How to Create a Client-Side Form Validation using JavaScript

In this video, we will create a client-side form validation using JavaScript. I'll only use Vanilla JavaScript and no external 3rd party dependencies. The aim is to help beginners to do form validation and understand how the whole process works.

Timestamps:
00:00 Intro
00:26 HTML
03:33 CSS
05:35 Javascript

Source code: https://codepen.io/javascriptacademy-stash/pen/oNeNMNR


 HTML

Let's start with the HTML markup. We'll have a container div, that we'll use to position and style our form. Inside that, not surprisingly, we'll create a form, we also set an id for it, and set the action to / since we don't really want to submit this form.

We'll create four input fields, for the username, email, password, and password confirmation. For styling and control purposes we'll wrap these input tags into divs with the class input control. Each of these input controls will contain a label, an input, and a div with the class error. Every input should have an id and name attribute. The label's should have a matching for property with the corresponding input tag's name attribute. For the input type we will use text for the username and email, and use password for the password and the password confirmation. The div with the error class will hold the error messages for the specific input field. It will be empty for now, we will modify it from javascript.

Lastly, we have to add a button to "submit" our form. In this example we won't really submit the form just simulate it. For the submit button I'll use a button with a type of submit.

<div class="container">
        <form id="form" action="/">
            <h1>Registration</h1>
            <div class="input-control">
                <label for="username">Username</label>
                <input id="username" name="username" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="email">Email</label>
                <input id="email" name="email" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password">Password</label>
                <input id="password"name="password" type="password">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password2">Password again</label>
                <input id="password2"name="password2" type="password">
                <div class="error"></div>
            </div>
            <button type="submit">Sign Up</button>
        </form>
    </div>

That is the HTML markup that we need for our form. Let's style it a bit with CSS.

CSS

We'll give a simple clean spacious design for this tutorial. I'll set a linear gradient as the background and I'll use a custom google font, that you can install from here.

body {
    background: linear-gradient(to right, #0f2027, #203a43, #2c5364);
    font-family: 'Poppins', sans-serif;
}

We'll give a fix width to our form, and center it with margins, also I'll give it a top margin to move it down a bit vertically. To have more space we apply 20px of padding. We'll set a fixed font size, a light background color and also set a border radius to have rounded corners.

#form {
    width: 300px;
    margin: 20vh auto 0 auto;
    padding: 20px;
    background-color: whitesmoke;
    border-radius: 4px;
    font-size: 12px;
}

For the form title, we'll use a dark text color, and center it horizontally using text-align: center. The submit button should stand out so we'll use a blue background color, and white text color. We also remove the browser default borders and give it a little border-radius. We'll give it a little spacing with paddings and margins, and make it full-width by applying 100% width.

#form h1 {
    color: #0f2027;
    text-align: center;
}

#form button {
    padding: 10px;
    margin-top: 10px;
    width: 100%;
    color: white;
    background-color: rgb(41, 57, 194);
    border: none;
    border-radius: 4px;
}

To have the inputs stacked below each other we'll use flexbox. To do that we'll set display: flex; and flex-direction: column. For the inputs we'll set a grey border, with a little border-radius. We'll set the display property to block, and make them full-width, by applying width 100%. We'll also set a little padding, so it'll be more spacious. I'll also remove the outline when the input is in focus, by setting outline: 0.

.input-control {
    display: flex;
    flex-direction: column;
}

.input-control input {
    border: 2px solid #f0f0f0;
    border-radius: 4px;
    display: block;
    font-size: 12px;
    padding: 10px;
    width: 100%;
}

.input-control input:focus {
    outline: 0;
}

We'll use two classes ("success" and "error") to give visual feedback to the user on whether the input's value is valid or not. We'll apply these classes from javascript to the input-control div which contains the specific input field. When the success class is present we will set a green border color, otherwise if error is present we'll use a red border color instead. For the error div we'll use a smaller font-size and a red color to show the error messages.

.input-control.success input {
    border-color: #09c372;
}

.input-control.error input {
    border-color: #ff3860;
}

.input-control .error {
    color: #ff3860;
    font-size: 9px;
    height: 13px;
}

Let's do the validation in javascript next!

