1635218959
Many modern applications require consistent connections to backends. In this step by step tutorial video, I show you how to set up a WebSocket API with a Lambda Function backend. This is a completely serverless solution that does not require hardware provisioning.
Code - https://gist.github.com/beabetterdevv/cf61956495a47f44fb72ee8eb6456b3a
#aws #lambda #websocket #morioh
1651383480
This serverless plugin is a wrapper for amplify-appsync-simulator made for testing AppSync APIs built with serverless-appsync-plugin.
Install
npm install serverless-appsync-simulator
# or
yarn add serverless-appsync-simulator
Usage
This plugin relies on your serverless yml file and on the serverless-offline
plugin.
plugins:
- serverless-dynamodb-local # only if you need dynamodb resolvers and you don't have an external dynamodb
- serverless-appsync-simulator
- serverless-offline
Note: Order is important serverless-appsync-simulator
must go before serverless-offline
To start the simulator, run the following command:
sls offline start
You should see in the logs something like:
...
Serverless: AppSync endpoint: http://localhost:20002/graphql
Serverless: GraphiQl: http://localhost:20002
...
Configuration
Put options under custom.appsync-simulator
in your serverless.yml
file
| option | default | description | | ------------------------ | -------------------------- | ---------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- | --------- | | apiKey | 0123456789
| When using API_KEY
as authentication type, the key to authenticate to the endpoint. | | port | 20002 | AppSync operations port; if using multiple APIs, the value of this option will be used as a starting point, and each other API will have a port of lastPort + 10 (e.g. 20002, 20012, 20022, etc.) | | wsPort | 20003 | AppSync subscriptions port; if using multiple APIs, the value of this option will be used as a starting point, and each other API will have a port of lastPort + 10 (e.g. 20003, 20013, 20023, etc.) | | location | . (base directory) | Location of the lambda functions handlers. | | refMap | {} | A mapping of resource resolutions for the Ref
function | | getAttMap | {} | A mapping of resource resolutions for the GetAtt
function | | importValueMap | {} | A mapping of resource resolutions for the ImportValue
function | | functions | {} | A mapping of external functions for providing invoke url for external fucntions | | dynamoDb.endpoint | http://localhost:8000 | Dynamodb endpoint. Specify it if you're not using serverless-dynamodb-local. Otherwise, port is taken from dynamodb-local conf | | dynamoDb.region | localhost | Dynamodb region. Specify it if you're connecting to a remote Dynamodb intance. | | dynamoDb.accessKeyId | DEFAULT_ACCESS_KEY | AWS Access Key ID to access DynamoDB | | dynamoDb.secretAccessKey | DEFAULT_SECRET | AWS Secret Key to access DynamoDB | | dynamoDb.sessionToken | DEFAULT_ACCESS_TOKEEN | AWS Session Token to access DynamoDB, only if you have temporary security credentials configured on AWS | | dynamoDb.* | | You can add every configuration accepted by DynamoDB SDK | | rds.dbName | | Name of the database | | rds.dbHost | | Database host | | rds.dbDialect | | Database dialect. Possible values (mysql | postgres) | | rds.dbUsername | | Database username | | rds.dbPassword | | Database password | | rds.dbPort | | Database port | | watch | - *.graphql
- *.vtl | Array of glob patterns to watch for hot-reloading. |
Example:
custom:
appsync-simulator:
location: '.webpack/service' # use webpack build directory
dynamoDb:
endpoint: 'http://my-custom-dynamo:8000'
Hot-reloading
By default, the simulator will hot-relad when changes to *.graphql
or *.vtl
files are detected. Changes to *.yml
files are not supported (yet? - this is a Serverless Framework limitation). You will need to restart the simulator each time you change yml files.
Hot-reloading relies on watchman. Make sure it is installed on your system.
You can change the files being watched with the watch
option, which is then passed to watchman as the match expression.
e.g.
custom:
appsync-simulator:
watch:
- ["match", "handlers/**/*.vtl", "wholename"] # => array is interpreted as the literal match expression
- "*.graphql" # => string like this is equivalent to `["match", "*.graphql"]`
Or you can opt-out by leaving an empty array or set the option to false
Note: Functions should not require hot-reloading, unless you are using a transpiler or a bundler (such as webpack, babel or typescript), un which case you should delegate hot-reloading to that instead.
Resource CloudFormation functions resolution
This plugin supports some resources resolution from the Ref
, Fn::GetAtt
and Fn::ImportValue
functions in your yaml file. It also supports some other Cfn functions such as Fn::Join
, Fb::Sub
, etc.
Note: Under the hood, this features relies on the cfn-resolver-lib package. For more info on supported cfn functions, refer to the documentation
You can reference resources in your functions' environment variables (that will be accessible from your lambda functions) or datasource definitions. The plugin will automatically resolve them for you.
provider:
environment:
BUCKET_NAME:
Ref: MyBucket # resolves to `my-bucket-name`
resources:
Resources:
MyDbTable:
Type: AWS::DynamoDB::Table
Properties:
TableName: myTable
...
MyBucket:
Type: AWS::S3::Bucket
Properties:
BucketName: my-bucket-name
...
# in your appsync config
dataSources:
- type: AMAZON_DYNAMODB
name: dynamosource
config:
tableName:
Ref: MyDbTable # resolves to `myTable`
Sometimes, some references cannot be resolved, as they come from an Output from Cloudformation; or you might want to use mocked values in your local environment.
In those cases, you can define (or override) those values using the refMap
, getAttMap
and importValueMap
options.
refMap
takes a mapping of resource name to value pairsgetAttMap
takes a mapping of resource name to attribute/values pairsimportValueMap
takes a mapping of import name to values pairsExample:
custom:
appsync-simulator:
refMap:
# Override `MyDbTable` resolution from the previous example.
MyDbTable: 'mock-myTable'
getAttMap:
# define ElasticSearchInstance DomainName
ElasticSearchInstance:
DomainEndpoint: 'localhost:9200'
importValueMap:
other-service-api-url: 'https://other.api.url.com/graphql'
# in your appsync config
dataSources:
- type: AMAZON_ELASTICSEARCH
name: elasticsource
config:
# endpoint resolves as 'http://localhost:9200'
endpoint:
Fn::Join:
- ''
- - https://
- Fn::GetAtt:
- ElasticSearchInstance
- DomainEndpoint
In some special cases you will need to use key-value mock nottation. Good example can be case when you need to include serverless stage value (${self:provider.stage}
) in the import name.
This notation can be used with all mocks - refMap
, getAttMap
and importValueMap
provider:
environment:
FINISH_ACTIVITY_FUNCTION_ARN:
Fn::ImportValue: other-service-api-${self:provider.stage}-url
custom:
serverless-appsync-simulator:
importValueMap:
- key: other-service-api-${self:provider.stage}-url
value: 'https://other.api.url.com/graphql'
This plugin only tries to resolve the following parts of the yml tree:
provider.environment
functions[*].environment
custom.appSync
If you have the need of resolving others, feel free to open an issue and explain your use case.
For now, the supported resources to be automatically resovled by Ref:
are:
Feel free to open a PR or an issue to extend them as well.
External functions
When a function is not defined withing the current serverless file you can still call it by providing an invoke url which should point to a REST method. Make sure you specify "get" or "post" for the method. Default is "get", but you probably want "post".
custom:
appsync-simulator:
functions:
addUser:
url: http://localhost:3016/2015-03-31/functions/addUser/invocations
method: post
addPost:
url: https://jsonplaceholder.typicode.com/posts
method: post
Supported Resolver types
This plugin supports resolvers implemented by amplify-appsync-simulator
, as well as custom resolvers.
