Amal KM

1672922429

ACPI error method parse execution failed Ubuntu | Solution

Unable to resolve the Ubuntu error ACPI error method parse execution failed? Three solutions have been developed by our experts to address this problem. Our Server Management team is ready to help you with any questions or problems you have.

 

How to solve: Method parse execution failed for the ACPI error Ubuntu

You have come to the right place if you have been encountering the following error:

ACPI error: Method parse/execution failed Ubuntu

This error typically appears after the system has booted. To assist you in resolving this error, our experts have put together some troubleshooting advice:
 

Tip 1:

If the fstab has recently been modified. Remove the most recent edits and restart the system. This might aid in fixing the problem.
 

Tip 2:

This technique uses the following settings after updating the BIOS to the most recent version:

  • fast boot = Disable
  • secure boot = Disable
  • Boot mode select =UEFI

 

The next step is to restart the computer and select the Install Ubuntu option. After that, we must press e. Next, find the line that begins with "Linux" and continues after "quiet splash":

modprobe.blacklist=nouveau
 


Tip 3:

If the first two troubleshooting suggestions did not solve the issue, try adding the following line to /etc/rc.local: echo "disable" > /sys/firmware/acpi/interrupts/gpe6F

To save the changes, restart the computer after that.

Which one of these troubleshooting suggestions did you find most effective in resolving the ACPI error method parse execution failed error? Let us know in the comments.

Talk to our experts for more help if you are still experiencing the issue.

What is GEEK

Buddha Community

Grace  Lesch

Grace Lesch

1639778400

PySQL Tutorial: A Database Framework for Python

PySQL 

PySQL is database framework for Python (v3.x) Language, Which is based on Python module mysql.connector, this module can help you to make your code more short and more easier. Before using this framework you must have knowledge about list, tuple, set, dictionary because all codes are designed using it. It's totally free and open source.

Tutorial Video in English (Watch Now)

IMAGE ALT TEXT HERE

Installation

Before we said that this framework is based on mysql.connector so you have to install mysql.connector first on your system. Then you can import pysql and enjoy coding!

python -m pip install mysql-connector-python

After Install mysql.connector successfully create Python file download/install pysql on the same dir where you want to create program. You can clone is using git or npm command, and you can also downlaod manually from repository site.

PyPi Command

Go to https://pypi.org/project/pysql-framework/ or use command

pip install pysql-framework

Git Command

git clone https://github.com/rohit-chouhan/pysql

Npm Command

Go to https://www.npmjs.com/package/pysql or use command

$ npm i pysql

Snippet Extention for VS Code

Install From Here https://marketplace.visualstudio.com/items?itemName=rohit-chouhan.pysql

IMAGE ALT TEXT HERE

Table of contents

Connecting a Server


To connect a database with localhost server or phpmyadmin, use connect method to establish your python with database server.

import pysql

db = pysql.connect(
    "host",
    "username",
    "password"
 )

Create a Database in Server


Creating database in server, to use this method

import pysql

db = pysql.connect(
    "host",
    "username",
    "password"
 )
 pysql.createDb(db,"demo")
 #execute: CREATE DATABASE demo

Drop Database


To drop database use this method .

Syntex Code -

pysql.dropDb([connect_obj,"table_name"])

Example Code -

pysql.dropDb([db,"demo"])
#execute:DROP DATABASE demo

Connecting a Database


To connect a database with localhost server or phpmyadmin, use connect method to establish your python with database server.

import pysql

db = pysql.connect(
    "host",
    "username",
    "password",
    "database"
 )

Creating Table in Database


To create table in database use this method to pass column name as key and data type as value.

Syntex Code -


pysql.createTable([db,"table_name_to_create"],{
    "column_name":"data_type", 
    "column_name":"data_type"
})

Example Code -


pysql.createTable([db,"details"],{
    "id":"int(11) primary", 
     "name":"text", 
    "email":"varchar(50)",
    "address":"varchar(500)"
})

2nd Example Code -

Use can use any Constraint with Data Value


pysql.createTable([db,"details"],{
    "id":"int NOT NULL PRIMARY KEY", 
     "name":"varchar(20) NOT NULL", 
    "email":"varchar(50)",
    "address":"varchar(500)"
})

Drop Table in Database


To drop table in database use this method .

Syntex Code -

pysql.dropTable([connect_obj,"table_name"])

Example Code -

pysql.dropTable([db,"users"])
#execute:DROP TABLE users

Selecting data from Table


For Select data from table, you have to mention the connector object with table name. pass column names in set.

Syntex For All Data (*)-

records = pysql.selectAll([db,"table_name"])
for x in records:
  print(x)

Example - -

records = pysql.selectAll([db,"details"])
for x in records:
  print(x)
#execute: SELECT * FROM details

Syntex For Specific Column-

records = pysql.select([db,"table_name"],{"column","column"})
for x in records:
  print(x)

Example - -

records = pysql.select([db,"details"],{"name","email"})
for x in records:
  print(x)
#execute: SELECT name, email FROM details

Syntex Where and Where Not-

#For Where Column=Data
records = pysql.selectWhere([db,"table_name"],{"column","column"},("column","data"))

#For Where Not Column=Data (use ! with column)
records = pysql.selectWhere([db,"table_name"],{"column","column"},("column!","data"))
for x in records:
  print(x)

Example - -

records = pysql.selectWhere([db,"details"],{"name","email"},("county","india"))
for x in records:
  print(x)
#execute: SELECT name, email FROM details WHERE country='india'

Add New Column to Table


To add column in table, use this method to pass column name as key and data type as value. Note: you can only add one column only one call

Syntex Code -


pysql.addColumn([db,"table_name"],{
    "column_name":"data_type"
})

Example Code -


pysql.addColumn([db,"details"],{
    "email":"varchar(50)"
})
#execute: ALTER TABLE details ADD email varchar(50);

Modify Column to Table


To modify data type of column table, use this method to pass column name as key and data type as value.

Syntex Code -

pysql.modifyColumn([db,"table_name"],{
    "column_name":"new_data_type"
})

Example Code -

pysql.modifyColumn([db,"details"],{
    "email":"text"
})
#execute: ALTER TABLE details MODIFY COLUMN email text;

Drop Column from Table


Note: you can only add one column only one call

Syntex Code -

pysql.dropColumn([db,"table_name"],"column_name")

Example Code -

pysql.dropColumn([db,"details"],"name")
#execute: ALTER TABLE details DROP COLUMN name

Manual Execute Query


To execute manual SQL Query to use this method.

Syntex Code -

pysql.query(connector_object,your_query)

Example Code -

pysql.query(db,"INSERT INTO users (name) VALUES ('Rohit')")

Inserting data


For Inserting data in database, you have to mention the connector object with table name, and data as sets.

