5 Python Projects for Beginners with Source Code

Top 5 Python projects for beginners with source code. This tutorial will provide 5 simple code examples that are perfect for Python beginners. Build a Number Guessing Game in Python. Build a Simple Password Generator in Python. Build a Password Checker in Python. Build a Web Scraper in Python. Build a Currency Converter in Python

Mark Twain said that the secret of getting ahead is getting started. Programming can seem daunting for beginners, but the best way to get started is to dive right in and start writing code.

Simple code examples are a great way for beginners to get their feet wet and learn the basics of programming. In this article, I will provide a series of simple code examples that are perfect for Python beginners.

These examples cover a range of programming concepts and will help you develop a solid foundation in programming. Whether you're new to programming or just looking to brush up on your skills, these code examples will help you get started on your coding journey.

If you need to learn some Python basics, I've added some helpful resources at the end of this tutorial.

Table of contents:

  1. How to Build a Number Guessing Game in Python
  2. How to Build a Simple Password Generator in Python
  3. How to Build a Password Checker in Python
  4. How to Build a Web Scraper in Python
  5. How to Build a Currency Converter in Python

How to Build a Number Guessing Game in Python

In this project, you will create a simple number guessing game that allows the user to guess a random number between 1 and 100. The program will give hints to the user after each guess, indicating whether their guess was too high or too low, until the user guesses the correct number.


import random

secret_number = random.randint(1, 100)

while True:
    guess = int(input("Guess the number between 1 and 100: "))
    if guess == secret_number:
        print("Congratulations! You guessed the number!")
    elif guess < secret_number:
        print("Too low! Try again.")
        print("Too high! Try again.")


  • Start by importing the random module, which will allow you to generate a random number.
  • Generate a random number between 1 and 100 using the randint() function from the random module, and assign it to a variable.
  • Create a loop that allows the user to guess the number until they guess correctly. Inside the loop, prompt the user to enter their guess using the input() function, and convert their input to an integer using the int() function.
  • Add a conditional statement inside the loop that checks whether the user's guess is correct, too high, or too low. If the guess is correct, print a congratulatory message and break out of the loop. If the guess is too high or too low, print a hint message to help the user guess the number correctly.
  • Run the program and play the number guessing game!

How to Build a Simple Password Generator in Python

A password generator, as the name implies, generates a random password of a particular length using different combination of characters, and special characters.


import random
import string

def generate_password(length):
    """This function generates a random password
    of a given length using a combination of
    uppercase letters, lowercase letters,
    digits, and special characters"""
    # Define a string containing all possible characters
    all_chars = string.ascii_letters + string.digits + string.punctuation
    # Generate a password using a random selection of characters
    password = "".join(random.choice(all_chars) for i in range(length))
    return password

# Test the function by generating a password of length 10
password = generate_password(10)


  • We import the random and string modules which we use to generate random values and work with strings, respectively.
  • Next, we define a function called generate_password that takes a single parameter length, which specifies the length of the password that needs to be generated.
  • Inside the function, we define a string called all_chars which contains all possible characters that can be used to generate the password. We use the string.ascii_letters, string.digits, and string.punctuation constants to create this string.
  • We then use list comprehension to generate a list of length random characters from the all_chars string using the random.choice() function. Finally, we join these characters together into a single string using the "".join() function and return the result.
  • To test the function, we call it with an argument of 10 to generate a password of length 10 and print the result.

Note that this is a very simple password generator and may not be suitable for use in real-world scenarios where security is a concern.

How to Build a Password Checker in Python

We will build a password checker in this section. Its job is to check if a password is strong enough based on some of the criteria we set. It'll print an error if any of the password criteria isn't met.


