Supply Translations to your Flutter app.
The idea behind this library package is to allow your app to easily display its text in any number of supported translations. Those translations are stored in a human-readable and easy-to-update format to be accessed by developers and non-developers alike.
There is a sample app available to you on Github to see how this library package can be implemented and used in your Flutter app: Shrine MVC
I don't always like the version number suggested in the 'Installing' page. Instead, always go up to the 'Major' value in the semantic version number when installing my library packages. This means always entering a version number with then two trailing zeros, '.0.0'. This allows you to take in any 'minor' versions introducing new features, or in this case, any 'patch' versions that involves bugfixes. Semantic version numbers are always in this format: major.minor.patch.
And so, in this case, add this to your package's pubspec.yaml file instead:
A text file is used to contain the translations separated by commas. It is commonly called a CSV file and is readily recognized by many editors including MS Excel. This allows 'non-developers' for example to easily enter the text translations for your Flutter app. Below is a screenshot of the CSV file named, i10n.csv, displayed in the simple Windows text editor called, Notepad. As you see below, this text file is easily read in by Microsoft Excel presenting the text and its translations in a nice easy-to-read tabular form. You can see there's an English column, a French column and a Spanish column. You're free to insert blank lines, but every column must be filled or it won't be included in your Flutter app. Further note, the text is case-sensitive. Below is a screenshot of the resulting code generated from the CSV file. Note, you do have the option to not generate the code at all and instead have your Flutter app 'read in' this CSV file directly at start up. Thus providing those translations! I'll explain that option later on. For now, let's see how you'd use this generated code below. In the screenshot above, you see there's now a Map object called, i10nWords, that contains all the translations currently available to your Flutter app. The sample app below, for example, takes in that object with an import statement and then supplies that object to the library package's init() function.
As it happens, when you run the sample app, Shrine MVC, you've the means to manually 'switch' between the default text and two translations (French and Spanish). There's a menu option allowing you to do just that. The screenshots below depict the change, for example, from English to French. Notice the labelled names of the photos then change accordingly. Below is the screenshot of the code in the Sample app that displays those items and they're corresponding labels. You can see the default strings, in this case, are in English. However, note when looking at the list of Product objects below, the named parameter, name, is not being supplied a string value directly but are instead being supplied the static function, s(), from the library package, i10n_translator. Which, in turn, takes in the strings. It's there where the translation is performed and returned to the named parameter, name.
Again, the idea is to provide the translations in a simple text file with its columns delimited by commas. It's assumed the 'default' language is the first column. You would provide those text strings in the app itself to the static function s() or t(). However, they then serve as a 'key' field when reading this CSV file. Again, as a key field, the first column is case-sensitive. Once the translations are ready, you've the option now to generate the code to then supply those translations to your Flutter app. Note, before you can do this, you do have to reference the library package in your pubspec.yaml file.
And so now using your IDE editor terminal window, you're free to reference the specific class in the library package to generate the resulting dart file:
flutter pub run i10n_translator test.csv path/destination/dart file
Simply referencing the class without any arguments, and you will have that class then assume the following input file and resulting dart file:
flutter pub run i10n_translator [i10n.csv] [i10nwords.dart]
If you're innately lazy and don't like typing like me, you can, for example, use Android Studio and create a 'Dart command line app' that instead points directly to the library package file, i10n_translator.dart. You can see below how that configuration is set up: Below is a screenshot of the i10n_translator.dart file being called in the configuration above. You can see there's a main() function there that calls the library package class, I10nTranslator, supplying the two arguments if any to the function, generate().
Again, I'm lazy. I don't want to do that 'extra step' of generating the code to display the translations. I've got this CSV file now, and so why don't I just use that file?? You can too! Look at the screenshot of the Sample app below. See what I've done? There's nothing passed into the init() function. I simply include that CSV text file as an asset to the Flutter app instead and have the library package read it in at start up to supply the translations. By default, this library package will look for the CSV file in the assets directory under the folder, i10n:
assets/i10n/i10n.csv. And so, you then specify that location and file in the pubspec.yaml file.
Below is an the corresponding article to this README file. Click on it for further information about this library package:
Other Dart Packages
Other Dart packages from the author can also be found at Pub.dev
Run this command:
$ flutter pub add i10n_translator
This will add a line like this to your package's pubspec.yaml (and run an implicit
flutter pub get):
dependencies: i10n_translator: ^2.2.1
Alternatively, your editor might support
flutter pub get. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
Source code: https://github.com/AndriousSolutions/i10n_translator
License: View license
Flutter Google cross-platform UI framework has released a new version 1.20 stable.
Flutter is Google’s UI framework to make apps for Android, iOS, Web, Windows, Mac, Linux, and Fuchsia OS. Since the last 2 years, the flutter Framework has already achieved popularity among mobile developers to develop Android and iOS apps. In the last few releases, Flutter also added the support of making web applications and desktop applications.
Last month they introduced the support of the Linux desktop app that can be distributed through Canonical Snap Store(Snapcraft), this enables the developers to publish there Linux desktop app for their users and publish on Snap Store. If you want to learn how to Publish Flutter Desktop app in Snap Store that here is the tutorial.
Flutter 1.20 Framework is built on Google’s made Dart programming language that is a cross-platform language providing native performance, new UI widgets, and other more features for the developer usage.
Here are the few key points of this release:
In this release, they have got multiple performance improvements in the Dart language itself. A new improvement is to reduce the app size in the release versions of the app. Another performance improvement is to reduce junk in the display of app animation by using the warm-up phase.