Javascript

The first thing we have to do is to save references for the form, and the input fields. As we gave id for every input and the form we can easily to do by using getElementById.

const form = document.getElementById('form');
const username = document.getElementById('username');
const email = document.getElementById('email');
const password = document.getElementById('password');
const password2 = document.getElementById('password2');

To prevent the form for automatically submit we have to attach and event listener to our form's submit event. In this event handler function we have to call preventDefault() function to prevent the form from submitting automatically. Instead of submitting we'll call the validateInputs function, which will validate the inputs and if we want to we can submit the form in there after every check passes, but we won't do that in this tutorial. We'll create this validateInputs shortly.

form.addEventListener('submit', e => {
    e.preventDefault();

    validateInputs();
});

We'll also create two helper functions: setErrorsetSuccess. We'll use these helper functions to set the error or success states of the input controls. Let's start with the setError one. It receives two parameters: element, and message. The element will be the input element that is in the specific input-control. So first we have to get the input control parent div. We'll save it into the inputControl variable, and get the input control div by using the parent property of the input element. Next we have to gather the error div, and save it into a variable. We can do that by querying the input control with the error class.
Now we have to set the error div's innerText to be the message that we got in parameters, and remove the success class from the input control (if it exists) and add the error class.

const setError = (element, message) => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = message;
    inputControl.classList.add('error');
    inputControl.classList.remove('success')
}

The setSuccess method will be really similar. The first difference is that it won't receive a message as a parameter. We have to clear the error display by setting its innerText to an empty string. Lastly we have to reverse the class application. We'll add the success class to the inputControl and remove the error class (if present).

const setSuccess = element => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = '';
    inputControl.classList.add('success');
    inputControl.classList.remove('error');
};

We will create one last helper function to validate emails. This is an optional step, if you don't want to use regular expressions, feel free to just set the input type of the email field to email. The isValidEmail function will take a string as a parameter and use this weird looking regular expression to check whether it is a valid email or not. We'll use String.test() function to test the string against the regex. We'll also convert the email to a string and make it lowercase.

const isValidEmail = email => {
    const re = /^(([^<>()[\]\\.,;:\s@"]+(\.[^<>()[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/;
    return re.test(String(email).toLowerCase());
}

Now we should create the validator validateInputs function. First we will get the value of all the input fields. We can do that by getting the value property's value of the input field references. We'll call the String.trim() function to remove the trailing empty spaces (if any) from the start and end of the values.
Then we can start validating inputs. We'll use if, else statements to do the validation. For the username we will check whether if it is empty or not, by comparing the value with an empty string. If it empty, we'll call the setError function and provide the username element to it, with our error message. Otherwise we'll call the setSuccess method with the username element. Now we have to do this for the other input fields, but the approach will be the same.

const validateInputs = () => {
    const usernameValue = username.value.trim();
    const emailValue = email.value.trim();
    const passwordValue = password.value.trim();
    const password2Value = password2.value.trim();

    if(usernameValue === '') {
        setError(username, 'Username is required');
    } else {
        setSuccess(username);
    }
};

For the email we'll check if it is provided or not, and set an error if it is empty. If it is not empty we'll check whether it is a valid email address, and if not we'll set an error, otherwise we set success for the field.

if(emailValue === '') {
        setError(email, 'Email is required');
    } else if (!isValidEmail(emailValue)) {
        setError(email, 'Provide a valid email address');
    } else {
        setSuccess(email);
    }
}

For the password we'll check whether it is empty or not, and if it is not empty we'll check if it is longer than 7 characters. If not, well set an error, otherwise we'll set it as success.

if(passwordValue === '') {
        setError(password, 'Password is required');
    } else if (passwordValue.length < 8 ) {
        setError(password, 'Password must be at least 8 character.')
    } else {
        setSuccess(password);
    }
}

For the password confirmation we'll check if it is empty, and we should also check if the password confirmation's value is equal to the password's value.

if(password2Value === '') {
        setError(password2, 'Please confirm your password');
    } else if (password2Value !== passwordValue) {
        setError(password2, "Passwords doesn't match");
    } else {
        setSuccess(password2);
    }
}

Now we have every input validated, if we wanted to we could submit our form now to a specific endpoint.

Good job now you have a working form validation Javascript. Please note that you always have to validate the form inputs on the server-side as client-side validation can be easily bypassed. There are way more advanced form validation methods and libraries that we use in modern web development, but this project is a really good way to start and learn the fundamentals.

#javascript

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How to Create a Client-Side Form Validation using JavaScript
Easter  Deckow

Easter Deckow

1655630160

PyTumblr: A Python Tumblr API v2 Client

PyTumblr

Installation

Install via pip:

$ pip install pytumblr

Install from source:

$ git clone https://github.com/tumblr/pytumblr.git
$ cd pytumblr
$ python setup.py install

Usage

Create a client

A pytumblr.TumblrRestClient is the object you'll make all of your calls to the Tumblr API through. Creating one is this easy:

client = pytumblr.TumblrRestClient(
    '<consumer_key>',
    '<consumer_secret>',
    '<oauth_token>',
    '<oauth_secret>',
)

client.info() # Grabs the current user information

Two easy ways to get your credentials to are:

  1. The built-in interactive_console.py tool (if you already have a consumer key & secret)
  2. The Tumblr API console at https://api.tumblr.com/console
  3. Get sample login code at https://api.tumblr.com/console/calls/user/info

