1591988820
This is a walkthrough on how to implement a skeleton loading infrastructure into a front-end application. The approach builds skeleton states as a system so your front-end can scale while maintaining consistency for loading states. I’ll use React, React Context and Hooks for this example.
#react #web-development #programming #javascript #react-hook
1651383480
This serverless plugin is a wrapper for amplify-appsync-simulator made for testing AppSync APIs built with serverless-appsync-plugin.
Install
npm install serverless-appsync-simulator
# or
yarn add serverless-appsync-simulator
Usage
This plugin relies on your serverless yml file and on the serverless-offline
plugin.
plugins:
- serverless-dynamodb-local # only if you need dynamodb resolvers and you don't have an external dynamodb
- serverless-appsync-simulator
- serverless-offline
Note: Order is important serverless-appsync-simulator
must go before serverless-offline
To start the simulator, run the following command:
sls offline start
You should see in the logs something like:
...
Serverless: AppSync endpoint: http://localhost:20002/graphql
Serverless: GraphiQl: http://localhost:20002
...
Configuration
Put options under custom.appsync-simulator
in your serverless.yml
file
| option | default | description | | ------------------------ | -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------- | | apiKey | 0123456789
| When using API_KEY
as authentication type, the key to authenticate to the endpoint. | | port | 20002 | AppSync operations port; if using multiple APIs, the value of this option will be used as a starting point, and each other API will have a port of lastPort + 10 (e.g. 20002, 20012, 20022, etc.) | | wsPort | 20003 | AppSync subscriptions port; if using multiple APIs, the value of this option will be used as a starting point, and each other API will have a port of lastPort + 10 (e.g. 20003, 20013, 20023, etc.) | | location | . (base directory) | Location of the lambda functions handlers. | | refMap | {} | A mapping of resource resolutions for the Ref
function | | getAttMap | {} | A mapping of resource resolutions for the GetAtt
function | | importValueMap | {} | A mapping of resource resolutions for the ImportValue
function | | functions | {} | A mapping of external functions for providing invoke url for external fucntions | | dynamoDb.endpoint | http://localhost:8000 | Dynamodb endpoint. Specify it if you're not using serverless-dynamodb-local. Otherwise, port is taken from dynamodb-local conf | | dynamoDb.region | localhost | Dynamodb region. Specify it if you're connecting to a remote Dynamodb intance. | | dynamoDb.accessKeyId | DEFAULT_ACCESS_KEY | AWS Access Key ID to access DynamoDB | | dynamoDb.secretAccessKey | DEFAULT_SECRET | AWS Secret Key to access DynamoDB | | dynamoDb.sessionToken | DEFAULT_ACCESS_TOKEEN | AWS Session Token to access DynamoDB, only if you have temporary security credentials configured on AWS | | dynamoDb.* | | You can add every configuration accepted by DynamoDB SDK | | rds.dbName | | Name of the database | | rds.dbHost | | Database host | | rds.dbDialect | | Database dialect. Possible values (mysql | postgres) | | rds.dbUsername | | Database username | | rds.dbPassword | | Database password | | rds.dbPort | | Database port | | watch | - *.graphql
- *.vtl | Array of glob patterns to watch for hot-reloading. |
Example:
custom:
appsync-simulator:
location: '.webpack/service' # use webpack build directory
dynamoDb:
endpoint: 'http://my-custom-dynamo:8000'
Hot-reloading
By default, the simulator will hot-relad when changes to *.graphql
or *.vtl
files are detected. Changes to *.yml
files are not supported (yet? - this is a Serverless Framework limitation). You will need to restart the simulator each time you change yml files.
Hot-reloading relies on watchman. Make sure it is installed on your system.
You can change the files being watched with the watch
option, which is then passed to watchman as the match expression.
e.g.
custom:
appsync-simulator:
watch:
- ["match", "handlers/**/*.vtl", "wholename"] # => array is interpreted as the literal match expression
- "*.graphql" # => string like this is equivalent to `["match", "*.graphql"]`
Or you can opt-out by leaving an empty array or set the option to false
Note: Functions should not require hot-reloading, unless you are using a transpiler or a bundler (such as webpack, babel or typescript), un which case you should delegate hot-reloading to that instead.
Resource CloudFormation functions resolution
This plugin supports some resources resolution from the Ref
, Fn::GetAtt
and Fn::ImportValue
functions in your yaml file. It also supports some other Cfn functions such as Fn::Join
, Fb::Sub
, etc.