From Aws Amplify:
Implemented by this plugin
#set( $cols = [] )
#set( $vals = [] )
#foreach( $entry in $ctx.args.input.keySet() )
#set( $regex = "([a-z])([A-Z]+)")
#set( $replacement = "$1_$2")
#set( $toSnake = $entry.replaceAll($regex, $replacement).toLowerCase() )
#set( $discard = $cols.add("$toSnake") )
#if( $util.isBoolean($ctx.args.input[$entry]) )
#if( $ctx.args.input[$entry] )
#set( $discard = $vals.add("1") )
#else
#set( $discard = $vals.add("0") )
#end
#else
#set( $discard = $vals.add("'$ctx.args.input[$entry]'") )
#end
#end
#set( $valStr = $vals.toString().replace("[","(").replace("]",")") )
#set( $colStr = $cols.toString().replace("[","(").replace("]",")") )
#if ( $valStr.substring(0, 1) != '(' )
#set( $valStr = "($valStr)" )
#end
#if ( $colStr.substring(0, 1) != '(' )
#set( $colStr = "($colStr)" )
#end
{
"version": "2018-05-29",
"statements": ["INSERT INTO <name-of-table> $colStr VALUES $valStr", "SELECT * FROM <name-of-table> ORDER BY id DESC LIMIT 1"]
}
#set( $update = "" )
#set( $equals = "=" )
#foreach( $entry in $ctx.args.input.keySet() )
#set( $cur = $ctx.args.input[$entry] )
#set( $regex = "([a-z])([A-Z]+)")
#set( $replacement = "$1_$2")
#set( $toSnake = $entry.replaceAll($regex, $replacement).toLowerCase() )
#if( $util.isBoolean($cur) )
#if( $cur )
#set ( $cur = "1" )
#else
#set ( $cur = "0" )
#end
#end
#if ( $util.isNullOrEmpty($update) )
#set($update = "$toSnake$equals'$cur'" )
#else
#set($update = "$update,$toSnake$equals'$cur'" )
#end
#end
{
"version": "2018-05-29",
"statements": ["UPDATE <name-of-table> SET $update WHERE id=$ctx.args.input.id", "SELECT * FROM <name-of-table> WHERE id=$ctx.args.input.id"]
}
{
"version": "2018-05-29",
"statements": ["UPDATE <name-of-table> set deleted_at=NOW() WHERE id=$ctx.args.id", "SELECT * FROM <name-of-table> WHERE id=$ctx.args.id"]
}
#set ( $index = -1)
#set ( $result = $util.parseJson($ctx.result) )
#set ( $meta = $result.sqlStatementResults[1].columnMetadata)
#foreach ($column in $meta)
#set ($index = $index + 1)
#if ( $column["typeName"] == "timestamptz" )
#set ($time = $result["sqlStatementResults"][1]["records"][0][$index]["stringValue"] )
#set ( $nowEpochMillis = $util.time.parseFormattedToEpochMilliSeconds("$time.substring(0,19)+0000", "yyyy-MM-dd HH:mm:ssZ") )
#set ( $isoDateTime = $util.time.epochMilliSecondsToISO8601($nowEpochMillis) )
$util.qr( $result["sqlStatementResults"][1]["records"][0][$index].put("stringValue", "$isoDateTime") )
#end
#end
#set ( $res = $util.parseJson($util.rds.toJsonString($util.toJson($result)))[1][0] )
#set ( $response = {} )
#foreach($mapKey in $res.keySet())
#set ( $s = $mapKey.split("_") )
#set ( $camelCase="" )
#set ( $isFirst=true )
#foreach($entry in $s)
#if ( $isFirst )
#set ( $first = $entry.substring(0,1) )
#else
#set ( $first = $entry.substring(0,1).toUpperCase() )
#end
#set ( $isFirst=false )
#set ( $stringLength = $entry.length() )
#set ( $remaining = $entry.substring(1, $stringLength) )
#set ( $camelCase = "$camelCase$first$remaining" )
#end
$util.qr( $response.put("$camelCase", $res[$mapKey]) )
#end
$utils.toJson($response)
Variable map support is limited and does not differentiate numbers and strings data types, please inject them directly if needed.
Will be escaped properly: null
, true
, and false
values.
{
"version": "2018-05-29",
"statements": [
"UPDATE <name-of-table> set deleted_at=NOW() WHERE id=:ID",
"SELECT * FROM <name-of-table> WHERE id=:ID and unix_timestamp > $ctx.args.newerThan"
],
variableMap: {
":ID": $ctx.args.id,
## ":TIMESTAMP": $ctx.args.newerThan -- This will be handled as a string!!!
}
}
Requires
Author: Serverless-appsync
Source Code: https://github.com/serverless-appsync/serverless-appsync-simulator
License: MIT License
1666245660
One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! ๐
โ ๏ธ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
Also make sure to check out all of my other Swift content:
๐ Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
โ๏ธ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
๐ Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
๐ When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
๐ฅ It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
โค๏ธ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
๐คฏ A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
๐ฆ Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
๐ฉโ๐ฌ Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
๐พ Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
๐ ฐ One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
๐ While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
๐ฆ When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
๐ข Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
๐พ Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3๏ธโฃ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
๐จโ๐ง Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
๐ฆ UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
๐จ By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
โ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
๐ค Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
๐ If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
๐ A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
โค๏ธ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
๐ A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
๐ Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
๐ค Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
๐ Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
๐ต๏ธโโ๏ธ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
โ๏ธ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
๐ Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
๐ค When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
๐ When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
โฑ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do โค๏ธ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
๐ด Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
๐ฑ Reset the app's state at the beginning of every test.
๐ Use accessibility identifiers instead of UI strings.
โฑ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
๐ It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
๐ฏ Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
โพ๏ธ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
โ๏ธ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
๐จโ๐จ Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
๐ง An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
๐ค Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
๐ The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
๐ Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
๐จโ๐ณ Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
๐ In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
๐ One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
๐ฝ Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
๐ฃ Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
๐จโ๐ฌ Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip 35 for my previous experiment.
๐ A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
๐ It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
โ๏ธ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
โค๏ธ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
๐บ Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
๐ป Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
โ๏ธ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
๐ One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
๐ If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
๐ In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
๐ You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code ๐. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
๐ฅ Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
๐ค You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
๐ You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
๐ When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
๐ณ Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
๐จโ๐ฌ Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
๐ช APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
๐บ Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
๐ It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "๐":
self = true
default:
self = false
}
}
}
โ๏ธ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
๐ Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
๐ If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
๐ Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals ๐
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
โ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
๐ You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
๐ Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
๐ I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
๐ Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
๐ฆ Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
๐ Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
โ While working on a new Swift developer tool (to be open sourced soon ๐), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
๐บ Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
๐ Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
โก๏ธ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
๐ Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
๐ Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
๐ฎ Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
๐ The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
๐ Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
๐ฑ Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
๐ Itโs a good idea to avoid โdefaultโ cases when switching on Swift enums - itโll โforce youโ to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
๐ It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
โค๏ธ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
๐ Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
๐ Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
๐ฆ Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
๐ One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
๐ You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
๐ Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
๐ Iโve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source Code: https://github.com/JohnSundell/SwiftTips
License: MIT license
1661592007
โ ๏ธ This list is no longer being updated. For my latest Swift tips, checkout the "Tips" section on Swift by Sundell.
One of the things I really love about Swift is how I keep finding interesting ways to use it in various situations, and when I do - I usually share them on Twitter. Here's a collection of all the tips & tricks that I've shared so far. Each entry has a link to the original tweet, if you want to respond with some feedback or question, which is always super welcome! ๐
Also make sure to check out all of my other Swift content:
๐ Here are some quick tips to make async tests faster & more stable:
// BEFORE:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
detector.detectMentions(in: string) { mentions in
XCTAssertEqual(mentions, ["johnsundell"])
}
sleep(2)
}
}
// AFTER:
class MentionDetectorTests: XCTestCase {
func testDetectingMention() {
let detector = MentionDetector()
let string = "This test was written by @johnsundell."
var mentions: [String]?
let expectation = self.expectation(description: #function)
detector.detectMentions(in: string) {
mentions = $0
expectation.fulfill()
}
waitForExpectations(timeout: 10)
XCTAssertEqual(mentions, ["johnsundell"])
}
}
For more on async testing, check out "Unit testing asynchronous Swift code".
โ๏ธ Adding support for the new Apple Pencil double-tap feature is super easy! All you have to do is to create a UIPencilInteraction
, add it to a view, and implement one delegate method. Hopefully all pencil-compatible apps will soon adopt this.
let interaction = UIPencilInteraction()
interaction.delegate = self
view.addInteraction(interaction)
extension ViewController: UIPencilInteractionDelegate {
func pencilInteractionDidTap(_ interaction: UIPencilInteraction) {
// Handle pencil double-tap
}
}
For more on using this and other iPad Pro features, check out "Building iPad Pro features in Swift".
๐ Here's a cool function that combines a value with a function to return a closure that captures that value, so that it can be called without any arguments. Super useful when working with closure-based APIs and we want to use some of our properties without having to capture self
.
func combine<A, B>(_ value: A, with closure: @escaping (A) -> B) -> () -> B {
return { closure(value) }
}
// BEFORE:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = { [weak self] in
guard let self = self else {
return
}
self.productManager.startCheckout(for: self.product)
}
}
}
// AFTER:
class ProductViewController: UIViewController {
override func viewDidLoad() {
super.viewDidLoad()
buyButton.handler = combine(product, with: productManager.startCheckout)
}
}
๐ When I'm only using a single function from a dependency, I love to inject that function as a closure, instead of having to create a protocol and inject the whole object. Makes dependency injection & testing super simple.
final class ArticleLoader {
typealias Networking = (Endpoint) -> Future<Data>
private let networking: Networking
init(networking: @escaping Networking = URLSession.shared.load) {
self.networking = networking
}
func loadLatest() -> Future<[Article]> {
return networking(.latestArticles).decode()
}
}
For more on this technique, check out "Simple Swift dependency injection with functions".
๐ฅ It's cool that you can easily assign a closure as a custom NSException
handler. This is super useful when building things in Playgrounds - since you can't use breakpoints - so instead of just signal SIGABRT
, you'll get the full exception description if something goes wrong.
NSSetUncaughtExceptionHandler { exception in
print(exception)
}
โค๏ธ I love that in Swift, we can use the type system to make our code so much more self-documenting - one way of doing so is to use type aliases to give the primitive types that we use a more semantic meaning.
extension List.Item {
// Using type aliases, we can give semantic meaning to the
// primitive types that we use, without having to introduce
// wrapper types.
typealias Index = Int
}
extension List {
enum Mutation {
// Our enum cases now become a lot more self-documenting,
// without having to add additional parameter labels to
// explain them.
case add(Item, Item.Index)
case update(Item, Item.Index)
case remove(Item.Index)
}
}
For more on self-documenting code, check out "Writing self-documenting Swift code".
๐คฏ A little late night prototyping session reveals that protocol constraints can not only be applied to extensions - they can also be added to protocol definitions!
This is awesome, since it lets us easily define specialized protocols based on more generic ones.
protocol Component {
associatedtype Container
func add(to container: Container)
}
// Protocols that inherit from other protocols can include
// constraints to further specialize them.
protocol ViewComponent: Component where Container == UIView {
associatedtype View: UIView
var view: View { get }
}
extension ViewComponent {
func add(to container: UIView) {
container.addSubview(view)
}
}
For more on specializing protocols, check out "Specializing protocols in Swift".