Syntex -

data =     {
    "db_column":"Data for Insert",
    "db_column":"Data for Insert"
}
pysql.insert([db,"table_name"],data)

Example Code -

data =     {
    "name":"Komal Sharma",
    "contry":"India"
}
pysql.insert([db,"users"],data)

Updating data


For Update data in database, you have to mention the connector object with table name, and data as tuple.

Syntex For Updating All Data-

data = ("column","data to update")
pysql.updateAll([db,"users"],data)

Example - -

data = ("name","Rohit")
pysql.updateAll([db,"users"],data)
#execute: UPDATE users SET name='Rohit'

Syntex For Updating Data (Where and Where Not)-

data = ("column","data to update")
#For Where Column=Data
where = ("column","data")

#For Where Not Column=Data (use ! with column)
where = ("column!","data")
pysql.update([db,"users"],data,where)

Example -

data = ("name","Rohit")
where = ("id",1)
pysql.update([db,"users"],data,where)
#execute: UPDATE users SET name='Rohit' WHERE id=1

Deleting data


For Delete data in database, you have to mention the connector object with table name.

Syntex For Delete All Data-

pysql.deleteAll([db,"table_name"])

Example - -

pysql.deleteAll([db,"users"])
#execute: DELETE FROM users

Syntex For Deleting Data (Where and Where Not)-

where = ("column","data")

pysql.delete([db,"table_name"],where)

Example -

#For Where Column=Data
where = ("id",1)

#For Where Not Column=Data (use ! with column)
where = ("id!",1)
pysql.delete([db,"users"],where)
#execute: DELETE FROM users WHERE id=1

--- Finish ---

Change Logs

[19/06/2021]
 - ConnectSever() removed and merged to Connect()
 - deleteAll() [Fixed]
 - dropTable() [Added]
 - dropDb() [Added]
 
[20/06/2021]
 - Where Not Docs [Added]

The module is designed by Rohit Chouhan, contact us for any bug report, feature or business inquiry.

Author: rohit-chouhan
Source Code: https://github.com/rohit-chouhan/pysql
License: Apache-2.0 License

#python 

Chet  Lubowitz

Chet Lubowitz

1595429220

How to Install Microsoft Teams on Ubuntu 20.04

Microsoft Teams is a communication platform used for Chat, Calling, Meetings, and Collaboration. Generally, it is used by companies and individuals working on projects. However, Microsoft Teams is available for macOS, Windows, and Linux operating systems available now.

In this tutorial, we will show you how to install Microsoft Teams on Ubuntu 20.04 machine. By default, Microsoft Teams package is not available in the Ubuntu default repository. However we will show you 2 methods to install Teams by downloading the Debian package from their official website, or by adding the Microsoft repository.

Install Microsoft Teams on Ubuntu 20.04

1./ Install Microsoft Teams using Debian installer file

01- First, navigate to teams app downloads page and grab the Debian binary installer. You can simply obtain the URL and pull the binary using wget;

$ VERSION=1.3.00.5153
$ wget https://packages.microsoft.com/repos/ms-teams/pool/main/t/teams/teams_${VERSION}_amd64.deb

#linux #ubuntu #install microsoft teams on ubuntu #install teams ubuntu #microsoft teams #teams #teams download ubuntu #teams install ubuntu #ubuntu install microsoft teams #uninstall teams ubuntu

Activeinteraction: Manage Application Specific Business Logic Of Ruby

ActiveInteraction

ActiveInteraction manages application-specific business logic. It's an implementation of service objects designed to blend seamlessly into Rails. 


ActiveInteraction gives you a place to put your business logic. It also helps you write safer code by validating that your inputs conform to your expectations. If ActiveModel deals with your nouns, then ActiveInteraction handles your verbs.

API Documentation

Installation

Add it to your Gemfile:

gem 'active_interaction', '~> 5.1'

Or install it manually:

$ gem install active_interaction --version '~> 5.1'

This project uses Semantic Versioning. Check out GitHub releases for a detailed list of changes.

Basic usage

To define an interaction, create a subclass of ActiveInteraction::Base. Then you need to do two things:

Define your inputs. Use class filter methods to define what you expect your inputs to look like. For instance, if you need a boolean flag for pepperoni, use boolean :pepperoni. Check out the filters section for all the available options.

Define your business logic. Do this by implementing the #execute method. Each input you defined will be available as the type you specified. If any of the inputs are invalid, #execute won't be run. Filters are responsible for checking your inputs. Check out the validations section if you need more than that.

That covers the basics. Let's put it all together into a simple example that squares a number.

require 'active_interaction'

class Square < ActiveInteraction::Base
  float :x

  def execute
    x**2
  end
end

Call .run on your interaction to execute it. You must pass a single hash to .run. It will return an instance of your interaction. By convention, we call this an outcome. You can use the #valid? method to ask the outcome if it's valid. If it's invalid, take a look at its errors with #errors. In either case, the value returned from #execute will be stored in #result.

outcome = Square.run(x: 'two point one')
outcome.valid?
# => nil
outcome.errors.messages
# => {:x=>["is not a valid float"]}

outcome = Square.run(x: 2.1)
outcome.valid?
# => true
outcome.result
# => 4.41

You can also use .run! to execute interactions. It's like .run but more dangerous. It doesn't return an outcome. If the outcome would be invalid, it will instead raise an error. But if the outcome would be valid, it simply returns the result.

Square.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
Square.run!(x: 2.1)
# => 4.41

Validations

ActiveInteraction checks your inputs. Often you'll want more than that. For instance, you may want an input to be a string with at least one non-whitespace character. Instead of writing your own validation for that, you can use validations from ActiveModel.

These validations aren't provided by ActiveInteraction. They're from ActiveModel. You can also use any custom validations you wrote yourself in your interactions.

class SayHello < ActiveInteraction::Base
  string :name

  validates :name,
    presence: true

  def execute
    "Hello, #{name}!"
  end
end

When you run this interaction, two things will happen. First ActiveInteraction will check your inputs. Then ActiveModel will validate them. If both of those are happy, it will be executed.

SayHello.run!(name: nil)
# ActiveInteraction::InvalidInteractionError: Name is required

SayHello.run!(name: '')
# ActiveInteraction::InvalidInteractionError: Name can't be blank

SayHello.run!(name: 'Taylor')
# => "Hello, Taylor!"

Filters

You can define filters inside an interaction using the appropriate class method. Each method has the same signature:

Some symbolic names. These are the attributes to create.

An optional hash of options. Each filter supports at least these two options:

default is the fallback value to use if nil is given. To make a filter optional, set default: nil.

desc is a human-readable description of the input. This can be useful for generating documentation. For more information about this, read the descriptions section.