Note: Under the hood, this features relies on the cfn-resolver-lib package. For more info on supported cfn functions, refer to the documentation
You can reference resources in your functions' environment variables (that will be accessible from your lambda functions) or datasource definitions. The plugin will automatically resolve them for you.
provider:
environment:
BUCKET_NAME:
Ref: MyBucket # resolves to `my-bucket-name`
resources:
Resources:
MyDbTable:
Type: AWS::DynamoDB::Table
Properties:
TableName: myTable
...
MyBucket:
Type: AWS::S3::Bucket
Properties:
BucketName: my-bucket-name
...
# in your appsync config
dataSources:
- type: AMAZON_DYNAMODB
name: dynamosource
config:
tableName:
Ref: MyDbTable # resolves to `myTable`
Sometimes, some references cannot be resolved, as they come from an Output from Cloudformation; or you might want to use mocked values in your local environment.
In those cases, you can define (or override) those values using the refMap
, getAttMap
and importValueMap
options.
refMap
takes a mapping of resource name to value pairsgetAttMap
takes a mapping of resource name to attribute/values pairsimportValueMap
takes a mapping of import name to values pairsExample:
custom:
appsync-simulator:
refMap:
# Override `MyDbTable` resolution from the previous example.
MyDbTable: 'mock-myTable'
getAttMap:
# define ElasticSearchInstance DomainName
ElasticSearchInstance:
DomainEndpoint: 'localhost:9200'
importValueMap:
other-service-api-url: 'https://other.api.url.com/graphql'
# in your appsync config
dataSources:
- type: AMAZON_ELASTICSEARCH
name: elasticsource
config:
# endpoint resolves as 'http://localhost:9200'
endpoint:
Fn::Join:
- ''
- - https://
- Fn::GetAtt:
- ElasticSearchInstance
- DomainEndpoint
In some special cases you will need to use key-value mock nottation. Good example can be case when you need to include serverless stage value (${self:provider.stage}
) in the import name.
This notation can be used with all mocks - refMap
, getAttMap
and importValueMap
provider:
environment:
FINISH_ACTIVITY_FUNCTION_ARN:
Fn::ImportValue: other-service-api-${self:provider.stage}-url
custom:
serverless-appsync-simulator:
importValueMap:
- key: other-service-api-${self:provider.stage}-url
value: 'https://other.api.url.com/graphql'
This plugin only tries to resolve the following parts of the yml tree:
provider.environment
functions[*].environment
custom.appSync
If you have the need of resolving others, feel free to open an issue and explain your use case.
For now, the supported resources to be automatically resovled by Ref:
are:
Feel free to open a PR or an issue to extend them as well.
External functions
When a function is not defined withing the current serverless file you can still call it by providing an invoke url which should point to a REST method. Make sure you specify "get" or "post" for the method. Default is "get", but you probably want "post".
custom:
appsync-simulator:
functions:
addUser:
url: http://localhost:3016/2015-03-31/functions/addUser/invocations
method: post
addPost:
url: https://jsonplaceholder.typicode.com/posts
method: post
Supported Resolver types
This plugin supports resolvers implemented by amplify-appsync-simulator
, as well as custom resolvers.
From Aws Amplify:
Implemented by this plugin
#set( $cols = [] )
#set( $vals = [] )
#foreach( $entry in $ctx.args.input.keySet() )
#set( $regex = "([a-z])([A-Z]+)")
#set( $replacement = "$1_$2")
#set( $toSnake = $entry.replaceAll($regex, $replacement).toLowerCase() )
#set( $discard = $cols.add("$toSnake") )
#if( $util.isBoolean($ctx.args.input[$entry]) )
#if( $ctx.args.input[$entry] )
#set( $discard = $vals.add("1") )
#else
#set( $discard = $vals.add("0") )
#end
#else
#set( $discard = $vals.add("'$ctx.args.input[$entry]'") )
#end
#end
#set( $valStr = $vals.toString().replace("[","(").replace("]",")") )
#set( $colStr = $cols.toString().replace("[","(").replace("]",")") )
#if ( $valStr.substring(0, 1) != '(' )
#set( $valStr = "($valStr)" )
#end
#if ( $colStr.substring(0, 1) != '(' )
#set( $colStr = "($colStr)" )
#end
{
"version": "2018-05-29",
"statements": ["INSERT INTO <name-of-table> $colStr VALUES $valStr", "SELECT * FROM <name-of-table> ORDER BY id DESC LIMIT 1"]
