1647058920
In diesem Artikel erstellen wir eine Flutter-Anwendung mit den Funktionen zum Scannen von QR-Codes mit der Kamera, zum Generieren von QR-Codes mit Textdaten und zum Teilen der Bilddatei des QR-Codes mit anderen Apps unter Verwendung eines plattformspezifischen Bildfreigabemechanismus für iOS und Android.
Woraus besteht unsere Bewerbung:
Die Plugin-Abhängigkeiten unseres Projekts pubspec.yaml bestehen aus:
dependencies:
....
path_provider: 0.4.1
barcode_scan: ^0.0.4
qr_flutter: ^1.1.1
Mit unserem Widget für den Startbildschirm der App kann der Benutzer auswählen, ob er einen Scan durchführen oder einen QR-Code generieren möchte, indem er auf die Schaltfläche tippt. Das Build-Widget gibt eine Spalte mit 2 RaisedButton als untergeordnete Elemente zurück, eine zum Weiterleiten zum Generieren des QR-Code-Bildschirms und eine zum Weiterleiten zum Scannen des QR-Code-Bildschirms, wenn die Schaltfläche angetippt wird.
import 'package:flutter/material.dart';
import 'package:qr_scanner_generator/scan.dart';
import 'package:qr_scanner_generator/generate.dart';
import 'package:flutter/rendering.dart';
class HomeScreen extends StatelessWidget {
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
centerTitle: true,
title: Text('QR Code Scanner & Generator'),
),
body: Center(
child:
Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => Scan()),
);
},
child: const Text('SCAN QR CODE')
),
),
Padding(
padding: EdgeInsets.symmetric(vertical: 8.0, horizontal: 16.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: () {
Navigator.push(
context,
MaterialPageRoute(builder: (context) => GenerateScreen()),
);
},
child: const Text('GENERATE QR CODE')
),
),
],
)
),
);
}
}
Das Scan-Bildschirm-Widget zeigt den Start-Scan mit Kamera-Schaltfläche und ein
Text-Widget an, das das Ergebnis des Kamera-QR-Code-Scans anzeigt. Es verwendet das Spalten-Widget als übergeordnetes Element für die untergeordneten Elemente Text und Schaltfläche.
Wenn der Benutzer auf die Schaltfläche tippt, wird die asynchrone Scanfunktion aufgerufen. Es verwendet die BarcodeScanner-Klasse aus den barcode_scanner-Plugin-Abhängigkeiten, um den Kamerasucher sowohl auf iOS als auch auf Android zu starten, damit der Benutzer auf den QR-Code zeigen und ihn scannen kann.
Wenn ein QR-Code gefunden wird, wird das Ergebnis des Textes zurückgegeben und der Barcode-Instanzvariable innerhalb der Funktion setState zugewiesen, die das Rendern des Widgets auslöst. Die Barcode-Instanzvariable wird dem Text-Widget zugewiesen, um das Ergebnis des QR-Code-Scans anzuzeigen. Wenn ein Fehler auftritt, setzen wir einfach die Barcode-Eigenschaft mit der Fehlermeldung.
import 'dart:async';
import 'package:barcode_scan/barcode_scan.dart';
import 'package:flutter/material.dart';
import 'package:flutter/services.dart';
class ScanScreen extends StatefulWidget {
@override
_ScanState createState() => new _ScanState();
}
class _ScanState extends State<ScanScreen> {
String barcode = "";
@override
initState() {
super.initState();
}
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: new AppBar(
title: new Text('QR Code Scanner'),
),
body: new Center(
child: new Column(
mainAxisAlignment: MainAxisAlignment.center,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Padding(
padding: EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: RaisedButton(
color: Colors.blue,
textColor: Colors.white,
splashColor: Colors.blueGrey,
onPressed: scan,
child: const Text('START CAMERA SCAN')
),
)
,
Padding(
padding: EdgeInsets.symmetric(horizontal: 16.0, vertical: 8.0),
child: Text(barcode, textAlign: TextAlign.center,),
)
,
],
),
));
}
Future scan() async {
try {
String barcode = await BarcodeScanner.scan();
setState(() => this.barcode = barcode);
} on PlatformException catch (e) {
if (e.code == BarcodeScanner.CameraAccessDenied) {
setState(() {
this.barcode = 'The user did not grant the camera permission!';
});
} else {
setState(() => this.barcode = 'Unknown error: $e');
}
} on FormatException{
setState(() => this.barcode = 'null (User returned using the "back"-button before scanning anything. Result)');
} catch (e) {
setState(() => this.barcode = 'Unknown error: $e');
}
}
}
Das Bildschirm-Widget „Generate“ zeigt ein TextField an, in das der Benutzer die Textdaten eingibt, die verwendet werden, um das QR-Code-Widget mit dem qr_flutter-Plug-in zu generieren, wenn der Benutzer auf die Schaltfläche „Senden“ tippt. Es bietet auch eine Share-Schaltfläche in der Navigationsleiste, um die Bild-PNG-Datei für andere Apps in iOS und Android freizugeben.
