It’s no secret that our mission for Flutter is to target a broad variety of devices— including iOS, Android, Windows, Linux, macOS, and web — from a single codebase, with native compilation and game-quality visuals. Within Google Flutter is used by projects from Assistant to Stadia, from Cloud Search to Blogger. And outside of Google, Flutter has been adopted by companies from ByteDance to Grab, from Nubank to MGM Resorts, all of whom benefit from the productivity and flexibility of Flutter.
Many of you are interested in progress on desktop operating systems including Windows, macOS, and Linux: in surveys and on GitHub, desktop is repeatedly one of the most popular new features. Over the coming weeks, we’re going to show off more of our work here, and we thought we’d start by surveying some of the work from various feature teams that contribute towards the overall project. While desktop support is currently a technical preview, there’s been plenty of work going on.
Recently we checked in profile and release mode for Windows and Linux, in addition to the existing support for macOS. For example, if you’re running the latest builds of Flutter, you can now compile a Flutter application to a Windows executable with
flutter build windows. This uses our production AOT compiler to create native x64 machine code that can be distributed to a machine without Flutter installed.
Whether you’re building standalone executables or web apps, there are unique attributes to building desktop-class experiences. Desktop windows are usually in landscape mode and resizable; input usually comes from a physical keyboard and mouse rather than an on-screen keyboard and touch; and controls are optimized for a different screen density.
At the framework level, we’ve made various changes to Flutter to support desktop-class experiences.
[visualDensity](https://api.flutter.dev/flutter/material/ThemeData/visualDensity.html)property, which allows controls to adapt their density based on the platform they are targeting, with more compact spacing on desktop platforms. An example of how this is used is
[TextField](https://api.flutter.dev/flutter/material/TextField-class.html), which now offers compact, comfortable, and standard spacing depending on the specified density.
Platformclass) and Windows, macOS, and Linux all provide the appropriate results.
[NavigationRail](https://api.flutter.dev/flutter/material/NavigationRail-class.html)widget that is specifically designed for desktop-class experiences on desktop and tablet.
#flutter #mobile-apps #web-development #developer
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with
DatePicker with support for date range and time picker with the new style.
Other than these widget updates there is some update within the project also like in
pubspec.yaml file format. If you are a flutter plugin publisher then your old
pubspec.yaml is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by
_dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
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