}
#set( $update = "" )
#set( $equals = "=" )
#foreach( $entry in $ctx.args.input.keySet() )
#set( $cur = $ctx.args.input[$entry] )
#set( $regex = "([a-z])([A-Z]+)")
#set( $replacement = "$1_$2")
#set( $toSnake = $entry.replaceAll($regex, $replacement).toLowerCase() )
#if( $util.isBoolean($cur) )
#if( $cur )
#set ( $cur = "1" )
#else
#set ( $cur = "0" )
#end
#end
#if ( $util.isNullOrEmpty($update) )
#set($update = "$toSnake$equals'$cur'" )
#else
#set($update = "$update,$toSnake$equals'$cur'" )
#end
#end
{
"version": "2018-05-29",
"statements": ["UPDATE <name-of-table> SET $update WHERE id=$ctx.args.input.id", "SELECT * FROM <name-of-table> WHERE id=$ctx.args.input.id"]
}
{
"version": "2018-05-29",
"statements": ["UPDATE <name-of-table> set deleted_at=NOW() WHERE id=$ctx.args.id", "SELECT * FROM <name-of-table> WHERE id=$ctx.args.id"]
}
#set ( $index = -1)
#set ( $result = $util.parseJson($ctx.result) )
#set ( $meta = $result.sqlStatementResults[1].columnMetadata)
#foreach ($column in $meta)
#set ($index = $index + 1)
#if ( $column["typeName"] == "timestamptz" )
#set ($time = $result["sqlStatementResults"][1]["records"][0][$index]["stringValue"] )
#set ( $nowEpochMillis = $util.time.parseFormattedToEpochMilliSeconds("$time.substring(0,19)+0000", "yyyy-MM-dd HH:mm:ssZ") )
#set ( $isoDateTime = $util.time.epochMilliSecondsToISO8601($nowEpochMillis) )
$util.qr( $result["sqlStatementResults"][1]["records"][0][$index].put("stringValue", "$isoDateTime") )
#end
#end
#set ( $res = $util.parseJson($util.rds.toJsonString($util.toJson($result)))[1][0] )
#set ( $response = {} )
#foreach($mapKey in $res.keySet())
#set ( $s = $mapKey.split("_") )
#set ( $camelCase="" )
#set ( $isFirst=true )
#foreach($entry in $s)
#if ( $isFirst )
#set ( $first = $entry.substring(0,1) )
#else
#set ( $first = $entry.substring(0,1).toUpperCase() )
#end
#set ( $isFirst=false )
#set ( $stringLength = $entry.length() )
#set ( $remaining = $entry.substring(1, $stringLength) )
#set ( $camelCase = "$camelCase$first$remaining" )
#end
$util.qr( $response.put("$camelCase", $res[$mapKey]) )
#end
$utils.toJson($response)
Variable map support is limited and does not differentiate numbers and strings data types, please inject them directly if needed.
Will be escaped properly: null
, true
, and false
values.
{
"version": "2018-05-29",
"statements": [
"UPDATE <name-of-table> set deleted_at=NOW() WHERE id=:ID",
"SELECT * FROM <name-of-table> WHERE id=:ID and unix_timestamp > $ctx.args.newerThan"
],
variableMap: {
":ID": $ctx.args.id,
## ":TIMESTAMP": $ctx.args.newerThan -- This will be handled as a string!!!
}
}
Requires
Author: Serverless-appsync
Source Code: https://github.com/serverless-appsync/serverless-appsync-simulator
License: MIT License
1647064260
Run C# scripts from the .NET CLI, define NuGet packages inline and edit/debug them in VS Code - all of that with full language services support from OmniSharp.
Name | Version | Framework(s) |
---|---|---|
dotnet-script (global tool) | net6.0 , net5.0 , netcoreapp3.1 | |
Dotnet.Script (CLI as Nuget) | net6.0 , net5.0 , netcoreapp3.1 | |
Dotnet.Script.Core | netcoreapp3.1 , netstandard2.0 | |
Dotnet.Script.DependencyModel | netstandard2.0 | |
Dotnet.Script.DependencyModel.Nuget | netstandard2.0 |
The only thing we need to install is .NET Core 3.1 or .NET 5.0 SDK.
.NET Core 2.1 introduced the concept of global tools meaning that you can install dotnet-script
using nothing but the .NET CLI.
dotnet tool install -g dotnet-script
You can invoke the tool using the following command: dotnet-script
Tool 'dotnet-script' (version '0.22.0') was successfully installed.
The advantage of this approach is that you can use the same command for installation across all platforms. .NET Core SDK also supports viewing a list of installed tools and their uninstallation.
dotnet tool list -g
Package Id Version Commands
---------------------------------------------
dotnet-script 0.22.0 dotnet-script
dotnet tool uninstall dotnet-script -g
Tool 'dotnet-script' (version '0.22.0') was successfully uninstalled.
choco install dotnet.script
We also provide a PowerShell script for installation.
