Riley Lambert

Riley Lambert

1549001987

How to check/find if a Gameobject present under a Transform is hidden or active?

I am clicking a button accordingly models display in the scene.When I click the same button again the same model appears twice.How to stop this. i.e. If model/Gameobject already loaded then no need to load again.

I am using Gameobject.find here.When I click one button models corresponding model comes and other model present in the scene disappears.At this time Gameobject.find will not work since other model is hidden.Any better solution.Please look at the code below too many if else. :)

private string _assetname;

public void LoadAsstBundles(int choice)
{
if (choice == 1)
{
_assetname = “Chair1”;
}
else if (choice == 2)
{
_assetname = “Chair2”;
}
else if (choice == 3)
{
_assetname = “Chair3”;

}


if (_assetsBundle == null)
{
    Debug.Log("Could Not load AssetBundles");
}
else
{


    if (GameObject.Find(_assetname + "(Clone)"))
    {
        Debug.Log("Already Loaded");
    }

    else
    {

        var asset = _assetsBundle.LoadAsset(_assetname);

        int childcounts = ParentTransform.childCount;

        Debug.Log("Asset name nw ==" + asset.name);


        Debug.Log("Asset Bundles Loaded");

        var go = (GameObject)Instantiate(asset, ParentTransform);

        int option = go.transform.GetSiblingIndex();


        int childcount = ParentTransform.childCount;

        for (int i = 0; i < childcount; i++)
        {

            if (option == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }

    }

}

}

c# unity3d augmented-reality arkit

shareimprove this question

edited 2 mins ago


asked 34 mins ago

zyonneo

4082720

add a comment

1 Answer

active

oldest

votes


0


I used the Parenttransform.find to get the child hidden objects.Bit lengthy.Any updated code are welcome.

public void LoadAsstBundles(int choice)
{
if(choice==1)
{
_assetname = “Chair1”;
}
else if(choice == 2)
{
_assetname = “Chair2”;
}
else if(choice == 3)
{
_assetname = “Chair3”;

        }

if (_assetsBundle==null)
{
    Debug.Log("Could Not load AssetBundles");
}
else
{

   var asset= _assetsBundle.LoadAsset(_assetname);

    //if (GameObject.Find(_assetname + "(Clone)"))
    //{
    //    Debug.Log("Already Loaded");
    //}


    if(ParentTransform.Find(_assetname+ "(Clone)")== true)
    {
        Debug.Log("Already Loaded");

        int childcount = ParentTransform.childCount;
        for (int i = 0; i < childcount; i++)
        {

            if (choice == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }


    }

    else
    {


        Debug.Log("Asset Bundles Loaded");

        var go = (GameObject)Instantiate(asset, ParentTransform);

        int option = go.transform.GetSiblingIndex();
        _loadednames.Add(go.name);




        Debug.Log("Sibling index == " + go.transform.GetSiblingIndex());

        int childcount = ParentTransform.childCount;

        for (int i = 0; i < childcount; i++)
        {

            if (option == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }


    }

}

}


#c-sharp #unity

What is GEEK

Buddha Community

Poppy Cooke

1549013522

Instead of using Find at all rather work with variables, store the references you get when instantiating the objects and reuse them later e.g.

// Here you store the reference from
// Assetbundle.LoadAsset
private object loadedAsset; 

// Here you store the reference to the assets instance itself
private GameObject assetInstance;

public void LoadAsstBundles(int choice)
{
    // Is _assetBundle available?
    if (!_assetsBundle)
    {
        Debug.Log("Could Not load AssetBundles", this);
        return;
    }  

    // Was the bundle loaded before?
    if (!loadedAsset)
    {
        loadedAsset = _assetsBundle.LoadAsset(_assetname);

        if(!loadedAsset)
        {
            Debug.LogError("unable to load asset", this);
            return;
        }

        Debug.Log("Asset Bundles Loaded", this);
    }

    // Is the object Instantiated in the scene?
    if(!assetInstance)
    {
        assetInstance = (GameObject)Instantiate(loadedAsset, ParentTransform);
        Debug.LogFormat(this, "Instantiated {0}", assetInstance.name);
    }

    // no need to go by names
    // simply get the correct child by index
    var selected = assetInstance.transform.GetChild(choice);

    // Enable or disable the childs
    // simply run through all childs no need to get their names etc
    foreach(Transform chair in assetInstance.transform)
    {
        chair.gameObject.SetActive(chair == selected);
    }
}

Lisa joly

Lisa joly

1624410000

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📺 The video in this post was made by Crypto expat
The origin of the article: https://www.youtube.com/watch?v=1zqvCqCWrF8
🔺 DISCLAIMER: The article is for information sharing. The content of this video is solely the opinions of the speaker who is not a licensed financial advisor or registered investment advisor. Not investment advice or legal advice.
Cryptocurrency trading is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money
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How To Activate Cash App Card - Online Activation

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Also Read: Cash App Login || Cash App Customer Service || Cash App Direct Deposit

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Lisa joly

Lisa joly

1624550520

Do this If You Want to Find Hidden Gems in 2021! (Secret Formula to Quickly Find Gems)

In this video i talk about the elements of formula you should look for and pre screen projects for. Is they don’t have 3 of these elements it’s likely it won’t be success in the long term at least.