If your app is junk information during the first run then the Skia Shading Language shader provides for pre-compilation as part of your app’s build. This can speed it up by more than 2x.
Added a better support of mouse cursors for web and desktop flutter app,. Now many widgets will show cursor on top of them or you can specify the type of supported cursor you want.
Autofill was already supported in native applications now its been added to the Flutter SDK. Now prefilled information stored by your OS can be used for autofill in the application. This feature will be available soon on the flutter web.
A new widget for interaction
InteractiveViewer is a new widget design for common interactions in your app like pan, zoom drag and drop for resizing the widget. Informations on this you can check more on this API documentation where you can try this widget on the DartPad. In this release, drag-drop has more features added like you can know precisely where the drop happened and get the position.
In this new release, there are many pre-existing widgets that were updated to match the latest material guidelines, these updates include better interaction with
DatePicker with support for date range and time picker with the new style.
Other than these widget updates there is some update within the project also like in
pubspec.yaml file format. If you are a flutter plugin publisher then your old
pubspec.yaml is no longer supported to publish a plugin as the older format does not specify for which platform plugin you are making. All existing plugin will continue to work with flutter apps but you should make a plugin update as soon as possible.
Visual Studio code flutter extension got an update in this release. You get a preview of new features where you can analyze that Dev tools in your coding workspace. Enable this feature in your vs code by
_dart.previewEmbeddedDevTools_setting. Dart DevTools menu you can choose your favorite page embed on your code workspace.
The updated the Dev tools comes with the network page that enables network profiling. You can track the timings and other information like status and content type of your** network calls** within your app. You can also monitor gRPC traffic.
Pigeon is a command-line tool that will generate types of safe platform channels without adding additional dependencies. With this instead of manually matching method strings on platform channel and serializing arguments, you can invoke native class and pass nonprimitive data objects by directly calling the
There is still a long list of updates in the new version of Flutter 1.2 that we cannot cover in this blog. You can get more details you can visit the official site to know more. Also, you can subscribe to the Navoki newsletter to get updates on these features and upcoming new updates and lessons. In upcoming new versions, we might see more new features and improvements.
You can get more free Flutter tutorials you can follow these courses:
#dart #developers #flutter #app developed #dart devtools in visual studio code #firebase local emulator suite in flutter #flutter autofill #flutter date picker #flutter desktop linux app build and publish on snapcraft store #flutter pigeon #flutter range slider #flutter slider #flutter time picker #flutter tutorial #flutter widget #google flutter #linux #navoki #pubspec format #setup flutter desktop on windows
Hire Flutter App Developers: WebClues Infotech is a Flutter App Development company. Our Flutter mobile app development team can create cross-platform apps for different industry verticals. Our Flutter developers will help you extend your business’s scope by developing enhanced functionality and a feature-rich app. To provide a rich user experience to your users, hire dedicated Flutter app developers from WebClues Infotech today!
#hire flutter app developers #hire dedicated flutter app developer usa #hire flutter app developer usa #hire dedicated flutter app developer #hire flutter developer #flutter app development company
Are you looking for the best flutter app development company? Then AppClues Infotech is the leading flutter app development company in USA offering the best service worldwide. We focused on developing hybrid mobile apps on Android & iOS and assures our end-user about exceptional and functionally-rich mobile apps.
For more info:
#top flutter app development company in usa #best flutter app development service #best flutter app development company #hire flutter app developers #flutter app development company #expert flutter app development company
AppClues Infotech is one of the best flutter app development company in USA & India. Our diverse and experienced team of developers can help you sketch the smartest and quickest solution for your mobile app development projects with the most superior technology.
For more info:
#top flutter app development company in usa #best flutter app development service #best flutter app development company #hire flutter app developers #flutter app development company in usa & india #custom flutter app development service
The Ultimate Guide To Tik Tok Clone App With Firebase - Ep 2
In this video, I'm going to show you how to make a Cool Tik Tok App a new Instagram using Flutter,firebase and visual studio code.
In this tutorial, you will learn how to Upload a Profile Pic to Firestore Data Storage.
🚀 Nice, clean and modern TikTok Clone #App #UI made in #Flutter⚠️
Starter Project : https://github.com/Punithraaj/Flutter_Tik_Tok_Clone_App/tree/Episode1
0:00 Intro 0:20
Upload Profile Screen
16:35 Image Picker
20:06 Image Cropper
24:25 Firestore Data Storage Configuration.
⚠️ IMPORTANT: If you want to learn, I strongly advise you to watch the video at a slow speed and try to follow the code and understand what is done, without having to copy the code, and then download it from GitHub.
► Social Media
► Previous Episode : https://youtu.be/QnL3fr-XpC4
► Playlist: https://youtube.com/playlist?list=PL6vcAuTKAaYe_9KQRsxTsFFSx78g1OluK
I hope you liked it, and don't forget to like,comment, subscribe, share this video with your friends, and star the repository on GitHub!
⭐️ Thanks for watching the video and for more updates don't forget to click on the notification.
⭐️Please comment your suggestion for my improvement.
⭐️Remember to like, subscribe, share this video, and star the repo on Github :)
Hope you enjoyed this video!
If you loved it, you can Buy me a coffee : https://www.buymeacoffee.com/roaringraaj
LIKE & SHARE & ACTIVATE THE BELL Thanks For Watching :-)
#flutter tutorial - tiktok clone with firebase #flutter challenge @tiktokclone #fluttertutorial firebase #flutter firebase #flutter pageview #morioh #flutter