(new-object Net.WebClient).DownloadString("https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.ps1") | iex
curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | bash
If permission is denied we can try with sudo
curl -s https://raw.githubusercontent.com/filipw/dotnet-script/master/install/install.sh | sudo bash
A Dockerfile for running dotnet-script in a Linux container is available. Build:
cd build
docker build -t dotnet-script -f Dockerfile ..
And run:
docker run -it dotnet-script --version
You can manually download all the releases in zip
format from the GitHub releases page.
Our typical helloworld.csx
might look like this:
Console.WriteLine("Hello world!");
That is all it takes and we can execute the script. Args are accessible via the global Args array.
dotnet script helloworld.csx
Simply create a folder somewhere on your system and issue the following command.
dotnet script init
This will create main.csx
along with the launch configuration needed to debug the script in VS Code.
.
├── .vscode
│ └── launch.json
├── main.csx
└── omnisharp.json
We can also initialize a folder using a custom filename.
dotnet script init custom.csx
Instead of main.csx
which is the default, we now have a file named custom.csx
.
.
├── .vscode
│ └── launch.json
├── custom.csx
└── omnisharp.json
Note: Executing
dotnet script init
inside a folder that already contains one or more script files will not create themain.csx
file.
Scripts can be executed directly from the shell as if they were executables.
foo.csx arg1 arg2 arg3
OSX/Linux
Just like all scripts, on OSX/Linux you need to have a
#!
and mark the file as executable via chmod +x foo.csx. If you use dotnet script init to create your csx it will automatically have the#!
directive and be marked as executable.
The OSX/Linux shebang directive should be #!/usr/bin/env dotnet-script
#!/usr/bin/env dotnet-script
Console.WriteLine("Hello world");
You can execute your script using dotnet script or dotnet-script, which allows you to pass arguments to control your script execution more.
foo.csx arg1 arg2 arg3
dotnet script foo.csx -- arg1 arg2 arg3
dotnet-script foo.csx -- arg1 arg2 arg3
All arguments after --
are passed to the script in the following way:
dotnet script foo.csx -- arg1 arg2 arg3
Then you can access the arguments in the script context using the global Args
collection:
foreach (var arg in Args)
{
Console.WriteLine(arg);
}
All arguments before --
are processed by dotnet script
. For example, the following command-line
dotnet script -d foo.csx -- -d
will pass the -d
before --
to dotnet script
and enable the debug mode whereas the -d
after --
is passed to script for its own interpretation of the argument.
dotnet script
has built-in support for referencing NuGet packages directly from within the script.
#r "nuget: AutoMapper, 6.1.0"
Note: Omnisharp needs to be restarted after adding a new package reference
We can define package sources using a NuGet.Config
file in the script root folder. In addition to being used during execution of the script, it will also be used by OmniSharp
that provides language services for packages resolved from these package sources.
As an alternative to maintaining a local NuGet.Config
file we can define these package sources globally either at the user level or at the computer level as described in Configuring NuGet Behaviour
It is also possible to specify packages sources when executing the script.
dotnet script foo.csx -s https://SomePackageSource
Multiple packages sources can be specified like this:
dotnet script foo.csx -s https://SomePackageSource -s https://AnotherPackageSource
Dotnet-Script can create a standalone executable or DLL for your script.
Switch | Long switch | description |
---|---|---|
-o | --output | Directory where the published executable should be placed. Defaults to a 'publish' folder in the current directory. |
-n | --name | The name for the generated DLL (executable not supported at this time). Defaults to the name of the script. |
--dll | Publish to a .dll instead of an executable. | |
-c | --configuration | Configuration to use for publishing the script [Release/Debug]. Default is "Debug" |
-d | --debug | Enables debug output. |
-r | --runtime | The runtime used when publishing the self contained executable. Defaults to your current runtime. |
The executable you can run directly independent of dotnet install, while the DLL can be run using the dotnet CLI like this:
dotnet script exec {path_to_dll} -- arg1 arg2
We provide two types of caching, the dependency cache
and the execution cache
which is explained in detail below. In order for any of these caches to be enabled, it is required that all NuGet package references are specified using an exact version number. The reason for this constraint is that we need to make sure that we don't execute a script with a stale dependency graph.
In order to resolve the dependencies for a script, a dotnet restore
is executed under the hood to produce a project.assets.json
file from which we can figure out all the dependencies we need to add to the compilation. This is an out-of-process operation and represents a significant overhead to the script execution. So this cache works by looking at all the dependencies specified in the script(s) either in the form of NuGet package references or assembly file references. If these dependencies matches the dependencies from the last script execution, we skip the restore and read the dependencies from the already generated project.assets.json
file. If any of the dependencies has changed, we must restore again to obtain the new dependency graph.
