Ruth  Clarke

Ruth Clarke

1649959200

MagickWnd: ImageMagick Program interfaces for C

The MagickWand API is the recommended interface between the C programming language and the ImageMagick image processing libraries. Unlike the MagickCore C API, MagickWand uses only a few opaque types. Accessors are available to set or get important wand properties. A description of the MagickWand public methods are found here:

After you write your MagickWand program, compile it like this:

cc -o wand wand.c `pkg-config --cflags --libs MagickWand`

Set the PKG_CONFIG_PATH environment variable if ImageMagick is not in your default system path:

export PKG_CONFIG_PATH=/usr/local/lib/pkgconfig

Here is a example program that utilizes the MagickWand API to get you started, wand.c. It reads an image, creates a thumbnail, and writes the result to disk.

#include <stdio.h>
#include <stdlib.h>
#include <MagickWand/MagickWand.h>

int main(int argc,char **argv)
{
#define ThrowWandException(wand) \
{ \
  char \
    *description; \
 \
  ExceptionType \
    severity; \
 \
  description=MagickGetException(wand,&severity); \
  (void) fprintf(stderr,"%s %s %lu %s\n",GetMagickModule(),description); \
  description=(char *) MagickRelinquishMemory(description); \
  exit(-1); \
}

  MagickBooleanType
    status;

  MagickWand
    *magick_wand;

  if (argc != 3)
    {
      (void) fprintf(stdout,"Usage: %s image thumbnail\n",argv[0]);
      exit(0);
    }
  /*
    Read an image.
  */
  MagickWandGenesis();
  magick_wand=NewMagickWand();
  status=MagickReadImage(magick_wand,argv[1]);
  if (status == MagickFalse)
    ThrowWandException(magick_wand);
  /*
    Turn the images into a thumbnail sequence.
  */
  MagickResetIterator(magick_wand);
  while (MagickNextImage(magick_wand) != MagickFalse)
    MagickResizeImage(magick_wand,106,80,LanczosFilter,1.0);
  /*
    Write the image then destroy it.
  */
  status=MagickWriteImages(magick_wand,argv[2],MagickTrue);
  if (status == MagickFalse)
    ThrowWandException(magick_wand);
  magick_wand=DestroyMagickWand(magick_wand);
  MagickWandTerminus();
  return(0);
}

Here is another program that shows one way to get and set image pixels with the MagickWand API, contrast.c. It reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk.

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <MagickWand/MagickWand.h>

int main(int argc,char **argv)
{
#define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
#define SigmoidalContrast(x) \
  (QuantumRange*(1.0/(1+exp(10.0*(0.5-QuantumScale*x)))-0.0066928509)*1.0092503)
#define ThrowWandException(wand) \
{ \
  char \
    *description; \
 \
  ExceptionType \
    severity; \
 \
  description=MagickGetException(wand,&severity); \
  (void) fprintf(stderr,"%s %s %lu %s\n",GetMagickModule(),description); \
  description=(char *) MagickRelinquishMemory(description); \
  exit(-1); \
}

  long
    y;

  MagickBooleanType
    status;

  MagickPixelPacket
    pixel;

  MagickWand
    *contrast_wand,
    *image_wand;

  PixelIterator
    *contrast_iterator,
    *iterator;

  PixelWand
    **contrast_pixels,
    **pixels;

  register long
    x;

  unsigned long
    width;