Supported Methods

User Methods

client.info() # get information about the authenticating user
client.dashboard() # get the dashboard for the authenticating user
client.likes() # get the likes for the authenticating user
client.following() # get the blogs followed by the authenticating user

client.follow('codingjester.tumblr.com') # follow a blog
client.unfollow('codingjester.tumblr.com') # unfollow a blog

client.like(id, reblogkey) # like a post
client.unlike(id, reblogkey) # unlike a post

Blog Methods

client.blog_info(blogName) # get information about a blog
client.posts(blogName, **params) # get posts for a blog
client.avatar(blogName) # get the avatar for a blog
client.blog_likes(blogName) # get the likes on a blog
client.followers(blogName) # get the followers of a blog
client.blog_following(blogName) # get the publicly exposed blogs that [blogName] follows
client.queue(blogName) # get the queue for a given blog
client.submission(blogName) # get the submissions for a given blog

Post Methods

Creating posts

PyTumblr lets you create all of the various types that Tumblr supports. When using these types there are a few defaults that are able to be used with any post type.

The default supported types are described below.

  • state - a string, the state of the post. Supported types are published, draft, queue, private
  • tags - a list, a list of strings that you want tagged on the post. eg: ["testing", "magic", "1"]
  • tweet - a string, the string of the customized tweet you want. eg: "Man I love my mega awesome post!"
  • date - a string, the customized GMT that you want
  • format - a string, the format that your post is in. Support types are html or markdown
  • slug - a string, the slug for the url of the post you want

We'll show examples throughout of these default examples while showcasing all the specific post types.

Creating a photo post

Creating a photo post supports a bunch of different options plus the described default options * caption - a string, the user supplied caption * link - a string, the "click-through" url for the photo * source - a string, the url for the photo you want to use (use this or the data parameter) * data - a list or string, a list of filepaths or a single file path for multipart file upload

#Creates a photo post using a source URL
client.create_photo(blogName, state="published", tags=["testing", "ok"],
                    source="https://68.media.tumblr.com/b965fbb2e501610a29d80ffb6fb3e1ad/tumblr_n55vdeTse11rn1906o1_500.jpg")

#Creates a photo post using a local filepath
client.create_photo(blogName, state="queue", tags=["testing", "ok"],
                    tweet="Woah this is an incredible sweet post [URL]",
                    data="/Users/johnb/path/to/my/image.jpg")

#Creates a photoset post using several local filepaths
client.create_photo(blogName, state="draft", tags=["jb is cool"], format="markdown",
                    data=["/Users/johnb/path/to/my/image.jpg", "/Users/johnb/Pictures/kittens.jpg"],
                    caption="## Mega sweet kittens")

Creating a text post

Creating a text post supports the same options as default and just a two other parameters * title - a string, the optional title for the post. Supports markdown or html * body - a string, the body of the of the post. Supports markdown or html

#Creating a text post
client.create_text(blogName, state="published", slug="testing-text-posts", title="Testing", body="testing1 2 3 4")

Creating a quote post

Creating a quote post supports the same options as default and two other parameter * quote - a string, the full text of the qote. Supports markdown or html * source - a string, the cited source. HTML supported

#Creating a quote post
client.create_quote(blogName, state="queue", quote="I am the Walrus", source="Ringo")

Creating a link post

  • title - a string, the title of post that you want. Supports HTML entities.
  • url - a string, the url that you want to create a link post for.
  • description - a string, the desciption of the link that you have
#Create a link post
client.create_link(blogName, title="I like to search things, you should too.", url="https://duckduckgo.com",
                   description="Search is pretty cool when a duck does it.")

Creating a chat post

Creating a chat post supports the same options as default and two other parameters * title - a string, the title of the chat post * conversation - a string, the text of the conversation/chat, with diablog labels (no html)

#Create a chat post
chat = """John: Testing can be fun!
Renee: Testing is tedious and so are you.
John: Aw.
"""
client.create_chat(blogName, title="Renee just doesn't understand.", conversation=chat, tags=["renee", "testing"])

Creating an audio post

Creating an audio post allows for all default options and a has 3 other parameters. The only thing to keep in mind while dealing with audio posts is to make sure that you use the external_url parameter or data. You cannot use both at the same time. * caption - a string, the caption for your post * external_url - a string, the url of the site that hosts the audio file * data - a string, the filepath of the audio file you want to upload to Tumblr

#Creating an audio file
client.create_audio(blogName, caption="Rock out.", data="/Users/johnb/Music/my/new/sweet/album.mp3")

#lets use soundcloud!
client.create_audio(blogName, caption="Mega rock out.", external_url="https://soundcloud.com/skrillex/sets/recess")