Wenn der Benutzer das TextField ausgefüllt hat und auf die Schaltfläche „Senden“ tippt, weisen wir den _dataString-Eigenschaftswert innerhalb der setState-Methode zu, die das Widget-Rendering auslöst. Unser Widget übergibt die _dataString-Eigenschaft an das QrImage-Widget, das den Text verarbeitet und das QR mit dem benutzerdefinierten QR-Maler rendert. Wir packen das QrImage in das RepaintBoundary-Widget mit einer GlobalKey-Eigenschaft, damit wir die RenderRepaintBoundary später mit dem Schlüssel abrufen und die eingebaute Flutter to Image-Methode auf dem RenderRepaintBoundary-Widget verwenden können, die das Widget in eine PNG-Datei konvertiert.
import 'package:flutter/material.dart';
import 'package:qr_flutter/qr_flutter.dart';
import 'package:flutter/services.dart';
import 'dart:async';
import 'dart:typed_data';
import 'dart:ui';
import 'dart:io';
import 'package:flutter/rendering.dart';
import 'package:path_provider/path_provider.dart';
class GenerateScreen extends StatefulWidget {
@override
State<StatefulWidget> createState() => GenerateScreenState();
}
class GenerateScreenState extends State<GenerateScreen> {
static const double _topSectionTopPadding = 50.0;
static const double _topSectionBottomPadding = 20.0;
static const double _topSectionHeight = 50.0;
GlobalKey globalKey = new GlobalKey();
String _dataString = "Hello from this QR";
String _inputErrorText;
final TextEditingController _textController = TextEditingController();
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('QR Code Generator'),
actions: <Widget>[
IconButton(
icon: Icon(Icons.share),
onPressed: _captureAndSharePng,
)
],
),
body: _contentWidget(),
);
}
Future<void> _captureAndSharePng() async {
try {
RenderRepaintBoundary boundary = globalKey.currentContext.findRenderObject();
var image = await boundary.toImage();
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List();
final tempDir = await getTemporaryDirectory();
final file = await new File('${tempDir.path}/image.png').create();
await file.writeAsBytes(pngBytes);
final channel = const MethodChannel('channel:me.alfian.share/share');
channel.invokeMethod('shareFile', 'image.png');
} catch(e) {
print(e.toString());
}
}
_contentWidget() {
final bodyHeight = MediaQuery.of(context).size.height - MediaQuery.of(context).viewInsets.bottom;
return Container(
color: const Color(0xFFFFFFFF),
child: Column(
children: <Widget>[
Padding(
padding: const EdgeInsets.only(
top: _topSectionTopPadding,
left: 20.0,
right: 10.0,
bottom: _topSectionBottomPadding,
),
child: Container(
height: _topSectionHeight,
child: Row(
mainAxisSize: MainAxisSize.max,
crossAxisAlignment: CrossAxisAlignment.stretch,
children: <Widget>[
Expanded(
child: TextField(
controller: _textController,
decoration: InputDecoration(
hintText: "Enter a custom message",
errorText: _inputErrorText,
),
),
),
Padding(
padding: const EdgeInsets.only(left: 10.0),
child: FlatButton(
child: Text("SUBMIT"),
onPressed: () {
setState((){
_dataString = _textController.text;
_inputErrorText = null;
});
},
),
)
],
),
),
),
Expanded(
child: Center(
child: RepaintBoundary(
key: globalKey,
child: QrImage(
data: _dataString,
size: 0.5 * bodyHeight,
onError: (ex) {
print("[QR] ERROR - $ex");
setState((){
_inputErrorText = "Error! Maybe your input value is too long?";
});
},
),
),
),
),
],
),
);
}
}
Generieren Sie ein QR-Code-PNG-Bild und teilen Sie es mit einem plattformspezifischen Kanal
Wenn der Benutzer auf die Freigabeschaltfläche tippt, rufen wir die Funktion _captureAndSharePng auf, die das RepaintBoundary-Objekt mit GlobalKey erhält, das an das RepaintBoundary-Widget übergeben wird. Dann rufen wir die toImage-Methode auf, die das Widget in ein Image-Objekt konvertiert, und konvertieren das Image-Objekt mithilfe von toByteData im PNG-Format.
Danach erhalten wir die Bytedaten, das temporäre Verzeichnis der Anwendung und speichern die Daten im temporären Verzeichnis. Um das Bild zu teilen, verwenden wir eine plattformspezifische Kanal-API-Methode, die den Bildpfad weitergibt und shareImage auf jeder Plattform für iOS und Android aufruft.
Wir müssen unsere shareImage-Funktion in jedem Plattformprojekt hinzufügen. In diesem Stack-Overflow-Beitrag erfahren Sie, wie Sie sowohl iOS als auch Android integrieren können. https://stackoverflow.com/questions/44181343/how-do-i-share-an-image-on-ios-and-android-using-flutter .
