Jake Whittaker

Jake Whittaker

1574871355

How to use Firebase Authentication in Unity?

You can use Firebase Authentication to allow users to sign in to your game using one or more sign-in methods, including email address and password sign-in, and federated identity providers such as Google Sign-in and Facebook Login. This tutorial gets you started with Firebase Authentication by showing you how to add email address and password sign-in to your game.

Before you begin

Before you can use Firebase Authentication, you need to:

  • Register your Unity project and configure it to use Firebase.

    • If your Unity project already uses Firebase, then it’s already registered and configured for Firebase.

    • If you don’t have a Unity project, you can download a sample app.

  • Add the Firebase Unity SDK (specifically, FirebaseAuth.unitypackage) to your Unity project.

Note that adding Firebase to your Unity project involves tasks both in the Firebase console and in your open Unity project (for example, you download Firebase config files from the console, then move them into your Unity project).

Sign up new users

Create a form that allows new users to register with your game using their email address and a password. When a user completes the form, validate the email address and password provided by the user, then pass them to the CreateUserWithEmailAndPasswordAsync method:

auth.CreateUserWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
  if (task.IsCanceled) {
    Debug.LogError("CreateUserWithEmailAndPasswordAsync was canceled.");
    return;
  }
  if (task.IsFaulted) {
    Debug.LogError("CreateUserWithEmailAndPasswordAsync encountered an error: " + task.Exception);
    return;
  }

  // Firebase user has been created.
  Firebase.Auth.FirebaseUser newUser = task.Result;
  Debug.LogFormat("Firebase user created successfully: {0} ({1})",
      newUser.DisplayName, newUser.UserId);
});

Sign in existing users

Create a form that allows existing users to sign in using their email address and password. When a user completes the form, call the SignInWithEmailAndPasswordAsync method:

auth.SignInWithEmailAndPasswordAsync(email, password).ContinueWith(task => {
  if (task.IsCanceled) {
    Debug.LogError("SignInWithEmailAndPasswordAsync was canceled.");
    return;
  }
  if (task.IsFaulted) {
    Debug.LogError("SignInWithEmailAndPasswordAsync encountered an error: " + task.Exception);
    return;
  }

  Firebase.Auth.FirebaseUser newUser = task.Result;
  Debug.LogFormat("User signed in successfully: {0} ({1})",
      newUser.DisplayName, newUser.UserId);
});

Set an authentication state change event handler and get user data

To respond to sign-in and sign-out events, attach an event handler to the global authentication object. This handler gets called whenever the user’s sign-in state changes. Because the handler runs only after the authentication object is fully initialized and after any network calls have completed, it is the best place to get information about the signed-in user.

Register the event handler using the FirebaseAuth object’s StateChanged field. When a user successfully signs in, you can get information about the user in the event handler.

void InitializeFirebase() {
  auth = Firebase.Auth.FirebaseAuth.DefaultInstance;
  auth.StateChanged += AuthStateChanged;
  AuthStateChanged(this, null);
}

void AuthStateChanged(object sender, System.EventArgs eventArgs) {
  if (auth.CurrentUser != user) {
    bool signedIn = user != auth.CurrentUser && auth.CurrentUser != null;
    if (!signedIn && user != null) {
      DebugLog("Signed out " + user.UserId);
    }
    user = auth.CurrentUser;
    if (signedIn) {
      DebugLog("Signed in " + user.UserId);
      displayName = user.DisplayName ?? "";
      emailAddress = user.Email ?? "";
      photoUrl = user.PhotoUrl ?? "";
    }
  }
}

Video

#Firebase #Unity #Security

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How to use Firebase Authentication in Unity?
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Official Website Link: https://bit.ly/3b1Icjj

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https://youtu.be/mo4GFKyPz1c

Google Play Games Services Tutorial in Unity (Part-1) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/R6ysRGWQLko

Firebase Authentication in unity with Google Provider
https://youtu.be/pqJLHWFGhH4

Google Play Games Services Tutorial in Unity (Part-2) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/jjPtqqc4cVA

➥➥➥ DOCUMENTATION ➥➥➥
https://firebase.google.com/docs/auth/unity/google-signin?authuser=1#before_you_begin

➥➥➥ DOWNLOAD LINK ➥➥➥

External-Dependency-Manager

https://github.com/googlesamples/unity-jar-resolver/blob/master/external-dependency-manager-latest.unitypackage

Firebase Packages

https://firebase.google.com/download/unity?authuser=1

Google Signin Packages

https://github.com/googlesamples/google-signin-unity/releases/download/v1.0.4/google-signin-plugin-1.0.4.unitypackage

Download Script
https://bit.ly/2Sogg2O

#Unity#Firebase Authentication#Email Authentication#Firebase

#firebase #unity #authentication #authentication #firebase

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Official Website Link: https://bit.ly/3b1Icjj

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https://youtu.be/mo4GFKyPz1c

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https://youtu.be/R6ysRGWQLko

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https://youtu.be/pqJLHWFGhH4

Google Play Games Services Tutorial in Unity (Part-2) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/jjPtqqc4cVA

➥➥➥ DOCUMENTATION ➥➥➥
https://firebase.google.com/docs/auth/unity/password-auth?authuser=1#before_you_begin

➥➥➥ DOWNLOAD LINK ➥➥➥

External-Dependency-Manager

https://github.com/googlesamples/unity-jar-resolver/blob/master/external-dependency-manager-latest.unitypackage

Firebase Packages

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Two-Factor Authentication (or 2FA as it often referred to) is an extra layer of security that is used to provide users an additional level of protection when securing access to an account.
Employing a 2FA mechanism is a vast improvement in security over the Singe-Factor Authentication method of simply employing a username and password. Using this method, accounts that have 2FA enabled, require the user to enter a one-time passcode that is generated by an external application. The 2FA passcode (usually a six-digit number) is required to be input into the passcode field before access is granted. The 2FA input is usually required directly after the username and password are entered by the client.

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Fast and simple to implement Firebase Phone Authentication for your Unity games for the Android platform. Engage your players and keep their support!!

Don’t Click This :http://bit.ly/3lE0onp

Support Me On Patreon: https://bit.ly/3gmkv95

Official Website Link: https://bit.ly/3b1Icjj

Firebase RealTime DataBase Tutorial in Unity | Save & Load Data From Firebase Realtime Database
https://youtu.be/mo4GFKyPz1c

Google Play Games Services Tutorial in Unity (Part-1) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/R6ysRGWQLko

Firebase Authentication in unity with Google Provider
https://youtu.be/pqJLHWFGhH4

Google Play Games Services Tutorial in Unity (Part-2) - LOGIN and ACHIEVEMENTS and LEADERBOARDS
https://youtu.be/jjPtqqc4cVA

Time Stamp
00:00 Intro
00:29 Adding Project To Firebase
03:24 Important steps ( Don’t Skip)
05:51 Login
10:12 Verify Otp
16:20 Enable Authentication
17:15 Example for Phone Auth
18:05 End

#Unity#Firebase Authentication#PhoneAuthentication#Firebase

#unity #firebase #authentication #phoneauthentication #firebase

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