# Define a function to check if the password is strong enough
def password_checker(password):
    # Define the criteria for a strong password
    min_length = 8
    has_uppercase = False
    has_lowercase = False
    has_digit = False
    has_special_char = False
    special_chars = "!@#$%^&*()-_=+[{]}\|;:',<.>/?"
    # Check the length of the password
    if len(password) < min_length:
        print("Password is too short!")
        return False
    # Check if the password contains an uppercase letter, lowercase letter, digit, and special character
    for char in password:
        if char.isupper():
            has_uppercase = True
        elif char.islower():
            has_lowercase = True
        elif char.isdigit():
            has_digit = True
        elif char in special_chars:
            has_special_char = True
    # Print an error message for each missing criteria
    if not has_uppercase:
        print("Password must contain at least one uppercase letter!")
        return False
    if not has_lowercase:
        print("Password must contain at least one lowercase letter!")
        return False
    if not has_digit:
        print("Password must contain at least one digit!")
        return False
    if not has_special_char:
        print("Password must contain at least one special character!")
        return False
    # If all criteria are met, print a success message
    print("Password is strong!")
    return True

# Prompt the user to enter a password and check if it meets the criteria
password = input("Enter a password: ")


  • In this code, we define a function called password_checker() that takes a password as an argument and checks if it meets certain criteria for strength.
  • We first define the criteria for a strong password – a minimum length of 8 characters, at least one uppercase letter, one lowercase letter, one digit, and one special character.
  • We then check the length of the password and whether it contains the required types of characters using a for loop that iterates through each character in the password.
  • If the password fails to meet any of the criteria, we print an error message and return False to indicate that the password is not strong enough. Otherwise, we print a success message and return True.
  • Finally, we prompt the user to enter a password using the input() function and pass it to the password_checker() function to check if it meets the criteria.

How to Build a Web Scraper in Python

A web scraper scrapes/gets data from webpages and saves it in any format we want, either .csv or .txt. We will build a simple web scraper in this section using a Python library called Beautiful Soup.


import requests
from bs4 import BeautifulSoup

# Set the URL of the webpage you want to scrape
url = 'https://www.example.com'

# Send an HTTP request to the URL and retrieve the HTML content
response = requests.get(url)

# Create a BeautifulSoup object that parses the HTML content
soup = BeautifulSoup(response.content, 'html.parser')

# Find all the links on the webpage
links = soup.find_all('a')

# Print the text and href attribute of each link
for link in links:
    print(link.get('href'), link.text)


  • In this code, we first import the requests and BeautifulSoup modules which are used to make HTTP requests and parse HTML content, respectively.
  • Next, we set the URL of the webpage that we want to scrape in a variable called url.
  • We then use the requests.get() function to send an HTTP GET request to the URL and retrieve the HTML content of the webpage as a response.
  • We create a BeautifulSoup object called soup that parses the HTML content of the response using the html.parser parser.
  • We then use the soup.find_all() method to find all the links on the webpage and store them in a variable called links.
  • Finally, we use a for loop to iterate through each link in links and print the text and href attribute of each link using the link.get() method.

How to Build a Currency Converter in Python

A currency converter is a program that helps users convert the value of one currency into another currency. You can use it for a variety of purposes, such as calculating the cost of international purchases, estimating travel expenses, or analyzing financial data.

Note: we will use the ExchangeRate-API to get the exchange rate data, which is a free and open-source API for currency exchange rates. But there are other APIs available that may have different usage limits or requirements.


# Import the necessary modules
import requests

# Define a function to convert currencies
def currency_converter(amount, from_currency, to_currency):
    # Set the API endpoint for currency conversion
    api_endpoint = f"https://api.exchangerate-api.com/v4/latest/{from_currency}"
    # Send a GET request to the API endpoint
    response = requests.get(api_endpoint)
    # Get the JSON data from the response
    data = response.json()
    # Extract the exchange rate for the target currency
    exchange_rate = data["rates"][to_currency]
    # Calculate the converted amount
    converted_amount = amount * exchange_rate
    # Return the converted amount
    return converted_amount

