1622994660
In this video we learn basics of three.js, a javascript based 3D programming framework to create 3D webpages!
Intro: (00:00)
Install library: (01:54)
Create Camera: (02:55)
Create Renderer: (06:22)
Create Scene: (08:05)
Animation Loop: (08:26)
Display 3D Canvas: (09:45)
Resize Canvas: (11:41)
Add a Grid: (13:45)
Add Orbital Controls: (15:05)
Add Cube: (16:20)
Add Cone: (18:37)
Add Sphere: (20:27)
Add Torus: (22:10)
Animation: (24:07)
Add Texture: (25:15)
Add (Directional ) Light: (27:01)
Load glTF Objects: (33:02)
Play Animation of glTF objects: (36:13)
Outro: (39:08)
Subscribe: https://www.youtube.com/channel/UCBTwKzJg-BR56tKWO5CT7XA/featured
#three-js #javascript
1632537859
Not babashka. Node.js babashka!?
Ad-hoc CLJS scripting on Node.js.
Experimental. Please report issues here.
Nbb's main goal is to make it easy to get started with ad hoc CLJS scripting on Node.js.
Additional goals and features are:
Nbb requires Node.js v12 or newer.
CLJS code is evaluated through SCI, the same interpreter that powers babashka. Because SCI works with advanced compilation, the bundle size, especially when combined with other dependencies, is smaller than what you get with self-hosted CLJS. That makes startup faster. The trade-off is that execution is less performant and that only a subset of CLJS is available (e.g. no deftype, yet).
Install nbb
from NPM:
$ npm install nbb -g
Omit -g
for a local install.
Try out an expression:
$ nbb -e '(+ 1 2 3)'
6
And then install some other NPM libraries to use in the script. E.g.:
$ npm install csv-parse shelljs zx
Create a script which uses the NPM libraries:
(ns script
(:require ["csv-parse/lib/sync$default" :as csv-parse]
["fs" :as fs]
["path" :as path]
["shelljs$default" :as sh]
["term-size$default" :as term-size]
["zx$default" :as zx]
["zx$fs" :as zxfs]
[nbb.core :refer [*file*]]))
(prn (path/resolve "."))
(prn (term-size))
(println (count (str (fs/readFileSync *file*))))
(prn (sh/ls "."))
(prn (csv-parse "foo,bar"))
(prn (zxfs/existsSync *file*))
(zx/$ #js ["ls"])
Call the script:
$ nbb script.cljs
"/private/tmp/test-script"
#js {:columns 216, :rows 47}
510
#js ["node_modules" "package-lock.json" "package.json" "script.cljs"]
#js [#js ["foo" "bar"]]
true
$ ls
node_modules
package-lock.json
package.json
script.cljs
Nbb has first class support for macros: you can define them right inside your .cljs
file, like you are used to from JVM Clojure. Consider the plet
macro to make working with promises more palatable:
(defmacro plet
[bindings & body]
(let [binding-pairs (reverse (partition 2 bindings))
body (cons 'do body)]
(reduce (fn [body [sym expr]]
(let [expr (list '.resolve 'js/Promise expr)]
(list '.then expr (list 'clojure.core/fn (vector sym)
body))))
body
binding-pairs)))
Using this macro we can look async code more like sync code. Consider this puppeteer example:
(-> (.launch puppeteer)
(.then (fn [browser]
(-> (.newPage browser)
(.then (fn [page]
(-> (.goto page "https://clojure.org")
(.then #(.screenshot page #js{:path "screenshot.png"}))
(.catch #(js/console.log %))
(.then #(.close browser)))))))))
Using plet
this becomes:
(plet [browser (.launch puppeteer)
page (.newPage browser)
_ (.goto page "https://clojure.org")
_ (-> (.screenshot page #js{:path "screenshot.png"})
(.catch #(js/console.log %)))]
(.close browser))
See the puppeteer example for the full code.
Since v0.0.36, nbb includes promesa which is a library to deal with promises. The above plet
macro is similar to promesa.core/let
.
