The topic of whether designers should or should not learn to code isn’t actually anything new. The pursuit of creating the web of tomorrow has led to the blurring of lines between front-end and back-end development where the front-end developer has started to become too general.
There remains one drawback, however — these solutions are still prone to bad user experience. Problems that often lie in the smallest details, micro-interactions, are very hard to solve using classic designing tools like Sketch or Photoshop. Even with popular online prototyping tools like UXPin or Atomic (which are great design tools altogether), it is hard or almost impossible to actually test-drive more sophisticated ideas. Usually, they only provide us with limited and simple animated mockups with little to no logic; the interactions are often limited to basics like clicks, touch events or swipes.
Additionally, the time and energy needed to create more complicated flows and interactions grows exponentially. If one wants to be very precise over all the possible cases, this gets even worse, up to the point I consider to be counterproductive.
Article covers: How native is react native?, React Native vs (Ionic, Cordova), Similarities and difference between React Native and Native App Development.
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