Learn how to create games with GDevelop, a 2D cross-platform, free and open-source game engine. You can create games with minimal coding and run them on most major platforms.
⭐️ Course Contents ⭐️
⌨️ (0:00:00) Intro
⌨️ (0:00:22) General Layout
⌨️ (0:06:34) Object Types
⌨️ (0:10:51) Event System
⌨️ (0:16:03) Jumpstarting
⌨️ (0:20:55) Variables
⌨️ (0:25:33) Expression Builder
⌨️ (0:30:01) Extensions
⌨️ (0:33:18) Re-creating Asteroids
⌨️ (0:43:18) Exporting A Game
⌨️ (0:46:36) Outro
Install via pip:
$ pip install pytumblr
Install from source:
$ git clone https://github.com/tumblr/pytumblr.git $ cd pytumblr $ python setup.py install
pytumblr.TumblrRestClient is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:
client = pytumblr.TumblrRestClient( '<consumer_key>', '<consumer_secret>', '<oauth_token>', '<oauth_secret>', ) client.info() # Grabs the current user information
Two easy ways to get your credentials to are:
interactive_console.pytool (if you already have a consumer key & secret)
client.info() # get information about the authenticating user client.dashboard() # get the dashboard for the authenticating user client.likes() # get the likes for the authenticating user client.following() # get the blogs followed by the authenticating user client.follow('codingjester.tumblr.com') # follow a blog client.unfollow('codingjester.tumblr.com') # unfollow a blog client.like(id, reblogkey) # like a post client.unlike(id, reblogkey) # unlike a post
client.blog_info(blogName) # get information about a blog client.posts(blogName, **params) # get posts for a blog client.avatar(blogName) # get the avatar for a blog client.blog_likes(blogName) # get the likes on a blog client.followers(blogName) # get the followers of a blog client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows client.queue(blogName) # get the queue for a given blog client.submission(blogName) # get the submissions for a given blog
PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.
The default supported types are described below.
We'll show examples throughout of these default examples while showcasing all the specific post types.
Creating a photo post
Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload
#Creates a photo post using a source URL client.create_photo(blogName, state="published", tags=["testing", "ok"], source="https://68.media.tumblr.com/b965fbb2e501610a29d80ffb6fb3e1ad/tumblr_n55vdeTse11rn1906o1_500.jpg") #Creates a photo post using a local filepath client.create_photo(blogName, state="queue", tags=["testing", "ok"], tweet="Woah this is an incredible sweet post [URL]", data="/Users/johnb/path/to/my/image.jpg") #Creates a photoset post using several local filepaths client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown", data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"], caption="## Mega sweet kittens")
Creating a text post
Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html
#Creating a text post client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")
Creating a quote post
Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported
#Creating a quote post client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")
Creating a link post
#Create a link post client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com", description="Search is pretty cool when a duck does it.")
Creating a chat post
Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)
#Create a chat post chat = """John: Testing can be fun! Renee: Testing is tedious and so are you. John: Aw. """ client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])
Creating an audio post
Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr
#Creating an audio file client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3") #lets use soundcloud! client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")
Creating a video post
Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload
#Creating an upload from YouTube client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.", embed="http://www.youtube.com/watch?v=40pUYLacrj4") #Creating a video post from local file client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")
Editing a post
Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.
client.edit_post(blogName, id=post_id, type="text", title="Updated") client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")
Reblogging a Post
Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.
client.reblog(blogName, id=125356, reblog_key="reblog_key")
Deleting a post
Deleting just requires that you own the post and have the post id
client.delete_post(blogName, 123456) # Deletes your post :(
A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):
client.create_text(blogName, tags=['hello', 'world'], ...)
Getting notes for a post
In order to get the notes for a post, you need to have the post id and the blog that it is on.
data = client.notes(blogName, id='123456')
The results include a timestamp you can use to make future calls.
data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])
# get posts with a given tag client.tagged(tag, **params)
This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).
pyyaml installed to run it, but then it's just:
$ python interactive-console.py
and away you go! Tokens are stored in
~/.tumblr and are also shared by other Tumblr API clients like the Ruby client.
The tests (and coverage reports) are run with nose, like this:
python setup.py test
We’ve launched a new Game Development with .NET section on our site. It’s designed for current .NET developers to explore all the choices available to them when developing games. It’s also designed for new developers trying to learn how to use .NET by making games. We’ve also launched a new game development Learn portal for .NET filled with tutorials, videos, and documentation provided by Microsoft and others in the .NET game development community. Finally, we launched a step-by-step Unity get-started tutorial that will get you started with Unity and writing C## scripts for it in no time. We are excited to show you what .NET has to offer to you when making games. .NET is also part of Microsoft Game Stack, a comprehensive suite of tools and services just for game development.
.NET is cross-platform. With .NET you can target over 25+ different platforms with a single code base. You can make games for, but not limited to, Windows, macOS, Linux, Android, iOS, Xbox, PlayStation, Nintendo, and mixed reality devices.
C## is the most popular programming language in game development. The wider .NET community is also big. There is no lack of expertise and support you can find from individuals and user groups, locally or online.
.NET does not just cover building your game. You can also use it to build your game’s website with ASP.NET, your mobile app using Xamarin, and even do remote rendering with Microsoft Azure. Your skills will transfer across the entire game development pipeline.
The first step to developing games in .NET is to choose a game engine. You can think of engines as the frameworks and tools you use for developing your game. There are many game engines that use .NET and they differ widely. Some of the engines are commercial and some are completely royalty free and open source. I am excited to see some of them planning to adopt .NET 5 soon. Just choose the engine that better works for you and your game. Would you like to read a blog post to help you learn about .NET game engines, and which one would be best for you?
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For some years, artificial intelligence (AI) has been penetrating almost all digital spaces. After playing an instrumental role in digital communication and real-time problem-solving in many industries, AI in game development is expanding too. The significant impact of AI has played an instrumental role in the mobile and console game industry’s success.
AI has taken game development to new heights. AI helps to ensure greater satisfaction for gamers by addressing their objectives and concerns. AI also helps game developers come with higher-value additions and revisions based on data-driven insights,
AI is now showcasing many unprecedented opportunities in the gaming industry besides fulfilling its primary promise of delivering a great gaming experience. Here are some of the key ways AI is affecting the development of modern games.
**AI-Based Player Profiling **
Game developers now include AI-based player profiling within the game frameworks. This offers a game-playing experience that suits the target player profiles’ characteristic elements. You can hire game developers in India who are experts in creating AI-based player profiles equipped and thoroughly trained with game playing styles and different in-game player behaviors. These talented game developers can deliver a highly real-life environment within the game thanks to precise player profiling based on AI technology.
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In general, developing an NFT gaming platform from scratch is similar to creating any blockchain application. Still, there are some unique aspects of NFT game development that make them worthy of mentioning in a step-wise order. The steps below give you a glimpse of building an NFT gaming platform from scratch.
If you want to create an NFT gaming platform, consider approaching a development firm that can help you realize your ideas.