# Prompt the user to enter the amount, source currency, and target currency
amount = float(input("Enter the amount: "))
from_currency = input("Enter the source currency code: ").upper()
to_currency = input("Enter the target currency code: ").upper()

# Convert the currency and print the result
result = currency_converter(amount, from_currency, to_currency)
print(f"{amount} {from_currency} is equal to {result} {to_currency}")


  • In this code, we define a function called currency_converter() that takes an amount, source currency code, and target currency code as arguments and returns the converted amount.
  • We first set the API endpoint for currency conversion using the from_currency parameter and the requests module to send a GET request to the endpoint.
  • We then extract the exchange rate for the target currency from the JSON data returned by the API using the to_currency parameter and calculate the converted amount by multiplying the exchange rate with the amount parameter.
  • Finally, we prompt the user to enter the amount, from_currency, and to_currency using the input() function and pass them to the currency_converter() function to convert the currency. The converted amount is then printed using string formatting.


All these projects are very simple and easy to build. If you really want to improve your Python skills, I'd advise you to take the code, modify and edit it, and build upon it. You can turn many of these simple projects into much more complex applications if you want.

If you need to learn some Python basics, check out these helpful resources:

  • How to build your first Python project
  • Python for Everybody – full university course from Dr. Chuck

Happy Coding!

Source: https://www.freecodecamp.org


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5 Python Projects for Beginners with Source Code
Monty  Boehm

Monty Boehm


How to Use Hotwire Rails


We are back with another exciting and much-talked-about Rails tutorial on how to use Hotwire with the Rails application. This Hotwire Rails tutorial is an alternate method for building modern web applications that consume a pinch of JavaScript.

Rails 7 Hotwire is the default front-end framework shipped with Rails 7 after it was launched. It is used to represent HTML over the wire in the Rails application. Previously, we used to add a hotwire-rails gem in our gem file and then run rails hotwire: install. However, with the introduction of Rails 7, the gem got deprecated. Now, we use turbo-rails and stimulus rails directly, which work as Hotwire’s SPA-like page accelerator and Hotwire’s modest JavaScript framework.

What is Hotwire?

Hotwire is a package of different frameworks that help to build applications. It simplifies the developer’s work for writing web pages without the need to write JavaScript, and instead sending HTML code over the wire.

Introduction to The Hotwire Framework:

1. Turbo:

It uses simplified techniques to build web applications while decreasing the usage of JavaScript in the application. Turbo offers numerous handling methods for the HTML data sent over the wire and displaying the application’s data without actually loading the entire page. It helps to maintain the simplicity of web applications without destroying the single-page application experience by using the below techniques:

Turbo Frames: Turbo Frames help to load the different sections of our markup without any dependency as it divides the page into different contexts separately called frames and updates these frames individually.
Turbo Drive: Every link doesn’t have to make the entire page reload when clicked. Only the HTML contained within the tag will be displayed.
Turbo Streams: To add real-time features to the application, this technique is used. It helps to bring real-time data to the application using CRUD actions.

2. Stimulus

It represents the JavaScript framework, which is required when JS is a requirement in the application. The interaction with the HTML is possible with the help of a stimulus, as the controllers that help those interactions are written by a stimulus.

3. Strada

Not much information is available about Strada as it has not been officially released yet. However, it works with native applications, and by using HTML bridge attributes, interaction is made possible between web applications and native apps.

Simple diagrammatic representation of Hotwire Stack:

Hotwire Stack

Prerequisites For Hotwire Rails Tutorial

As we are implementing the Ruby on Rails Hotwire tutorial, make sure about the following installations before you can get started.

  • Ruby on Rails
  • Hotwire gem
  • PostgreSQL/SQLite (choose any one database)
  • Turbo Rails
  • Stimulus.js

Looking for an enthusiastic team of ROR developers to shape the vision of your web project?
Contact Bacancy today and hire Ruby developers to start building your dream project!