๐ฆ Here's a super handy extension on Swift's Optional
type, which gives us a really nice API for easily unwrapping an optional, or throwing an error in case the value turned out to be nil
:
extension Optional {
func orThrow(_ errorExpression: @autoclosure () -> Error) throws -> Wrapped {
switch self {
case .some(let value):
return value
case .none:
throw errorExpression()
}
}
}
let file = try loadFile(at: path).orThrow(MissingFileError())
For more ways that optionals can be extended, check out "Extending optionals in Swift".
๐ฉโ๐ฌ Testing code that uses static APIs can be really tricky, but there's a way that it can often be done - using Swift's first class function capabilities!
Instead of accessing that static API directly, we can inject the function we want to use, which enables us to mock it!
// BEFORE
class FriendsLoader {
func loadFriends(then handler: @escaping (Result<[Friend]>) -> Void) {
Networking.loadData(from: .friends) { result in
...
}
}
}
// AFTER
class FriendsLoader {
typealias Handler<T> = (Result<T>) -> Void
typealias DataLoadingFunction = (Endpoint, @escaping Handler<Data>) -> Void
func loadFriends(using dataLoading: DataLoadingFunction = Networking.loadData,
then handler: @escaping Handler<[Friend]>) {
dataLoading(.friends) { result in
...
}
}
}
// MOCKING IN TESTS
let dataLoading: FriendsLoader.DataLoadingFunction = { _, handler in
handler(.success(mockData))
}
friendsLoader.loadFriends(using: dataLoading) { result in
...
}
๐พ Swift's pattern matching capabilities are so powerful! Two enum cases with associated values can even be matched and handled by the same switch case - which is super useful when handling state changes with similar data.
enum DownloadState {
case inProgress(progress: Double)
case paused(progress: Double)
case cancelled
case finished(Data)
}
func downloadStateDidChange(to state: DownloadState) {
switch state {
case .inProgress(let progress), .paused(let progress):
updateProgressView(with: progress)
case .cancelled:
showCancelledMessage()
case .finished(let data):
process(data)
}
}
๐ ฐ One really nice benefit of Swift multiline string literals - even for single lines of text - is that they don't require quotes to be escaped. Perfect when working with things like HTML, or creating a custom description for an object.
let html = highlighter.highlight("Array<String>")
XCTAssertEqual(html, """
<span class="type">Array</span><<span class="type">String</span>>
""")
๐ While it's very common in functional programming, the reduce
function might be a bit of a hidden gem in Swift. It provides a super useful way to transform a sequence into a single value.
extension Sequence where Element: Equatable {
func numberOfOccurrences(of target: Element) -> Int {
return reduce(0) { result, element in
guard element == target else {
return result
}
return result + 1
}
}
}
You can read more about transforming collections in "Transforming collections in Swift".
๐ฆ When I use Codable in Swift, I want to avoid manual implementations as much as possible, even when there's a mismatch between my code structure and the JSON I'm decoding.
One way that can often be achieved is to use private data containers combined with computed properties.
struct User: Codable {
let name: String
let age: Int
var homeTown: String { return originPlace.name }
private let originPlace: Place
}
private extension User {
struct Place: Codable {
let name: String
}
}
extension User {
struct Container: Codable {
let user: User
}
}
๐ข Instead of using feature branches, I merge almost all of my code directly into master - and then I use feature flags to conditionally enable features when they're ready. That way I can avoid merge conflicts and keep shipping!
extension ListViewController {
func addSearchIfNeeded() {
// Rather than having to keep maintaining a separate
// feature branch for a new feature, we can use a flag
// to conditionally turn it on.
guard FeatureFlags.searchEnabled else {
return
}
let resultsVC = SearchResultsViewController()
let searchVC = UISearchController(
searchResultsController: resultsVC
)
searchVC.searchResultsUpdater = resultsVC
navigationItem.searchController = searchVC
}
}
You can read more about feature flags in "Feature flags in Swift".
๐พ Here I'm using tuples to create a lightweight hierarchy for my data, giving me a nice structure without having to introduce any additional types.
struct CodeSegment {
var tokens: (
previous: String?,
current: String
)
var delimiters: (
previous: Character?
next: Character?
)
}
handle(segment.tokens.current)
You can read more about tuples in "Using tuples as lightweight types in Swift"
3๏ธโฃ Whenever I have 3 properties or local variables that share the same prefix, I usually try to extract them into their own method or type. That way I can avoid massive types & methods, and also increase readability, without falling into a "premature optimization" trap.
Before
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articleFolder = try contentFolder.subfolder(named: "posts")
let articleProcessor = ContentProcessor(folder: articleFolder)
let articles = try articleProcessor.process()
...
}
After
public func generate() throws {
let contentFolder = try folder.subfolder(named: "content")
let articles = try processArticles(in: contentFolder)
...
}
private func processArticles(in folder: Folder) throws -> [ContentItem] {
let folder = try folder.subfolder(named: "posts")
let processor = ContentProcessor(folder: folder)
return try processor.process()
}
๐จโ๐ง Here's two extensions that I always add to the Encodable
& Decodable
protocols, which for me really make the Codable API nicer to use. By using type inference for decoding, a lot of boilerplate can be removed when the compiler is already able to infer the resulting type.
extension Encodable {
func encoded() throws -> Data {
return try JSONEncoder().encode(self)
}
}
extension Data {
func decoded<T: Decodable>() throws -> T {
return try JSONDecoder().decode(T.self, from: self)
}
}
let data = try user.encoded()
// By using a generic type in the decoded() method, the
// compiler can often infer the type we want to decode
// from the current context.
try userDidLogin(data.decoded())
// And if not, we can always supply the type, still making
// the call site read very nicely.
let otherUser = try data.decoded() as User
๐ฆ UserDefaults
is a lot more powerful than what it first might seem like. Not only can it store more complex values (like dates & dictionaries) and parse command line arguments - it also enables easy sharing of settings & lightweight data between apps in the same App Group.
let sharedDefaults = UserDefaults(suiteName: "my-app-group")!
let useDarkMode = sharedDefaults.bool(forKey: "dark-mode")
// This value is put into the shared suite.
sharedDefaults.set(true, forKey: "dark-mode")
// If you want to treat the shared settings as read-only (and add
// local overrides on top of them), you can simply add the shared
// suite to the standard UserDefaults.
let combinedDefaults = UserDefaults.standard
combinedDefaults.addSuite(named: "my-app-group")
// This value is a local override, not added to the shared suite.
combinedDefaults.set(true, forKey: "app-specific-override")
๐จ By overriding layerClass
you can tell UIKit what CALayer
class to use for a UIView
's backing layer. That way you can reduce the amount of layers, and don't have to do any manual layout.
final class GradientView: UIView {
override class var layerClass: AnyClass { return CAGradientLayer.self }
var colors: (start: UIColor, end: UIColor)? {
didSet { updateLayer() }
}
private func updateLayer() {
let layer = self.layer as! CAGradientLayer
layer.colors = colors.map { [$0.start.cgColor, $0.end.cgColor] }
}
}
โ That the compiler now automatically synthesizes Equatable conformances is such a huge upgrade for Swift! And the cool thing is that it works for all kinds of types - even for enums with associated values! Especially useful when using enums for verification in unit tests.
struct Article: Equatable {
let title: String
let text: String
}
struct User: Equatable {
let name: String
let age: Int
}
extension Navigator {
enum Destination: Equatable {
case profile(User)
case article(Article)
}
}
func testNavigatingToArticle() {
let article = Article(title: "Title", text: "Text")
controller.select(article)
XCTAssertEqual(navigator.destinations, [.article(article)])
}
๐ค Associated types can have defaults in Swift - which is super useful for types that are not easily inferred (for example when they're not used for a specific instance method or property).
protocol Identifiable {
associatedtype RawIdentifier: Codable = String
var id: Identifier<Self> { get }
}
struct User: Identifiable {
let id: Identifier<User>
let name: String
}
struct Group: Identifiable {
typealias RawIdentifier = Int
let id: Identifier<Group>
let name: String
}
๐ If you want to avoid using plain strings as identifiers (which can increase both type safety & readability), it's really easy to create a custom Identifier type that feels just like a native Swift type, thanks to protocols!
More on this topic in "Type-safe identifiers in Swift".
struct Identifier: Hashable {
let string: String
}
extension Identifier: ExpressibleByStringLiteral {
init(stringLiteral value: String) {
string = value
}
}
extension Identifier: CustomStringConvertible {
var description: String {
return string
}
}
extension Identifier: Codable {
init(from decoder: Decoder) throws {
let container = try decoder.singleValueContainer()
string = try container.decode(String.self)
}
func encode(to encoder: Encoder) throws {
var container = encoder.singleValueContainer()
try container.encode(string)
}
}
struct Article: Codable {
let id: Identifier
let title: String
}
let article = Article(id: "my-article", title: "Hello world!")
๐ A really cool thing about using tuples to model the internal state of a Swift type, is that you can unwrap an optional tuple's members directly into local variables.
Very useful in order to group multiple optional values together for easy unwrapping & handling.
class ImageTransformer {
private var queue = [(image: UIImage, transform: Transform)]()
private func processNext() {
// When unwrapping an optional tuple, you can assign the members
// directly to local variables.
guard let (image, transform) = queue.first else {
return
}
let context = Context()
context.draw(image)
context.apply(transform)
...
