1636074000
Tutorial on how to draw colorful star with Turtle Module in Python Programming language
1645520755
In this blog you’ll learn how to create Emoji Star Rating Widget using only HTML & CSS.
To create emoji star rating widget using only HTML & CSS. First, you need to create two files one HTML File and another one is CSS File.
1: First, create an HTML file with the name of index.html
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Emoji Stars Rating | Codequs</title>
<link rel="stylesheet" href="style.css">
<link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/5.15.3/css/all.min.css"/>
</head>
<body>
<div class="wrapper">
<input type="radio" name="rate" id="star-1">
<input type="radio" name="rate" id="star-2">
<input type="radio" name="rate" id="star-3">
<input type="radio" name="rate" id="star-4">
<input type="radio" name="rate" id="star-5">
<div class="content">
<div class="outer">
<div class="emojis">
<li class="slideImg"><img src="emojis/emoji-1.png" alt=""></li>
<li><img src="emojis/emoji-2.png" alt=""></li>
<li><img src="emojis/emoji-3.png" alt=""></li>
<li><img src="emojis/emoji-4.png" alt=""></li>
li><img src="emojis/emoji-5.png" alt=""></li>
</div>
</div>
<div class="stars">
<label for="star-1" class="star-1 fas fa-star"></label>
<label for="star-2" class="star-2 fas fa-star"></label>
<label for="star-3" class="star-3 fas fa-star"></label>
<label for="star-4" class="star-4 fas fa-star"></label>
<label for="star-5" class="star-5 fas fa-star"></label>
</div>
</div>
<div class="footer">
<span class="text"></span>
<span class="numb"></span>
</div>
</div>
</body>
</html>
2: Second, create a CSS file with the name of style.css
@import url('https://fonts.googleapis.com/css2?family=Poppins:wght@200;300;400;500;600;700&display=swap');
*{
margin: 0;
padding: 0;
box-sizing: border-box;
font-family: 'Poppins', sans-serif;
}
body{
display: flex;
align-items: center;
justify-content: center;
min-height: 100vh;
background: linear-gradient(#FED151, #DE981F);
}
.wrapper{
background: #f6f6f6;
max-width: 360px;
width: 100%;
border-radius: 10px;
box-shadow: 0px 10px 15px rgba(0,0,0,0.1);
}
.wrapper .content{
padding: 30px;
display: flex;
align-items: center;
flex-direction: column;
}
.wrapper .outer{
height: 135px;
width: 135px;
overflow: hidden;
}
.outer .emojis{
height: 500%;
display: flex;
flex-direction: column;
}
.outer .emojis li{
height: 20%;
width: 100%;
list-style: none;
transition: all 0.3s ease;
}
.outer li img{
height: 100%;
width: 100%;
}
#star-2:checked ~ .content .emojis .slideImg{
margin-top: -135px;
}
#star-3:checked ~ .content .emojis .slideImg{
margin-top: -270px;
}
#star-4:checked ~ .content .emojis .slideImg{
margin-top: -405px;
}
#star-5:checked ~ .content .emojis .slideImg{
margin-top: -540px;
}
.wrapper .stars{
margin-top: 30px;
}
.stars label{
font-size: 30px;
margin: 0 3px;
color: #ccc;
}
#star-1:hover ~ .content .stars .star-1,
#star-1:checked ~ .content .stars .star-1,
#star-2:hover ~ .content .stars .star-1,
#star-2:hover ~ .content .stars .star-2,
#star-2:checked ~ .content .stars .star-1,
#star-2:checked ~ .content .stars .star-2,
#star-3:hover ~ .content .stars .star-1,
#star-3:hover ~ .content .stars .star-2,
#star-3:hover ~ .content .stars .star-3,
#star-3:checked ~ .content .stars .star-1,
#star-3:checked ~ .content .stars .star-2,
#star-3:checked ~ .content .stars .star-3,
#star-4:hover ~ .content .stars .star-1,
#star-4:hover ~ .content .stars .star-2,
#star-4:hover ~ .content .stars .star-3,
#star-4:hover ~ .content .stars .star-4,
#star-4:checked ~ .content .stars .star-1,
#star-4:checked ~ .content .stars .star-2,
#star-4:checked ~ .content .stars .star-3,
#star-4:checked ~ .content .stars .star-4,
#star-5:hover ~ .content .stars .star-1,
#star-5:hover ~ .content .stars .star-2,
#star-5:hover ~ .content .stars .star-3,
#star-5:hover ~ .content .stars .star-4,
#star-5:hover ~ .content .stars .star-5,
#star-5:checked ~ .content .stars .star-1,
#star-5:checked ~ .content .stars .star-2,
#star-5:checked ~ .content .stars .star-3,
#star-5:checked ~ .content .stars .star-4,
#star-5:checked ~ .content .stars .star-5{
color: #fd4;
}
.wrapper .footer{
border-top: 1px solid #ccc;
background: #f2f2f2;
width: 100%;
height: 55px;
padding: 0 20px;
border-radius: 0 0 10px 10px;
display: flex;
align-items: center;
justify-content: space-between;
}
.footer span{
font-size: 17px;
font-weight: 400;