Create a new Rails Project

Find the following commands to create a rails application.

mkdir ~/projects/railshotwire
cd ~/projects/railshotwire
echo "source 'https://rubygems.org'" > Gemfile
echo "gem 'rails', '~> 7.0.0'" >> Gemfile
bundle install  
bundle exec rails new . --force -d=postgresql

Now create some files for the project, up till now no usage of Rails Hotwire can be seen.
Fire the following command in your terminal.

  • For creating a default controller for the application
echo "class HomeController < ApplicationController" > app/controllers/home_controller.rb
echo "end" >> app/controllers/home_controller.rb
  • For creating another controller for the application
echo "class OtherController < ApplicationController" > app/controllers/other_controller.rb
echo "end" >> app/controllers/home_controller.rb
  • For creating routes for the application
echo "Rails.application.routes.draw do" > config/routes.rb
echo '  get "home/index"' >> config/routes.rb
echo '  get "other/index"' >> config/routes.rb
echo '  root to: "home#index"' >> config/routes.rb
echo 'end' >> config/routes.rb
  • For creating a default view for the application
mkdir app/views/home
echo '<h1>This is Rails Hotwire homepage</h1>' > app/views/home/index.html.erb
echo '<div><%= link_to "Enter to other page", other_index_path %></div>' >> app/views/home/index.html.erb
  • For creating another view for the application
mkdir app/views/other
echo '<h1>This is Another page</h1>' > app/views/other/index.html.erb
echo '<div><%= link_to "Enter to home page", root_path %></div>' >> app/views/other/index.html.erb
  • For creating a database and schema.rb file for the application
bin/rails db:create
bin/rails db:migrate
  • For checking the application run bin/rails s and open your browser, your running application will have the below view.

Rails Hotwire Home Page

Additionally, you can clone the code and browse through the project. Here’s the source code of the repository: Rails 7 Hotwire application

Now, let’s see how Hotwire Rails can work its magic with various Turbo techniques.

Hotwire Rails: Turbo Drive

Go to your localhost:3000 on your web browser and right-click on the Inspect and open a Network tab of the DevTools of the browser.

Now click on go to another page link that appears on the home page to redirect from the home page to another page. In our Network tab, we can see that this action of navigation is achieved via XHR. It appears only the part inside HTML is reloaded, here neither the CSS is reloaded nor the JS is reloaded when the navigation action is performed.

Hotwire Rails Turbo Drive

By performing this action we can see that Turbo Drive helps to represent the HTML response without loading the full page and only follows redirect and reindeer HTML responses which helps to make the application faster to access.

Hotwire Rails: Turbo Frame

This technique helps to divide the current page into different sections called frames that can be updated separately independently when new data is added from the server.
Below we discuss the different use cases of Turbo frame like inline edition, sorting, searching, and filtering of data.

Let’s perform some practical actions to see the example of these use cases.

Make changes in the app/controllers/home_controller.rb file


class HomeController < ApplicationController
   def turbo_frame_form
   def turbo_frame submit
      extracted_anynumber = params[:any][:anynumber]
      render :turbo_frame_form, status: :ok, locals: {anynumber: extracted_anynumber,      comment: 'turbo_frame_submit ok' }

Turbo Frame

Add app/views/home/turbo_frame_form.html.erb file to the application and add this content inside the file.



    <%= turbo_frame_tag 'anyframe' do %>
          <h2>Frame view</h2>
          <%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
              <%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0  d-inline'  %>
              <%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}",  'aria-describedby' => 'anynumber' %>
              <%= form.submit 'Submit this number', 'id' => 'submit-number' %>
          <% end %>
        <h2>Data of the view</h2>
        <pre style="font-size: .7rem;"><%= JSON.pretty_generate(local_assigns) %></pre> 
    <% end %>


