1598112060
Make your markdown code examples come alive using vue-live
yarn add -D vuepress-plugin-live
# or with npm: npm install -D vuepress-plugin-live
//.vuepress/config.js
module.exports = {
//...
plugins: [["live"]],
};
In your markdown file just add a live
flag to your fenced code blocks.
vue live
<button>example</button>
Path to a custom layout for the vue-live instances
vuepress-plugin-live/layout.vue
//.vuepress/config.js
module.exports = {
//...
plugins: [
["live", { layout: path.resolve(__dirname, "../VueLiveLayout.vue") }],
],
};
Avoid server side rendering the components in components if they are not ssr ready. Remember that vuepress build pre-compiles the html pages you need.
false
//.vuepress/config.js
module.exports = {
//...
plugins: [["live", { noSsr: true }]],
};
Allows users of theis plugin to say what fenced blocks will be rendered with vue-live.
(lang) => / live$/.test(lang) && / live /.test(lang);
//.vuepress/config.js
module.exports = {
//...
plugins: [
[
"live",
{
liveFilter(lang) {
return ["vue", "js", "jsx"].includes(lang);
},
},
],
],
};
Author: vue-styleguidist
Demo: http://vuepress-live.surge.sh/
Source Code: https://github.com/vue-styleguidist/vuepress-plugin-live
#vuejs #vue #javascript
1677668905
Mocking library for TypeScript inspired by http://mockito.org/
mock
) (also abstract classes) #examplespy
) #examplewhen
) via:verify
)reset
, resetCalls
) #example, #examplecapture
) #example'Expected "convertNumberToString(strictEqual(3))" to be called 2 time(s). But has been called 1 time(s).'
)npm install ts-mockito --save-dev
// Creating mock
let mockedFoo:Foo = mock(Foo);
// Getting instance from mock
let foo:Foo = instance(mockedFoo);
// Using instance in source code
foo.getBar(3);
foo.getBar(5);
// Explicit, readable verification
verify(mockedFoo.getBar(3)).called();
verify(mockedFoo.getBar(anything())).called();
// Creating mock
let mockedFoo:Foo = mock(Foo);
// stub method before execution
when(mockedFoo.getBar(3)).thenReturn('three');
// Getting instance
let foo:Foo = instance(mockedFoo);
// prints three
console.log(foo.getBar(3));
// prints null, because "getBar(999)" was not stubbed
console.log(foo.getBar(999));
// Creating mock
let mockedFoo:Foo = mock(Foo);
// stub getter before execution
when(mockedFoo.sampleGetter).thenReturn('three');
// Getting instance
let foo:Foo = instance(mockedFoo);
// prints three
console.log(foo.sampleGetter);
Syntax is the same as with getter values.
Please note, that stubbing properties that don't have getters only works if Proxy object is available (ES6).
// Creating mock
let mockedFoo:Foo = mock(Foo);
// Getting instance
let foo:Foo = instance(mockedFoo);
// Some calls
foo.getBar(1);
foo.getBar(2);
foo.getBar(2);
foo.getBar(3);
// Call count verification
verify(mockedFoo.getBar(1)).once(); // was called with arg === 1 only once
verify(mockedFoo.getBar(2)).twice(); // was called with arg === 2 exactly two times
verify(mockedFoo.getBar(between(2, 3))).thrice(); // was called with arg between 2-3 exactly three times
verify(mockedFoo.getBar(anyNumber()).times(4); // was called with any number arg exactly four times
verify(mockedFoo.getBar(2)).atLeast(2); // was called with arg === 2 min two times
verify(mockedFoo.getBar(anything())).atMost(4); // was called with any argument max four times
verify(mockedFoo.getBar(4)).never(); // was never called with arg === 4
// Creating mock
let mockedFoo:Foo = mock(Foo);
let mockedBar:Bar = mock(Bar);
// Getting instance
let foo:Foo = instance(mockedFoo);
let bar:Bar = instance(mockedBar);
// Some calls
foo.getBar(1);
bar.getFoo(2);
// Call order verification
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(2)); // foo.getBar(1) has been called before bar.getFoo(2)
verify(mockedBar.getFoo(2)).calledAfter(mockedFoo.getBar(1)); // bar.getFoo(2) has been called before foo.getBar(1)
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(999999)); // throws error (mockedBar.getFoo(999999) has never been called)
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(10)).thenThrow(new Error('fatal error'));
let foo:Foo = instance(mockedFoo);
try {
foo.getBar(10);
} catch (error:Error) {
console.log(error.message); // 'fatal error'
}
You can also stub method with your own implementation
let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);
when(mockedFoo.sumTwoNumbers(anyNumber(), anyNumber())).thenCall((arg1:number, arg2:number) => {
return arg1 * arg2;
});
// prints '50' because we've changed sum method implementation to multiply!