Auf iOS wird der UIActivityViewController verwendet und auf Android wird Intent.ACTION_SEND verwendet, um die Bilddatei zu senden, beide erhalten die Datei aus dem temporären Verzeichnis unter Verwendung des übergebenen Bildpfads.
Future<void> _captureAndSharePng() async {
try {
RenderRepaintBoundary boundary = globalKey.currentContext.findRenderObject();
var image = await boundary.toImage();
ByteData byteData = await image.toByteData(format: ImageByteFormat.png);
Uint8List pngBytes = byteData.buffer.asUint8List(); final tempDir = await getTemporaryDirectory();
final file = await new File('${tempDir.path}/image.png').create();
await file.writeAsBytes(pngBytes);
final channel = const MethodChannel('channel:me.alfian.share/share');
channel.invokeMethod('shareFile', 'image.png');
} catch(e) {
print(e.toString());
}
}
Es ist ein Wickel. Wir haben die Flutter-App mit der Fähigkeit zum Scannen, Generieren und Teilen von QR-Codes entwickelt, die sowohl auf iOS als auch auf Android funktioniert. Die Flutter Platform Specific Channel API macht es uns einfach, native Bibliotheken wie QR-Code-Scanner und Bildfreigabe zu verwenden und das Ergebnis an die Flutter-App zurückzusenden.
Der Quellcode des Projekts ist im GitHub-Repository verfügbar .
1675304280
We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.
Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.
Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.
Introduction to The Hotwire Framework:
It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:
Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.
It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.
Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.
Simple diagrammatic representation of Hotwire Stack:
As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.
Looking for an enthusiastic team of ROR developers to shape the vision of your web project?
Contact Bacancy today and hire Ruby developers to start building your dream project!
Find the following commands to create a rails application.
mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install
bundle exec rails new . --force -d=postgresql
Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
echo "Rails.application.routes.draw do" > config/routes.rb
echo ' get "home/index"' >> config/routes.rb
echo ' get "other/index"' >> config/routes.rb
echo ' root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
bin/rails db:create
bin/rails db:migrate
Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application
Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.
Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.
Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.
By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.
This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.
Let’s perform some practical actions to see the example of these use cases.
Make changes in the app/controllers/home_controller.rb file
#CODE
class HomeController < ApplicationController
def turbo_frame_form
end
def turbo_frame submit
extracted_anynumber = params[:any][:anynumber]
render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber, comment: 'turbo_frame_submit ok' }
end
end
Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.
#CODE
<section>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Frame view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
</div>
<div>
<h2>Data of the view</h2>
<pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre>
</div>
<% end %>
</section>
Make some adjustments in routes.rb
#CODE
Rails.application.routes.draw do
get 'home/index'
get 'other/index'
get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'
root to: "home#index"
end
#CODE
<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>
<%= turbo_frame_tag 'anyframe' do %>
<div>
<h2>Home view</h2>
<%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
<%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0 d-inline' %>
<%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}", 'aria-describedby' => 'anynumber' %>
<%= form.submit 'Submit this number', 'id' => 'submit-number' %>
<% end %>
<div>
<% end %>
After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.
Now in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.
Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either
This transmit can be represented by a simple example.
#CODE
class OtherController < ApplicationController
def post_something
respond_to do |format|
format.turbo_stream { }
end
end
end
Add the below line in routes.rb file of the application
#CODE
post '/other/post_something' => 'other#post_something', as: 'post_something'
Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.
For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.
#CODE
<turbo-stream action="append" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
This states that the response will try to append the template of the turbo frame with ID “messages”.
Now change the index.html.erb file in app/views/other paths with the below content.
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 3rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post any message %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.
Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.
#CODE
<turbo-stream action="replace" target="messages">
<template>
<div id="message_1">This changes the existing message!</div>
</template>
</turbo-stream>
When we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template
There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.
Make a change in app/views/other/index.html.erb template file in rails application
#CODE
<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>
<div style="margin-top: 2rem;">
<%= form_with scope: :any, url: post_something_path do |form| %>
<%= form.submit 'Post something' %>
<% end %>
<turbo-frame id="messages">
<div>An empty message</div>
</turbo-frame>
</div>
<div style="margin-top: 2rem;">
<h2>Stimulus</h2>
<div data-controller="hello">
<input data-hello-target="name" type="text">
<button data-action="click->hello#greet">
Greet
</button>
<span data-hello-target="output">
</span>
</div>
</div>
Make changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.
#CODE
import { Controller } from "@hotwired/stimulus"
export default class extends Controller {
static targets = [ "name", "output" ]
greet() {
this.outputTarget.textContent =
`Hello, ${this.nameTarget.value}!`
}
}
Go to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.
With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.
Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.
We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.
For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.
Original article source at: https://www.bacancytechnology.com/
1597014000
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer
is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with Slider
and RangeSlider
, DatePicker
with support for date range and time picker with the new style.
pubspec.yaml
formatOther than these widget updates there is some update within the project also like in pubspec.yaml
file format. If you are a flutter plugin publisher then your old pubspec.yaml
is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by _dart.previewEmbeddedDevTools_
setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the Dart
method.
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
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