An optional block of sub-filters. Only array and hash filters support this. Other filters will ignore blocks when given to them.

Let's take a look at an example filter. It defines three inputs: x, y, and z. Those inputs are optional and they all share the same description ("an example filter").

array :x, :y, :z,
  default: nil,
  desc: 'an example filter' do
    # Some filters support sub-filters here.
  end

In general, filters accept values of the type they correspond to, plus a few alternatives that can be reasonably coerced. Typically the coercions come from Rails, so "1" can be interpreted as the boolean value true, the string "1", or the number 1.

Basic Filters

Array

In addition to accepting arrays, array inputs will convert ActiveRecord::Relations into arrays.

class ArrayInteraction < ActiveInteraction::Base
  array :toppings

  def execute
    toppings.size
  end
end

ArrayInteraction.run!(toppings: 'everything')
# ActiveInteraction::InvalidInteractionError: Toppings is not a valid array
ArrayInteraction.run!(toppings: [:cheese, 'pepperoni'])
# => 2

Use a block to constrain the types of elements an array can contain. Note that you can only have one filter inside an array block, and it must not have a name.

array :birthdays do
  date
end

For interface, object, and record filters, the name of the array filter will be singularized and used to determine the type of value passed. In the example below, the objects passed would need to be of type Cow.

array :cows do
  object
end

You can override this by passing the necessary information to the inner filter.

array :managers do
  object class: People
end

Errors that occur will be indexed based on the Rails configuration setting index_nested_attribute_errors. You can also manually override this setting with the :index_errors option. In this state is is possible to get multiple errors from a single filter.

class ArrayInteraction < ActiveInteraction::Base
  array :favorite_numbers, index_errors: true do
    integer
  end

  def execute
    favorite_numbers
  end
end

ArrayInteraction.run(favorite_numbers: [8, 'bazillion']).errors.details
=> {:"favorite_numbers[1]"=>[{:error=>:invalid_type, :type=>"array"}]}

With :index_errors set to false the error would have been:

{:favorite_numbers=>[{:error=>:invalid_type, :type=>"array"}]}

Boolean

Boolean filters convert the strings "1", "true", and "on" (case-insensitive) into true. They also convert "0", "false", and "off" into false. Blank strings will be treated as nil.

class BooleanInteraction < ActiveInteraction::Base
  boolean :kool_aid

  def execute
    'Oh yeah!' if kool_aid
  end
end

BooleanInteraction.run!(kool_aid: 1)
# ActiveInteraction::InvalidInteractionError: Kool aid is not a valid boolean
BooleanInteraction.run!(kool_aid: true)
# => "Oh yeah!"

File

File filters also accept TempFiles and anything that responds to #rewind. That means that you can pass the params from uploading files via forms in Rails.

class FileInteraction < ActiveInteraction::Base
  file :readme

  def execute
    readme.size
  end
end

FileInteraction.run!(readme: 'README.md')
# ActiveInteraction::InvalidInteractionError: Readme is not a valid file
FileInteraction.run!(readme: File.open('README.md'))
# => 21563

Hash

Hash filters accept hashes. The expected value types are given by passing a block and nesting other filters. You can have any number of filters inside a hash, including other hashes.

class HashInteraction < ActiveInteraction::Base
  hash :preferences do
    boolean :newsletter
    boolean :sweepstakes
  end

  def execute
    puts 'Thanks for joining the newsletter!' if preferences[:newsletter]
    puts 'Good luck in the sweepstakes!' if preferences[:sweepstakes]
  end
end

HashInteraction.run!(preferences: 'yes, no')
# ActiveInteraction::InvalidInteractionError: Preferences is not a valid hash
HashInteraction.run!(preferences: { newsletter: true, 'sweepstakes' => false })
# Thanks for joining the newsletter!
# => nil

Setting default hash values can be tricky. The default value has to be either nil or {}. Use nil to make the hash optional. Use {} if you want to set some defaults for values inside the hash.

hash :optional,
  default: nil
# => {:optional=>nil}

hash :with_defaults,
  default: {} do
    boolean :likes_cookies,
      default: true
  end
# => {:with_defaults=>{:likes_cookies=>true}}

By default, hashes remove any keys that aren't given as nested filters. To allow all hash keys, set strip: false. In general we don't recommend doing this, but it's sometimes necessary.

hash :stuff,
  strip: false

String

String filters define inputs that only accept strings.

class StringInteraction < ActiveInteraction::Base
  string :name

  def execute
    "Hello, #{name}!"
  end
end

StringInteraction.run!(name: 0xDEADBEEF)
# ActiveInteraction::InvalidInteractionError: Name is not a valid string
StringInteraction.run!(name: 'Taylor')
# => "Hello, Taylor!"

String filter strips leading and trailing whitespace by default. To disable it, set the strip option to false.

string :comment,
  strip: false

Symbol

Symbol filters define inputs that accept symbols. Strings will be converted into symbols.

class SymbolInteraction < ActiveInteraction::Base
  symbol :method

  def execute
    method.to_proc
  end
end

SymbolInteraction.run!(method: -> {})
# ActiveInteraction::InvalidInteractionError: Method is not a valid symbol
SymbolInteraction.run!(method: :object_id)
# => #<Proc:0x007fdc9ba94118>

Dates and times

Filters that work with dates and times behave similarly. By default, they all convert strings into their expected data types using .parse. Blank strings will be treated as nil. If you give the format option, they will instead convert strings using .strptime. Note that formats won't work with DateTime and Time filters if a time zone is set.

Date

class DateInteraction < ActiveInteraction::Base
  date :birthday

  def execute
    birthday + (18 * 365)
  end
end

DateInteraction.run!(birthday: 'yesterday')
# ActiveInteraction::InvalidInteractionError: Birthday is not a valid date
DateInteraction.run!(birthday: Date.new(1989, 9, 1))
# => #<Date: 2007-08-28 ((2454341j,0s,0n),+0s,2299161j)>
date :birthday,
  format: '%Y-%m-%d'

DateTime

class DateTimeInteraction < ActiveInteraction::Base
  date_time :now

  def execute
    now.iso8601
  end
end

DateTimeInteraction.run!(now: 'now')
# ActiveInteraction::InvalidInteractionError: Now is not a valid date time
DateTimeInteraction.run!(now: DateTime.now)
# => "2015-03-11T11:04:40-05:00"
date_time :start,
  format: '%Y-%m-%dT%H:%M:%S'

Time

In addition to converting strings with .parse (or .strptime), time filters convert numbers with .at.

class TimeInteraction < ActiveInteraction::Base
  time :epoch

  def execute
    Time.now - epoch
  end
end

TimeInteraction.run!(epoch: 'a long, long time ago')
# ActiveInteraction::InvalidInteractionError: Epoch is not a valid time
TimeInteraction.run!(epoch: Time.new(1970))
# => 1426068362.5136619
time :start,
  format: '%Y-%m-%dT%H:%M:%S'

Numbers

All numeric filters accept numeric input. They will also convert strings using the appropriate method from Kernel (like .Float). Blank strings will be treated as nil.