}
.footer .text::before{
content: "Rate your experience";
}
.footer .numb::before{
content: "0 out of 5";
}
#star-1:checked ~ .footer .text::before{
content: "I just hate it";
}
#star-1:checked ~ .footer .numb::before{
content: "1 out of 5";
}
#star-2:checked ~ .footer .text::before{
content: "I don't like it";
}
#star-2:checked ~ .footer .numb::before{
content: "2 out of 5";
}
#star-3:checked ~ .footer .text::before{
content: "This is awesome";
}
#star-3:checked ~ .footer .numb::before{
content: "3 out of 5";
}
#star-4:checked ~ .footer .text::before{
content: "I just like it";
}
#star-4:checked ~ .footer .numb::before{
content: "4 out of 5";
}
#star-5:checked ~ .footer .text::before{
content: "I just love it";
}
#star-5:checked ~ .footer .numb::before{
content: "5 out of 5";
}
input[type="radio"]{
display: none;
}
Now you’ve successfully created a Pure CSS Emoji Star Rating Widget.
1679035563
When your app is opened, there is a brief time while the native app loads Flutter. By default, during this time, the native app displays a white splash screen. This package automatically generates iOS, Android, and Web-native code for customizing this native splash screen background color and splash image. Supports dark mode, full screen, and platform-specific options.
[BETA] Support for flavors is in beta. Currently only Android and iOS are supported. See instructions below.
You can now keep the splash screen up while your app initializes! No need for a secondary splash screen anymore. Just use the preserve
and remove
methods together to remove the splash screen after your initialization is complete. See details below.
Would you prefer a video tutorial instead? Check out Johannes Milke's tutorial.
First, add flutter_native_splash
as a dependency in your pubspec.yaml file.
dependencies:
flutter_native_splash: ^2.2.19
Don't forget to flutter pub get
.
Customize the following settings and add to your project's pubspec.yaml
file or place in a new file in your root project folder named flutter_native_splash.yaml
.
flutter_native_splash:
# This package generates native code to customize Flutter's default white native splash screen
# with background color and splash image.
# Customize the parameters below, and run the following command in the terminal:
# flutter pub run flutter_native_splash:create
# To restore Flutter's default white splash screen, run the following command in the terminal:
# flutter pub run flutter_native_splash:remove
# color or background_image is the only required parameter. Use color to set the background
# of your splash screen to a solid color. Use background_image to set the background of your
# splash screen to a png image. This is useful for gradients. The image will be stretch to the
# size of the app. Only one parameter can be used, color and background_image cannot both be set.
color: "#42a5f5"
#background_image: "assets/background.png"
# Optional parameters are listed below. To enable a parameter, uncomment the line by removing
# the leading # character.
# The image parameter allows you to specify an image used in the splash screen. It must be a
# png file and should be sized for 4x pixel density.
#image: assets/splash.png
# The branding property allows you to specify an image used as branding in the splash screen.
# It must be a png file. It is supported for Android, iOS and the Web. For Android 12,
# see the Android 12 section below.
#branding: assets/dart.png
# To position the branding image at the bottom of the screen you can use bottom, bottomRight,
# and bottomLeft. The default values is bottom if not specified or specified something else.
#branding_mode: bottom
# The color_dark, background_image_dark, image_dark, branding_dark are parameters that set the background
# and image when the device is in dark mode. If they are not specified, the app will use the
# parameters from above. If the image_dark parameter is specified, color_dark or
# background_image_dark must be specified. color_dark and background_image_dark cannot both be
# set.
#color_dark: "#042a49"
#background_image_dark: "assets/dark-background.png"
#image_dark: assets/splash-invert.png
#branding_dark: assets/dart_dark.png
# Android 12 handles the splash screen differently than previous versions. Please visit
# https://developer.android.com/guide/topics/ui/splash-screen
# Following are Android 12 specific parameter.
android_12:
# The image parameter sets the splash screen icon image. If this parameter is not specified,
# the app's launcher icon will be used instead.
# Please note that the splash screen will be clipped to a circle on the center of the screen.
# App icon with an icon background: This should be 960×960 pixels, and fit within a circle
# 640 pixels in diameter.
# App icon without an icon background: This should be 1152×1152 pixels, and fit within a circle
# 768 pixels in diameter.
#image: assets/android12splash.png
# Splash screen background color.
#color: "#42a5f5"
# App icon background color.
#icon_background_color: "#111111"
# The branding property allows you to specify an image used as branding in the splash screen.
#branding: assets/dart.png
# The image_dark, color_dark, icon_background_color_dark, and branding_dark set values that
# apply when the device is in dark mode. If they are not specified, the app will use the
# parameters from above.
#image_dark: assets/android12splash-invert.png
#color_dark: "#042a49"
#icon_background_color_dark: "#eeeeee"
# The android, ios and web parameters can be used to disable generating a splash screen on a given
# platform.
#android: false
#ios: false
#web: false
# Platform specific images can be specified with the following parameters, which will override
# the respective parameter. You may specify all, selected, or none of these parameters:
#color_android: "#42a5f5"
#color_dark_android: "#042a49"
#color_ios: "#42a5f5"
#color_dark_ios: "#042a49"
#color_web: "#42a5f5"
#color_dark_web: "#042a49"
#image_android: assets/splash-android.png
#image_dark_android: assets/splash-invert-android.png
#image_ios: assets/splash-ios.png
#image_dark_ios: assets/splash-invert-ios.png
#image_web: assets/splash-web.png
#image_dark_web: assets/splash-invert-web.png
#background_image_android: "assets/background-android.png"
#background_image_dark_android: "assets/dark-background-android.png"
#background_image_ios: "assets/background-ios.png"
#background_image_dark_ios: "assets/dark-background-ios.png"
#background_image_web: "assets/background-web.png"
#background_image_dark_web: "assets/dark-background-web.png"
#branding_android: assets/brand-android.png
#branding_dark_android: assets/dart_dark-android.png
#branding_ios: assets/brand-ios.png
#branding_dark_ios: assets/dart_dark-ios.png
# The position of the splash image can be set with android_gravity, ios_content_mode, and
# web_image_mode parameters. All default to center.
#
# android_gravity can be one of the following Android Gravity (see
# https://developer.android.com/reference/android/view/Gravity): bottom, center,
# center_horizontal, center_vertical, clip_horizontal, clip_vertical, end, fill, fill_horizontal,
# fill_vertical, left, right, start, or top.
#android_gravity: center
#
# ios_content_mode can be one of the following iOS UIView.ContentMode (see
# https://developer.apple.com/documentation/uikit/uiview/contentmode): scaleToFill,
# scaleAspectFit, scaleAspectFill, center, top, bottom, left, right, topLeft, topRight,
# bottomLeft, or bottomRight.
#ios_content_mode: center
#
# web_image_mode can be one of the following modes: center, contain, stretch, and cover.
#web_image_mode: center
# The screen orientation can be set in Android with the android_screen_orientation parameter.
# Valid parameters can be found here:
# https://developer.android.com/guide/topics/manifest/activity-element#screen
#android_screen_orientation: sensorLandscape
# To hide the notification bar, use the fullscreen parameter. Has no effect in web since web
# has no notification bar. Defaults to false.
# NOTE: Unlike Android, iOS will not automatically show the notification bar when the app loads.
# To show the notification bar, add the following code to your Flutter app:
# WidgetsFlutterBinding.ensureInitialized();
# SystemChrome.setEnabledSystemUIOverlays([SystemUiOverlay.bottom, SystemUiOverlay.top]);
#fullscreen: true
# If you have changed the name(s) of your info.plist file(s), you can specify the filename(s)
# with the info_plist_files parameter. Remove only the # characters in the three lines below,
# do not remove any spaces:
#info_plist_files:
# - 'ios/Runner/Info-Debug.plist'
# - 'ios/Runner/Info-Release.plist'
After adding your settings, run the following command in the terminal:
flutter pub run flutter_native_splash:create
When the package finishes running, your splash screen is ready.
To specify the YAML file location just add --path with the command in the terminal:
flutter pub run flutter_native_splash:create --path=path/to/my/file.yaml
By default, the splash screen will be removed when Flutter has drawn the first frame. If you would like the splash screen to remain while your app initializes, you can use the preserve()
and remove()
methods together. Pass the preserve()
method the value returned from WidgetsFlutterBinding.ensureInitialized()
to keep the splash on screen. Later, when your app has initialized, make a call to remove()
to remove the splash screen.
import 'package:flutter_native_splash/flutter_native_splash.dart';
void main() {
WidgetsBinding widgetsBinding = WidgetsFlutterBinding.ensureInitialized();
FlutterNativeSplash.preserve(widgetsBinding: widgetsBinding);
runApp(const MyApp());
}
// whenever your initialization is completed, remove the splash screen:
FlutterNativeSplash.remove();
NOTE: If you do not need to use the preserve()
and remove()
methods, you can place the flutter_native_splash
dependency in the dev_dependencies
section of pubspec.yaml
.