$ time nbb -e '(+ 1 2 3)'
6
nbb -e '(+ 1 2 3)' 0.17s user 0.02s system 109% cpu 0.168 total
The baseline startup time for a script is about 170ms seconds on my laptop. When invoked via npx
this adds another 300ms or so, so for faster startup, either use a globally installed nbb
or use $(npm bin)/nbb script.cljs
to bypass npx
.
Nbb does not depend on any NPM dependencies. All NPM libraries loaded by a script are resolved relative to that script. When using the Reagent module, React is resolved in the same way as any other NPM library.
To load .cljs
files from local paths or dependencies, you can use the --classpath
argument. The current dir is added to the classpath automatically. So if there is a file foo/bar.cljs
relative to your current dir, then you can load it via (:require [foo.bar :as fb])
. Note that nbb
uses the same naming conventions for namespaces and directories as other Clojure tools: foo-bar
in the namespace name becomes foo_bar
in the directory name.
To load dependencies from the Clojure ecosystem, you can use the Clojure CLI or babashka to download them and produce a classpath:
$ classpath="$(clojure -A:nbb -Spath -Sdeps '{:aliases {:nbb {:replace-deps {com.github.seancorfield/honeysql {:git/tag "v2.0.0-rc5" :git/sha "01c3a55"}}}}}')"
and then feed it to the --classpath
argument:
$ nbb --classpath "$classpath" -e "(require '[honey.sql :as sql]) (sql/format {:select :foo :from :bar :where [:= :baz 2]})"
["SELECT foo FROM bar WHERE baz = ?" 2]
Currently nbb
only reads from directories, not jar files, so you are encouraged to use git libs. Support for .jar
files will be added later.
The name of the file that is currently being executed is available via nbb.core/*file*
or on the metadata of vars:
(ns foo
(:require [nbb.core :refer [*file*]]))
(prn *file*) ;; "/private/tmp/foo.cljs"
(defn f [])
(prn (:file (meta #'f))) ;; "/private/tmp/foo.cljs"
Nbb includes reagent.core
which will be lazily loaded when required. You can use this together with ink to create a TUI application:
$ npm install ink
ink-demo.cljs
:
(ns ink-demo
(:require ["ink" :refer [render Text]]
[reagent.core :as r]))
(defonce state (r/atom 0))
(doseq [n (range 1 11)]
(js/setTimeout #(swap! state inc) (* n 500)))
(defn hello []
[:> Text {:color "green"} "Hello, world! " @state])
(render (r/as-element [hello]))
Working with callbacks and promises can become tedious. Since nbb v0.0.36 the promesa.core
namespace is included with the let
and do!
macros. An example:
(ns prom
(:require [promesa.core :as p]))
(defn sleep [ms]
(js/Promise.
(fn [resolve _]
(js/setTimeout resolve ms))))
(defn do-stuff
[]
(p/do!
(println "Doing stuff which takes a while")
(sleep 1000)
1))
(p/let [a (do-stuff)
b (inc a)
c (do-stuff)
d (+ b c)]
(prn d))
$ nbb prom.cljs
Doing stuff which takes a while
Doing stuff which takes a while
3
Also see API docs.
Since nbb v0.0.75 applied-science/js-interop is available:
(ns example
(:require [applied-science.js-interop :as j]))
(def o (j/lit {:a 1 :b 2 :c {:d 1}}))
(prn (j/select-keys o [:a :b])) ;; #js {:a 1, :b 2}
(prn (j/get-in o [:c :d])) ;; 1
Most of this library is supported in nbb, except the following:
:syms
.-x
notation. In nbb, you must use keywords.See the example of what is currently supported.
See the examples directory for small examples.
Also check out these projects built with nbb:
See API documentation.
See this gist on how to convert an nbb script or project to shadow-cljs.
Prequisites:
To build:
bb release
Run bb tasks
for more project-related tasks.
Download Details:
Author: borkdude
Download Link: Download The Source Code
Official Website: https://github.com/borkdude/nbb
License: EPL-1.0
#node #javascript
1574339995
Description
Become a Python Programmer and learn one of employer’s most requested skills of 21st century!