Decimal

class DecimalInteraction < ActiveInteraction::Base
  decimal :price

  def execute
    price * 1.0825
  end
end

DecimalInteraction.run!(price: 'one ninety-nine')
# ActiveInteraction::InvalidInteractionError: Price is not a valid decimal
DecimalInteraction.run!(price: BigDecimal(1.99, 2))
# => #<BigDecimal:7fe792a42028,'0.2165E1',18(45)>

To specify the number of significant digits, use the digits option.

decimal :dollars,
  digits: 2

Float

class FloatInteraction < ActiveInteraction::Base
  float :x

  def execute
    x**2
  end
end

FloatInteraction.run!(x: 'two point one')
# ActiveInteraction::InvalidInteractionError: X is not a valid float
FloatInteraction.run!(x: 2.1)
# => 4.41

Integer

class IntegerInteraction < ActiveInteraction::Base
  integer :limit

  def execute
    limit.downto(0).to_a
  end
end

IntegerInteraction.run!(limit: 'ten')
# ActiveInteraction::InvalidInteractionError: Limit is not a valid integer
IntegerInteraction.run!(limit: 10)
# => [10, 9, 8, 7, 6, 5, 4, 3, 2, 1, 0]

When a String is passed into an integer input, the value will be coerced. A default base of 10 is used though it may be overridden with the base option. If a base of 0 is provided, the coercion will respect radix indicators present in the string.

class IntegerInteraction < ActiveInteraction::Base
  integer :limit1
  integer :limit2, base: 8
  integer :limit3, base: 0

  def execute
    [limit1, limit2, limit3]
  end
end

IntegerInteraction.run!(limit1: 71, limit2: 71, limit3: 71)
# => [71, 71, 71]
IntegerInteraction.run!(limit1: "071", limit2: "071", limit3: "0x71")
# => [71, 57, 113]
IntegerInteraction.run!(limit1: "08", limit2: "08", limit3: "08")
ActiveInteraction::InvalidInteractionError: Limit2 is not a valid integer, Limit3 is not a valid integer

Advanced Filters

Interface

Interface filters allow you to specify an interface that the passed value must meet in order to pass. The name of the interface is used to look for a constant inside the ancestor listing for the passed value. This allows for a variety of checks depending on what's passed. Class instances are checked for an included module or an inherited ancestor class. Classes are checked for an extended module or an inherited ancestor class. Modules are checked for an extended module.

class InterfaceInteraction < ActiveInteraction::Base
  interface :exception

  def execute
    exception
  end
end

InterfaceInteraction.run!(exception: Exception)
# ActiveInteraction::InvalidInteractionError: Exception is not a valid interface
InterfaceInteraction.run!(exception: NameError) # a subclass of Exception
# => NameError

You can use :from to specify a class or module. This would be the equivalent of what's above.

class InterfaceInteraction < ActiveInteraction::Base
  interface :error,
    from: Exception

  def execute
    error
  end
end

You can also create an anonymous interface on the fly by passing the methods option.

class InterfaceInteraction < ActiveInteraction::Base
  interface :serializer,
    methods: %i[dump load]

  def execute
    input = '{ "is_json" : true }'
    object = serializer.load(input)
    output = serializer.dump(object)

    output
  end
end

require 'json'

InterfaceInteraction.run!(serializer: Object.new)
# ActiveInteraction::InvalidInteractionError: Serializer is not a valid interface
InterfaceInteraction.run!(serializer: JSON)
# => "{\"is_json\":true}"

Object

Object filters allow you to require an instance of a particular class or one of its subclasses.

class Cow
  def moo
    'Moo!'
  end
end

class ObjectInteraction < ActiveInteraction::Base
  object :cow

  def execute
    cow.moo
  end
end

ObjectInteraction.run!(cow: Object.new)
# ActiveInteraction::InvalidInteractionError: Cow is not a valid object
ObjectInteraction.run!(cow: Cow.new)
# => "Moo!"

The class name is automatically determined by the filter name. If your filter name is different than your class name, use the class option. It can be either the class, a string, or a symbol.

object :dolly1,
  class: Sheep
object :dolly2,
  class: 'Sheep'
object :dolly3,
  class: :Sheep

If you have value objects or you would like to build one object from another, you can use the converter option. It is only called if the value provided is not an instance of the class or one of its subclasses. The converter option accepts a symbol that specifies a class method on the object class or a proc. Both will be passed the value and any errors thrown inside the converter will cause the value to be considered invalid. Any returned value that is not the correct class will also be treated as invalid. Any default that is not an instance of the class or subclass and is not nil will also be converted.

class ObjectInteraction < ActiveInteraction::Base
  object :ip_address,
    class: IPAddr,
    converter: :new

  def execute
    ip_address
  end
end

ObjectInteraction.run!(ip_address: '192.168.1.1')
# #<IPAddr: IPv4:192.168.1.1/255.255.255.255>

ObjectInteraction.run!(ip_address: 1)
# ActiveInteraction::InvalidInteractionError: Ip address is not a valid object

Record

Record filters allow you to require an instance of a particular class (or one of its subclasses) or a value that can be used to locate an instance of the object. If the value does not match, it will call find on the class of the record. This is particularly useful when working with ActiveRecord objects. Like an object filter, the class is derived from the name passed but can be specified with the class option. Any default that is not an instance of the class or subclass and is not nil will also be found. Blank strings passed in will be treated as nil.

class RecordInteraction < ActiveInteraction::Base
  record :encoding

  def execute
    encoding
  end
end

> RecordInteraction.run!(encoding: Encoding::US_ASCII)
=> #<Encoding:US-ASCII>

> RecordInteraction.run!(encoding: 'ascii')
=> #<Encoding:US-ASCII>

A different method can be specified by providing a symbol to the finder option.

Rails

ActiveInteraction plays nicely with Rails. You can use interactions to handle your business logic instead of models or controllers. To see how it all works, let's take a look at a complete example of a controller with the typical resourceful actions.

Setup

We recommend putting your interactions in app/interactions. It's also very helpful to group them by model. That way you can look in app/interactions/accounts for all the ways you can interact with accounts.