📺 The video in this post was made by Crypto expat
The origin of the article: https://www.youtube.com/watch?v=1zqvCqCWrF8
🔺 DISCLAIMER: The article is for information sharing. The content of this video is solely the opinions of the speaker who is not a licensed financial advisor or registered investment advisor. Not investment advice or legal advice.
Cryptocurrency trading is VERY risky. Make sure you understand these risks and that you are responsible for what you do with your money
🔥 If you’re a beginner. I believe the article below will be useful to you ☞ What You Should Know Before Investing in Cryptocurrency - For Beginner
⭐ ⭐ ⭐The project is of interest to the community. Join to Get free ‘GEEK coin’ (GEEKCASH coin)!
☞ **-----CLICK HERE-----**⭐ ⭐ ⭐
Thanks for visiting and watching! Please don’t forget to leave a like, comment and share!

#bitcoin #blockchain #hidden gems #find gems #do this if you want to find hidden gems in 2021! (secret formula to quickly find gems) #2021

Alex Colmen

1623751848

What is Cash App and how does Activate My Cash App Card?

Cash App is a smart phone payment app that is advanced through Square. Inc. The payments app permits users to transfer cash to 1 any other. Square Company added square cash for businesses functions for individuals, various companies, business proprietors for sending, receiving money which recognized as $cash tag.

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Cash App recorded approximately 7 million active users are in the month of February 18th in year 2018. In the month of January the app commenced the provider of helping bitcoin trading. It has its cash card that is black in Color. It is used for withdrawing money from ATM or bank account.

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How To Activate Cash App Card

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• Click the picture of your Cash Card
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Also Know: Cash App Login

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Riley Lambert

Riley Lambert

1549001987

How to check/find if a Gameobject present under a Transform is hidden or active?

I am clicking a button accordingly models display in the scene.When I click the same button again the same model appears twice.How to stop this. i.e. If model/Gameobject already loaded then no need to load again.

I am using Gameobject.find here.When I click one button models corresponding model comes and other model present in the scene disappears.At this time Gameobject.find will not work since other model is hidden.Any better solution.Please look at the code below too many if else. :)

private string _assetname;

public void LoadAsstBundles(int choice)
{
if (choice == 1)
{
_assetname = “Chair1”;
}
else if (choice == 2)
{
_assetname = “Chair2”;
}
else if (choice == 3)
{
_assetname = “Chair3”;

}


if (_assetsBundle == null)
{
    Debug.Log("Could Not load AssetBundles");
}
else
{


    if (GameObject.Find(_assetname + "(Clone)"))
    {
        Debug.Log("Already Loaded");
    }

    else
    {

        var asset = _assetsBundle.LoadAsset(_assetname);

        int childcounts = ParentTransform.childCount;

        Debug.Log("Asset name nw ==" + asset.name);


        Debug.Log("Asset Bundles Loaded");

        var go = (GameObject)Instantiate(asset, ParentTransform);

        int option = go.transform.GetSiblingIndex();


        int childcount = ParentTransform.childCount;

        for (int i = 0; i < childcount; i++)
        {

            if (option == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }

    }

}

}

c# unity3d augmented-reality arkit

shareimprove this question

edited 2 mins ago


asked 34 mins ago

zyonneo

4082720

add a comment

1 Answer

active

oldest

votes


0


I used the Parenttransform.find to get the child hidden objects.Bit lengthy.Any updated code are welcome.

public void LoadAsstBundles(int choice)
{
if(choice==1)
{
_assetname = “Chair1”;
}
else if(choice == 2)
{
_assetname = “Chair2”;
}
else if(choice == 3)
{
_assetname = “Chair3”;

        }

if (_assetsBundle==null)
{
    Debug.Log("Could Not load AssetBundles");
}
else
{

   var asset= _assetsBundle.LoadAsset(_assetname);

    //if (GameObject.Find(_assetname + "(Clone)"))
    //{
    //    Debug.Log("Already Loaded");
    //}


    if(ParentTransform.Find(_assetname+ "(Clone)")== true)
    {
        Debug.Log("Already Loaded");

        int childcount = ParentTransform.childCount;
        for (int i = 0; i < childcount; i++)
        {

            if (choice == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }


    }

    else
    {


        Debug.Log("Asset Bundles Loaded");

        var go = (GameObject)Instantiate(asset, ParentTransform);

        int option = go.transform.GetSiblingIndex();
        _loadednames.Add(go.name);




        Debug.Log("Sibling index == " + go.transform.GetSiblingIndex());

        int childcount = ParentTransform.childCount;

        for (int i = 0; i < childcount; i++)
        {

            if (option == i)
            {
                ParentTransform.GetChild(i).gameObject.SetActive(true);
                continue;
            }
            ParentTransform.GetChild(i).gameObject.SetActive(false);

        }


    }

}

}


#c-sharp #unity