Add the content inside file

Make some adjustments in routes.rb


Rails.application.routes.draw do
  get 'home/index'
  get 'other/index'

  get '/home/turbo_frame_form' => 'home#turbo_frame_form', as: 'turbo_frame_form'
  post '/home/turbo_frame_submit' => 'home#turbo_frame_submit', as: 'turbo_frame_submit'

  root to: "home#index"
  • Next step is to change homepage view in app/views/home/index.html.erb


<h1>This is Rails Hotwire home page</h1>
<div><%= link_to "Enter to other page", other_index_path %></div>

<%= turbo_frame_tag 'anyframe' do %>        
      <h2>Home view</h2>
      <%= form_with scope: :any, url: turbo_frame_submit_path, local: true do |form| %>
          <%= form.label :anynumber, 'Type an integer (odd or even)', 'class' => 'my-0  d-inline'  %>
          <%= form.text_field :anynumber, type: 'number', 'required' => 'true', 'value' => "#{local_assigns[:anynumber] || 0}",  'aria-describedby' => 'anynumber' %>
          <%= form.submit 'Submit this number', 'id' => 'submit-number' %>
      <% end %>
<% end %>

Change HomePage

After making all the changes, restart the rails server and refresh the browser, the default view will appear on the browser.

restart the rails serverNow in the field enter any digit, after entering the digit click on submit button, and as the submit button is clicked we can see the Turbo Frame in action in the below screen, we can observe that the frame part changed, the first title and first link didn’t move.

submit button is clicked

Hotwire Rails: Turbo Streams

Turbo Streams deliver page updates over WebSocket, SSE or in response to form submissions by only using HTML and a series of CRUD-like operations, you are free to say that either

  • Update the piece of HTML while responding to all the other actions like the post, put, patch, and delete except the GET action.
  • Transmit a change to all users, without reloading the browser page.

This transmit can be represented by a simple example.

  • Make changes in app/controllers/other_controller.rb file of rails application


class OtherController < ApplicationController

  def post_something
    respond_to do |format|
      format.turbo_stream {  }


file of rails application

Add the below line in routes.rb file of the application


post '/other/post_something' => 'other#post_something', as: 'post_something'
Add the below line

Superb! Rails will now attempt to locate the app/views/other/post_something.turbo_stream.erb template at any moment the ‘/other/post_something’ endpoint is reached.

For this, we need to add app/views/other/post_something.turbo_stream.erb template in the rails application.


<turbo-stream action="append" target="messages">
    <div id="message_1">This changes the existing message!</div>
Add template in the rails application

This states that the response will try to append the template of the turbo frame with ID “messages”.

Now change the index.html.erb file in app/views/other paths with the below content.


<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>

<div style="margin-top: 3rem;">
  <%= form_with scope: :any, url: post_something_path do |form| %>
      <%= form.submit 'Post any message %>
  <% end %>
  <turbo-frame id="messages">
    <div>An empty message</div>
change the index.html.erb file
  • After making all the changes, restart the rails server and refresh the browser, and go to the other page.

go to the other page

  • Once the above screen appears, click on the Post any message button

Post any message button

This action shows that after submitting the response, the Turbo Streams help the developer to append the message, without reloading the page.

Another use case we can test is that rather than appending the message, the developer replaces the message. For that, we need to change the content of app/views/other/post_something.turbo_stream.erb template file and change the value of the action attribute from append to replace and check the changes in the browser.


<turbo-stream action="replace" target="messages">
    <div id="message_1">This changes the existing message!</div>

change the value of the action attributeWhen we click on Post any message button, the message that appear below that button will get replaced with the message that is mentioned in the app/views/other/post_something.turbo_stream.erb template

click on Post any message button


There are some cases in an application where JS is needed, therefore to cover those scenarios we require Hotwire JS tool. Hotwire has a JS tool because in some scenarios Turbo-* tools are not sufficient. But as we know that Hotwire is used to reduce the usage of JS in an application, Stimulus considers HTML as the single source of truth. Consider the case where we have to give elements on a page some JavaScript attributes, such as data controller, data-action, and data target. For that, a stimulus controller that can access elements and receive events based on those characteristics will be created.