- app/
  - controllers/
    - accounts_controller.rb
  - interactions/
    - accounts/
      - create_account.rb
      - destroy_account.rb
      - find_account.rb
      - list_accounts.rb
      - update_account.rb
  - models/
    - account.rb
  - views/
    - account/
      - edit.html.erb
      - index.html.erb
      - new.html.erb
      - show.html.erb

Controller

Index

# GET /accounts
def index
  @accounts = ListAccounts.run!
end

Since we're not passing any inputs to ListAccounts, it makes sense to use .run! instead of .run. If it failed, that would mean we probably messed up writing the interaction.

class ListAccounts < ActiveInteraction::Base
  def execute
    Account.not_deleted.order(last_name: :asc, first_name: :asc)
  end
end

Show

Up next is the show action. For this one we'll define a helper method to handle raising the correct errors. We have to do this because calling .run! would raise an ActiveInteraction::InvalidInteractionError instead of an ActiveRecord::RecordNotFound. That means Rails would render a 500 instead of a 404.

# GET /accounts/:id
def show
  @account = find_account!
end

private

def find_account!
  outcome = FindAccount.run(params)

  if outcome.valid?
    outcome.result
  else
    fail ActiveRecord::RecordNotFound, outcome.errors.full_messages.to_sentence
  end
end

This probably looks a little different than you're used to. Rails commonly handles this with a before_filter that sets the @account instance variable. Why is all this interaction code better? Two reasons: One, you can reuse the FindAccount interaction in other places, like your API controller or a Resque task. And two, if you want to change how accounts are found, you only have to change one place.

Inside the interaction, we could use #find instead of #find_by_id. That way we wouldn't need the #find_account! helper method in the controller because the error would bubble all the way up. However, you should try to avoid raising errors from interactions. If you do, you'll have to deal with raised exceptions as well as the validity of the outcome.

class FindAccount < ActiveInteraction::Base
  integer :id

  def execute
    account = Account.not_deleted.find_by_id(id)

    if account
      account
    else
      errors.add(:id, 'does not exist')
    end
  end
end

Note that it's perfectly fine to add errors during execution. Not all errors have to come from checking or validation.

New

The new action will be a little different than the ones we've looked at so far. Instead of calling .run or .run!, it's going to initialize a new interaction. This is possible because interactions behave like ActiveModels.

# GET /accounts/new
def new
  @account = CreateAccount.new
end

Since interactions behave like ActiveModels, we can use ActiveModel validations with them. We'll use validations here to make sure that the first and last names are not blank. The validations section goes into more detail about this.

class CreateAccount < ActiveInteraction::Base
  string :first_name, :last_name

  validates :first_name, :last_name,
    presence: true

  def to_model
    Account.new
  end

  def execute
    account = Account.new(inputs)

    unless account.save
      errors.merge!(account.errors)
    end

    account
  end
end

We used a couple of advanced features here. The #to_model method helps determine the correct form to use in the view. Check out the section on forms for more about that. Inside #execute, we merge errors. This is a convenient way to move errors from one object to another. Read more about it in the errors section.

Create

The create action has a lot in common with the new action. Both of them use the CreateAccount interaction. And if creating the account fails, this action falls back to rendering the new action.

# POST /accounts
def create
  outcome = CreateAccount.run(params.fetch(:account, {}))

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:new)
  end
end

Note that we have to pass a hash to .run. Passing nil is an error.

Since we're using an interaction, we don't need strong parameters. The interaction will ignore any inputs that weren't defined by filters. So you can forget about params.require and params.permit because interactions handle that for you.

Destroy

The destroy action will reuse the #find_account! helper method we wrote earlier.

# DELETE /accounts/:id
def destroy
  DestroyAccount.run!(account: find_account!)
  redirect_to(accounts_url)
end

In this simple example, the destroy interaction doesn't do much. It's not clear that you gain anything by putting it in an interaction. But in the future, when you need to do more than account.destroy, you'll only have to update one spot.

class DestroyAccount < ActiveInteraction::Base
  object :account

  def execute
    account.destroy
  end
end

Edit

Just like the destroy action, editing uses the #find_account! helper. Then it creates a new interaction instance to use as a form object.

# GET /accounts/:id/edit
def edit
  account = find_account!
  @account = UpdateAccount.new(
    account: account,
    first_name: account.first_name,
    last_name: account.last_name)
end

The interaction that updates accounts is more complicated than the others. It requires an account to update, but the other inputs are optional. If they're missing, it'll ignore those attributes. If they're present, it'll update them.

class UpdateAccount < ActiveInteraction::Base
  object :account

  string :first_name, :last_name,
    default: nil

  validates :first_name,
    presence: true,
    unless: -> { first_name.nil? }
  validates :last_name,
    presence: true,
    unless: -> { last_name.nil? }

  def execute
    account.first_name = first_name if first_name.present?
    account.last_name = last_name if last_name.present?

    unless account.save
      errors.merge!(account.errors)
    end

    account
  end
end

Update

Hopefully you've gotten the hang of this by now. We'll use #find_account! to get the account. Then we'll build up the inputs for UpdateAccount. Then we'll run the interaction and either redirect to the updated account or back to the edit page.

# PUT /accounts/:id
def update
  inputs = { account: find_account! }.reverse_merge(params[:account])
  outcome = UpdateAccount.run(inputs)

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:edit)
  end
end

Advanced usage

Callbacks

ActiveSupport::Callbacks provides a powerful framework for defining callbacks. ActiveInteraction uses that framework to allow hooking into various parts of an interaction's lifecycle.

class Increment < ActiveInteraction::Base
  set_callback :filter, :before, -> { puts 'before filter' }

  integer :x

  set_callback :validate, :after, -> { puts 'after validate' }

  validates :x,
    numericality: { greater_than_or_equal_to: 0 }

  set_callback :execute, :around, lambda { |_interaction, block|
    puts '>>>'
    block.call
    puts '<<<'
  }

  def execute
    puts 'executing'
    x + 1
  end
end

Increment.run!(x: 1)
# before filter
# after validate
# >>>
# executing
# <<<
# => 2

In order, the available callbacks are filter, validate, and execute. You can set before, after, or around on any of them.

Composition

You can run interactions from within other interactions with #compose. If the interaction is successful, it'll return the result (just like if you had called it with .run!). If something went wrong, execution will halt immediately and the errors will be moved onto the caller.

class Add < ActiveInteraction::Base
  integer :x, :y

  def execute
    x + y
  end
end

class AddThree < ActiveInteraction::Base
  integer :x

  def execute
    compose(Add, x: x, y: 3)
  end
end

AddThree.run!(x: 5)
# => 8

To bring in filters from another interaction, use .import_filters. Combined with inputs, delegating to another interaction is a piece of cake.

class AddAndDouble < ActiveInteraction::Base
  import_filters Add

  def execute
    compose(Add, inputs) * 2
  end
end

Note that errors in composed interactions have a few tricky cases. See the errors section for more information about them.