In order to execute a script it needs to be compiled first and since that is a CPU and time consuming operation, we make sure that we only compile when the source code has changed. This works by creating a SHA256 hash from all the script files involved in the execution. This hash is written to a temporary location along with the DLL that represents the result of the script compilation. When a script is executed the hash is computed and compared with the hash from the previous compilation. If they match there is no need to recompile and we run from the already compiled DLL. If the hashes don't match, the cache is invalidated and we recompile.
You can override this automatic caching by passing --no-cache flag, which will bypass both caches and cause dependency resolution and script compilation to happen every time we execute the script.
The temporary location used for caches is a sub-directory named dotnet-script
under (in order of priority):
DOTNET_SCRIPT_CACHE_LOCATION
, if defined and value is not empty.$XDG_CACHE_HOME
if defined otherwise $HOME/.cache
~/Library/Caches
Path.GetTempPath
for the platform.The days of debugging scripts using Console.WriteLine
are over. One major feature of dotnet script
is the ability to debug scripts directly in VS Code. Just set a breakpoint anywhere in your script file(s) and hit F5(start debugging)
Script packages are a way of organizing reusable scripts into NuGet packages that can be consumed by other scripts. This means that we now can leverage scripting infrastructure without the need for any kind of bootstrapping.
A script package is just a regular NuGet package that contains script files inside the content
or contentFiles
folder.
The following example shows how the scripts are laid out inside the NuGet package according to the standard convention .
└── contentFiles
└── csx
└── netstandard2.0
└── main.csx
This example contains just the main.csx
file in the root folder, but packages may have multiple script files either in the root folder or in subfolders below the root folder.
When loading a script package we will look for an entry point script to be loaded. This entry point script is identified by one of the following.
main.csx
in the root folderIf the entry point script cannot be determined, we will simply load all the scripts files in the package.
The advantage with using an entry point script is that we can control loading other scripts from the package.
To consume a script package all we need to do specify the NuGet package in the #load
directive.
The following example loads the simple-targets package that contains script files to be included in our script.
#load "nuget:simple-targets-csx, 6.0.0"
using static SimpleTargets;
var targets = new TargetDictionary();
targets.Add("default", () => Console.WriteLine("Hello, world!"));
Run(Args, targets);
Note: Debugging also works for script packages so that we can easily step into the scripts that are brought in using the
#load
directive.
Scripts don't actually have to exist locally on the machine. We can also execute scripts that are made available on an http(s)
endpoint.
This means that we can create a Gist on Github and execute it just by providing the URL to the Gist.
This Gist contains a script that prints out "Hello World"
We can execute the script like this
dotnet script https://gist.githubusercontent.com/seesharper/5d6859509ea8364a1fdf66bbf5b7923d/raw/0a32bac2c3ea807f9379a38e251d93e39c8131cb/HelloWorld.csx
That is a pretty long URL, so why don't make it a TinyURL like this:
dotnet script https://tinyurl.com/y8cda9zt
A pretty common scenario is that we have logic that is relative to the script path. We don't want to require the user to be in a certain directory for these paths to resolve correctly so here is how to provide the script path and the script folder regardless of the current working directory.
public static string GetScriptPath([CallerFilePath] string path = null) => path;
public static string GetScriptFolder([CallerFilePath] string path = null) => Path.GetDirectoryName(path);
Tip: Put these methods as top level methods in a separate script file and
#load
that file wherever access to the script path and/or folder is needed.
This release contains a C# REPL (Read-Evaluate-Print-Loop). The REPL mode ("interactive mode") is started by executing dotnet-script
without any arguments.
The interactive mode allows you to supply individual C# code blocks and have them executed as soon as you press Enter. The REPL is configured with the same default set of assembly references and using statements as regular CSX script execution.
Once dotnet-script
starts you will see a prompt for input. You can start typing C# code there.
~$ dotnet script
> var x = 1;
> x+x
2
If you submit an unterminated expression into the REPL (no ;
at the end), it will be evaluated and the result will be serialized using a formatter and printed in the output. This is a bit more interesting than just calling ToString()
on the object, because it attempts to capture the actual structure of the object. For example:
~$ dotnet script
> var x = new List<string>();
> x.Add("foo");
> x
List<string>(1) { "foo" }
> x.Add("bar");
> x
List<string>(2) { "foo", "bar" }
>
REPL also supports inline Nuget packages - meaning the Nuget packages can be installed into the REPL from within the REPL. This is done via our #r
and #load
from Nuget support and uses identical syntax.