Make a change in app/views/other/index.html.erb template file in rails application


<h1>This is Another page</h1>
<div><%= link_to "Enter to home page", root_path %></div>

<div style="margin-top: 2rem;">
  <%= form_with scope: :any, url: post_something_path do |form| %>
      <%= form.submit 'Post something' %>
  <% end %>
  <turbo-frame id="messages">
    <div>An empty message</div>

<div style="margin-top: 2rem;">
  <div data-controller="hello">
    <input data-hello-target="name" type="text">
    <button data-action="click->hello#greet">
    <span data-hello-target="output">

Make A changeMake changes in the hello_controller.js in path app/JavaScript/controllers and add a stimulus controller in the file, which helps to bring the HTML into life.


import { Controller } from "@hotwired/stimulus"

export default class extends Controller {
  static targets = [ "name", "output" ]

  greet() {
    this.outputTarget.textContent =
      `Hello, ${this.nameTarget.value}!`

add a stimulus controller in the fileGo to your browser after making the changes in the code and click on Enter to other page link which will navigate to the localhost:3000/other/index page there you can see the changes implemented by the stimulus controller that is designed to augment your HTML with just enough behavior to make it more responsive.

With just a little bit of work, Turbo and Stimulus together offer a complete answer for applications that are quick and compelling.

Using Rails 7 Hotwire helps to load the pages at a faster speed and allows you to render templates on the server, where you have access to your whole domain model. It is a productive development experience in ROR, without compromising any of the speed or responsiveness associated with SPA.


We hope you were satisfied with our Rails Hotwire tutorial. Write to us at service@bacancy.com for any query that you want to resolve, or if you want us to share a tutorial on your query.

For more such solutions on RoR, check out our Ruby on Rails Tutorials. We will always strive to amaze you and cater to your needs.

Original article source at: https://www.bacancytechnology.com/

#rails #ruby 

Ray  Patel

Ray Patel


42 Exciting Python Project Ideas & Topics for Beginners [2021]

Python Project Ideas

Python is one of the most popular programming languages currently. It looks like this trend is about to continue in 2021 and beyond. So, if you are a Python beginner, the best thing you can do is work on some real-time Python project ideas.

We, here at upGrad, believe in a practical approach as theoretical knowledge alone won’t be of help in a real-time work environment. In this article, we will be exploring some interesting Python project ideas which beginners can work on to put their Python knowledge to test. In this article, you will find 42 top python project ideas for beginners to get hands-on experience on Python

Moreover, project-based learning helps improve student knowledge. That’s why all of the upGrad courses cover case studies and assignments based on real-life problems. This technique is ideally for, but not limited to, beginners in programming skills.

But first, let’s address the more pertinent question that must be lurking in your mind:

#data science #python project #python project ideas #python project ideas for beginners #python project topics #python projects #python projects for beginners

Autumn  Blick

Autumn Blick


Top Android Projects with Source Code

Android Projects with Source Code – Your entry pass into the world of Android

Hello Everyone, welcome to this article, which is going to be really important to all those who’re in dilemma for their projects and the project submissions. This article is also going to help you if you’re an enthusiast looking forward to explore and enhance your Android skills. The reason is that we’re here to provide you the best ideas of Android Project with source code that you can choose as per your choice.

These project ideas are simple suggestions to help you deal with the difficulty of choosing the correct projects. In this article, we’ll see the project ideas from beginners level and later we’ll move on to intermediate to advance.

top android projects with source code

Android Projects with Source Code

Before working on real-time projects, it is recommended to create a sample hello world project in android studio and get a flavor of project creation as well as execution: Create your first android project

Android Projects for beginners

1. Calculator

build a simple calculator app in android studio source code

Android Project: A calculator will be an easy application if you have just learned Android and coding for Java. This Application will simply take the input values and the operation to be performed from the users. After taking the input it’ll return the results to them on the screen. This is a really easy application and doesn’t need use of any particular package.