Creating a video post

Creating a video post allows for all default options and has three other options. Like the other post types, it has some restrictions. You cannot use the embed and data parameters at the same time. * caption - a string, the caption for your post * embed - a string, the HTML embed code for the video * data - a string, the path of the file you want to upload

#Creating an upload from YouTube
client.create_video(blogName, caption="Jon Snow. Mega ridiculous sword.",
                    embed="http://www.youtube.com/watch?v=40pUYLacrj4")

#Creating a video post from local file
client.create_video(blogName, caption="testing", data="/Users/johnb/testing/ok/blah.mov")

Editing a post

Updating a post requires you knowing what type a post you're updating. You'll be able to supply to the post any of the options given above for updates.

client.edit_post(blogName, id=post_id, type="text", title="Updated")
client.edit_post(blogName, id=post_id, type="photo", data="/Users/johnb/mega/awesome.jpg")

Reblogging a Post

Reblogging a post just requires knowing the post id and the reblog key, which is supplied in the JSON of any post object.

client.reblog(blogName, id=125356, reblog_key="reblog_key")

Deleting a post

Deleting just requires that you own the post and have the post id

client.delete_post(blogName, 123456) # Deletes your post :(

A note on tags: When passing tags, as params, please pass them as a list (not a comma-separated string):

client.create_text(blogName, tags=['hello', 'world'], ...)

Getting notes for a post

In order to get the notes for a post, you need to have the post id and the blog that it is on.

data = client.notes(blogName, id='123456')

The results include a timestamp you can use to make future calls.

data = client.notes(blogName, id='123456', before_timestamp=data["_links"]["next"]["query_params"]["before_timestamp"])

Tagged Methods

# get posts with a given tag
client.tagged(tag, **params)

Using the interactive console

This client comes with a nice interactive console to run you through the OAuth process, grab your tokens (and store them for future use).

You'll need pyyaml installed to run it, but then it's just:

$ python interactive-console.py

and away you go! Tokens are stored in ~/.tumblr and are also shared by other Tumblr API clients like the Ruby client.

Running tests

The tests (and coverage reports) are run with nose, like this:

python setup.py test

Author: tumblr
Source Code: https://github.com/tumblr/pytumblr
License: Apache-2.0 license

#python #api 

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

How to Create a Client-Side Form Validation using JavaScript

In this video, we will create a client-side form validation using JavaScript. I'll only use Vanilla JavaScript and no external 3rd party dependencies. The aim is to help beginners to do form validation and understand how the whole process works.

Timestamps:
00:00 Intro
00:26 HTML
03:33 CSS
05:35 Javascript

Source code: https://codepen.io/javascriptacademy-stash/pen/oNeNMNR


 HTML

Let's start with the HTML markup. We'll have a container div, that we'll use to position and style our form. Inside that, not surprisingly, we'll create a form, we also set an id for it, and set the action to / since we don't really want to submit this form.

We'll create four input fields, for the username, email, password, and password confirmation. For styling and control purposes we'll wrap these input tags into divs with the class input control. Each of these input controls will contain a label, an input, and a div with the class error. Every input should have an id and name attribute. The label's should have a matching for property with the corresponding input tag's name attribute. For the input type we will use text for the username and email, and use password for the password and the password confirmation. The div with the error class will hold the error messages for the specific input field. It will be empty for now, we will modify it from javascript.

Lastly, we have to add a button to "submit" our form. In this example we won't really submit the form just simulate it. For the submit button I'll use a button with a type of submit.

<div class="container">
        <form id="form" action="/">
            <h1>Registration</h1>
            <div class="input-control">
                <label for="username">Username</label>
                <input id="username" name="username" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="email">Email</label>
                <input id="email" name="email" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password">Password</label>
                <input id="password"name="password" type="password">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password2">Password again</label>
                <input id="password2"name="password2" type="password">
                <div class="error"></div>
            </div>
            <button type="submit">Sign Up</button>
        </form>
    </div>

That is the HTML markup that we need for our form. Let's style it a bit with CSS.

CSS

We'll give a simple clean spacious design for this tutorial. I'll set a linear gradient as the background and I'll use a custom google font, that you can install from here.

body {
    background: linear-gradient(to right, #0f2027, #203a43, #2c5364);
    font-family: 'Poppins', sans-serif;
}

We'll give a fix width to our form, and center it with margins, also I'll give it a top margin to move it down a bit vertically. To have more space we apply 20px of padding. We'll set a fixed font size, a light background color and also set a border radius to have rounded corners.

#form {
    width: 300px;
    margin: 20vh auto 0 auto;
    padding: 20px;
    background-color: whitesmoke;
    border-radius: 4px;
    font-size: 12px;
}

For the form title, we'll use a dark text color, and center it horizontally using text-align: center. The submit button should stand out so we'll use a blue background color, and white text color. We also remove the browser default borders and give it a little border-radius. We'll give it a little spacing with paddings and margins, and make it full-width by applying 100% width.