}
}
โค๏ธ I love to structure my code using extensions in Swift. One big benefit of doing so when it comes to struct initializers, is that defining a convenience initializer doesn't remove the default one the compiler generates - best of both worlds!
struct Article {
let date: Date
var title: String
var text: String
var comments: [Comment]
}
extension Article {
init(title: String, text: String) {
self.init(date: Date(), title: title, text: text, comments: [])
}
}
let articleA = Article(title: "Best Cupcake Recipe", text: "...")
let articleB = Article(
date: Date(),
title: "Best Cupcake Recipe",
text: "...",
comments: [
Comment(user: currentUser, text: "Yep, can confirm!")
]
)
๐ A big benefit of using throwing functions for synchronous Swift APIs is that the caller can decide whether they want to treat the return value as optional (try?
) or required (try
).
func loadFile(named name: String) throws -> File {
guard let url = urlForFile(named: name) else {
throw File.Error.missing
}
do {
let data = try Data(contentsOf: url)
return File(url: url, data: data)
} catch {
throw File.Error.invalidData(error)
}
}
let requiredFile = try loadFile(named: "AppConfig.json")
let optionalFile = try? loadFile(named: "UserSettings.json")
๐ Types that are nested in generics automatically inherit their parent's generic types - which is super useful when defining accessory types (for things like states or outcomes).
struct Task<Input, Output> {
typealias Closure = (Input) throws -> Output
let closure: Closure
}
extension Task {
enum Result {
case success(Output)
case failure(Error)
}
}
๐ค Now that the Swift compiler automatically synthesizes Equatable & Hashable conformances for value types, it's easier than ever to setup model structures with nested types that are all Equatable
/Hashable
!
typealias Value = Hashable & Codable
struct User: Value {
var name: String
var age: Int
var lastLoginDate: Date?
var settings: Settings
}
extension User {
struct Settings: Value {
var itemsPerPage: Int
var theme: Theme
}
}
extension User.Settings {
enum Theme: String, Value {
case light
case dark
}
}
You can read more about using nested types in Swift here.
๐ Swift 4.1 is here! One of the key features it brings is conditional conformances, which lets you have a type only conform to a protocol under certain constraints.
protocol UnboxTransformable {
associatedtype RawValue
static func transform(_ value: RawValue) throws -> Self?
}
extension Array: UnboxTransformable where Element: UnboxTransformable {
typealias RawValue = [Element.RawValue]
static func transform(_ value: RawValue) throws -> [Element]? {
return try value.compactMap(Element.transform)
}
}
I also have an article with lots of more info on conditional conformances here. Paul Hudson also has a great overview of all Swift 4.1 features here.
๐ต๏ธโโ๏ธ A cool thing about Swift type aliases is that they can be generic! Combine that with tuples and you can easily define simple generic types.
typealias Pair<T> = (T, T)
extension Game {
func calculateScore(for players: Pair<Player>) -> Int {
...
}
}
You can read more about using tuples as lightweight types here.
โ๏ธ A really cool "hidden" feature of UserDefaults is that it contains any arguments that were passed to the app at launch!
Super useful both in Swift command line tools & scripts, but also to temporarily override a value when debugging iOS apps.
let defaults = UserDefaults.standard
let query = defaults.string(forKey: "query")
let resultCount = defaults.integer(forKey: "results")
๐ Swift's &
operator is awesome! Not only can you use it to compose protocols, you can compose other types too! Very useful if you want to hide concrete types & implementation details.
protocol LoadableFromURL {
func load(from url: URL)
}
class ContentViewController: UIViewController, LoadableFromURL {
func load(from url: URL) {
...
}
}
class ViewControllerFactory {
func makeContentViewController() -> UIViewController & LoadableFromURL {
return ContentViewController()
}
}
๐ค When capturing values in mocks, using an array (instead of just a single value) makes it easy to verify that only a certain number of values were passed.
Perfect for protecting against "over-calling" something.
class UserManagerTests: XCTestCase {
func testObserversCalledWhenUserFirstLogsIn() {
let manager = UserManager()
let observer = ObserverMock()
manager.addObserver(observer)
// First login, observers should be notified
let user = User(id: 123, name: "John")
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
// If the same user logs in again, observers shouldn't be notified
manager.userDidLogin(user)
XCTAssertEqual(observer.users, [user])
}
}
private extension UserManagerTests {
class ObserverMock: UserManagerObserver {
private(set) var users = [User]()
func userDidChange(to user: User) {
users.append(user)
}
}
}
๐ When writing tests, you don't always need to create mocks - you can create stubs using real instances of things like errors, URLs & UserDefaults.
Here's how to do that for some common tasks/object types in Swift:
// Create errors using NSError (#function can be used to reference the name of the test)
let error = NSError(domain: #function, code: 1, userInfo: nil)
// Create non-optional URLs using file paths
let url = URL(fileURLWithPath: "Some/URL")
// Reference the test bundle using Bundle(for:)
let bundle = Bundle(for: type(of: self))
// Create an explicit UserDefaults object (instead of having to use a mock)
let userDefaults = UserDefaults(suiteName: #function)
// Create queues to control/await concurrent operations
let queue = DispatchQueue(label: #function)
For when you actually do need mocking, check out "Mocking in Swift".
โฑ I've started using "then" as an external parameter label for completion handlers. Makes the call site read really nicely (Because I do โค๏ธ conversational API design) regardless of whether trailing closure syntax is used or not.
protocol DataLoader {
// Adding type aliases to protocols can be a great way to
// reduce verbosity for parameter types.
typealias Handler = (Result<Data>) -> Void
associatedtype Endpoint
func loadData(from endpoint: Endpoint, then handler: @escaping Handler)
}
loader.loadData(from: .messages) { result in
...
}
loader.loadData(from: .messages, then: { result in
...
})
๐ด Combining lazily evaluated sequences with builder pattern-like properties can lead to some pretty sweet APIs for configurable sequences in Swift.
Also useful for queries & other things you "build up" and then execute.
// Extension adding builder pattern-like properties that return
// a new sequence value with the given configuration applied
extension FileSequence {
var recursive: FileSequence {
var sequence = self
sequence.isRecursive = true
return sequence
}
var includingHidden: FileSequence {
var sequence = self
sequence.includeHidden = true
return sequence
}
}
// BEFORE
let files = folder.makeFileSequence(recursive: true, includeHidden: true)
// AFTER
let files = folder.files.recursive.includingHidden
Want an intro to lazy sequences? Check out "Swift sequences: The art of being lazy".
My top 3 tips for faster & more stable UI tests:
๐ฑ Reset the app's state at the beginning of every test.
๐ Use accessibility identifiers instead of UI strings.
โฑ Use expectations instead of waiting time.
func testOpeningArticle() {
// Launch the app with an argument that tells it to reset its state
let app = XCUIApplication()
app.launchArguments.append("--uitesting")
app.launch()
// Check that the app is displaying an activity indicator
let activityIndicator = app.activityIndicator.element
XCTAssertTrue(activityIndicator.exists)
// Wait for the loading indicator to disappear = content is ready
expectation(for: NSPredicate(format: "exists == 0"),
evaluatedWith: activityIndicator)
// Use a generous timeout in case the network is slow
waitForExpectations(timeout: 10)
// Tap the cell for the first article
app.tables.cells["Article.0"].tap()
// Assert that a label with the accessibility identifier "Article.Title" exists
let label = app.staticTexts["Article.Title"]
XCTAssertTrue(label.exists)
}
๐ It's super easy to access the contents of the clipboard from a Swift script. A big benefit of Swift scripting is being able to use Cocoa's powerful APIs for Mac apps.
import Cocoa
let clipboard = NSPasteboard.general.string(forType: .string)
๐ฏ Using Swift tuples for view state can be a super nice way to group multiple properties together and render them reactively using the layout system.
By using a tuple we don't have to either introduce a new type or make our view model-aware.
class TextView: UIView {
var state: (title: String?, text: String?) {
// By telling UIKit that our view needs layout and binding our
// state in layoutSubviews, we can react to state changes without
// doing unnecessary layout work.
didSet { setNeedsLayout() }
}
private let titleLabel = UILabel()
private let textLabel = UILabel()
override func layoutSubviews() {
super.layoutSubviews()
titleLabel.text = state.title
textLabel.text = state.text
...
}
}
โพ๏ธ Swift tests can throw, which is super useful in order to avoid complicated logic or force unwrapping. By making errors conform to LocalizedError
, you can also get a nice error message in Xcode if there's a failure.
class ImageCacheTests: XCTestCase {
func testCachingAndLoadingImage() throws {
let bundle = Bundle(for: type(of: self))
let cache = ImageCache(bundle: bundle)
// Bonus tip: You can easily load images from your test
// bundle using this UIImage initializer
let image = try require(UIImage(named: "sample", in: bundle, compatibleWith: nil))
try cache.cache(image, forKey: "key")
let cachedImage = try cache.image(forKey: "key")
XCTAssertEqual(image, cachedImage)
}
}
enum ImageCacheError {
case emptyKey
case dataConversionFailed
}
// When using throwing tests, making your errors conform to
// LocalizedError will render a much nicer error message in
// Xcode (per default only the error code is shown).
extension ImageCacheError: LocalizedError {
var errorDescription: String? {
switch self {
case .emptyKey:
return "An empty key was given"
case .dataConversionFailed:
return "Failed to convert the given image to Data"
}
}
}
For more information, and the implementation of the require
method used above, check out "Avoiding force unwrapping in Swift unit tests".