console.log(foo.sumTwoNumbers(5, 10));
You can also stub method to resolve / reject promise
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.fetchData("a")).thenResolve({id: "a", value: "Hello world"});
when(mockedFoo.fetchData("b")).thenReject(new Error("b does not exist"));
You can reset just mock call counter
// Creating mock
let mockedFoo:Foo = mock(Foo);
// Getting instance
let foo:Foo = instance(mockedFoo);
// Some calls
foo.getBar(1);
foo.getBar(1);
verify(mockedFoo.getBar(1)).twice(); // getBar with arg "1" has been called twice
// Reset mock
resetCalls(mockedFoo);
// Call count verification
verify(mockedFoo.getBar(1)).never(); // has never been called after reset
You can also reset calls of multiple mocks at once resetCalls(firstMock, secondMock, thirdMock)
Or reset mock call counter with all stubs
// Creating mock
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn("one").
// Getting instance
let foo:Foo = instance(mockedFoo);
// Some calls
console.log(foo.getBar(1)); // "one" - as defined in stub
console.log(foo.getBar(1)); // "one" - as defined in stub
verify(mockedFoo.getBar(1)).twice(); // getBar with arg "1" has been called twice
// Reset mock
reset(mockedFoo);
// Call count verification
verify(mockedFoo.getBar(1)).never(); // has never been called after reset
console.log(foo.getBar(1)); // null - previously added stub has been removed
You can also reset multiple mocks at once reset(firstMock, secondMock, thirdMock)
let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);
// Call method
foo.sumTwoNumbers(1, 2);
// Check first arg captor values
const [firstArg, secondArg] = capture(mockedFoo.sumTwoNumbers).last();
console.log(firstArg); // prints 1
console.log(secondArg); // prints 2
You can also get other calls using first()
, second()
, byCallIndex(3)
and more...
You can set multiple returning values for same matching values
const mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(anyNumber())).thenReturn('one').thenReturn('two').thenReturn('three');
const foo:Foo = instance(mockedFoo);
console.log(foo.getBar(1)); // one
console.log(foo.getBar(1)); // two
console.log(foo.getBar(1)); // three
console.log(foo.getBar(1)); // three - last defined behavior will be repeated infinitely
Another example with specific values
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn('one').thenReturn('another one');
when(mockedFoo.getBar(2)).thenReturn('two');
let foo:Foo = instance(mockedFoo);
console.log(foo.getBar(1)); // one
console.log(foo.getBar(2)); // two
console.log(foo.getBar(1)); // another one
console.log(foo.getBar(1)); // another one - this is last defined behavior for arg '1' so it will be repeated
console.log(foo.getBar(2)); // two
console.log(foo.getBar(2)); // two - this is last defined behavior for arg '2' so it will be repeated
Short notation:
const mockedFoo:Foo = mock(Foo);
// You can specify return values as multiple thenReturn args
when(mockedFoo.getBar(anyNumber())).thenReturn('one', 'two', 'three');
const foo:Foo = instance(mockedFoo);
console.log(foo.getBar(1)); // one
console.log(foo.getBar(1)); // two
console.log(foo.getBar(1)); // three
console.log(foo.getBar(1)); // three - last defined behavior will be repeated infinity
Possible errors:
const mockedFoo:Foo = mock(Foo);
// When multiple matchers, matches same result:
when(mockedFoo.getBar(anyNumber())).thenReturn('one');
when(mockedFoo.getBar(3)).thenReturn('one');
const foo:Foo = instance(mockedFoo);
foo.getBar(3); // MultipleMatchersMatchSameStubError will be thrown, two matchers match same method call
You can mock interfaces too, just instead of passing type to mock
function, set mock
function generic type Mocking interfaces requires Proxy
implementation
let mockedFoo:Foo = mock<FooInterface>(); // instead of mock(FooInterface)
const foo: SampleGeneric<FooInterface> = instance(mockedFoo);
You can mock abstract classes
const mockedFoo: SampleAbstractClass = mock(SampleAbstractClass);
const foo: SampleAbstractClass = instance(mockedFoo);
You can also mock generic classes, but note that generic type is just needed by mock type definition
const mockedFoo: SampleGeneric<SampleInterface> = mock(SampleGeneric);
const foo: SampleGeneric<SampleInterface> = instance(mockedFoo);
You can partially mock an existing instance:
const foo: Foo = new Foo();
const spiedFoo = spy(foo);
when(spiedFoo.getBar(3)).thenReturn('one');
console.log(foo.getBar(3)); // 'one'
console.log(foo.getBaz()); // call to a real method
You can spy on plain objects too:
const foo = { bar: () => 42 };
const spiedFoo = spy(foo);
foo.bar();
console.log(capture(spiedFoo.bar).last()); // [42]
Author: NagRock
Source Code: https://github.com/NagRock/ts-mockito
License: MIT license
1675304280
We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.
Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.
Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.
Introduction to The Hotwire Framework:
It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:
Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.
It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.
Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.
Simple diagrammatic representation of Hotwire Stack:
As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.
Looking for an enthusiastic team of ROR developers to shape the vision of your web project?
Contact Bacancy today and hire Ruby developers to start building your dream project!
Find the following commands to create a rails application.
mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install
bundle exec rails new . --force -d=postgresql
Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "Rails.application.routes.draw do" > config/routes.rb
echo ' get "home/index"' >> config/routes.rb
echo ' get "other/index"' >> config/routes.rb
echo ' root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
bin/rails db:create
bin/rails db:migrate
Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application
Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.
Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.
Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.
By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.
This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.
Let’s perform some practical actions to see the example of these use cases.
Make changes in the app/controllers/home_controller.rb file
#CODE
class HomeController < ApplicationController
def turbo_frame_form
end
def turbo_frame submit
extracted_anynumber = params[:any][:anynumber]
render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber, comment: 'turbo_frame_submit ok' }
end
end
Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.
#CODE
<section>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Frame view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
</div>
<div>
<h2>Data of the view</h2>
<pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre>
</div>
<% end %>
</section>
Make some adjustments in routes.rb
#CODE
Rails.application.routes.draw do
get 'home/index'
get 'other/index'
get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'
root to: "home#index"
end
#CODE
<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Home view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
<div>
<% end %>
After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.
Now in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.
Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either
This transmit can be represented by a simple example.
#CODE
class OtherController < ApplicationController
def post_something
respond_to do |format|
format.turbo_stream { }
end
end
end
Add the below line in routes.rb file of the application
#CODE
post '/other/post_something' => 'other#post_something', as: 'post_something'
Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.
For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.
#CODE
<turbo-stream action="append" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
This states that the response will try to append the template of the turbo frame with ID “messages”.
Now change the index.html.erb file in app/views/other paths with the below content.
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 3rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post any message %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.
Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.
#CODE
<turbo-stream action="replace" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
When we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template
There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.
Make a change in app/views/other/index.html.erb template file in rails application
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 2rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post something' %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
<div style="margin-top: 2rem;">
<h2>Stimulus</h2>
<div data-controller="hello">
<input data-hello-target="name" type="text">
<button data-action="click->hello#greet">
Greet
</button>
<span data-hello-target="output">
</span>
</div>
</div>
Make changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.
#CODE
import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = [ "name", "output" ]
greet() {
this.outputTarget.textContent =
`Hello, ${this.nameTarget.value}!`
}
}
Go to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.
With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.
Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.
We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.
For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.
Original article source at: https://www.bacancytechnology.com/
1667425440
Perl script converts PDF files to Gerber format
Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.
The general workflow is as follows:
Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).
See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.