If you find this package useful, you can support it for free by giving it a thumbs up at the top of this page. Here's another option to support the package:
Android 12 has a new method of adding splash screens, which consists of a window background, icon, and the icon background. Note that a background image is not supported.
Be aware of the following considerations regarding these elements:
1: image
parameter. By default, the launcher icon is used:
2: icon_background_color
is optional, and is useful if you need more contrast between the icon and the window background.
3: One-third of the foreground is masked.
4: color
the window background consists of a single opaque color.
PLEASE NOTE: The splash screen may not appear when you launch the app from Android Studio on API 31. However, it should appear when you launch by clicking on the launch icon in Android. This seems to be resolved in API 32+.
PLEASE NOTE: There are a number of reports that non-Google launchers do not display the launch image correctly. If the launch image does not display correctly, please try the Google launcher to confirm that this package is working.
PLEASE NOTE: The splash screen does not appear when you launch the app from a notification. Apparently this is the intended behavior on Android 12: core-splashscreen Icon not shown when cold launched from notification.
If you have a project setup that contains multiple flavors or environments, and you created more than one flavor this would be a feature for you.
Instead of maintaining multiple files and copy/pasting images, you can now, using this tool, create different splash screens for different environments.
In order to use the new feature, and generate the desired splash images for you app, a couple of changes are required.
If you want to generate just one flavor and one file you would use either options as described in Step 1. But in order to setup the flavors, you will then be required to move all your setup values to the flutter_native_splash.yaml
file, but with a prefix.
Let's assume for the rest of the setup that you have 3 different flavors, Production
, Acceptance
, Development
.
First this you will need to do is to create a different setup file for all 3 flavors with a suffix like so:
flutter_native_splash-production.yaml
flutter_native_splash-acceptance.yaml
flutter_native_splash-development.yaml
You would setup those 3 files the same way as you would the one, but with different assets depending on which environment you would be generating. For example (Note: these are just examples, you can use whatever setup you need for your project that is already supported by the package):
# flutter_native_splash-development.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-development.png
branding: assets/branding-development.png
color_dark: "#121212"
image_dark: assets/logo-development.png
branding_dark: assets/branding-development.png
android_12:
image: assets/logo-development.png
icon_background_color: "#ffffff"
image_dark: assets/logo-development.png
icon_background_color_dark: "#121212"
web: false
# flutter_native_splash-acceptance.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-acceptance.png
branding: assets/branding-acceptance.png
color_dark: "#121212"
image_dark: assets/logo-acceptance.png
branding_dark: assets/branding-acceptance.png
android_12:
image: assets/logo-acceptance.png
icon_background_color: "#ffffff"
image_dark: assets/logo-acceptance.png
icon_background_color_dark: "#121212"
web: false
# flutter_native_splash-production.yaml
flutter_native_splash:
color: "#ffffff"
image: assets/logo-production.png
branding: assets/branding-production.png
color_dark: "#121212"
image_dark: assets/logo-production.png
branding_dark: assets/branding-production.png
android_12:
image: assets/logo-production.png
icon_background_color: "#ffffff"
image_dark: assets/logo-production.png
icon_background_color_dark: "#121212"
web: false
Great, now comes the fun part running the new command!
The new command is:
# If you have a flavor called production you would do this:
flutter pub run flutter_native_splash:create --flavor production
# For a flavor with a name staging you would provide it's name like so:
flutter pub run flutter_native_splash:create --flavor staging
# And if you have a local version for devs you could do that:
flutter pub run flutter_native_splash:create --flavor development
You're done! No, really, Android doesn't need any additional setup.
Note: If it didn't work, please make sure that your flavors are named the same as your config files, otherwise the setup will not work.
iOS is a bit tricky, so hang tight, it might look scary but most of the steps are just a single click, explained as much as possible to lower the possibility of mistakes.
When you run the new command, you will need to open xCode and follow the steps bellow:
Assumption
schemes
setup; production, acceptance and development.Preparation
{project root}/ios/Runner/Base.lproj
xCode
Xcode still doesn't know how to use them, so we need to specify for all the current flavors (schemes) which file to use and to use that value inside the Info.plist file.