โ๏ธ Unlike static
properties, class
properties can be overridden by subclasses (however, they can't be stored, only computed).
class TableViewCell: UITableViewCell {
class var preferredHeight: CGFloat { return 60 }
}
class TallTableViewCell: TableViewCell {
override class var preferredHeight: CGFloat { return 100 }
}
๐จโ๐จ Creating extensions with static factory methods can be a great alternative to subclassing in Swift, especially for things like setting up UIViews, CALayers or other kinds of styling.
It also lets you remove a lot of styling & setup from your view controllers.
extension UILabel {
static func makeForTitle() -> UILabel {
let label = UILabel()
label.font = .boldSystemFont(ofSize: 24)
label.textColor = .darkGray
label.adjustsFontSizeToFitWidth = true
label.minimumScaleFactor = 0.75
return label
}
static func makeForText() -> UILabel {
let label = UILabel()
label.font = .systemFont(ofSize: 16)
label.textColor = .black
label.numberOfLines = 0
return label
}
}
class ArticleViewController: UIViewController {
lazy var titleLabel = UILabel.makeForTitle()
lazy var textLabel = UILabel.makeForText()
}
๐ง An awesome thing about child view controllers is that they're automatically resized to match their parent, making them a super nice solution for things like loading & error views.
class ListViewController: UIViewController {
func loadItems() {
let loadingViewController = LoadingViewController()
add(loadingViewController)
dataLoader.loadItems { [weak self] result in
loadingViewController.remove()
self?.handle(result)
}
}
}
For more about child view controller (including the add
and remove
methods used above), check out "Using child view controllers as plugins in Swift".
๐ค Using the zip function in Swift you can easily combine two sequences. Super useful when using two sequences to do some work, since zip takes care of all the bounds-checking.
func render(titles: [String]) {
for (label, text) in zip(titleLabels, titles) {
print(text)
label.text = text
}
}
๐ The awesome thing about option sets in Swift is that they can automatically either be passed as a single member or as a set. Even cooler is that you can easily define your own option sets as well, perfect for options and other non-exclusive values.
// Option sets are awesome, because you can easily pass them
// both using dot syntax and array literal syntax, like when
// using the UIView animation API:
UIView.animate(withDuration: 0.3,
delay: 0,
options: .allowUserInteraction,
animations: animations)
UIView.animate(withDuration: 0.3,
delay: 0,
options: [.allowUserInteraction, .layoutSubviews],
animations: animations)
// The cool thing is that you can easily define your own option
// sets as well, by defining a struct that has an Int rawValue,
// that will be used as a bit mask.
extension Cache {
struct Options: OptionSet {
static let saveToDisk = Options(rawValue: 1)
static let clearOnMemoryWarning = Options(rawValue: 1 << 1)
static let clearDaily = Options(rawValue: 1 << 2)
let rawValue: Int
}
}
// We can now use Cache.Options just like UIViewAnimationOptions:
Cache(options: .saveToDisk)
Cache(options: [.saveToDisk, .clearDaily])
๐ Using the where
clause when designing protocol-oriented APIs in Swift can let your implementations (or others' if it's open source) have a lot more freedom, especially when it comes to collections.
See "Using generic type constraints in Swift 4" for more info.
public protocol PathFinderMap {
associatedtype Node
// Using the 'where' clause for associated types, we can
// ensure that a type meets certain requirements (in this
// case that it's a sequence with Node elements).
associatedtype NodeSequence: Sequence where NodeSequence.Element == Node
// Instead of using a concrete type (like [Node]) here, we
// give implementors of this protocol more freedom while
// still meeting our requirements. For example, one
// implementation might use Set<Node>.
func neighbors(of node: Node) -> NodeSequence
}
๐จโ๐ณ Combine first class functions in Swift with the fact that Dictionary elements are (Key, Value) tuples and you can build yourself some pretty awesome functional chains when iterating over a Dictionary.
func makeActor(at coordinate: Coordinate, for building: Building) -> Actor {
let actor = Actor()
actor.position = coordinate.point
actor.animation = building.animation
return actor
}
func render(_ buildings: [Coordinate : Building]) {
buildings.map(makeActor).forEach(add)
}
๐ In Swift, you can call any instance method as a static function and it will return a closure representing that method. This is how running tests using SPM on Linux works.
More about this topic in my blog post "First class functions in Swift".
// This produces a '() -> Void' closure which is a reference to the
// given view's 'removeFromSuperview' method.
let closure = UIView.removeFromSuperview(view)
// We can now call it just like we would any other closure, and it
// will run 'view.removeFromSuperview()'
closure()
// This is how running tests using the Swift Package Manager on Linux
// works, you return your test functions as closures:
extension UserManagerTests {
static var allTests = [
("testLoggingIn", testLoggingIn),
("testLoggingOut", testLoggingOut),
("testUserPermissions", testUserPermissions)
]
}
๐ One really nice benefit of dropping suffixes from method names (and just using verbs, when possible) is that it becomes super easy to support both single and multiple arguments, and it works really well semantically.
extension UIView {
func add(_ subviews: UIView...) {
subviews.forEach(addSubview)
}
}
view.add(button)
view.add(label)
// By dropping the "Subview" suffix from the method name, both
// single and multiple arguments work really well semantically.
view.add(button, label)
๐ฝ Using the AnyObject
(or class
) constraint on protocols is not only useful when defining delegates (or other weak references), but also when you always want instances to be mutable without copying.
// By constraining a protocol with 'AnyObject' it can only be adopted
// by classes, which means all instances will always be mutable, and
// that it's the original instance (not a copy) that will be mutated.
protocol DataContainer: AnyObject {
var data: Data? { get set }
}
class UserSettingsManager {
private var settings: Settings
private let dataContainer: DataContainer
// Since DataContainer is a protocol, we an easily mock it in
// tests if we use dependency injection
init(settings: Settings, dataContainer: DataContainer) {
self.settings = settings
self.dataContainer = dataContainer
}
func saveSettings() throws {
let data = try settings.serialize()
// We can now assign properties on an instance of our protocol
// because the compiler knows it's always going to be a class
dataContainer.data = data
}
}
๐ฃ Even if you define a custom raw value for a string-based enum in Swift, the full case name will be used in string interpolation.
Super useful when using separate raw values for JSON, while still wanting to use the full case name in other contexts.
extension Building {
// This enum has custom raw values that are used when decoding
// a value, for example from JSON.
enum Kind: String {
case castle = "C"
case town = "T"
case barracks = "B"
case goldMine = "G"
case camp = "CA"
case blacksmith = "BL"
}
var animation: Animation {
return Animation(
// When used in string interpolation, the full case name is still used.
// For 'castle' this will be 'buildings/castle'.
name: "buildings/\(kind)",
frameCount: frameCount,
frameDuration: frameDuration
)
}
}
๐จโ๐ฌ Continuing to experiment with expressive ways of comparing a value with a list of candidates in Swift. Adding an extension on Equatable is probably my favorite approach so far.
extension Equatable {
func isAny(of candidates: Self...) -> Bool {
return candidates.contains(self)
}
}
let isHorizontal = direction.isAny(of: .left, .right)
See tip #35 for my previous experiment.
๐ A really interesting side-effect of a UIView
's bounds
being its rect within its own coordinate system is that transforms don't affect it at all. That's why it's usually a better fit than frame
when doing layout calculations of subviews.
let view = UIView()
view.frame.size = CGSize(width: 100, height: 100)
view.transform = CGAffineTransform(scaleX: 2, y: 2)
print(view.frame) // (-50.0, -50.0, 200.0, 200.0)
print(view.bounds) // (0.0, 0.0, 100.0, 100.0)
๐ It's awesome that many UIKit APIs with completion handlers and other optional parameters import into Swift with default arguments (even though they are written in Objective-C). Getting rid of all those nil arguments is so nice!
// BEFORE: All parameters are specified, just like in Objective-C
viewController.present(modalViewController, animated: true, completion: nil)
modalViewController.dismiss(animated: true, completion: nil)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
options: [],
animations: animations,
completion: nil)
// AFTER: Since many UIKit APIs with completion handlers and other
// optional parameters import into Swift with default arguments,
// we can make our calls shorter
viewController.present(modalViewController, animated: true)
modalViewController.dismiss(animated: true)
viewController.transition(from: loadingViewController,
to: contentViewController,
duration: 0.3,
animations: animations)
โ๏ธ Avoiding Massive View Controllers is all about finding the right levels of abstraction and splitting things up.
My personal rule of thumb is that as soon as I have 3 methods or properties that have the same prefix, I break them out into their own type.