#form h1 {
    color: #0f2027;
    text-align: center;
}

#form button {
    padding: 10px;
    margin-top: 10px;
    width: 100%;
    color: white;
    background-color: rgb(41, 57, 194);
    border: none;
    border-radius: 4px;
}

To have the inputs stacked below each other we'll use flexbox. To do that we'll set display: flex; and flex-direction: column. For the inputs we'll set a grey border, with a little border-radius. We'll set the display property to block, and make them full-width, by applying width 100%. We'll also set a little padding, so it'll be more spacious. I'll also remove the outline when the input is in focus, by setting outline: 0.

.input-control {
    display: flex;
    flex-direction: column;
}

.input-control input {
    border: 2px solid #f0f0f0;
    border-radius: 4px;
    display: block;
    font-size: 12px;
    padding: 10px;
    width: 100%;
}

.input-control input:focus {
    outline: 0;
}

We'll use two classes ("success" and "error") to give visual feedback to the user on whether the input's value is valid or not. We'll apply these classes from javascript to the input-control div which contains the specific input field. When the success class is present we will set a green border color, otherwise if error is present we'll use a red border color instead. For the error div we'll use a smaller font-size and a red color to show the error messages.

.input-control.success input {
    border-color: #09c372;
}

.input-control.error input {
    border-color: #ff3860;
}

.input-control .error {
    color: #ff3860;
    font-size: 9px;
    height: 13px;
}

Let's do the validation in javascript next!

Javascript

The first thing we have to do is to save references for the form, and the input fields. As we gave id for every input and the form we can easily to do by using getElementById.

const form = document.getElementById('form');
const username = document.getElementById('username');
const email = document.getElementById('email');
const password = document.getElementById('password');
const password2 = document.getElementById('password2');

To prevent the form for automatically submit we have to attach and event listener to our form's submit event. In this event handler function we have to call preventDefault() function to prevent the form from submitting automatically. Instead of submitting we'll call the validateInputs function, which will validate the inputs and if we want to we can submit the form in there after every check passes, but we won't do that in this tutorial. We'll create this validateInputs shortly.

form.addEventListener('submit', e => {
    e.preventDefault();

    validateInputs();
});

We'll also create two helper functions: setErrorsetSuccess. We'll use these helper functions to set the error or success states of the input controls. Let's start with the setError one. It receives two parameters: element, and message. The element will be the input element that is in the specific input-control. So first we have to get the input control parent div. We'll save it into the inputControl variable, and get the input control div by using the parent property of the input element. Next we have to gather the error div, and save it into a variable. We can do that by querying the input control with the error class.
Now we have to set the error div's innerText to be the message that we got in parameters, and remove the success class from the input control (if it exists) and add the error class.

const setError = (element, message) => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = message;
    inputControl.classList.add('error');
    inputControl.classList.remove('success')
}

The setSuccess method will be really similar. The first difference is that it won't receive a message as a parameter. We have to clear the error display by setting its innerText to an empty string. Lastly we have to reverse the class application. We'll add the success class to the inputControl and remove the error class (if present).

const setSuccess = element => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = '';
    inputControl.classList.add('success');
    inputControl.classList.remove('error');
};

We will create one last helper function to validate emails. This is an optional step, if you don't want to use regular expressions, feel free to just set the input type of the email field to email. The isValidEmail function will take a string as a parameter and use this weird looking regular expression to check whether it is a valid email or not. We'll use String.test() function to test the string against the regex. We'll also convert the email to a string and make it lowercase.

const isValidEmail = email => {
    const re = /^(([^<>()[\]\\.,;:\s@"]+(\.[^<>()[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/;
    return re.test(String(email).toLowerCase());
}

Now we should create the validator validateInputs function. First we will get the value of all the input fields. We can do that by getting the value property's value of the input field references. We'll call the String.trim() function to remove the trailing empty spaces (if any) from the start and end of the values.
Then we can start validating inputs. We'll use if, else statements to do the validation. For the username we will check whether if it is empty or not, by comparing the value with an empty string. If it empty, we'll call the setError function and provide the username element to it, with our error message. Otherwise we'll call the setSuccess method with the username element. Now we have to do this for the other input fields, but the approach will be the same.

const validateInputs = () => {
    const usernameValue = username.value.trim();
    const emailValue = email.value.trim();
    const passwordValue = password.value.trim();
    const password2Value = password2.value.trim();

    if(usernameValue === '') {
        setError(username, 'Username is required');
    } else {
        setSuccess(username);
    }
};

For the email we'll check if it is provided or not, and set an error if it is empty. If it is not empty we'll check whether it is a valid email address, and if not we'll set an error, otherwise we set success for the field.