Defaults

The default value for an input can take on many different forms. Setting the default to nil makes the input optional. Setting it to some value makes that the default value for that input. Setting it to a lambda will lazily set the default value for that input. That means the value will be computed when the interaction is run, as opposed to when it is defined.

Lambda defaults are evaluated in the context of the interaction, so you can use the values of other inputs in them.

# This input is optional.
time :a, default: nil
# This input defaults to `Time.at(123)`.
time :b, default: Time.at(123)
# This input lazily defaults to `Time.now`.
time :c, default: -> { Time.now }
# This input defaults to the value of `c` plus 10 seconds.
time :d, default: -> { c + 10 }

Descriptions

Use the desc option to provide human-readable descriptions of filters. You should prefer these to comments because they can be used to generate documentation. The interaction class has a .filters method that returns a hash of filters. Each filter has a #desc method that returns the description.

class Descriptive < ActiveInteraction::Base
  string :first_name,
    desc: 'your first name'
  string :last_name,
    desc: 'your last name'
end

Descriptive.filters.each do |name, filter|
  puts "#{name}: #{filter.desc}"
end
# first_name: your first name
# last_name: your last name

Errors

ActiveInteraction provides detailed errors for easier introspection and testing of errors. Detailed errors improve on regular errors by adding a symbol that represents the type of error that has occurred. Let's look at an example where an item is purchased using a credit card.

class BuyItem < ActiveInteraction::Base
  object :credit_card, :item
  hash :options do
    boolean :gift_wrapped
  end

  def execute
    order = credit_card.purchase(item)
    notify(credit_card.account)
    order
  end

  private def notify(account)
    # ...
  end
end

Having missing or invalid inputs causes the interaction to fail and return errors.

outcome = BuyItem.run(item: 'Thing', options: { gift_wrapped: 'yes' })
outcome.errors.messages
# => {:credit_card=>["is required"], :item=>["is not a valid object"], :"options.gift_wrapped"=>["is not a valid boolean"]}

Determining the type of error based on the string is difficult if not impossible. Calling #details instead of #messages on errors gives you the same list of errors with a testable label representing the error.

outcome.errors.details
# => {:credit_card=>[{:error=>:missing}], :item=>[{:error=>:invalid_type, :type=>"object"}], :"options.gift_wrapped"=>[{:error=>:invalid_type, :type=>"boolean"}]}

Detailed errors can also be manually added during the execute call by passing a symbol to #add instead of a string.

def execute
  errors.add(:monster, :no_passage)
end

ActiveInteraction also supports merging errors. This is useful if you want to delegate validation to some other object. For example, if you have an interaction that updates a record, you might want that record to validate itself. By using the #merge! helper on errors, you can do exactly that.

class UpdateThing < ActiveInteraction::Base
  object :thing

  def execute
    unless thing.save
      errors.merge!(thing.errors)
    end

    thing
  end
end

When a composed interaction fails, its errors are merged onto the caller. This generally produces good error messages, but there are a few cases to look out for.

class Inner < ActiveInteraction::Base
  boolean :x, :y
end

class Outer < ActiveInteraction::Base
  string :x
  boolean :z, default: nil

  def execute
    compose(Inner, x: x, y: z)
  end
end

outcome = Outer.run(x: 'yes')
outcome.errors.details
# => { :x    => [{ :error => :invalid_type, :type => "boolean" }],
#      :base => [{ :error => "Y is required" }] }
outcome.errors.full_messages.join(' and ')
# => "X is not a valid boolean and Y is required"

Since both interactions have an input called x, the inner error for that input is moved to the x error on the outer interaction. This results in a misleading error that claims the input x is not a valid boolean even though it's a string on the outer interaction.

Since only the inner interaction has an input called y, the inner error for that input is moved to the base error on the outer interaction. This results in a confusing error that claims the input y is required even though it's not present on the outer interaction.

Forms

The outcome returned by .run can be used in forms as though it were an ActiveModel object. You can also create a form object by calling .new on the interaction.

Given an application with an Account model we'll create a new Account using the CreateAccount interaction.

# GET /accounts/new
def new
  @account = CreateAccount.new
end

# POST /accounts
def create
  outcome = CreateAccount.run(params.fetch(:account, {}))

  if outcome.valid?
    redirect_to(outcome.result)
  else
    @account = outcome
    render(:new)
  end
end

The form used to create a new Account has slightly more information on the form_for call than you might expect.

<%= form_for @account, as: :account, url: accounts_path do |f| %>
  <%= f.text_field :first_name %>
  <%= f.text_field :last_name %>
  <%= f.submit 'Create' %>
<% end %>

This is necessary because we want the form to act like it is creating a new Account. Defining to_model on the CreateAccount interaction tells the form to treat our interaction like an Account.

class CreateAccount < ActiveInteraction::Base
  # ...

  def to_model
    Account.new
  end
end

Now our form_for call knows how to generate the correct URL and param name (i.e. params[:account]).

# app/views/accounts/new.html.erb
<%= form_for @account do |f| %>
  <%# ... %>
<% end %>

If you have an interaction that updates an Account, you can define to_model to return the object you're updating.

class UpdateAccount < ActiveInteraction::Base
  # ...

  object :account

  def to_model
    account
  end
end

ActiveInteraction also supports formtastic and simple_form. The filters used to define the inputs on your interaction will relay type information to these gems. As a result, form fields will automatically use the appropriate input type.

Shared input options

It can be convenient to apply the same options to a bunch of inputs. One common use case is making many inputs optional. Instead of setting default: nil on each one of them, you can use with_options to reduce duplication.

with_options default: nil do
  date :birthday
  string :name
  boolean :wants_cake
end

Optional inputs

Optional inputs can be defined by using the :default option as described in the filters section. Within the interaction, provided and default values are merged to create inputs. There are times where it is useful to know whether a value was passed to run or the result of a filter default. In particular, it is useful when nil is an acceptable value. For example, you may optionally track your users' birthdays. You can use the inputs.given? predicate to see if an input was even passed to run. With inputs.given? you can also check the input of a hash or array filter by passing a series of keys or indexes to check.

class UpdateUser < ActiveInteraction::Base
  object :user
  date :birthday,
    default: nil

  def execute
    user.birthday = birthday if inputs.given?(:birthday)
    errors.merge!(user.errors) unless user.save
    user
  end
end

Now you have a few options. If you don't want to update their birthday, leave it out of the hash. If you want to remove their birthday, set birthday: nil. And if you want to update it, pass in the new value as usual.

user = User.find(...)

# Don't update their birthday.
UpdateUser.run!(user: user)

# Remove their birthday.
UpdateUser.run!(user: user, birthday: nil)

# Update their birthday.
UpdateUser.run!(user: user, birthday: Date.new(2000, 1, 2))

Translations

ActiveInteraction is i18n aware out of the box! All you have to do is add translations to your project. In Rails, these typically go into config/locales. For example, let's say that for some reason you want to print everything out backwards. Simply add translations for ActiveInteraction to your hsilgne locale.