LAUNCH_SCREEN_STORYBOARD
$(LAUNCH_SCREEN_STORYBOARD)
Congrats you finished your setup for multiple flavors,
This message is not related to this package but is related to a change in how Flutter handles splash screens in Flutter 2.5. It is caused by having the following code in your android/app/src/main/AndroidManifest.xml
, which was included by default in previous versions of Flutter:
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
The solution is to remove the above code. Note that this will also remove the fade effect between the native splash screen and your app.
Not at this time. PRs are always welcome!
This attribute is only found in Android 12, so if you are getting this error, it means your project is not fully set up for Android 12. Did you update your app's build configuration?
This is caused by an iOS splash caching bug, which can be solved by uninstalling your app, powering off your device, power back on, and then try reinstalling.
removeAfter
method.No. This package creates a splash screen that is displayed before Flutter is loaded. Because of this, when the splash screen loads, internal app settings are not available to the splash screen. Unfortunately, this means that it is impossible to control light/dark settings of the splash from app settings.
Notes
If the splash screen was not updated correctly on iOS or if you experience a white screen before the splash screen, run flutter clean
and recompile your app. If that does not solve the problem, delete your app, power down the device, power up the device, install and launch the app as per this StackOverflow thread.
This package modifies launch_background.xml
and styles.xml
files on Android, LaunchScreen.storyboard
and Info.plist
on iOS, and index.html
on Web. If you have modified these files manually, this plugin may not work properly. Please open an issue if you find any bugs.
mdpi
, hdpi
, xhdpi
, xxhdpi
and xxxhdpi
drawables.<item>
tag containing a <bitmap>
for your splash image drawable will be added in launch_background.xml
colors.xml
and referenced in launch_background.xml
.styles.xml
.drawable-night
, values-night
, etc. resource folders.@3x
and @2x
images.LaunchScreen.storyboard
.Info.plist
.web/splash
folder will be created for splash screen images and CSS files.1x
, 2x
, 3x
, and 4x
sizes and placed in web/splash/img
.web/index.html
, as well as the HTML for the splash pictures.This package was originally created by Henrique Arthur and it is currently maintained by Jon Hanson.
If you encounter any problems feel free to open an issue. If you feel the library is missing a feature, please raise a ticket. Pull request are also welcome.
Run this command:
With Flutter:
$ flutter pub add flutter_native_splash
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
flutter_native_splash: ^2.2.19
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:flutter_native_splash/flutter_native_splash.dart';
import 'package:flutter/material.dart';
import 'package:flutter_native_splash/flutter_native_splash.dart';
void main() {
WidgetsBinding widgetsBinding = WidgetsFlutterBinding.ensureInitialized();
FlutterNativeSplash.preserve(widgetsBinding: widgetsBinding);
runApp(const MyApp());
}
class MyApp extends StatelessWidget {
const MyApp({super.key});
// This widget is the root of your application.
@override
Widget build(BuildContext context) {
return MaterialApp(
title: 'Flutter Demo',
theme: ThemeData(
// This is the theme of your application.
//
// Try running your application with "flutter run". You'll see the
// application has a blue toolbar. Then, without quitting the app, try
// changing the primarySwatch below to Colors.green and then invoke
// "hot reload" (press "r" in the console where you ran "flutter run",
// or simply save your changes to "hot reload" in a Flutter IDE).
// Notice that the counter didn't reset back to zero; the application
// is not restarted.
primarySwatch: Colors.blue,
),
home: const MyHomePage(title: 'Flutter Demo Home Page'),
);
}
}
class MyHomePage extends StatefulWidget {
const MyHomePage({super.key, required this.title});
// This widget is the home page of your application. It is stateful, meaning
// that it has a State object (defined below) that contains fields that affect
// how it looks.
// This class is the configuration for the state. It holds the values (in this
// case the title) provided by the parent (in this case the App widget) and
// used by the build method of the State. Fields in a Widget subclass are
// always marked "final".
final String title;
@override
State<MyHomePage> createState() => _MyHomePageState();
}
class _MyHomePageState extends State<MyHomePage> {
int _counter = 0;
void _incrementCounter() {
setState(() {
// This call to setState tells the Flutter framework that something has
// changed in this State, which causes it to rerun the build method below
// so that the display can reflect the updated values. If we changed
// _counter without calling setState(), then the build method would not be
// called again, and so nothing would appear to happen.
_counter++;
});
}
@override
void initState() {
super.initState();
initialization();
}
void initialization() async {
// This is where you can initialize the resources needed by your app while
// the splash screen is displayed. Remove the following example because
// delaying the user experience is a bad design practice!