This is the most comprehensive, yet straight-forward, course for the Python programming language on Simpliv! Whether you have never programmed before, already know basic syntax, or want to learn about the advanced features of Python, this course is for you! In this course we will teach you Python 3. (Note, we also provide older Python 2 notes in case you need them)
With over 40 lectures and more than 3 hours of video this comprehensive course leaves no stone unturned! This course includes tests, and homework assignments as well as 3 major projects to create a Python project portfolio!
This course will teach you Python in a practical manner, with every lecture comes a full coding screencast and a corresponding code notebook! Learn in whatever manner is best for you!
We will start by helping you get Python installed on your computer, regardless of your operating system, whether its Linux, MacOS, or Windows, we’ve got you covered!
We cover a wide variety of topics, including:
Command Line Basics
Installing Python
Running Python Code
Strings
Lists
Dictionaries
Tuples
Sets
Number Data Types
Print Formatting
Functions
Scope
Built-in Functions
Debugging and Error Handling
Modules
External Modules
Object Oriented Programming
Inheritance
Polymorphism
File I/O
Web scrapping
Database Connection
Email sending
and much more!
Project that we will complete:
Guess the number
Guess the word using speech recognition
Love Calculator
google search in python
Image download from a link
Click and save image using openCV
Ludo game dice simulator
open wikipedia on command prompt
Password generator
QR code reader and generator
You will get lifetime access to over 40 lectures.
So what are you waiting for? Learn Python in a way that will advance your career and increase your knowledge, all in a fun and practical way!
Basic knowledge
Basic programming concept in any language will help but not require to attend this tutorial
What will you learn
Learn to use Python professionally, learning both Python 2 and Python 3!
Create games with Python, like Tic Tac Toe and Blackjack!
Learn advanced Python features, like the collections module and how to work with timestamps!
Learn to use Object Oriented Programming with classes!
Understand complex topics, like decorators.
Understand how to use both the pycharm and create .py files
Get an understanding of how to create GUIs in the pycharm!
Build a complete understanding of Python from the ground up!
#Learn Python #Learn Python from Basic #Python from Basic to Advance #Python from Basic to Advance with Projects #Learn Python from Basic to Advance with Projects in a day
1615346451
#laravel 8 vue js #laravel vue js #laravel vue js tutorial #laravel 8 vue js tutorial
1622994660
In this video we learn basics of three.js, a javascript based 3D programming framework to create 3D webpages!
Intro: (00:00)
Install library: (01:54)
Create Camera: (02:55)
Create Renderer: (06:22)
Create Scene: (08:05)
Animation Loop: (08:26)
Display 3D Canvas: (09:45)
Resize Canvas: (11:41)
Add a Grid: (13:45)
Add Orbital Controls: (15:05)
Add Cube: (16:20)
Add Cone: (18:37)
Add Sphere: (20:27)
Add Torus: (22:10)
Animation: (24:07)
Add Texture: (25:15)
Add (Directional ) Light: (27:01)
Load glTF Objects: (33:02)
Play Animation of glTF objects: (36:13)
Outro: (39:08)
Subscribe: https://www.youtube.com/channel/UCBTwKzJg-BR56tKWO5CT7XA/featured
#three-js #javascript
1617792300
In the fall of 2012, I walked into my graduate advisor’s office and asked her which computer science class she recommended for me to enroll in. I explained that I was a complete novice in programming. She suggested Introduction to C Programming.
After attending a few lectures, I discover that the majority of the students I spoke to in this introductorycourse had some prior experience in programming.
Six weeks and 80 hours of work later, I dropped the course.
Enter spring semester of 2013. I enrolled in an easier computer science course, Introduction to Computer Programming via the Web. I breezed through the first quarter of the course, executing HTML and CSS with ease. Then, we started Javascript (JS). That feeling of constant anxiety and stress from my previous computer science course returned in full fashion. It was too late in the semester to drop the course, so I asked a friend for help.
#debugging #learning-to-code #learning-to-program #computer-science-basics #how-to-start-learning-to-code #python-programming #learn-javascript #learn-python #web-monetization