#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;
use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)
##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file
use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call
#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software. \nGerber files MAY CONTAIN ERRORS. Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG
use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC
use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)
#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1);
#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
.010, -.001, #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
.031, -.014, #used for vias
.041, -.020, #smallest non-filled plated hole
.051, -.025,
.056, -.029, #useful for IC pins
.070, -.033,
.075, -.040, #heavier leads
# .090, -.043, #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
.100, -.046,
.115, -.052,
.130, -.061,
.140, -.067,
.150, -.079,
.175, -.088,
.190, -.093,
.200, -.100,
.220, -.110,
.160, -.125, #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
.090, -.040, #want a .090 pad option, but use dummy hole size
.065, -.040, #.065 x .065 rect pad
.035, -.040, #.035 x .065 rect pad
#traces:
.001, #too thin for real traces; use only for board outlines
.006, #minimum real trace width; mainly used for text
.008, #mainly used for mid-sized text, not traces
.010, #minimum recommended trace width for low-current signals
.012,
.015, #moderate low-voltage current
.020, #heavier trace for power, ground (even if a lighter one is adequate)
.025,
.030, #heavy-current traces; be careful with these ones!
.040,
.050,
.060,
.080,
.100,
.120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);
#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size: parsed PDF diameter: error:
# .014 .016 +.002
# .020 .02267 +.00267
# .025 .026 +.001
# .029 .03167 +.00267
# .033 .036 +.003
# .040 .04267 +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};
#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
CIRCLE_ADJUST_MINX => 0,
CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
CIRCLE_ADJUST_MAXY => 0,
SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};
#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches
#line join/cap styles:
use constant
{
CAP_NONE => 0, #butt (none); line is exact length
CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
#number of elements in each shape type:
use constant
{
RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
rect => RECT_SHAPELEN,
line => LINE_SHAPELEN,
curve => CURVE_SHAPELEN,
circle => CIRCLE_SHAPELEN,
);
#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions
# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?
#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes.
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes
#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches
# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)
# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time
# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const
use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool
my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time
print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load
#############################################################################################
#junk/experiment:
#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html
#my $caller = "pdf2gerb::";
#sub cfg
#{
# my $proto = shift;
# my $class = ref($proto) || $proto;
# my $settings =
# {
# $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
# };
# bless($settings, $class);
# return $settings;
#}
#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;
#print STDERR "read cfg file\n";
#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names
#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }
Author: swannman
Source Code: https://github.com/swannman/pdf2gerb
License: GPL-3.0 license
1600583123
In this article, we are going to list out the most popular websites using Vue JS as their frontend framework.
Vue JS is one of those elite progressive JavaScript frameworks that has huge demand in the web development industry. Many popular websites are developed using Vue in their frontend development because of its imperative features.
This framework was created by Evan You and still it is maintained by his private team members. Vue is of course an open-source framework which is based on MVVM concept (Model-view view-Model) and used extensively in building sublime user-interfaces and also considered a prime choice for developing single-page heavy applications.
Released in February 2014, Vue JS has gained 64,828 stars on Github, making it very popular in recent times.
Evan used Angular JS on many operations while working for Google and integrated many features in Vue to cover the flaws of Angular.
“I figured, what if I could just extract the part that I really liked about Angular and build something really lightweight." - Evan You
#vuejs #vue #vue-with-laravel #vue-top-story #vue-3 #build-vue-frontend #vue-in-laravel #vue.js
1578332107
Markdown is a way to style text on the web. You control the display of the document; formatting words as bold or italic, adding images, and creating lists are just a few of the things we can do with Markdown.
The 10 Vue markdown components below will give you a clear view.
Use showdown as a Vue component.
A markdown editor using codemirror and previewer using showdown for Vue.js.
The vue lib for markdown-it.
perfect-markdown is a markdown editor based on Vue & markdown-it. The core is inspired by the implementation of mavonEditor, so perfect-markdown has almost all of the functions of mavonEditor. What’s more, perfect-markdown also extends some features based on mavonEditor.
Vue.js Markdown Editor component.
Markdown to Vue component loader for Webpack.
fo-markdown-note is a Vue.js component that provides a simple Markdown editor that can be included in your Vue.js project.
fo-markdown-note is a thin Vue.js wrapper around the SimpleMDE Markdown editor JavaScript control.
Markdown Editor component for Vue.js. Support both vue1.0 & vue2.0
A nice vue.js markdown editor. Support WYSIWYG editing mode, reading mode and so on.
A Powerful and Highspeed Markdown Parser for Vue.
Thank for read!
#vue-markdown #vue-js #vue-markdown-component #vue