To make a calculator you’d need Android IDE, Kotlin/Java for coding, and for layout of your application, you’d need XML or JSON. For this, coding would be the same as that in any language, but in the form of an application. Not to forget creating a calculator initially will increase your logical thinking.

Once the user installs the calculator, they’re ready to use it even without the internet. They’ll enter the values, and the application will show them the value after performing the given operations on the entered operands.

Source Code: Simple Calculator Project

2. A Reminder App

Android Project: This is a good project for beginners. A Reminder App can help you set reminders for different events that you have throughout the day. It’ll help you stay updated with all your tasks for the day. It can be useful for all those who are not so good at organizing their plans and forget easily. This would be a simple application just whose task would be just to remind you of something at a particular time.

To make a Reminder App you need to code in Kotlin/Java and design the layout using XML or JSON. For the functionality of the app, you’d need to make use of AlarmManager Class and Notifications in Android.

In this, the user would be able to set reminders and time in the application. Users can schedule reminders that would remind them to drink water again and again throughout the day. Or to remind them of their medications.

3. Quiz Application

Android Project: Another beginner’s level project Idea can be a Quiz Application in android. Here you can provide the users with Quiz on various general knowledge topics. These practices will ensure that you’re able to set the layouts properly and slowly increase your pace of learning the Android application development. In this you’ll learn to use various Layout components at the same time understanding them better.

To make a quiz application you’ll need to code in Java and set layouts using xml or java whichever you prefer. You can also use JSON for the layouts whichever preferable.

In the app, questions would be asked and answers would be shown as multiple choices. The user selects the answer and gets shown on the screen if the answers are correct. In the end the final marks would be shown to the users.

4. Simple Tic-Tac-Toe

android project tic tac toe game app

Android Project: Tic-Tac-Toe is a nice game, I guess most of you all are well aware of it. This will be a game for two players. In this android game, users would be putting X and O in the given 9 parts of a box one by one. The first player to arrange X or O in an adjacent line of three wins.

To build this game, you’d need Java and XML for Android Studio. And simply apply the logic on that. This game will have a set of three matches. So, it’ll also have a scoreboard. This scoreboard will show the final result at the end of one complete set.

Upon entering the game they’ll enter their names. And that’s when the game begins. They’ll touch one of the empty boxes present there and get their turn one by one. At the end of the game, there would be a winner declared.

Source Code: Tic Tac Toe Game Project

5. Stopwatch

Android Project: A stopwatch is another simple android project idea that will work the same as a normal handheld timepiece that measures the time elapsed between its activation and deactivation. This application will have three buttons that are: start, stop, and hold.

This application would need to use Java and XML. For this application, we need to set the timer properly as it is initially set to milliseconds, and that should be converted to minutes and then hours properly. The users can use this application and all they’d need to do is, start the stopwatch and then stop it when they are done. They can also pause the timer and continue it again when they like.

6. To Do App

Android Project: This is another very simple project idea for you as a beginner. This application as the name suggests will be a To-Do list holding app. It’ll store the users schedules and their upcoming meetings or events. In this application, users will be enabled to write their important notes as well. To make it safe, provide a login page before the user can access it.

So, this app will have a login page, sign-up page, logout system, and the area to write their tasks, events, or important notes. You can build it in android studio using Java and XML at ease. Using XML you can build the user interface as user-friendly as you can. And to store the users’ data, you can use SQLite enabling the users to even delete the data permanently.

Now for users, they will sign up and get access to the write section. Here the users can note down the things and store them permanently. Users can also alter the data or delete them. Finally, they can logout and also, login again and again whenever they like.

7. Roman to decimal converter

Android Project: This app is aimed at the conversion of Roman numbers to their significant decimal number. It’ll help to check the meaning of the roman numbers. Moreover, it will be easy to develop and will help you get your hands on coding and Android.

