Nick  FrankCold

Nick FrankCold

1595467740

5 reasons why Deno will stop using TypeScript

A document surfaced today pointing that Deno will stop using TypeScript in its internal code, citing several problems with the current environment. Issues mentioned involve TypeScript compiling times, structuring and code organization, among others. Moving forward, Deno will use pure JavaScript for its internal code.

Deno problems with TypeScript

The unfavorable situations that the Deno team is currently experiencing while using TypeScript for its internal code are:

  • TypeScript compile time when changing files takes several minutes, making continuous compiling an excruciatingly slow process
  • The Typescript structure that they’re using in the source files that create the actual Deno executable and the user-facing APIs is creating runtime performance problems
  • TypeScript isn’t proving itself helpful to organize Deno code. On the contrary, the Deno team is experiencing the opposite effect. One of the issues mentioned is that they ended up with duplicate independent Body classes in two locations https://github.com/denoland/deno/issues/4748
  • The internal code and runtime TypeScript declarations must be manually kept in sync since the TypeScript Compiler isn’t helpful to generate the d.ts files
  • They’re maintaining two TS compiler hosts: one for the internal Deno code and another other for external user code even though both have a similar goal

Removing TypeScript in internal Deno code

The Deno team aims to remove all build-time TS type checking and bundling for internal Deno code. They’re looking forward to move all the runtime code into a single JavaScript file. However, they’ll still use a companion d.ts file to keep the type definitions and documentation.

It’s worth mentioning that Deno will stop using TypeScript only for the internal Deno code: the Deno user code will still be in TypeScript and thus type checked.

While TypeScript is sometimes seen as an improved version of JavaScript, this case is showing that in fact, it’s not. It has flaws like any other language. One of the most important ones is its slow compilation time. While small projects might not see a huge spike in compilation time when switching from pure JavaScript to TypeScript, it will be noticeable in large projects like a complex React app. Given the large size of its runtime, it’s not surprising that Deno will stop using TypeScript.

The safety of type checking during development does have its cost at compilation time. It’s not without reason that the TypeScript project has an extensive document on how to address and improve compilation time. One of the most interesting approaches is to use Project References, that allows developers to break apart a big TypeScript piece of code into smaller pieces.

#javascript #deno #typescript

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5 reasons why Deno will stop using TypeScript
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Nick  FrankCold

Nick FrankCold

1595467740

5 reasons why Deno will stop using TypeScript

A document surfaced today pointing that Deno will stop using TypeScript in its internal code, citing several problems with the current environment. Issues mentioned involve TypeScript compiling times, structuring and code organization, among others. Moving forward, Deno will use pure JavaScript for its internal code.

Deno problems with TypeScript

The unfavorable situations that the Deno team is currently experiencing while using TypeScript for its internal code are:

  • TypeScript compile time when changing files takes several minutes, making continuous compiling an excruciatingly slow process
  • The Typescript structure that they’re using in the source files that create the actual Deno executable and the user-facing APIs is creating runtime performance problems
  • TypeScript isn’t proving itself helpful to organize Deno code. On the contrary, the Deno team is experiencing the opposite effect. One of the issues mentioned is that they ended up with duplicate independent Body classes in two locations https://github.com/denoland/deno/issues/4748
  • The internal code and runtime TypeScript declarations must be manually kept in sync since the TypeScript Compiler isn’t helpful to generate the d.ts files
  • They’re maintaining two TS compiler hosts: one for the internal Deno code and another other for external user code even though both have a similar goal

Removing TypeScript in internal Deno code

The Deno team aims to remove all build-time TS type checking and bundling for internal Deno code. They’re looking forward to move all the runtime code into a single JavaScript file. However, they’ll still use a companion d.ts file to keep the type definitions and documentation.

It’s worth mentioning that Deno will stop using TypeScript only for the internal Deno code: the Deno user code will still be in TypeScript and thus type checked.

While TypeScript is sometimes seen as an improved version of JavaScript, this case is showing that in fact, it’s not. It has flaws like any other language. One of the most important ones is its slow compilation time. While small projects might not see a huge spike in compilation time when switching from pure JavaScript to TypeScript, it will be noticeable in large projects like a complex React app. Given the large size of its runtime, it’s not surprising that Deno will stop using TypeScript.

The safety of type checking during development does have its cost at compilation time. It’s not without reason that the TypeScript project has an extensive document on how to address and improve compilation time. One of the most interesting approaches is to use Project References, that allows developers to break apart a big TypeScript piece of code into smaller pieces.

#javascript #deno #typescript

Annie  Emard

Annie Emard

1653075360

HAML Lint: Tool For Writing Clean and Consistent HAML

HAML-Lint

haml-lint is a tool to help keep your HAML files clean and readable. In addition to HAML-specific style and lint checks, it integrates with RuboCop to bring its powerful static analysis tools to your HAML documents.

You can run haml-lint manually from the command line, or integrate it into your SCM hooks.