# config/locales/hsilgne.yml
hsilgne:
  active_interaction:
    types:
      array: yarra
      boolean: naeloob
      date: etad
      date_time: emit etad
      decimal: lamiced
      file: elif
      float: taolf
      hash: hsah
      integer: regetni
      interface: ecafretni
      object: tcejbo
      string: gnirts
      symbol: lobmys
      time: emit
    errors:
      messages:
        invalid: dilavni si
        invalid_type: '%{type} dilav a ton si'
        missing: deriuqer si

Then set your locale and run interactions like normal.

class I18nInteraction < ActiveInteraction::Base
  string :name
end

I18nInteraction.run(name: false).errors.messages[:name]
# => ["is not a valid string"]

I18n.locale = :hsilgne
I18nInteraction.run(name: false).errors.messages[:name]
# => ["gnirts dilav a ton si"]

Everything else works like an activerecord entry. For example, to rename an attribute you can use attributes.

Here we'll rename the num attribute on an interaction named product:

en:
  active_interaction:
    attributes:
      product:
        num: 'Number'

Credits

ActiveInteraction is brought to you by Aaron Lasseigne. Along with Aaron, Taylor Fausak helped create and maintain ActiveInteraction but has since moved on.

If you want to contribute to ActiveInteraction, please read our contribution guidelines. A complete list of contributors is available on GitHub.

ActiveInteraction is licensed under the MIT License.


Author: AaronLasseigne
Source code: https://github.com/AaronLasseigne/active_interaction
License: MIT license

#ruby 

Why is my Cash App Transfer Failed [Solution 2021]?

Why is my Cash App Transfer Failed [Solution 2021]? yes sure you can use this app for online Payment Transfer, Call @+1 (855)698 5775 If you are facing any issues related with cash app transfer then you can contact on this number, If you are having trouble making any transfer on Cash App and your payment fails on Cash App then you need to first check if your Cash App is updated on your mobile or not. If not, then update the app to the latest version to make payments smoothly.Cash App transfers are almost always instantaneous. However, there are occasions when the app throws an exception, asking you to wait a little longer — aka 'Payment Pending. ’ It simply means the transfer has been initiated but cannot be fulfilled instantly

My Cash App Transfer Failed For My Protection

Cash App may fail your transaction to protect you from any fraud. Cash App monitors your account and if any suspicious activity takes place, it fails the transaction for your protection. This happens in order to save you from any scam and lose your money.

### Why would cash APP decline a payment for my protection?

Payments on Cash App with the error “failed for my Protection” may be declined for a few reasons. Some of the most common reasons include: Your bank or card issuer is declining the transaction, Incorrect details and the payment has triggered one of Cash App automated security flags.

How do I enable direct deposit on a cash App?

How do I enable direct deposit on a cash App? After successful activation, the employer will be able to pay your paycheck directly into your Cash App account. Follow these steps. Firstly, open the Cash App and click on the profile icon or Balance tab-present in the updated version of Cash App. After that, now navigate down to get the option “Direct Deposit”.

Relaated articles :- Why is my Cash App direct deposit failed ?

Why Cash App Transfer Failed For My Protection

How to Fix Cash App Payments for my protection? If you’re having trouble sending payment, make sure to check if you have added your correct credit or debit card to the Cash App, the best thing to do is double-check or reach out to your card issuer to confirm that there are no issues. If you’re waiting to receive more than $10,000 via direct deposit, your best bet is to request that the sender split the payment into two parts …

How to Fix Cash App Transfer Failed Earlier?

Cash App transfer failed for your security means that the transaction you are trying to make went unsuccessful. It might be any kind of transfer such as bank transfer, online or offline payment, cash withdrawal at an ATM and sending or receiving money to and from contacts.

### How do I fix my cash APP failed for my protection?

If you have got the Cash app Transfer failed error, then you have the option to raise a dispute for an unapproved transaction since you are a bank account holder. It is your right to dispute the unauthorized deductions made by the App

### How to Fix Cash App Transfer Failed ?

Cash app has witnessed considerable growth, with more than 30 million users. It is widely used in the US in order to make payments or transfer money to family and friends. The platform processes millions and millions of transactions on a daily basis. But this percentage is observed to have a huge drop due to Cash App transfer failed issues. About 10% of the total transactions are failing almost daily due to different reasons.
If you are having a similar sort of problem where the Cash App transaction failed, this article might be a useful one for you. It tells about the causes of the Cash app transfer failed error and mentions a few fixes that work for most of the causes as well. Hence, if you are encountering the same problem, read through this article to find your possible fix.

### Major Causes Behind Cash App Transfer Failed

  1. Improper internet connection
  2. Insufficient account balance
  3. Bank account fraud block
  4. Transaction blocked by Cash App

### How to Fix Cash App Transfer Failed

  1. Check a bank balance
  2. Using other bank accounts or cards
  3. Verifying the bank account details
  4. Contacting Cash app support team
  5. Contacting bank

### Major Causes Behind Cash App Transfer Failed

Although the number of causes behind a Cash app seems to be quite high, some of the key reasons are as mentioned:

Improper internet connection

Since all your transactions take place online, it requires a strong internet connection. Therefore, whenever you encounter a payment failure issue, the first thing is to check for your internet connectivity. For more efficient results, it is always better to connect your device to reliable Wi-Fi, if available.

Insufficient account balance

It happens quite often when users try to make a possible transaction without checking their account balance. If in case you don’t have enough amount in your cash app wallet or bank account, your transaction will fail.

Bank account fraud block

Whether you are having your account with Bank of America, PNC, or wherever, all these banks probably have their own fraud departments. These departments flag certain services as scams/ frauds. And since there are already a lot of scams operated on the Cash app these days, it adds up as a considerable reason for them to block transactions.

Transaction blocked by Cash App

Cash app has now grown into a billion-dollar company with around 30+ million users. Therefore, in order to maintain the security and privacy of its users, the Cash app has strict policies. So, if due to some reason, the application might have flagged the other person’s account as potential scam/ fraud, it might again cause a Cash app transfer failure.
These were some of the possible causes of Cash app transfer failed. However, most times, the following solutions might do a pretty good job of resolving your issues.

How do I fix my cash APP failed for my protection??

Since the whole thing is about transactions, there could be a bunch of other causes behind a failed transfer. These are just some basic fixes that actually work in most of the above-mentioned causes.