You need to use Android Studio, Java for coding and XML for interface. The application will take input from the users and convert them to decimal. Once it converts the Roman no. into decimal, it will show the results on the screen.

The users are supposed to just enter the Roman Number and they’ll get the decimal values on the screen. This can be a good android project for final year students.

8. Virtual Dice Roller

Android Project: Well, coming to this part that is Virtual Dice or a random no. generator. It is another simple but interesting app for computer science students. The only task that it would need to do would be to generate a number randomly. This can help people who’re often confused between two or more things.

Using a simple random number generator you can actually create something as good as this. All you’d need to do is get you hands-on OnClick listeners. And a good layout would be cherry on the cake.

The user’s task would be to set the range of the numbers and then click on the roll button. And the app will show them a randomly generated number. Isn’t it interesting ? Try soon!

9. A Scientific Calculator App

Android Project: This application is very important for you as a beginner as it will let you use your logical thinking and improve your programming skills. This is a scientific calculator that will help the users to do various calculations at ease.

To make this application you’d need to use Android Studio. Here you’d need to use arithmetic logics for the calculations. The user would need to give input to the application that will be in terms of numbers. After that, the user will give the operator as an input. Then the Application will calculate and generate the result on the user screen.

10. SMS App

Android Project: An SMS app is another easy but effective idea. It will let you send the SMS to various no. just in the same way as you use the default messaging application in your phone. This project will help you with better understanding of SMSManager in Android.

For this application, you would need to implement Java class SMSManager in Android. For the Layout you can use XML or JSON. Implementing SMSManager into the app is an easy task, so you would love this.

The user would be provided with the facility to text to whichever number they wish also, they’d be able to choose the numbers from the contact list. Another thing would be the Textbox, where they’ll enter their message. Once the message is entered they can happily click on the send button.

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Ray  Patel

Ray Patel


Stack Tower In Python With Source Code

Please scroll down and click on the download button to download the Stack Tower In Python With Source Code for free

The Stack Tower project is a simple project in Python. This game is a simple stack-building game. In this game, the player has to make a stack tower by piling up tiles one after another, to get a point as a score. The user can play the game until he/she fails to place the tiles/stacks over the building tower. There is a simple and clean GUI for easy gameplay. Here, the player has to use the mouse to place the stack at another stack. The game is an interesting game.

About System

The project file contains python scripts (Stacks.py). Talking about the gameplay, the user has to build a stack tower without making the tiles/pieces fall. The player has to pile up the pieces to form the stack tower and make points. The pc control of the game is very simple. You just have to use the cursor to click the moving tiles/pieces in order to make it stop for building the tower. The gameplay design is so simple that the user won’t find it difficult to use and understand.

#pygame #python projects #python projects #python #source code #stack tower in python with source code

Ray  Patel

Ray Patel


Angry birds In Python With Source Code

Please scroll down and click on the download button to download the Angry Birds In Python With Source Code for free

The Angry Birds project is coded in Python. This game is a simple shooting game. While playing the game, all you have to do is just use your mouse to change the direction of the angry birds. And finally, you can use the right-click button of the mouse to shoot the angry birds to kill the prey. Also, it has a simple and clean GUI for easy gameplay. The game is an interesting game.

About System

The project file contains python scripts (main.py, interface.py, maps.py, objects.py, physics_engine.py). Talking about the gameplay, the player has to shoot the prey from any suitable direction with the help of angry birds. The player must shoot the angry birds to the prey and injure it to make it count. Moreover, the player has to aim with the angry birds and shoot them to the prey and kill them to win the score. Also, the PC controls of this game are also simple. You can use your mouse to make an aim at any direction. Likewise, the gameplay design is so simple that the user won’t find it difficult to use and understand.

#pygame #python projects #python projects #python #source code #angry birds in python with source code