  if (argc != 3)
    {
      (void) fprintf(stdout,"Usage: %s image sigmoidal-image\n",argv[0]);
      exit(0);
    }
  /*
    Read an image.
  */
  MagickWandGenesis();
  image_wand=NewMagickWand();
  status=MagickReadImage(image_wand,argv[1]);
  if (status == MagickFalse)
    ThrowWandException(image_wand);
  contrast_wand=CloneMagickWand(image_wand);
  /*
    Sigmoidal non-linearity contrast control.
  */
  iterator=NewPixelIterator(image_wand);
  contrast_iterator=NewPixelIterator(contrast_wand);
  if ((iterator == (PixelIterator *) NULL) ||
      (contrast_iterator == (PixelIterator *) NULL))
    ThrowWandException(image_wand);
  for (y=0; y < (long) MagickGetImageHeight(image_wand); y++)
  {
    pixels=PixelGetNextIteratorRow(iterator,&width);
    contrast_pixels=PixelGetNextIteratorRow(contrast_iterator,&width);
    if ((pixels == (PixelWand **) NULL) ||
        (contrast_pixels == (PixelWand **) NULL))
      break;
    for (x=0; x < (long) width; x++)
    {
      PixelGetMagickColor(pixels[x],&pixel);
      pixel.red=SigmoidalContrast(pixel.red);
      pixel.green=SigmoidalContrast(pixel.green);
      pixel.blue=SigmoidalContrast(pixel.blue);
      pixel.index=SigmoidalContrast(pixel.index);
      PixelSetMagickColor(contrast_pixels[x],&pixel);
    }
    (void) PixelSyncIterator(contrast_iterator);
  }
  if (y < (long) MagickGetImageHeight(image_wand))
    ThrowWandException(image_wand);
  contrast_iterator=DestroyPixelIterator(contrast_iterator);
  iterator=DestroyPixelIterator(iterator);
  image_wand=DestroyMagickWand(image_wand);
  /*
    Write the image then destroy it.
  */
  status=MagickWriteImages(contrast_wand,argv[2],MagickTrue);
  if (status == MagickFalse)
    ThrowWandException(image_wand);
  contrast_wand=DestroyMagickWand(contrast_wand);
  MagickWandTerminus();
  return(0);
}

Now lets perform the same contrast enhancement while taking advantage of our dual or quad-core processing system by running the algorithm in parallel utilizing wand views. The sigmoidal-contrast.c module reads an image, applies sigmoidal non-linearity contrast control, and writes the result to disk just like the previous contrast enhancement program, but now it does its work in parallel (assumes ImageMagick is built with OpenMP support).

#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#include <MagickWand/MagickWand.h>

static MagickBooleanType SigmoidalContrast(WandView *pixel_view,
  const ssize_t y,const int id,void *context)
{
#define QuantumScale  ((MagickRealType) 1.0/(MagickRealType) QuantumRange)
#define SigmoidalContrast(x) \
  (QuantumRange*(1.0/(1+exp(10.0*(0.5-QuantumScale*x)))-0.0066928509)*1.0092503)

  RectangleInfo
    extent;

  MagickPixelPacket
    pixel;

  PixelWand
    **pixels;

  register long
    x;

  extent=GetWandViewExtent(contrast_view);
  pixels=GetWandViewPixels(contrast_view);
  for (x=0; x < (long) (extent.width-extent.height); x++)
  {
    PixelGetMagickColor(pixels[x],&pixel);
    pixel.red=SigmoidalContrast(pixel.red);
    pixel.green=SigmoidalContrast(pixel.green);
    pixel.blue=SigmoidalContrast(pixel.blue);
    pixel.index=SigmoidalContrast(pixel.index);
    PixelSetMagickColor(contrast_pixels[x],&pixel);
  }
  return(MagickTrue);
}

int main(int argc,char **argv)
{
#define ThrowViewException(view) \
{ \
  description=GetWandViewException(view,&severity); \
  (void) fprintf(stderr,"%s %s %lu %s\n",GetMagickModule(),description); \
  description=(char *) MagickRelinquishMemory(description); \
  exit(-1); \
}
#define ThrowWandException(wand) \
{ \
  description=MagickGetException(wand,&severity); \
  (void) fprintf(stderr,"%s %s %lu %s\n",GetMagickModule(),description); \
  description=(char *) MagickRelinquishMemory(description); \
  exit(-1); \
}

  char
    *description;

  ExceptionType
    severity;

  MagickBooleanType
    status;

  MagickPixelPacket
    pixel;

  MagickWand
    *contrast_wand;