Related articles- How To Cash App Direct Deposit Failed ?SOlution | tranter-it

Check a bank balance

If your account balance is low in the case of the Cash app, it will eventually result in a failed transaction. However, to avoid such messages, it is a wise habit to always check your account balance or Cash app wallet balance before making a transfer.

Related article :- What happens when the cash app direct deposit failed? How to fix it?

Using other bank accounts or cards

Another primary reason behind encountering failed transactions is because of using blocked or rejected cards. Cash app often displays this error message basically due to server issues of the bank. To avoid such errors, you can try using a different credit/ debit card or bank account.

Verifying the bank account details

This is a very common mistake done by most users. Entering the wrong bank details will definitely lead to an cash app unsuccessful or failed transfer. Therefore, it is a good practice to be a little extra careful while entering such sensitive data.

Contacting Cash app support team

The Cash app might sometimes block your transactions, or it might flag the other person’s account as possible fraud in rare cases. In such situations, the wisest option is to contact the cash app’s support team and ask for assistance regarding the issue you are facing.

Contacting bank

If the bank itself terminates the transaction, contact your bank and ask for what reason the Cash app transfer failed through their system. They will inform you in case there are any serious issues and also advise the best way to overcome it.

Why is cash App declining my payment for my protection?

Cash App monitors your account for anything that looks out of the ordinary. If a potentially fraudulent payment occurs, we cancel it to prevent you from being charged. When this happens, your funds will instantly be returned to your Cash App balance or linked bank account.

Why does my Cash app keep saying Transfer failed?

Why does my Cash app keep saying Transfer failed?The reason why transfer fail every time can be because of the card which is updated on the account has expired or the details of the card are not correct. So, always you need to make sure that the card which is you are using is not expired and the details are correct.

##What does it mean when a cash app payment failed?

Cash App transfer failed for your security means that the transaction you are trying to make went unsuccessful. It might be any kind of transfer such as bank transfer, online or offline payment, cash withdrawal at ATM and sending or receiving money to and from contacts.

###Conclusion

Cash app has now grown quite popular with millions of users trusting its service. And undoubtedly, the application offers a great platform for easy transfer of money along with its other services. However, a lot of scams have already been reported regarding this application. So, if anyhow you face some sort of trouble and encounter the Cash app transfer failure, these tricks must help you find a way to resolve the problem and make efficient money transfer over the app. Let us know if this article helps you or if we missed out on something.

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John Kartan

John Kartan

1620157351

QuickBooks Error 3371 Status Code 11118 | Top 6 Solutions to Fix

QuickBooks has always been the first choice of thousands of mid-sized enterprises and solopreneurs when it comes to accounting and financing software. With the help of QuickBooks, businesses can handle all of their regular accounting activities, like managing income and expenses, tracking mileage, generating financial reports, submitting and printing tax forms, payroll, etc.
However, despite the impeccable feature that QuickBooks provides its users with, there are uncountable errors and bugs that many users often face while working with QuickBooks. With this post, we are going to discuss about QuickBooks error 3371 status code 11118 that usually happens when users try to open or activate QuickBooks Desktop applications on their computers.
While activating QuickBooks, the error code abruptly pops up on the screen with an error message, stating, “QuickBooks could not load the license data. This may be caused by missing or damaged files.” Generally, such an error gets triggered when the Microsoft MSXML component, which helps QuickBooks retrieve the license information in the QBregistration.dat file, is unregistered.

Need troubleshooting assistance to get rid of QuickBooks error 3371 status code 11118? If yes, feel free to reach our QuickBooks experts at (844-888-4666) and get the error resolved immediately.

What causes QuickBooks error 3371 could not initialize license properties?

Apart from the unregistered Microsoft MSXML component, there are several other reasons that can trigger QuickBooks error 3371 could not initialize license properties, such as:

  • The QB.registration.dat file, which contains all the license information, is damaged or corrupted.
  • Due to outdated Windows operating system.
  • Any QuickBooks program file is damaged or corrupted.

What should you do to rectify QuickBooks error 3371 status code 11118?

Solution 1) Manually register Microsoft MSXML DLL files

For the 32-Bit Windows operating system:

  • Open the Run command window by pressing Windows + R keys on the keyboard.
  • Type “cmd” in the Run command dialog box and then press the Enter key to open Command Prompt.
  • Now, you need to type regsvr32 MSXML6.dll in the command prompt window and then press the Enter key.

For the 64-Bit Windows operating system:

  • At first, press Windows + R keys simultaneously to open the Run command window.
  • In the Open: field, you need to type “cmd” and then click on the OK button.
  • At the C: prompt, type cd\windows\syswow64.
  • Thereafter, you need to enter regsvr32 MSXML6.dll and then press the Enter key.

Solution 2) Remove the Entitlement file and re-register QuickBooks Desktop

  • Open the Windows File Explorer by pressing Windows + E keys simultaneously on the keyboard.
  • Navigate to the following path: C:\ProgramData\Intuit\Entitlement Client\v8.
  • In the v8 folder, search for the file named EntitlementDataStore.ecml, and right-click it.
  • Choose the Delete option and then hit the Yes button to confirm.
  • Open the QuickBooks application and re-register it using the license & product information.

Solution 3) Get the Windows updated to the latest release

  • Select the Windows Start menu, type “settings” in the search column, and then open Settings.
  • Click on the Update & Security option.
  • Select the Windows Update tab from the left panel.
  • At last, click the Check for Updates option to download and install the Windows update.

Solution 4) Run the 3371 Error Fix tool to resolve QuickBooks license, validation, and registration errors.

  • Download the latest version of the QuickBooks Tool Hub (1.4.0.0) from Intuit’s official website.
  • Select the downloaded file (QuickBooksToolHub.exe) and follow the instructions you see on the computer screen.
  • Give your consent to terms and conditions to finish installing the QuickBooks Tool Hub.
  • Open the QB Tool Hub by double-clicking its icon.
  • Select the Installation Issues tab and then choose the 3371 Error Fix option.
  • Hit the OK button.

Solution 5) Repair the QuickBooks Desktop program for Windows

  • Select the Windows Start menu, type “Control Panel” in the search column, and then open Control Panel.
  • In the control panel, choose the Programs and Features option.
  • From the list of installed programs, select QuickBooks and then choose the Repair option.
  • Hit the Next button.
  • Once QuickBooks repairing is done, click on the Finish button.

Conclusion:

Even after following all the troubleshooting steps mentioned in the post, if you can’t resolve QuickBooks error 3371 status code 11118, then there is a great possibility that the Windows Firewall or any third-party security application is blocking necessary QuickBooks installation files. We suggest you restore any blocked QuickBooks file from security applications and make exceptions for QuickBooks programs to prevent them from being scanned. You can also reach our QuickBooks professionals at (844-888-4666) for troubleshooting assistance and get the error resolved immediately.

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