// BEFORE
class LoginViewController: UIViewController {
private lazy var signUpLabel = UILabel()
private lazy var signUpImageView = UIImageView()
private lazy var signUpButton = UIButton()
}
// AFTER
class LoginViewController: UIViewController {
private lazy var signUpView = SignUpView()
}
class SignUpView: UIView {
private lazy var label = UILabel()
private lazy var imageView = UIImageView()
private lazy var button = UIButton()
}
โค๏ธ I love the fact that optionals are enums in Swift - it makes it so easy to extend them with convenience APIs for certain types. Especially useful when doing things like data validation on optional values.
func validateTextFields() -> Bool {
guard !usernameTextField.text.isNilOrEmpty else {
return false
}
...
return true
}
// Since all optionals are actual enum values in Swift, we can easily
// extend them for certain types, to add our own convenience APIs
extension Optional where Wrapped == String {
var isNilOrEmpty: Bool {
switch self {
case let string?:
return string.isEmpty
case nil:
return true
}
}
}
// Since strings are now Collections in Swift 4, you can even
// add this property to all optional collections:
extension Optional where Wrapped: Collection {
var isNilOrEmpty: Bool {
switch self {
case let collection?:
return collection.isEmpty
case nil:
return true
}
}
}
๐บ Using the where
keyword can be a super nice way to quickly apply a filter in a for
-loop in Swift. You can of course use map
, filter
and forEach
, or guard
, but for simple loops I think this is very expressive and nice.
func archiveMarkedPosts() {
for post in posts where post.isMarked {
archive(post)
}
}
func healAllies() {
for player in players where player.isAllied(to: currentPlayer) {
player.heal()
}
}
๐ป Variable shadowing can be super useful in Swift, especially when you want to create a local copy of a parameter value in order to use it as state within a closure.
init(repeatMode: RepeatMode, closure: @escaping () -> UpdateOutcome) {
// Shadow the argument with a local, mutable copy
var repeatMode = repeatMode
self.closure = {
// With shadowing, there's no risk of accidentially
// referring to the immutable version
switch repeatMode {
case .forever:
break
case .times(let count):
guard count > 0 else {
return .finished
}
// We can now capture the mutable version and use
// it for state in a closure
repeatMode = .times(count - 1)
}
return closure()
}
}
โ๏ธ Dot syntax is one of my favorite features of Swift. What's really cool is that it's not only for enums, any static method or property can be used with dot syntax - even initializers! Perfect for convenience APIs and default parameters.
public enum RepeatMode {
case times(Int)
case forever
}
public extension RepeatMode {
static var never: RepeatMode {
return .times(0)
}
static var once: RepeatMode {
return .times(1)
}
}
view.perform(animation, repeated: .once)
// To make default parameters more compact, you can even use init with dot syntax
class ImageLoader {
init(cache: Cache = .init(), decoder: ImageDecoder = .init()) {
...
}
}
๐ One really cool aspect of Swift having first class functions is that you can pass any function (or even initializer) as a closure, and even call it with a tuple containing its parameters!
// This function lets us treat any "normal" function or method as
// a closure and run it with a tuple that contains its parameters
func call<Input, Output>(_ function: (Input) -> Output, with input: Input) -> Output {
return function(input)
}
class ViewFactory {
func makeHeaderView() -> HeaderView {
// We can now pass an initializer as a closure, and a tuple
// containing its parameters
return call(HeaderView.init, with: loadTextStyles())
}
private func loadTextStyles() -> (font: UIFont, color: UIColor) {
return (theme.font, theme.textColor)
}
}
class HeaderView {
init(font: UIFont, textColor: UIColor) {
...
}
}
๐ If you've been struggling to test code that uses static APIs, here's a technique you can use to enable static dependency injection without having to modify any call sites:
// Before: Almost impossible to test due to the use of singletons
class Analytics {
static func log(_ event: Event) {
Database.shared.save(event)
let dictionary = event.serialize()
NetworkManager.shared.post(dictionary, to: eventURL)
}
}
// After: Much easier to test, since we can inject mocks as arguments
class Analytics {
static func log(_ event: Event,
database: Database = .shared,
networkManager: NetworkManager = .shared) {
database.save(event)
let dictionary = event.serialize()
networkManager.post(dictionary, to: eventURL)
}
}
๐ In Swift 4, type inference works for lazy properties and you don't need to explicitly refer to self
!
// Swift 3
class PurchaseView: UIView {
private lazy var buyButton: UIButton = self.makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
// Swift 4
class PurchaseView: UIView {
private lazy var buyButton = makeBuyButton()
private func makeBuyButton() -> UIButton {
let button = UIButton()
button.setTitle("Buy", for: .normal)
button.setTitleColor(.blue, for: .normal)
return button
}
}
๐ You can turn any Swift Error
into an NSError
, which is super useful when pattern matching with a code ๐. Also, switching on optionals is pretty cool!
let task = urlSession.dataTask(with: url) { data, _, error in
switch error {
case .some(let error as NSError) where error.code == NSURLErrorNotConnectedToInternet:
presenter.showOfflineView()
case .some(let error):
presenter.showGenericErrorView()
case .none:
presenter.renderContent(from: data)
}
}
task.resume()
Also make sure to check out Kostas Kremizas' tip about how you can pattern match directly against a member of URLError
.
๐ฅ Here's an easy way to make iOS model code that uses UIImage
macOS compatible - like me and Gui Rambo discussed on the Swift by Sundell Podcast.
// Either put this in a separate file that you only include in your macOS target or wrap the code in #if os(macOS) / #endif
import Cocoa
// Step 1: Typealias UIImage to NSImage
typealias UIImage = NSImage
// Step 2: You might want to add these APIs that UIImage has but NSImage doesn't.
extension NSImage {
var cgImage: CGImage? {
var proposedRect = CGRect(origin: .zero, size: size)
return cgImage(forProposedRect: &proposedRect,
context: nil,
hints: nil)
}
convenience init?(named name: String) {
self.init(named: Name(name))
}
}
// Step 3: Profit - you can now make your model code that uses UIImage cross-platform!
struct User {
let name: String
let profileImage: UIImage
}
๐ค You can easily define a protocol-oriented API that can only be mutated internally, by using an internal protocol that extends a public one.
// Declare a public protocol that acts as your immutable API
public protocol ModelHolder {
associatedtype Model
var model: Model { get }
}
// Declare an extended, internal protocol that provides a mutable API
internal protocol MutableModelHolder: ModelHolder {
var model: Model { get set }
}
// You can now implement the requirements using 'public internal(set)'
public class UserHolder: MutableModelHolder {
public internal(set) var model: User
internal init(model: User) {
self.model = model
}
}
๐ You can switch on a set using array literals as cases in Swift! Can be really useful to avoid many if
/else if
statements.
class RoadTile: Tile {
var connectedDirections = Set<Direction>()
func render() {
switch connectedDirections {
case [.up, .down]:
image = UIImage(named: "road-vertical")
case [.left, .right]:
image = UIImage(named: "road-horizontal")
default:
image = UIImage(named: "road")
}
}
}
๐ When caching localized content in an app, it's a good idea to add the current locale to all keys, to prevent bugs when switching languages.
func cache(_ content: Content, forKey key: String) throws {
let data = try wrap(content) as Data
let key = localize(key: key)
try storage.store(data, forKey: key)
}
func loadCachedContent(forKey key: String) -> Content? {
let key = localize(key: key)
let data = storage.loadData(forKey: key)
return data.flatMap { try? unbox(data: $0) }
}
private func localize(key: String) -> String {
return key + "-" + Bundle.main.preferredLocalizations[0]
}
๐ณ Here's an easy way to setup a test to avoid accidental retain cycles with object relationships (like weak delegates & observers) in Swift:
func testDelegateNotRetained() {
// Assign the delegate (weak) and also retain it using a local var
var delegate: Delegate? = DelegateMock()
controller.delegate = delegate
XCTAssertNotNil(controller.delegate)
// Release the local var, which should also release the weak reference
delegate = nil
XCTAssertNil(controller.delegate)
}
๐จโ๐ฌ Playing around with an expressive way to check if a value matches any of a list of candidates in Swift:
// Instead of multiple conditions like this:
if string == "One" || string == "Two" || string == "Three" {
}
// You can now do:
if string == any(of: "One", "Two", "Three") {
}
You can find a gist with the implementation here.
๐ช APIs in a Swift extension automatically inherit its access control level, making it a neat way to organize public, internal & private APIs.
public extension Animation {
init(textureNamed textureName: String) {
frames = [Texture(name: textureName)]
}
init(texturesNamed textureNames: [String], frameDuration: TimeInterval = 1) {
frames = textureNames.map(Texture.init)
self.frameDuration = frameDuration
}
init(image: Image) {
frames = [Texture(image: image)]
}
}
internal extension Animation {
func loadFrameImages() -> [Image] {
return frames.map { $0.loadImageIfNeeded() }
}
}
๐บ Using map
you can transform an optional value into an optional Result
type by simply passing in the enum case.
enum Result<Value> {
case value(Value)
case error(Error)
}
class Promise<Value> {
private var result: Result<Value>?
init(value: Value? = nil) {
result = value.map(Result.value)
}
}
๐ It's so nice that you can assign directly to self
in struct
initializers in Swift. Very useful when adding conformance to protocols.
extension Bool: AnswerConvertible {
public init(input: String) throws {
switch input.lowercased() {
case "y", "yes", "๐":
self = true
default:
self = false
}
}
}
โ๏ธ Defining Swift closures as inline functions enables you to recursively call them, which is super useful in things like custom sequences.
class Database {
func records(matching query: Query) -> AnySequence<Record> {
var recordIterator = loadRecords().makeIterator()
func iterate() -> Record? {
guard let nextRecord = recordIterator.next() else {
return nil
}
guard nextRecord.matches(query) else {
// Since the closure is an inline function, it can be recursively called,
// in this case in order to advance to the next item.
return iterate()
}
return nextRecord
}
// AnySequence/AnyIterator are part of the standard library and provide an easy way
// to define custom sequences using closures.
return AnySequence { AnyIterator(iterate) }
}
}
Rob Napier points out that using the above might cause crashes if used on a large databaset, since Swift has no guaranteed Tail Call Optimization (TCO).