if(emailValue === '') {
        setError(email, 'Email is required');
    } else if (!isValidEmail(emailValue)) {
        setError(email, 'Provide a valid email address');
    } else {
        setSuccess(email);
    }
}

For the password we'll check whether it is empty or not, and if it is not empty we'll check if it is longer than 7 characters. If not, well set an error, otherwise we'll set it as success.

if(passwordValue === '') {
        setError(password, 'Password is required');
    } else if (passwordValue.length < 8 ) {
        setError(password, 'Password must be at least 8 character.')
    } else {
        setSuccess(password);
    }
}

For the password confirmation we'll check if it is empty, and we should also check if the password confirmation's value is equal to the password's value.

if(password2Value === '') {
        setError(password2, 'Please confirm your password');
    } else if (password2Value !== passwordValue) {
        setError(password2, "Passwords doesn't match");
    } else {
        setSuccess(password2);
    }
}

Now we have every input validated, if we wanted to we could submit our form now to a specific endpoint.

Good job now you have a working form validation Javascript. Please note that you always have to validate the form inputs on the server-side as client-side validation can be easily bypassed. There are way more advanced form validation methods and libraries that we use in modern web development, but this project is a really good way to start and learn the fundamentals.

#javascript

Yogi Gurjar

1600308055

Laravel 8 Form Validation Tutorial

Laravel 8 form validation example. In this tutorial, i will show you how to submit form with validation in laravel 8.

And you will learn how to store form data in laravel 8. Also validate form data before store to db.

How to Validate Form Data in Laravel 8

  1. Step 1 – Install Laravel 8 Application
  2. Step 2 – Configuring Database using Env File
  3. Step 3 – Create Model & Migration File For Form
  4. Step 4 – Create Routes
  5. Step 5 – Creating Controller
  6. Step 6 – Create Blade File For Form
  7. Step 7 – Start Development Server
  8. Step 8 – Run Laravel 8 Form Validation App On Browser

https://laratutorials.com/laravel-8-form-validation-example-tutorial/

#laravel 8 form validation #laravel 8 form validation tutorial #laravel 8 form validation - google search #how to validate form data in laravel 8 #form validation in laravel 8

Tamale  Moses

Tamale Moses

1669003576

Exploring Mutable and Immutable in Python

In this Python article, let's learn about Mutable and Immutable in Python. 

Mutable and Immutable in Python

Mutable is a fancy way of saying that the internal state of the object is changed/mutated. So, the simplest definition is: An object whose internal state can be changed is mutable. On the other hand, immutable doesn’t allow any change in the object once it has been created.

Both of these states are integral to Python data structure. If you want to become more knowledgeable in the entire Python Data Structure, take this free course which covers multiple data structures in Python including tuple data structure which is immutable. You will also receive a certificate on completion which is sure to add value to your portfolio.

Mutable Definition

Mutable is when something is changeable or has the ability to change. In Python, ‘mutable’ is the ability of objects to change their values. These are often the objects that store a collection of data.

Immutable Definition

Immutable is the when no change is possible over time. In Python, if the value of an object cannot be changed over time, then it is known as immutable. Once created, the value of these objects is permanent.

List of Mutable and Immutable objects

Objects of built-in type that are mutable are:

  • Lists
  • Sets
  • Dictionaries
  • User-Defined Classes (It purely depends upon the user to define the characteristics) 

Objects of built-in type that are immutable are:

  • Numbers (Integer, Rational, Float, Decimal, Complex & Booleans)
  • Strings
  • Tuples
  • Frozen Sets
  • User-Defined Classes (It purely depends upon the user to define the characteristics)

Object mutability is one of the characteristics that makes Python a dynamically typed language. Though Mutable and Immutable in Python is a very basic concept, it can at times be a little confusing due to the intransitive nature of immutability.

Objects in Python

In Python, everything is treated as an object. Every object has these three attributes:

  • Identity – This refers to the address that the object refers to in the computer’s memory.
  • Type – This refers to the kind of object that is created. For example- integer, list, string etc. 
  • Value – This refers to the value stored by the object. For example – List=[1,2,3] would hold the numbers 1,2 and 3

While ID and Type cannot be changed once it’s created, values can be changed for Mutable objects.

Check out this free python certificate course to get started with Python.