~$ dotnet script
> #r "nuget: Automapper, 6.1.1"
> using AutoMapper;
> typeof(MapperConfiguration)
[AutoMapper.MapperConfiguration]
> #load "nuget: simple-targets-csx, 6.0.0";
> using static SimpleTargets;
> typeof(TargetDictionary)
[Submission#0+SimpleTargets+TargetDictionary]
Using Roslyn syntax parsing, we also support multiline REPL mode. This means that if you have an uncompleted code block and press Enter, we will automatically enter the multiline mode. The mode is indicated by the *
character. This is particularly useful for declaring classes and other more complex constructs.
~$ dotnet script
> class Foo {
* public string Bar {get; set;}
* }
> var foo = new Foo();
Aside from the regular C# script code, you can invoke the following commands (directives) from within the REPL:
Command | Description |
---|---|
#load | Load a script into the REPL (same as #load usage in CSX) |
#r | Load an assembly into the REPL (same as #r usage in CSX) |
#reset | Reset the REPL back to initial state (without restarting it) |
#cls | Clear the console screen without resetting the REPL state |
#exit | Exits the REPL |
You can execute a CSX script and, at the end of it, drop yourself into the context of the REPL. This way, the REPL becomes "seeded" with your code - all the classes, methods or variables are available in the REPL context. This is achieved by running a script with an -i
flag.
For example, given the following CSX script:
var msg = "Hello World";
Console.WriteLine(msg);
When you run this with the -i
flag, Hello World
is printed, REPL starts and msg
variable is available in the REPL context.
~$ dotnet script foo.csx -i
Hello World
>
You can also seed the REPL from inside the REPL - at any point - by invoking a #load
directive pointed at a specific file. For example:
~$ dotnet script
> #load "foo.csx"
Hello World
>
The following example shows how we can pipe data in and out of a script.
The UpperCase.csx
script simply converts the standard input to upper case and writes it back out to standard output.
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
Write(streamReader.ReadToEnd().ToUpper());
}
We can now simply pipe the output from one command into our script like this.
echo "This is some text" | dotnet script UpperCase.csx
THIS IS SOME TEXT
The first thing we need to do add the following to the launch.config
file that allows VS Code to debug a running process.
{
"name": ".NET Core Attach",
"type": "coreclr",
"request": "attach",
"processId": "${command:pickProcess}"
}
To debug this script we need a way to attach the debugger in VS Code and the simplest thing we can do here is to wait for the debugger to attach by adding this method somewhere.
public static void WaitForDebugger()
{
Console.WriteLine("Attach Debugger (VS Code)");
while(!Debugger.IsAttached)
{
}
}
To debug the script when executing it from the command line we can do something like
WaitForDebugger();
using (var streamReader = new StreamReader(Console.OpenStandardInput()))
{
Write(streamReader.ReadToEnd().ToUpper()); // <- SET BREAKPOINT HERE
}
Now when we run the script from the command line we will get
$ echo "This is some text" | dotnet script UpperCase.csx
Attach Debugger (VS Code)
This now gives us a chance to attach the debugger before stepping into the script and from VS Code, select the .NET Core Attach
debugger and pick the process that represents the executing script.
Once that is done we should see our breakpoint being hit.
By default, scripts will be compiled using the debug
configuration. This is to ensure that we can debug a script in VS Code as well as attaching a debugger for long running scripts.
There are however situations where we might need to execute a script that is compiled with the release
configuration. For instance, running benchmarks using BenchmarkDotNet is not possible unless the script is compiled with the release
configuration.
We can specify this when executing the script.
dotnet script foo.csx -c release
Starting from version 0.50.0, dotnet-script
supports .Net Core 3.0 and all the C# 8 features. The way we deal with nullable references types in dotnet-script
is that we turn every warning related to nullable reference types into compiler errors. This means every warning between CS8600
and CS8655
are treated as an error when compiling the script.
Nullable references types are turned off by default and the way we enable it is using the #nullable enable
compiler directive. This means that existing scripts will continue to work, but we can now opt-in on this new feature.
#!/usr/bin/env dotnet-script
#nullable enable
string name = null;
Trying to execute the script will result in the following error
main.csx(5,15): error CS8625: Cannot convert null literal to non-nullable reference type.
We will also see this when working with scripts in VS Code under the problems panel.
Download Details:
Author: filipw
Source Code: https://github.com/filipw/dotnet-script
License: MIT License
1648972740
Generis
Versatile Go code generator.