// ignore_for_file: avoid_print
print('ready in 3...');
await Future.delayed(const Duration(seconds: 1));
print('ready in 2...');
await Future.delayed(const Duration(seconds: 1));
print('ready in 1...');
await Future.delayed(const Duration(seconds: 1));
print('go!');
FlutterNativeSplash.remove();
}
@override
Widget build(BuildContext context) {
// This method is rerun every time setState is called, for instance as done
// by the _incrementCounter method above.
//
// The Flutter framework has been optimized to make rerunning build methods
// fast, so that you can just rebuild anything that needs updating rather
// than having to individually change instances of widgets.
return Scaffold(
appBar: AppBar(
// Here we take the value from the MyHomePage object that was created by
// the App.build method, and use it to set our appbar title.
title: Text(widget.title),
),
body: Center(
// Center is a layout widget. It takes a single child and positions it
// in the middle of the parent.
child: Column(
// Column is also a layout widget. It takes a list of children and
// arranges them vertically. By default, it sizes itself to fit its
// children horizontally, and tries to be as tall as its parent.
//
// Invoke "debug painting" (press "p" in the console, choose the
// "Toggle Debug Paint" action from the Flutter Inspector in Android
// Studio, or the "Toggle Debug Paint" command in Visual Studio Code)
// to see the wireframe for each widget.
//
// Column has various properties to control how it sizes itself and
// how it positions its children. Here we use mainAxisAlignment to
// center the children vertically; the main axis here is the vertical
// axis because Columns are vertical (the cross axis would be
// horizontal).
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
const Text(
'You have pushed the button this many times:',
),
Text(
'$_counter',
style: Theme.of(context).textTheme.headlineMedium,
),
],
),
),
floatingActionButton: FloatingActionButton(
onPressed: _incrementCounter,
tooltip: 'Increment',
child: const Icon(Icons.add),
), // This trailing comma makes auto-formatting nicer for build methods.
);
}
}
Author: jonbhanson
Download Link: Download The Source Code
Official Website: https://github.com/jonbhanson/flutter_native_splash
License: MIT license
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March 25, 2021 Deepak@321 0 Comments
Welcome to my blog, In this article, we will learn the top 20 most useful python modules or packages and these modules every Python developer should know.
Hello everybody and welcome back so in this article I’m going to be sharing with you 20 Python modules you need to know. Now I’ve split these python modules into four different categories to make little bit easier for us and the categories are:
Near the end of the article, I also share my personal favorite Python module so make sure you stay tuned to see what that is also make sure to share with me in the comments down below your favorite Python module.
#python #packages or libraries #python 20 modules #python 20 most usefull modules #python intersting modules #top 20 python libraries #top 20 python modules #top 20 python packages
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No programming language is pretty much as diverse as Python. It enables building cutting edge applications effortlessly. Developers are as yet investigating the full capability of end-to-end Python development services in various areas.
By areas, we mean FinTech, HealthTech, InsureTech, Cybersecurity, and that's just the beginning. These are New Economy areas, and Python has the ability to serve every one of them. The vast majority of them require massive computational abilities. Python's code is dynamic and powerful - equipped for taking care of the heavy traffic and substantial algorithmic capacities.
Programming advancement is multidimensional today. Endeavor programming requires an intelligent application with AI and ML capacities. Shopper based applications require information examination to convey a superior client experience. Netflix, Trello, and Amazon are genuine instances of such applications. Python assists with building them effortlessly.
Python can do such numerous things that developers can't discover enough reasons to admire it. Python application development isn't restricted to web and enterprise applications. It is exceptionally adaptable and superb for a wide range of uses.
Robust frameworks
Python is known for its tools and frameworks. There's a structure for everything. Django is helpful for building web applications, venture applications, logical applications, and mathematical processing. Flask is another web improvement framework with no conditions.
Web2Py, CherryPy, and Falcon offer incredible capabilities to customize Python development services. A large portion of them are open-source frameworks that allow quick turn of events.
Simple to read and compose
Python has an improved sentence structure - one that is like the English language. New engineers for Python can undoubtedly understand where they stand in the development process. The simplicity of composing allows quick application building.
The motivation behind building Python, as said by its maker Guido Van Rossum, was to empower even beginner engineers to comprehend the programming language. The simple coding likewise permits developers to roll out speedy improvements without getting confused by pointless subtleties.
Utilized by the best
Alright - Python isn't simply one more programming language. It should have something, which is the reason the business giants use it. Furthermore, that too for different purposes. Developers at Google use Python to assemble framework organization systems, parallel information pusher, code audit, testing and QA, and substantially more. Netflix utilizes Python web development services for its recommendation algorithm and media player.
Massive community support
Python has a steadily developing community that offers enormous help. From amateurs to specialists, there's everybody. There are a lot of instructional exercises, documentation, and guides accessible for Python web development solutions.