  WandView
    *contrast_view;

  if (argc != 3)
    {
      (void) fprintf(stdout,"Usage: %s image sigmoidal-image\n",argv[0]);
      exit(0);
    }
  /*
    Read an image.
  */
  MagickWandGenesis();
  contrast_wand=NewMagickWand();
  status=MagickReadImage(contrast_wand,argv[1]);
  if (status == MagickFalse)
    ThrowWandException(contrast_wand);
  /*
    Sigmoidal non-linearity contrast control.
  */
  contrast_view=NewWandView(contrast_wand);
  if (contrast_view == (WandView *) NULL)
    ThrowWandException(contrast_wand);
  status=UpdateWandViewIterator(contrast_view,SigmoidalContrast,(void *) NULL);
  if (status == MagickFalse)
    ThrowWandException(contrast_wand);
  contrast_view=DestroyWandView(contrast_view);
  /*
    Write the image then destroy it.
  */
  status=MagickWriteImages(contrast_wand,argv[2],MagickTrue);
  if (status == MagickFalse)
    ThrowWandException(contrast_wand);
  contrast_wand=DestroyMagickWand(contrast_wand);
  MagickWandTerminus();
  return(0);
}

MagickWand Examples in C illustrates how to use the ImageMagick MagickWand API. Each example is presented as a C function, complete with headers, so that it can be copied to a file and then included in your own C project.


Source code: https://imagemagick.org/script/magick-wand.php

#cpluplus #c 
 

What is GEEK

Buddha Community

MagickWnd: ImageMagick Program interfaces for C
Abdullah  Kozey

Abdullah Kozey

1617695702

Learning C: Input and Output and Two Program Templates

Before I get too deep into C, I need to show you how to get data into and out of your programs. Using assignment for data gets old after a while and you want to be able to have users enter their own data. And you definitely need to be able to see what happens to your data in a program so learning how to display data to the screen is important and necessary.

Besides demonstrating how to perform input and output in C, I will also be demonstrating two templates that are related to those topics — Prompt, Then Read and Input, Process, Output (IPO). The IPO template, in particular, is important because practically every C program you write will use this template.

When I talk about input and output in C, I’ll use the terms standard input and standard output. These terms refer to the default input and output devices on your computer. The standard input device is the keyboard. The standard output device is the computer’s monitor or screen. I will only use the terms input and output and when I use those terms I’m referring to standard input and standard output. If I want to refer to a different device for input and/or output, I’ll use the specific term for that device.

#c-programming-language #c-programming #c-program #c-programming-help

Ari  Bogisich

Ari Bogisich

1589821800

WASI Development Toolchain for C/C++

We realized that compiling already existing C/C++ projects to WASI was much more challenging than we expected. This is because of two main reasons:

  1. It’s not trivial to install and use the WASI SDK
  2. It’s quite hard to port existing projects to WASI as it requires a tighter integration with all configuration and make tools

Inspired by these challenges we have been working non-stop on improving the tooling so it’s easier for anyone to use and adopt WebAssembly and WASI!

#programming #c-programming #c #c# #c++

Anil  Sakhiya

Anil Sakhiya

1607339640

C programming for Beginners | Learn C Programming | C Language

C Language is an evergreen language and is used widely across different industries, This C programming is a must for students and working professionals to become a great Software Engineer especially when they are working in Software Development Domain. Great Learning brings you this live session on “Introduction to C”. In this live session, we will be covering major concepts in C Programming such as Different Variables, Different Data Types that are being used, its Operators, Flow control statements, Structure, and lot more.

#c #programming #developer #c-programming #c-language

Shaylee  Lemke

Shaylee Lemke

1589791833

Object Oriented Programming in C++ | C++ OOPs Concepts | Learn Object Oriented C++

C++ is general purpose, compiled, object-oriented programming language and its concepts served as the basis for several other languages such as Java, Python, Ruby, Perl etc.

The goal of this course is to provide you with a working knowledge of C++. We’ll start with the basics, including syntax, operators, loops, and functions. This Course will explain you how to use data structures and create your own Functions. This Course will show you the details of the powerful object and template systems so you can create useful classes and objects.

Youtube channel: ProgrammingKnowledge - https://www.youtube.com/watch?v=_SH1T3y_D7o

#c #c# #c++ #programming-c

Ari  Bogisich

Ari Bogisich

1589835780

Source Generators Will Enable Compile-Time Metaprogramming in C#

Source generators are a new feature of the C# compiler that enables inspecting user code using compiler-generated metadata and generating additional source files to be compiled along with the rest of program.

Loosely inspired by F# type providers, C# source generators respond to the same aim of enabling metaprogramming but in a completely different way. Indeed, while F# type providers emit types, properties, and methods in-memory, source generators emit C# code back into the compilation process.

#c# #c #c++ #programming #programming c