Generis is a lightweight code preprocessor adding the following features to the Go language :
package main;
// -- IMPORTS
import (
"html"
"io"
"log"
"net/http"
"net/url"
"strconv"
);
// -- DEFINITIONS
#define DebugMode
#as true
// ~~
#define HttpPort
#as 8080
// ~~
#define WriteLine( {{text}} )
#as log.Println( {{text}} )
// ~~
#define local {{variable}} : {{type}};
#as var {{variable}} {{type}};
// ~~
#define DeclareStack( {{type}}, {{name}} )
#as
// -- TYPES
type {{name}}Stack struct
{
ElementArray []{{type}};
}
// -- INQUIRIES
func ( stack * {{name}}Stack ) IsEmpty(
) bool
{
return len( stack.ElementArray ) == 0;
}
// -- OPERATIONS
func ( stack * {{name}}Stack ) Push(
element {{type}}
)
{
stack.ElementArray = append( stack.ElementArray, element );
}
// ~~
func ( stack * {{name}}Stack ) Pop(
) {{type}}
{
local
element : {{type}};
element = stack.ElementArray[ len( stack.ElementArray ) - 1 ];
stack.ElementArray = stack.ElementArray[ : len( stack.ElementArray ) - 1 ];
return element;
}
#end
// ~~
#define DeclareStack( {{type}} )
#as DeclareStack( {{type}}, {{type:PascalCase}} )
// -- TYPES
DeclareStack( string )
DeclareStack( int32 )
// -- FUNCTIONS
func HandleRootPage(
response_writer http.ResponseWriter,
request * http.Request
)
{
local
boolean : bool;
local
natural : uint;
local
integer : int;
local
real : float64;
local
escaped_html_text,
escaped_url_text,
text : string;
local
integer_stack : Int32Stack;
boolean = true;
natural = 10;
integer = 20;
real = 30.0;
text = "text";
escaped_url_text = "&escaped text?";
escaped_html_text = "<escaped text/>";
integer_stack.Push( 10 );
integer_stack.Push( 20 );
integer_stack.Push( 30 );
#write response_writer
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<title><%= request.URL.Path %></title>
</head>
<body>
<% if ( boolean ) { %>
<%= "URL : " + request.URL.Path %>
<br/>
<%@ natural %>
<%# integer %>
<%& real %>
<br/>
<%~ text %>
<%^ escaped_url_text %>
<%= escaped_html_text %>
<%= "<%% ignored %%>" %>
<%% ignored %%>
<% } %>
<br/>
Stack :
<br/>
<% for !integer_stack.IsEmpty() { %>
<%# integer_stack.Pop() %>
<% } %>
</body>
</html>
#end
}
// ~~
func main()
{
http.HandleFunc( "/", HandleRootPage );
#if DebugMode
WriteLine( "Listening on http://localhost:HttpPort" );
#end
log.Fatal(
http.ListenAndServe( ":HttpPort", nil )
);
}
Constants and generic code can be defined with the following syntax :
#define old code
#as new code
#define old code
#as
new
code
#end
#define
old
code
#as new code
#define
old
code
#as
new
code
#end
The #define
directive can contain one or several parameters :
{{variable name}} : hierarchical code (with properly matching brackets and parentheses)
{{variable name#}} : statement code (hierarchical code without semicolon)
{{variable name$}} : plain code
{{variable name:boolean expression}} : conditional hierarchical code
{{variable name#:boolean expression}} : conditional statement code
{{variable name$:boolean expression}} : conditional plain code
They can have a boolean expression to require they match specific conditions :
HasText text
HasPrefix prefix
HasSuffix suffix
HasIdentifier text
false
true
!expression
expression && expression
expression || expression
( expression )
The #define
directive must not start or end with a parameter.
The #as
directive can use the value of the #define
parameters :
{{variable name}}
{{variable name:filter function}}
{{variable name:filter function:filter function:...}}
Their value can be changed through one or several filter functions :
LowerCase
UpperCase
MinorCase
MajorCase
SnakeCase
PascalCase
CamelCase
RemoveComments
RemoveBlanks
PackStrings
PackIdentifiers
ReplacePrefix old_prefix new_prefix
ReplaceSuffix old_suffix new_suffix
ReplaceText old_text new_text
ReplaceIdentifier old_identifier new_identifier
AddPrefix prefix
AddSuffix suffix
RemovePrefix prefix
RemoveSuffix suffix
RemoveText text
RemoveIdentifier identifier
Conditional code can be defined with the following syntax :
#if boolean expression
#if boolean expression
...
#else
...
#end
#else
#if boolean expression
...
#else
...