Today, numerous universities start with Python, adding to the quantity of individuals in the community. Frequently, Python designers team up on various tasks and help each other with algorithmic, utilitarian, and application critical thinking.
Progressive applications
Python is the greatest supporter of data science, Machine Learning, and Artificial Intelligence at any enterprise software development company. Its utilization cases in cutting edge applications are the most compelling motivation for its prosperity. Python is the second most well known tool after R for data analytics.
The simplicity of getting sorted out, overseeing, and visualizing information through unique libraries makes it ideal for data based applications. TensorFlow for neural networks and OpenCV for computer vision are two of Python's most well known use cases for Machine learning applications.
Thinking about the advances in programming and innovation, Python is a YES for an assorted scope of utilizations. Game development, web application development services, GUI advancement, ML and AI improvement, Enterprise and customer applications - every one of them uses Python to its full potential.
The disadvantages of Python web improvement arrangements are regularly disregarded by developers and organizations because of the advantages it gives. They focus on quality over speed and performance over blunders. That is the reason it's a good idea to utilize Python for building the applications of the future.
#python development services #python development company #python app development #python development #python in web development #python software development
1561523460
This Matplotlib cheat sheet introduces you to the basics that you need to plot your data with Python and includes code samples.
Data visualization and storytelling with your data are essential skills that every data scientist needs to communicate insights gained from analyses effectively to any audience out there.
For most beginners, the first package that they use to get in touch with data visualization and storytelling is, naturally, Matplotlib: it is a Python 2D plotting library that enables users to make publication-quality figures. But, what might be even more convincing is the fact that other packages, such as Pandas, intend to build more plotting integration with Matplotlib as time goes on.
However, what might slow down beginners is the fact that this package is pretty extensive. There is so much that you can do with it and it might be hard to still keep a structure when you're learning how to work with Matplotlib.
DataCamp has created a Matplotlib cheat sheet for those who might already know how to use the package to their advantage to make beautiful plots in Python, but that still want to keep a one-page reference handy. Of course, for those who don't know how to work with Matplotlib, this might be the extra push be convinced and to finally get started with data visualization in Python.
You'll see that this cheat sheet presents you with the six basic steps that you can go through to make beautiful plots.
Check out the infographic by clicking on the button below:
With this handy reference, you'll familiarize yourself in no time with the basics of Matplotlib: you'll learn how you can prepare your data, create a new plot, use some basic plotting routines to your advantage, add customizations to your plots, and save, show and close the plots that you make.
What might have looked difficult before will definitely be more clear once you start using this cheat sheet! Use it in combination with the Matplotlib Gallery, the documentation.
Matplotlib
Matplotlib is a Python 2D plotting library which produces publication-quality figures in a variety of hardcopy formats and interactive environments across platforms.
>>> import numpy as np
>>> x = np.linspace(0, 10, 100)
>>> y = np.cos(x)
>>> z = np.sin(x)
>>> data = 2 * np.random.random((10, 10))
>>> data2 = 3 * np.random.random((10, 10))
>>> Y, X = np.mgrid[-3:3:100j, -3:3:100j]
>>> U = 1 X** 2 + Y
>>> V = 1 + X Y**2
>>> from matplotlib.cbook import get_sample_data
>>> img = np.load(get_sample_data('axes_grid/bivariate_normal.npy'))