Requirements

  • Ruby 2.4+
  • HAML 4.0+

Installation

gem install haml_lint

If you'd rather install haml-lint using bundler, don't require it in your Gemfile:

gem 'haml_lint', require: false

Then you can still use haml-lint from the command line, but its source code won't be auto-loaded inside your application.

Usage

Run haml-lint from the command line by passing in a directory (or multiple directories) to recursively scan:

haml-lint app/views/

You can also specify a list of files explicitly:

haml-lint app/**/*.html.haml

haml-lint will output any problems with your HAML, including the offending filename and line number.

File Encoding

haml-lint assumes all files are encoded in UTF-8.

Command Line Flags

Command Line FlagDescription
--auto-gen-configGenerate a configuration file acting as a TODO list
--auto-gen-exclude-limitNumber of failures to allow in the TODO list before the entire rule is excluded
-c/--configSpecify which configuration file to use
-e/--excludeExclude one or more files from being linted
-i/--include-linterSpecify which linters you specifically want to run
-x/--exclude-linterSpecify which linters you don't want to run
-r/--reporterSpecify which reporter you want to use to generate the output
-p/--parallelRun linters in parallel using available CPUs
--fail-fastSpecify whether to fail after the first file with lint
--fail-levelSpecify the minimum severity (warning or error) for which the lint should fail
--[no-]colorWhether to output in color
--[no-]summaryWhether to output a summary in the default reporter
--show-lintersShow all registered linters
--show-reportersDisplay available reporters
-h/--helpShow command line flag documentation
-v/--versionShow haml-lint version
-V/--verbose-versionShow haml-lint, haml, and ruby version information

Configuration

haml-lint will automatically recognize and load any file with the name .haml-lint.yml as a configuration file. It loads the configuration based on the directory haml-lint is being run from, ascending until a configuration file is found. Any configuration loaded is automatically merged with the default configuration (see config/default.yml).

Here's an example configuration file:

linters:
  ImplicitDiv:
    enabled: false
    severity: error

  LineLength:
    max: 100

All linters have an enabled option which can be true or false, which controls whether the linter is run, along with linter-specific options. The defaults are defined in config/default.yml.

Linter Options

OptionDescription
enabledIf false, this linter will never be run. This takes precedence over any other option.
includeList of files or glob patterns to scope this linter to. This narrows down any files specified via the command line.
excludeList of files or glob patterns to exclude from this linter. This excludes any files specified via the command line or already filtered via the include option.
severityThe severity of the linter. External tools consuming haml-lint output can use this to determine whether to warn or error based on the lints reported.

Global File Exclusion

The exclude global configuration option allows you to specify a list of files or glob patterns to exclude from all linters. This is useful for ignoring third-party code that you don't maintain or care to lint. You can specify a single string or a list of strings for this option.

Skipping Frontmatter

Some static blog generators such as Jekyll include leading frontmatter to the template for their own tracking purposes. haml-lint allows you to ignore these headers by specifying the skip_frontmatter option in your .haml-lint.yml configuration:

skip_frontmatter: true

Inheriting from Other Configuration Files

The inherits_from global configuration option allows you to specify an inheritance chain for a configuration file. It accepts either a scalar value of a single file name or a vector of multiple files to inherit from. The inherited files are resolved in a first in, first out order and with "last one wins" precedence. For example:

inherits_from:
  - .shared_haml-lint.yml
  - .personal_haml-lint.yml

First, the default configuration is loaded. Then the .shared_haml-lint.yml configuration is loaded, followed by .personal_haml-lint.yml. Each of these overwrite each other in the event of a collision in configuration value. Once the inheritance chain is resolved, the base configuration is loaded and applies its rules to overwrite any in the intermediate configuration.

Lastly, in order to match your RuboCop configuration style, you can also use the inherit_from directive, which is an alias for inherits_from.

Linters

» Linters Documentation

haml-lint is an opinionated tool that helps you enforce a consistent style in your HAML files. As an opinionated tool, we've had to make calls about what we think are the "best" style conventions, even when there are often reasonable arguments for more than one possible style. While all of our choices have a rational basis, we think that the opinions themselves are less important than the fact that haml-lint provides us with an automated and low-cost means of enforcing consistency.

Custom Linters

Add the following to your configuration file:

require:
  - './relative/path/to/my_first_linter.rb'
  - 'absolute/path/to/my_second_linter.rb'

The files that are referenced by this config should have the following structure:

module HamlLint
  # MyFirstLinter is the name of the linter in this example, but it can be anything
  class Linter::MyFirstLinter < Linter
    include LinterRegistry

    def visit_tag
      return unless node.tag_name == 'div'
      record_lint(node, "You're not allowed divs!")
    end
  end
end

For more information on the different types on HAML node, please look through the HAML parser code: https://github.com/haml/haml/blob/master/lib/haml/parser.rb

Keep in mind that by default your linter will be disabled by default. So you will need to enable it in your configuration file to have it run.