#end
#end
The boolean expression can use the following operators :
false
true
!expression
expression && expression
expression || expression
( expression )
Templated HTML code can be sent to a stream writer using the following syntax :
#write writer expression
<% code %>
<%@ natural expression %>
<%# integer expression %>
<%& real expression %>
<%~ text expression %>
<%= escaped text expression %>
<%! removed content %>
<%% ignored tags %%>
#end
--join
option requires to end the statements with a semicolon.#writer
directive is only available for the Go language.Install the DMD 2 compiler (using the MinGW setup option on Windows).
Build the executable with the following command line :
dmd -m64 generis.d
generis [options]
--prefix # : set the command prefix
--parse INPUT_FOLDER/ : parse the definitions of the Generis files in the input folder
--process INPUT_FOLDER/ OUTPUT_FOLDER/ : reads the Generis files in the input folder and writes the processed files in the output folder
--trim : trim the HTML templates
--join : join the split statements
--create : create the output folders if needed
--watch : watch the Generis files for modifications
--pause 500 : time to wait before checking the Generis files again
--tabulation 4 : set the tabulation space count
--extension .go : generate files with this extension
generis --process GS/ GO/
Reads the Generis files in the GS/
folder and writes Go files in the GO/
folder.
generis --process GS/ GO/ --create
Reads the Generis files in the GS/
folder and writes Go files in the GO/
folder, creating the output folders if needed.
generis --process GS/ GO/ --create --watch
Reads the Generis files in the GS/
folder and writes Go files in the GO/
folder, creating the output folders if needed and watching the Generis files for modifications.
generis --process GS/ GO/ --trim --join --create --watch
Reads the Generis files in the GS/
folder and writes Go files in the GO/
folder, trimming the HTML templates, joining the split statements, creating the output folders if needed and watching the Generis files for modifications.
2.0
Author: Senselogic
Source Code: https://github.com/senselogic/GENERIS
License: View license
1625055931
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1623064198
As someone from a non-tech background, you might not understand the complexities of front-end development. What we see on our mobile screens or PCs is a mere fragment of intricately woven code. But if you are looking forward to developing an application, you would have to dive in and know the scopes found in front-end development with the advent of new technologies, tools, and frameworks.
In this blog, we will help you understand the best practices of Front-end development and the burgeoning trends that would help you ensure the quality development of your digital products. Learn about the future of web development is here.
GUI Development Best Practices: UX And UI
Before you start the development work, it is essential to discuss the user experience and user interface of your product. The front-end of any software is the only thing that interacts with your users. Moreover, it is important that you make incredible contact with your users. It is not just about the smoothness; also about navigation; you have to make things as simple as possible for your users to interact with your product.
User Experience Vs. User Interface
Most people confuse user experience and user interface to be one and the same thing. But they cannot be more wrong. User experience and user interface work together; they are different components of your product’s front end? Here are a few things which they share and that differentiate them.
User Experience
Starting with UX, it is a term coined by Don Norman, and when he did that, he did not contextualize it to any kind of software product. It was used for multiple disciplines, including marketing, graphical & industrial design, interface, and engineering.
In software development, it focuses on building user-centric processes that optimize the user interaction with the product. The best practices of delivering a great user experience include; researching customer behavior, understanding the context in which the audience takes action, and creating a systematic vision for the target audience to reach its goal.Use your newfound knowledge to develop an actual graphic design. It needs to be analytical and action-provoking. A good UX designer would always understand the way a user interacts with your product.
User Interface
User experience helps you define the user interface design. It would include the components that make up the entire experience of the product. Additionally, it includes toggle, background, fonts, animation, and other graphical elements.
If the user experience is about how the user interacts with your products, the user interface is about giving them the channels to interact with your product. So, the best practices of creating a rewarding user interface are; following brand style guidelines, intuitive design, support for various screen sizes, and effective implementation.
Front-End Development Best Practices: Design To Development
Once you are done with the design part, it is time to dive into development. The process includes turning the graphical assets into a functioning product. There are various approaches that the software community uses, but the most rewarding one is object-driven design and development as it improves the user experience tenfold.
The object-driven approach allows you to design graphical assets that follow the same design and pattern. Also, it allows you to translate the components for faster delivery and a cohesive UX and UI experience across products and platforms.
The design to development process allows you to build interfaces that include layouts, colors, typography, spacing, and more. Front-end development teams are required to work according to the guidelines of the target platform, and they must focus on the UI and UX peculiarities of product development. It is likely that you may face some temporary technical challenges during development and implementation.
It is a trend to automate the front-end development of software with Zeplin or Avocode. The tools ensure access to the updated design, accurate specs and automatically generate the code snippet that allows faster delivery. Learn about the right process of web development here.
Here is a list of popular front-end development technologies
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