Mutable Objects in Python

I believe, rather than diving deep into the theory aspects of mutable and immutable in Python, a simple code would be the best way to depict what it means in Python. Hence, let us discuss the below code step-by-step:

#Creating a list which contains name of Indian cities  

cities = [‘Delhi’, ‘Mumbai’, ‘Kolkata’]

# Printing the elements from the list cities, separated by a comma & space

for city in cities:
		print(city, end=’, ’)

Output [1]: Delhi, Mumbai, Kolkata

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(cities)))

Output [2]: 0x1691d7de8c8

#Adding a new city to the list cities

cities.append(‘Chennai’)

#Printing the elements from the list cities, separated by a comma & space 

for city in cities:
	print(city, end=’, ’)

Output [3]: Delhi, Mumbai, Kolkata, Chennai

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(cities)))

Output [4]: 0x1691d7de8c8

The above example shows us that we were able to change the internal state of the object ‘cities’ by adding one more city ‘Chennai’ to it, yet, the memory address of the object did not change. This confirms that we did not create a new object, rather, the same object was changed or mutated. Hence, we can say that the object which is a type of list with reference variable name ‘cities’ is a MUTABLE OBJECT.

Let us now discuss the term IMMUTABLE. Considering that we understood what mutable stands for, it is obvious that the definition of immutable will have ‘NOT’ included in it. Here is the simplest definition of immutable– An object whose internal state can NOT be changed is IMMUTABLE.

Again, if you try and concentrate on different error messages, you have encountered, thrown by the respective IDE; you use you would be able to identify the immutable objects in Python. For instance, consider the below code & associated error message with it, while trying to change the value of a Tuple at index 0. 

#Creating a Tuple with variable name ‘foo’

foo = (1, 2)

#Changing the index[0] value from 1 to 3

foo[0] = 3
	
TypeError: 'tuple' object does not support item assignment 

Immutable Objects in Python

Once again, a simple code would be the best way to depict what immutable stands for. Hence, let us discuss the below code step-by-step:

#Creating a Tuple which contains English name of weekdays

weekdays = ‘Sunday’, ‘Monday’, ‘Tuesday’, ‘Wednesday’, ‘Thursday’, ‘Friday’, ‘Saturday’

# Printing the elements of tuple weekdays

print(weekdays)

Output [1]:  (‘Sunday’, ‘Monday’, ‘Tuesday’, ‘Wednesday’, ‘Thursday’, ‘Friday’, ‘Saturday’)

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(weekdays)))

Output [2]: 0x1691cc35090

#tuples are immutable, so you cannot add new elements, hence, using merge of tuples with the # + operator to add a new imaginary day in the tuple ‘weekdays’

weekdays  +=  ‘Pythonday’,

#Printing the elements of tuple weekdays

print(weekdays)

Output [3]: (‘Sunday’, ‘Monday’, ‘Tuesday’, ‘Wednesday’, ‘Thursday’, ‘Friday’, ‘Saturday’, ‘Pythonday’)

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(weekdays)))

Output [4]: 0x1691cc8ad68

This above example shows that we were able to use the same variable name that is referencing an object which is a type of tuple with seven elements in it. However, the ID or the memory location of the old & new tuple is not the same. We were not able to change the internal state of the object ‘weekdays’. The Python program manager created a new object in the memory address and the variable name ‘weekdays’ started referencing the new object with eight elements in it.  Hence, we can say that the object which is a type of tuple with reference variable name ‘weekdays’ is an IMMUTABLE OBJECT.

Also Read: Understanding the Exploratory Data Analysis (EDA) in Python

Where can you use mutable and immutable objects:

Mutable objects can be used where you want to allow for any updates. For example, you have a list of employee names in your organizations, and that needs to be updated every time a new member is hired. You can create a mutable list, and it can be updated easily.

Immutability offers a lot of useful applications to different sensitive tasks we do in a network centred environment where we allow for parallel processing. By creating immutable objects, you seal the values and ensure that no threads can invoke overwrite/update to your data. This is also useful in situations where you would like to write a piece of code that cannot be modified. For example, a debug code that attempts to find the value of an immutable object.

Watch outs:  Non transitive nature of Immutability:

OK! Now we do understand what mutable & immutable objects in Python are. Let’s go ahead and discuss the combination of these two and explore the possibilities. Let’s discuss, as to how will it behave if you have an immutable object which contains the mutable object(s)? Or vice versa? Let us again use a code to understand this behaviour–

#creating a tuple (immutable object) which contains 2 lists(mutable) as it’s elements

#The elements (lists) contains the name, age & gender 

person = (['Ayaan', 5, 'Male'], ['Aaradhya', 8, 'Female'])

#printing the tuple

print(person)

Output [1]: (['Ayaan', 5, 'Male'], ['Aaradhya', 8, 'Female'])

#printing the location of the object created in the memory address in hexadecimal format

print(hex(id(person)))

Output [2]: 0x1691ef47f88

#Changing the age for the 1st element. Selecting 1st element of tuple by using indexing [0] then 2nd element of the list by using indexing [1] and assigning a new value for age as 4

person[0][1] = 4

#printing the updated tuple

print(person)

Output [3]: (['Ayaan', 4, 'Male'], ['Aaradhya', 8, 'Female'])

#printing the location of the object created in the memory address in hexadecimal format

print(hex(id(person)))

Output [4]: 0x1691ef47f88

In the above code, you can see that the object ‘person’ is immutable since it is a type of tuple. However, it has two lists as it’s elements, and we can change the state of lists (lists being mutable). So, here we did not change the object reference inside the Tuple, but the referenced object was mutated.

