Here is a complete guide that will reverse engineering a GameBoy Advance game. I found a challenge that really caught up my attention: create a level editor for Klonoa, a famous Gameboy Advance game — that is, work on a ROM hacking project!
I’m always trying to come up with personal projects; they’re basically a great way to get some distraction and to study something different from what we normally do on a day-to-day basis. Last year, I put a lot of love on a compiler project, and this year couldn’t be any different: my research was focused on finding something cool to code and to study that required understanding the fundamentals of some area of Computer Science — and that could evolve to an exciting project to work on.
After spending a few weeks like rolling stones, never able to find something that kept me focused for more than few days, I found a challenge that really caught up my attention: create a level editor for Klonoa, a famous Gameboy Advance game — that is, work on a ROM hacking project!
Within the next posts, I will dive deep in my research so that I get more people to also study reverse engineering and other fascinating topics. The posts will be written both in Portuguese and in English, in order to reach as many people as possible.
If you want to stay on the loop for the project development, you can check its source code, which is being written in JS and React, here: https://github.com/macabeus/klo-gba.js
But, first, let’s do some overview work ~~