg === 2 exactly two times
verify(mockedFoo.getBar(between(2, 3))).thrice(); // was called with arg between 2-3 exactly three times
verify(mockedFoo.getBar(anyNumber()).times(4);    // was called with any number arg exactly four times
verify(mockedFoo.getBar(2)).atLeast(2);           // was called with arg === 2 min two times
verify(mockedFoo.getBar(anything())).atMost(4);   // was called with any argument max four times
verify(mockedFoo.getBar(4)).never();              // was never called with arg === 4

Call order verification

// Creating mock
let mockedFoo:Foo = mock(Foo);
let mockedBar:Bar = mock(Bar);

// Getting instance
let foo:Foo = instance(mockedFoo);
let bar:Bar = instance(mockedBar);

// Some calls
foo.getBar(1);
bar.getFoo(2);

// Call order verification
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(2));    // foo.getBar(1) has been called before bar.getFoo(2)
verify(mockedBar.getFoo(2)).calledAfter(mockedFoo.getBar(1));    // bar.getFoo(2) has been called before foo.getBar(1)
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(999999));    // throws error (mockedBar.getFoo(999999) has never been called)

Throwing errors

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(10)).thenThrow(new Error('fatal error'));

let foo:Foo = instance(mockedFoo);
try {
    foo.getBar(10);
} catch (error:Error) {
    console.log(error.message); // 'fatal error'
}

Custom function

You can also stub method with your own implementation

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

when(mockedFoo.sumTwoNumbers(anyNumber(), anyNumber())).thenCall((arg1:number, arg2:number) => {
    return arg1 * arg2; 
});

// prints '50' because we've changed sum method implementation to multiply!
console.log(foo.sumTwoNumbers(5, 10));

Resolving / rejecting promises

You can also stub method to resolve / reject promise

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.fetchData("a")).thenResolve({id: "a", value: "Hello world"});
when(mockedFoo.fetchData("b")).thenReject(new Error("b does not exist"));

Resetting mock calls

You can reset just mock call counter

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(1);
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
resetCalls(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset

You can also reset calls of multiple mocks at once resetCalls(firstMock, secondMock, thirdMock)

Resetting mock

Or reset mock call counter with all stubs

// Creating mock
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn("one").

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
console.log(foo.getBar(1));               // "one" - as defined in stub
console.log(foo.getBar(1));               // "one" - as defined in stub
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
reset(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset
console.log(foo.getBar(1));               // null - previously added stub has been removed

You can also reset multiple mocks at once reset(firstMock, secondMock, thirdMock)

Capturing method arguments

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

// Call method
foo.sumTwoNumbers(1, 2);

// Check first arg captor values
const [firstArg, secondArg] = capture(mockedFoo.sumTwoNumbers).last();
console.log(firstArg);    // prints 1
console.log(secondArg);    // prints 2

You can also get other calls using first(), second(), byCallIndex(3) and more...

Recording multiple behaviors

You can set multiple returning values for same matching values

const mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(anyNumber())).thenReturn('one').thenReturn('two').thenReturn('three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinitely

Another example with specific values

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(1)).thenReturn('one').thenReturn('another one');
when(mockedFoo.getBar(2)).thenReturn('two');

let foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(2));    // two
console.log(foo.getBar(1));    // another one
console.log(foo.getBar(1));    // another one - this is last defined behavior for arg '1' so it will be repeated
console.log(foo.getBar(2));    // two
console.log(foo.getBar(2));    // two - this is last defined behavior for arg '2' so it will be repeated

Short notation:

const mockedFoo:Foo = mock(Foo);

// You can specify return values as multiple thenReturn args
when(mockedFoo.getBar(anyNumber())).thenReturn('one', 'two', 'three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinity

Possible errors:

const mockedFoo:Foo = mock(Foo);

// When multiple matchers, matches same result:
when(mockedFoo.getBar(anyNumber())).thenReturn('one');
when(mockedFoo.getBar(3)).thenReturn('one');

const foo:Foo = instance(mockedFoo);
foo.getBar(3); // MultipleMatchersMatchSameStubError will be thrown, two matchers match same method call

Mocking interfaces

You can mock interfaces too, just instead of passing type to mock function, set mock function generic type Mocking interfaces requires Proxy implementation

let mockedFoo:Foo = mock<FooInterface>(); // instead of mock(FooInterface)
const foo: SampleGeneric<FooInterface> = instance(mockedFoo);

Mocking types

You can mock abstract classes

const mockedFoo: SampleAbstractClass = mock(SampleAbstractClass);
const foo: SampleAbstractClass = instance(mockedFoo);

You can also mock generic classes, but note that generic type is just needed by mock type definition

const mockedFoo: SampleGeneric<SampleInterface> = mock(SampleGeneric);
const foo: SampleGeneric<SampleInterface> = instance(mockedFoo);

Spying on real objects

You can partially mock an existing instance:

const foo: Foo = new Foo();
const spiedFoo = spy(foo);

when(spiedFoo.getBar(3)).thenReturn('one');

console.log(foo.getBar(3)); // 'one'
console.log(foo.getBaz()); // call to a real method

You can spy on plain objects too:

const foo = { bar: () => 42 };
const spiedFoo = spy(foo);

foo.bar();

console.log(capture(spiedFoo.bar).last()); // [42] 

Thanks


Download Details:

Author: NagRock
Source Code: https://github.com/NagRock/ts-mockito 
License: MIT license

#typescript #testing #mock 

Samanta  Moore

Samanta Moore

1623835440

Builder Design Pattern

What is Builder Design Pattern ? Why we should care about it ?

Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.

The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.

Builder is one of the** Creational Design Pattern**.

When to consider the Builder Design Pattern ?

Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.

As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters

#java #builder #builder pattern #creational design pattern #design pattern #factory pattern #java design pattern

Tyrique  Littel

Tyrique Littel

1600135200

How to Install OpenJDK 11 on CentOS 8

What is OpenJDK?

OpenJDk or Open Java Development Kit is a free, open-source framework of the Java Platform, Standard Edition (or Java SE). It contains the virtual machine, the Java Class Library, and the Java compiler. The difference between the Oracle OpenJDK and Oracle JDK is that OpenJDK is a source code reference point for the open-source model. Simultaneously, the Oracle JDK is a continuation or advanced model of the OpenJDK, which is not open source and requires a license to use.

In this article, we will be installing OpenJDK on Centos 8.

#tutorials #alternatives #centos #centos 8 #configuration #dnf #frameworks #java #java development kit #java ee #java environment variables #java framework #java jdk #java jre #java platform #java sdk #java se #jdk #jre #open java development kit #open source #openjdk #openjdk 11 #openjdk 8 #openjdk runtime environment

Joseph  Murray

Joseph Murray

1624442280

Factory design pattern — Java

Definition of the Factory pattern

In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. This is done by creating objects by calling a _factory method _— either specified in an interface and implemented by child classes, or implemented in a base class and optionally overridden by derived classes — rather than by calling a constructor.

Where to use the Factory pattern

  • When a class doesn’t know what sub-classes will be required to create
  • When a class wants that its sub-classes specify the objects to be created.
  • When the parent classes choose the creation of objects to its sub-classes.

#factory-design-pattern #code #tutorial #design-patterns #java #factory design pattern — java

Composite design pattern — Java

Composite Pattern tutorial

Definition of Composite pattern

In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to “compose” objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.

Where to use the Composite pattern?

UML example

Implementation of the Composite pattern

#design-patterns #java #code #composite-design-pattern #tutorial #composite design pattern — java