Also Read: Real-Time Object Detection Using TensorFlow

Same way, let’s explore how it will behave if you have a mutable object which contains an immutable object? Let us again use a code to understand the behaviour–

#creating a list (mutable object) which contains tuples(immutable) as it’s elements

list1 = [(1, 2, 3), (4, 5, 6)]

#printing the list

print(list1)

Output [1]: [(1, 2, 3), (4, 5, 6)]

#printing the location of the object created in the memory address in hexadecimal format

print(hex(id(list1)))

Output [2]: 0x1691d5b13c8	

#changing object reference at index 0

list1[0] = (7, 8, 9)

#printing the list

Output [3]: [(7, 8, 9), (4, 5, 6)]

#printing the location of the object created in the memory address in hexadecimal format

print(hex(id(list1)))

Output [4]: 0x1691d5b13c8

As an individual, it completely depends upon you and your requirements as to what kind of data structure you would like to create with a combination of mutable & immutable objects. I hope that this information will help you while deciding the type of object you would like to select going forward.

Before I end our discussion on IMMUTABILITY, allow me to use the word ‘CAVITE’ when we discuss the String and Integers. There is an exception, and you may see some surprising results while checking the truthiness for immutability. For instance:
#creating an object of integer type with value 10 and reference variable name ‘x’ 

x = 10
 

#printing the value of ‘x’

print(x)

Output [1]: 10

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(x)))

Output [2]: 0x538fb560

#creating an object of integer type with value 10 and reference variable name ‘y’

y = 10

#printing the value of ‘y’

print(y)

Output [3]: 10

#Printing the location of the object created in the memory address in hexadecimal format

print(hex(id(y)))

Output [4]: 0x538fb560

As per our discussion and understanding, so far, the memory address for x & y should have been different, since, 10 is an instance of Integer class which is immutable. However, as shown in the above code, it has the same memory address. This is not something that we expected. It seems that what we have understood and discussed, has an exception as well.

Quick checkPython Data Structures

Immutability of Tuple

Tuples are immutable and hence cannot have any changes in them once they are created in Python. This is because they support the same sequence operations as strings. We all know that strings are immutable. The index operator will select an element from a tuple just like in a string. Hence, they are immutable.

Exceptions in immutability

Like all, there are exceptions in the immutability in python too. Not all immutable objects are really mutable. This will lead to a lot of doubts in your mind. Let us just take an example to understand this.

Consider a tuple ‘tup’.

Now, if we consider tuple tup = (‘GreatLearning’,[4,3,1,2]) ;

We see that the tuple has elements of different data types. The first element here is a string which as we all know is immutable in nature. The second element is a list which we all know is mutable. Now, we all know that the tuple itself is an immutable data type. It cannot change its contents. But, the list inside it can change its contents. So, the value of the Immutable objects cannot be changed but its constituent objects can. change its value.

FAQs

1. Difference between mutable vs immutable in Python?

Mutable ObjectImmutable Object
State of the object can be modified after it is created.State of the object can’t be modified once it is created.
They are not thread safe.They are thread safe
Mutable classes are not final.It is important to make the class final before creating an immutable object.

2. What are the mutable and immutable data types in Python?

  • Some mutable data types in Python are:

list, dictionary, set, user-defined classes.

  • Some immutable data types are: 

int, float, decimal, bool, string, tuple, range.

3. Are lists mutable in Python?

Lists in Python are mutable data types as the elements of the list can be modified, individual elements can be replaced, and the order of elements can be changed even after the list has been created.
(Examples related to lists have been discussed earlier in this blog.)

4. Why are tuples called immutable types?

Tuple and list data structures are very similar, but one big difference between the data types is that lists are mutable, whereas tuples are immutable. The reason for the tuple’s immutability is that once the elements are added to the tuple and the tuple has been created; it remains unchanged.

A programmer would always prefer building a code that can be reused instead of making the whole data object again. Still, even though tuples are immutable, like lists, they can contain any Python object, including mutable objects.

5. Are sets mutable in Python?

A set is an iterable unordered collection of data type which can be used to perform mathematical operations (like union, intersection, difference etc.). Every element in a set is unique and immutable, i.e. no duplicate values should be there, and the values can’t be changed. However, we can add or remove items from the set as the set itself is mutable.

6. Are strings mutable in Python?

Strings are not mutable in Python. Strings are a immutable data types which means that its value cannot be updated.

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Original article source at: https://www.mygreatlearning.com

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