Slava Pestov also points out that another benefit of inline functions vs closures is that they can have their own generic parameter list.
๐ Using lazy properties in Swift, you can pass self
to required Objective-C dependencies without having to use force-unwrapped optionals.
class DataLoader: NSObject {
lazy var urlSession: URLSession = self.makeURLSession()
private func makeURLSession() -> URLSession {
return URLSession(configuration: .default, delegate: self, delegateQueue: .main)
}
}
class Renderer {
lazy var displayLink: CADisplayLink = self.makeDisplayLink()
private func makeDisplayLink() -> CADisplayLink {
return CADisplayLink(target: self, selector: #selector(screenDidRefresh))
}
}
๐ If you have a property in Swift that needs to be weak
or lazy
, you can still make it readonly by using private(set)
.
class Node {
private(set) weak var parent: Node?
private(set) lazy var children = [Node]()
func add(child: Node) {
children.append(child)
child.parent = self
}
}
๐ Tired of using URL(string: "url")!
for static URLs? Make URL
conform to ExpressibleByStringLiteral
and you can now simply use "url"
instead.
extension URL: ExpressibleByStringLiteral {
// By using 'StaticString' we disable string interpolation, for safety
public init(stringLiteral value: StaticString) {
self = URL(string: "\(value)").require(hint: "Invalid URL string literal: \(value)")
}
}
// We can now define URLs using static string literals ๐
let url: URL = "https://www.swiftbysundell.com"
let task = URLSession.shared.dataTask(with: "https://www.swiftbysundell.com")
// In Swift 3 or earlier, you also have to implement 2 additional initializers
extension URL {
public init(extendedGraphemeClusterLiteral value: StaticString) {
self.init(stringLiteral: value)
}
public init(unicodeScalarLiteral value: StaticString) {
self.init(stringLiteral: value)
}
}
To find the extension that adds the require()
method on Optional
that I use above, check out Require.
โ I'm always careful with operator overloading, but for manipulating things like sizes, points & frames I find them super useful.
extension CGSize {
static func *(lhs: CGSize, rhs: CGFloat) -> CGSize {
return CGSize(width: lhs.width * rhs, height: lhs.height * rhs)
}
}
button.frame.size = image.size * 2
If you like the above idea, check out CGOperators, which contains math operator overloads for all Core Graphics' vector types.
๐ You can use closure types in generic constraints in Swift. Enables nice APIs for handling sequences of closures.
extension Sequence where Element == () -> Void {
func callAll() {
forEach { $0() }
}
}
extension Sequence where Element == () -> String {
func joinedResults(separator: String) -> String {
return map { $0() }.joined(separator: separator)
}
}
callbacks.callAll()
let names = nameProviders.joinedResults(separator: ", ")
(If you're using Swift 3, you have to change Element
to Iterator.Element
)
๐ Using associated enum values is a super nice way to encapsulate mutually exclusive state info (and avoiding state-specific optionals).
// BEFORE: Lots of state-specific, optional properties
class Player {
var isWaitingForMatchMaking: Bool
var invitingUser: User?
var numberOfLives: Int
var playerDefeatedBy: Player?
var roundDefeatedIn: Int?
}
// AFTER: All state-specific information is encapsulated in enum cases
class Player {
enum State {
case waitingForMatchMaking
case waitingForInviteResponse(from: User)
case active(numberOfLives: Int)
case defeated(by: Player, roundNumber: Int)
}
var state: State
}
๐ I really like using enums for all async result types, even boolean ones. Self-documenting, and makes the call site a lot nicer to read too!
protocol PushNotificationService {
// Before
func enablePushNotifications(completionHandler: @escaping (Bool) -> Void)
// After
func enablePushNotifications(completionHandler: @escaping (PushNotificationStatus) -> Void)
}
enum PushNotificationStatus {
case enabled
case disabled
}
service.enablePushNotifications { status in
if status == .enabled {
enableNotificationsButton.removeFromSuperview()
}
}
๐ Want to work on your async code in a Swift Playground? Just set needsIndefiniteExecution
to true to keep it running:
import PlaygroundSupport
PlaygroundPage.current.needsIndefiniteExecution = true
DispatchQueue.main.asyncAfter(deadline: .now() + 3) {
let greeting = "Hello after 3 seconds"
print(greeting)
}
To stop the playground from executing, simply call PlaygroundPage.current.finishExecution()
.
๐ฆ Avoid memory leaks when accidentially refering to self
in closures by overriding it locally with a weak reference:
Swift >= 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let self = self else {
return
}
self.cache(result)
...
Swift < 4.2
dataLoader.loadData(from: url) { [weak self] result in
guard let `self` = self else {
return
}
self.cache(result)
...
Note that the reason the above currently works is because of a compiler bug (which I hope gets turned into a properly supported feature soon).
๐ Using dispatch work items you can easily cancel a delayed asynchronous GCD task if you no longer need it:
let workItem = DispatchWorkItem {
// Your async code goes in here
}
// Execute the work item after 1 second
DispatchQueue.main.asyncAfter(deadline: .now() + 1, execute: workItem)
// You can cancel the work item if you no longer need it
workItem.cancel()
โ While working on a new Swift developer tool (to be open sourced soon ๐), I came up with a pretty neat way of organizing its sequence of operations, by combining their functions into a closure:
internal func +<A, B, C>(lhs: @escaping (A) throws -> B,
rhs: @escaping (B) throws -> C) -> (A) throws -> C {
return { try rhs(lhs($0)) }
}
public func run() throws {
try (determineTarget + build + analyze + output)()
}
If you're familiar with the functional programming world, you might know the above technique as the pipe operator (thanks to Alexey Demedreckiy for pointing this out!)
๐บ Using map()
and flatMap()
on optionals you can chain multiple operations without having to use lengthy if lets
or guards
:
// BEFORE
guard let string = argument(at: 1) else {
return
}
guard let url = URL(string: string) else {
return
}
handle(url)
// AFTER
argument(at: 1).flatMap(URL.init).map(handle)
๐ Using self-executing closures is a great way to encapsulate lazy property initialization:
class StoreViewController: UIViewController {
private lazy var collectionView: UICollectionView = {
let layout = UICollectionViewFlowLayout()
let view = UICollectionView(frame: self.view.bounds, collectionViewLayout: layout)
view.delegate = self
view.dataSource = self
return view
}()
override func viewDidLoad() {
super.viewDidLoad()
view.addSubview(collectionView)
}
}
โก๏ธ You can speed up your Swift package tests using the --parallel
flag. For Marathon, the tests execute 3 times faster that way!
swift test --parallel
๐ Struggling with mocking UserDefaults
in a test? The good news is: you don't need mocking - just create a real instance:
class LoginTests: XCTestCase {
private var userDefaults: UserDefaults!
private var manager: LoginManager!
override func setUp() {
super.setup()
userDefaults = UserDefaults(suiteName: #file)
userDefaults.removePersistentDomain(forName: #file)
manager = LoginManager(userDefaults: userDefaults)
}
}
๐ Using variadic parameters in Swift, you can create some really nice APIs that take a list of objects without having to use an array:
extension Canvas {
func add(_ shapes: Shape...) {
shapes.forEach(add)
}
}
let circle = Circle(center: CGPoint(x: 5, y: 5), radius: 5)
let lineA = Line(start: .zero, end: CGPoint(x: 10, y: 10))
let lineB = Line(start: CGPoint(x: 0, y: 10), end: CGPoint(x: 10, y: 0))
let canvas = Canvas()
canvas.add(circle, lineA, lineB)
canvas.render()
๐ฎ Just like you can refer to a Swift function as a closure, you can do the same thing with enum cases with associated values:
enum UnboxPath {
case key(String)
case keyPath(String)
}
struct UserSchema {
static let name = key("name")
static let age = key("age")
static let posts = key("posts")
private static let key = UnboxPath.key
}
๐ The ===
operator lets you check if two objects are the same instance. Very useful when verifying that an array contains an instance in a test:
protocol InstanceEquatable: class, Equatable {}
extension InstanceEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
return lhs === rhs
}
}
extension Enemy: InstanceEquatable {}
func testDestroyingEnemy() {
player.attack(enemy)
XCTAssertTrue(player.destroyedEnemies.contains(enemy))
}
๐ Cool thing about Swift initializers: you can call them using dot syntax and pass them as closures! Perfect for mocking dates in tests.
class Logger {
private let storage: LogStorage
private let dateProvider: () -> Date
init(storage: LogStorage = .init(), dateProvider: @escaping () -> Date = Date.init) {
self.storage = storage
self.dateProvider = dateProvider
}
func log(event: Event) {
storage.store(event: event, date: dateProvider())
}
}
๐ฑ Most of my UI testing logic is now categories on XCUIApplication
. Makes the test cases really easy to read:
func testLoggingInAndOut() {
XCTAssertFalse(app.userIsLoggedIn)
app.launch()
app.login()
XCTAssertTrue(app.userIsLoggedIn)
app.logout()
XCTAssertFalse(app.userIsLoggedIn)
}
func testDisplayingCategories() {
XCTAssertFalse(app.isDisplayingCategories)
app.launch()
app.login()
app.goToCategories()
XCTAssertTrue(app.isDisplayingCategories)
}
๐ Itโs a good idea to avoid โdefaultโ cases when switching on Swift enums - itโll โforce youโ to update your logic when a new case is added:
enum State {
case loggedIn
case loggedOut
case onboarding
}
func handle(_ state: State) {
switch state {
case .loggedIn:
showMainUI()
case .loggedOut:
showLoginUI()
// Compiler error: Switch must be exhaustive
}
}
๐ It's really cool that you can use Swift's 'guard' statement to exit out of pretty much any scope, not only return from functions:
// You can use the 'guard' statement to...