>>> import matplotlib.pyplot as plt
>>> fig = plt.figure()
>>> fig2 = plt.figure(figsize=plt.figaspect(2.0))
>>> fig.add_axes()
>>> ax1 = fig.add_subplot(221) #row-col-num
>>> ax3 = fig.add_subplot(212)
>>> fig3, axes = plt.subplots(nrows=2,ncols=2)
>>> fig4, axes2 = plt.subplots(ncols=3)
>>> plt.savefig('foo.png') #Save figures
>>> plt.savefig('foo.png', transparent=True) #Save transparent figures
>>> plt.show()
>>> fig, ax = plt.subplots()
>>> lines = ax.plot(x,y) #Draw points with lines or markers connecting them
>>> ax.scatter(x,y) #Draw unconnected points, scaled or colored
>>> axes[0,0].bar([1,2,3],[3,4,5]) #Plot vertical rectangles (constant width)
>>> axes[1,0].barh([0.5,1,2.5],[0,1,2]) #Plot horiontal rectangles (constant height)
>>> axes[1,1].axhline(0.45) #Draw a horizontal line across axes
>>> axes[0,1].axvline(0.65) #Draw a vertical line across axes
>>> ax.fill(x,y,color='blue') #Draw filled polygons
>>> ax.fill_between(x,y,color='yellow') #Fill between y values and 0
>>> fig, ax = plt.subplots()
>>> im = ax.imshow(img, #Colormapped or RGB arrays
cmap= 'gist_earth',
interpolation= 'nearest',
vmin=-2,
vmax=2)
>>> axes2[0].pcolor(data2) #Pseudocolor plot of 2D array
>>> axes2[0].pcolormesh(data) #Pseudocolor plot of 2D array
>>> CS = plt.contour(Y,X,U) #Plot contours
>>> axes2[2].contourf(data1) #Plot filled contours
>>> axes2[2]= ax.clabel(CS) #Label a contour plot
>>> axes[0,1].arrow(0,0,0.5,0.5) #Add an arrow to the axes
>>> axes[1,1].quiver(y,z) #Plot a 2D field of arrows
>>> axes[0,1].streamplot(X,Y,U,V) #Plot a 2D field of arrows
>>> ax1.hist(y) #Plot a histogram
>>> ax3.boxplot(y) #Make a box and whisker plot
>>> ax3.violinplot(z) #Make a violin plot
y-axis
x-axis
The basic steps to creating plots with matplotlib are:
1 Prepare Data
2 Create Plot
3 Plot
4 Customized Plot
5 Save Plot
6 Show Plot
>>> import matplotlib.pyplot as plt
>>> x = [1,2,3,4] #Step 1
>>> y = [10,20,25,30]
>>> fig = plt.figure() #Step 2
>>> ax = fig.add_subplot(111) #Step 3
>>> ax.plot(x, y, color= 'lightblue', linewidth=3) #Step 3, 4
>>> ax.scatter([2,4,6],
[5,15,25],
color= 'darkgreen',
marker= '^' )
>>> ax.set_xlim(1, 6.5)
>>> plt.savefig('foo.png' ) #Step 5
>>> plt.show() #Step 6
>>> plt.cla() #Clear an axis
>>> plt.clf(). #Clear the entire figure
>>> plt.close(). #Close a window
>>> plt.plot(x, x, x, x**2, x, x** 3)
>>> ax.plot(x, y, alpha = 0.4)
>>> ax.plot(x, y, c= 'k')
>>> fig.colorbar(im, orientation= 'horizontal')
>>> im = ax.imshow(img,
cmap= 'seismic' )
>>> fig, ax = plt.subplots()
>>> ax.scatter(x,y,marker= ".")
>>> ax.plot(x,y,marker= "o")
>>> plt.plot(x,y,linewidth=4.0)
>>> plt.plot(x,y,ls= 'solid')
>>> plt.plot(x,y,ls= '--')
>>> plt.plot(x,y,'--' ,x**2,y**2,'-.' )
>>> plt.setp(lines,color= 'r',linewidth=4.0)
>>> ax.text(1,
-2.1,
'Example Graph',
style= 'italic' )
>>> ax.annotate("Sine",
xy=(8, 0),
xycoords= 'data',
xytext=(10.5, 0),
textcoords= 'data',
arrowprops=dict(arrowstyle= "->",
connectionstyle="arc3"),)
>>> plt.title(r '$sigma_i=15$', fontsize=20)
Limits & Autoscaling
>>> ax.margins(x=0.0,y=0.1) #Add padding to a plot
>>> ax.axis('equal') #Set the aspect ratio of the plot to 1
>>> ax.set(xlim=[0,10.5],ylim=[-1.5,1.5]) #Set limits for x-and y-axis
>>> ax.set_xlim(0,10.5) #Set limits for x-axis
Legends
>>> ax.set(title= 'An Example Axes', #Set a title and x-and y-axis labels
ylabel= 'Y-Axis',
xlabel= 'X-Axis')
>>> ax.legend(loc= 'best') #No overlapping plot elements
Ticks
>>> ax.xaxis.set(ticks=range(1,5), #Manually set x-ticks
ticklabels=[3,100, 12,"foo" ])
>>> ax.tick_params(axis= 'y', #Make y-ticks longer and go in and out
direction= 'inout',
length=10)
Subplot Spacing
>>> fig3.subplots_adjust(wspace=0.5, #Adjust the spacing between subplots
hspace=0.3,
left=0.125,
right=0.9,
top=0.9,
bottom=0.1)
>>> fig.tight_layout() #Fit subplot(s) in to the figure area
Axis Spines
>>> ax1.spines[ 'top'].set_visible(False) #Make the top axis line for a plot invisible
>>> ax1.spines['bottom' ].set_position(( 'outward',10)) #Move the bottom axis line outward
Have this Cheat Sheet at your fingertips
Original article source at https://www.datacamp.com
#matplotlib #cheatsheet #python