for string in strings {
// ...continue an iteration
guard shouldProcess(string) else {
continue
}
// ...or break it
guard !shouldBreak(for: string) else {
break
}
// ...or return
guard !shouldReturn(for: string) else {
return
}
// ..or throw an error
guard string.isValid else {
throw StringError.invalid(string)
}
// ...or exit the program
guard !shouldExit(for: string) else {
exit(1)
}
}
โค๏ธ Love how you can pass functions & operators as closures in Swift. For example, it makes the syntax for sorting arrays really nice!
let array = [3, 9, 1, 4, 6, 2]
let sorted = array.sorted(by: <)
๐ Here's a neat little trick I use to get UserDefault key consistency in Swift (#function expands to the property name in getters/setters). Just remember to write a good suite of tests that'll guard you against bugs when changing property names.
extension UserDefaults {
var onboardingCompleted: Bool {
get { return bool(forKey: #function) }
set { set(newValue, forKey: #function) }
}
}
๐ Want to use a name already taken by the standard library for a nested type? No problem - just use Swift.
to disambiguate:
extension Command {
enum Error: Swift.Error {
case missing
case invalid(String)
}
}
๐ฆ Playing around with using Wrap to implement Equatable
for any type, primarily for testing:
protocol AutoEquatable: Equatable {}
extension AutoEquatable {
static func ==(lhs: Self, rhs: Self) -> Bool {
let lhsData = try! wrap(lhs) as Data
let rhsData = try! wrap(rhs) as Data
return lhsData == rhsData
}
}
๐ One thing that I find really useful in Swift is to use typealiases to reduce the length of method signatures in generic types:
public class PathFinder<Object: PathFinderObject> {
public typealias Map = Object.Map
public typealias Node = Map.Node
public typealias Path = PathFinderPath<Object>
public static func possiblePaths(for object: Object, at rootNode: Node, on map: Map) -> Path.Sequence {
return .init(object: object, rootNode: rootNode, map: map)
}
}
๐ You can reference either the external or internal parameter label when writing Swift docs - and they get parsed the same:
// EITHER:
class Foo {
/**
* - parameter string: A string
*/
func bar(with string: String) {}
}
// OR:
class Foo {
/**
* - parameter with: A string
*/
func bar(with string: String) {}
}
๐ Finding more and more uses for auto closures in Swift. Can enable some pretty nice APIs:
extension Dictionary {
mutating func value(for key: Key, orAdd valueClosure: @autoclosure () -> Value) -> Value {
if let value = self[key] {
return value
}
let value = valueClosure()
self[key] = value
return value
}
}
๐ Iโve started to become a really big fan of nested types in Swift. Love the additional namespacing it gives you!
public struct Map {
public struct Model {
public let size: Size
public let theme: Theme
public var terrain: [Position : Terrain.Model]
public var units: [Position : Unit.Model]
public var buildings: [Position : Building.Model]
}
public enum Direction {
case up
case right
case down
case left
}
public struct Position {
public var x: Int
public var y: Int
}
public enum Size: String {
case small = "S"
case medium = "M"
case large = "L"
case extraLarge = "XL"
}
}
Author: JohnSundell
Source code: https://github.com/JohnSundell/SwiftTips
License: MIT license
#swift
1595396220
As more and more data is exposed via APIs either as API-first companies or for the explosion of single page apps/JAMStack, API security can no longer be an afterthought. The hard part about APIs is that it provides direct access to large amounts of data while bypassing browser precautions. Instead of worrying about SQL injection and XSS issues, you should be concerned about the bad actor who was able to paginate through all your customer records and their data.
Typical prevention mechanisms like Captchas and browser fingerprinting wonโt work since APIs by design need to handle a very large number of API accesses even by a single customer. So where do you start? The first thing is to put yourself in the shoes of a hacker and then instrument your APIs to detect and block common attacks along with unknown unknowns for zero-day exploits. Some of these are on the OWASP Security API list, but not all.
Most APIs provide access to resources that are lists of entities such as /users
or /widgets
. A client such as a browser would typically filter and paginate through this list to limit the number items returned to a client like so:
First Call: GET /items?skip=0&take=10
Second Call: GET /items?skip=10&take=10
However, if that entity has any PII or other information, then a hacker could scrape that endpoint to get a dump of all entities in your database. This could be most dangerous if those entities accidently exposed PII or other sensitive information, but could also be dangerous in providing competitors or others with adoption and usage stats for your business or provide scammers with a way to get large email lists. See how Venmo data was scraped
A naive protection mechanism would be to check the take count and throw an error if greater than 100 or 1000. The problem with this is two-fold:
skip = 0
while True: response = requests.post('https://api.acmeinc.com/widgets?take=10&skip=' + skip), headers={'Authorization': 'Bearer' + ' ' + sys.argv[1]}) print("Fetched 10 items") sleep(randint(100,1000)) skip += 10
To secure against pagination attacks, you should track how many items of a single resource are accessed within a certain time period for each user or API key rather than just at the request level. By tracking API resource access at the user level, you can block a user or API key once they hit a threshold such as โtouched 1,000,000 items in a one hour periodโ. This is dependent on your API use case and can even be dependent on their subscription with you. Like a Captcha, this can slow down the speed that a hacker can exploit your API, like a Captcha if they have to create a new user account manually to create a new API key.
Most APIs are protected by some sort of API key or JWT (JSON Web Token). This provides a natural way to track and protect your API as API security tools can detect abnormal API behavior and block access to an API key automatically. However, hackers will want to outsmart these mechanisms by generating and using a large pool of API keys from a large number of users just like a web hacker would use a large pool of IP addresses to circumvent DDoS protection.
The easiest way to secure against these types of attacks is by requiring a human to sign up for your service and generate API keys. Bot traffic can be prevented with things like Captcha and 2-Factor Authentication. Unless there is a legitimate business case, new users who sign up for your service should not have the ability to generate API keys programmatically. Instead, only trusted customers should have the ability to generate API keys programmatically. Go one step further and ensure any anomaly detection for abnormal behavior is done at the user and account level, not just for each API key.
APIs are used in a way that increases the probability credentials are leaked:
If a key is exposed due to user error, one may think you as the API provider has any blame. However, security is all about reducing surface area and risk. Treat your customer data as if itโs your own and help them by adding guards that prevent accidental key exposure.
The easiest way to prevent key exposure is by leveraging two tokens rather than one. A refresh token is stored as an environment variable and can only be used to generate short lived access tokens. Unlike the refresh token, these short lived tokens can access the resources, but are time limited such as in hours or days.
The customer will store the refresh token with other API keys. Then your SDK will generate access tokens on SDK init or when the last access token expires. If a CURL command gets pasted into a GitHub issue, then a hacker would need to use it within hours reducing the attack vector (unless it was the actual refresh token which is low probability)
APIs open up entirely new business models where customers can access your API platform programmatically. However, this can make DDoS protection tricky. Most DDoS protection is designed to absorb and reject a large number of requests from bad actors during DDoS attacks but still need to let the good ones through. This requires fingerprinting the HTTP requests to check against what looks like bot traffic. This is much harder for API products as all traffic looks like bot traffic and is not coming from a browser where things like cookies are present.
The magical part about APIs is almost every access requires an API Key. If a request doesnโt have an API key, you can automatically reject it which is lightweight on your servers (Ensure authentication is short circuited very early before later middleware like request JSON parsing). So then how do you handle authenticated requests? The easiest is to leverage rate limit counters for each API key such as to handle X requests per minute and reject those above the threshold with a 429 HTTP response.
There are a variety of algorithms to do this such as leaky bucket and fixed window counters.
APIs are no different than web servers when it comes to good server hygiene. Data can be leaked due to misconfigured SSL certificate or allowing non-HTTPS traffic. For modern applications, there is very little reason to accept non-HTTPS requests, but a customer could mistakenly issue a non HTTP request from their application or CURL exposing the API key. APIs do not have the protection of a browser so things like HSTS or redirect to HTTPS offer no protection.
Test your SSL implementation over at Qualys SSL Test or similar tool. You should also block all non-HTTP requests which can be done within your load balancer. You should also remove any HTTP headers scrub any error messages that leak implementation details. If your API is used only by your own apps or can only be accessed server-side, then review Authoritative guide to Cross-Origin Resource Sharing for REST APIs
APIs provide access to dynamic data thatโs scoped to each API key. Any caching implementation should have the ability to scope to an API key to prevent cross-pollution. Even if you donโt cache anything in your infrastructure, you could expose your customers to security holes. If a customer with a proxy server was using multiple API keys such as one for development and one for production, then they could see cross-pollinated data.
#api management #api security #api best practices #api providers #security analytics #api management policies #api access tokens #api access #api security risks #api access keys
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Weโve conducted some initial research into the public APIs of the ASX100 because we regularly have conversations about what others are doing with their APIs and what best practices look like. Being able to point to good local examples and explain what is happening in Australia is a key part of this conversation.
The method used for this initial research was to obtain a list of the ASX100 (as of 18 September 2020). Then work through each company looking at the following:
With regards to how the APIs are shared:
#api #api-development #api-analytics #apis #api-integration #api-testing #api-security #api-gateway