Disabling Linters within Source Code

One or more individual linters can be disabled locally in a file by adding a directive comment. These comments look like the following:

-# haml-lint:disable AltText, LineLength
[...]
-# haml-lint:enable AltText, LineLength

You can disable all linters for a section with the following:

-# haml-lint:disable all

Directive Scope

A directive will disable the given linters for the scope of the block. This scope is inherited by child elements and sibling elements that come after the comment. For example:

-# haml-lint:disable AltText
#content
  %img#will-not-show-lint-1{ src: "will-not-show-lint-1.png" }
  -# haml-lint:enable AltText
  %img#will-show-lint-1{ src: "will-show-lint-1.png" }
  .sidebar
    %img#will-show-lint-2{ src: "will-show-lint-2.png" }
%img#will-not-show-lint-2{ src: "will-not-show-lint-2.png" }

The #will-not-show-lint-1 image on line 2 will not raise an AltText lint because of the directive on line 1. Since that directive is at the top level of the tree, it applies everywhere.

However, on line 4, the directive enables the AltText linter for the remainder of the #content element's content. This means that the #will-show-lint-1 image on line 5 will raise an AltText lint because it is a sibling of the enabling directive that appears later in the #content element. Likewise, the #will-show-lint-2 image on line 7 will raise an AltText lint because it is a child of a sibling of the enabling directive.

Lastly, the #will-not-show-lint-2 image on line 8 will not raise an AltText lint because the enabling directive on line 4 exists in a separate element and is not a sibling of the it.

Directive Precedence

If there are multiple directives for the same linter in an element, the last directive wins. For example:

-# haml-lint:enable AltText
%p Hello, world!
-# haml-lint:disable AltText
%img#will-not-show-lint{ src: "will-not-show-lint.png" }

There are two conflicting directives for the AltText linter. The first one enables it, but the second one disables it. Since the disable directive came later, the #will-not-show-lint element will not raise an AltText lint.

You can use this functionality to selectively enable directives within a file by first using the haml-lint:disable all directive to disable all linters in the file, then selectively using haml-lint:enable to enable linters one at a time.

Onboarding Onto a Preexisting Project

Adding a new linter into a project that wasn't previously using one can be a daunting task. To help ease the pain of starting to use Haml-Lint, you can generate a configuration file that will exclude all linters from reporting lint in files that currently have lint. This gives you something similar to a to-do list where the violations that you had when you started using Haml-Lint are listed for you to whittle away, but ensuring that any views you create going forward are properly linted.

To use this functionality, call Haml-Lint like:

haml-lint --auto-gen-config

This will generate a .haml-lint_todo.yml file that contains all existing lint as exclusions. You can then add inherits_from: .haml-lint_todo.yml to your .haml-lint.yml configuration file to ensure these exclusions are used whenever you call haml-lint.

By default, any rules with more than 15 violations will be disabled in the todo-file. You can increase this limit with the auto-gen-exclude-limit option:

haml-lint --auto-gen-config --auto-gen-exclude-limit 100

Editor Integration

Vim

If you use vim, you can have haml-lint automatically run against your HAML files after saving by using the Syntastic plugin. If you already have the plugin, just add let g:syntastic_haml_checkers = ['haml_lint'] to your .vimrc.

Vim 8 / Neovim

If you use vim 8+ or Neovim, you can have haml-lint automatically run against your HAML files as you type by using the Asynchronous Lint Engine (ALE) plugin. ALE will automatically lint your HAML files if it detects haml-lint in your PATH.

Sublime Text 3

If you use SublimeLinter 3 with Sublime Text 3 you can install the SublimeLinter-haml-lint plugin using Package Control.

Atom

If you use atom, you can install the linter-haml plugin.

TextMate 2

If you use TextMate 2, you can install the Haml-Lint.tmbundle bundle.

Visual Studio Code

If you use Visual Studio Code, you can install the Haml Lint extension

Git Integration

If you'd like to integrate haml-lint into your Git workflow, check out our Git hook manager, overcommit.

Rake Integration

To execute haml-lint via a Rake task, make sure you have rake included in your gem path (e.g. via Gemfile) add the following to your Rakefile:

require 'haml_lint/rake_task'

HamlLint::RakeTask.new

By default, when you execute rake haml_lint, the above configuration is equivalent to running haml-lint ., which will lint all .haml files in the current directory and its descendants.

You can customize your task by writing:

require 'haml_lint/rake_task'

HamlLint::RakeTask.new do |t|
  t.config = 'custom/config.yml'
  t.files = ['app/views', 'custom/*.haml']
  t.quiet = true # Don't display output from haml-lint to STDOUT
end

You can also use this custom configuration with a set of files specified via the command line:

# Single quotes prevent shell glob expansion
rake 'haml_lint[app/views, custom/*.haml]'

Files specified in this manner take precedence over the task's files attribute.

Documentation

Code documentation is generated with YARD and hosted by RubyDoc.info.

Contributing

We love getting feedback with or without pull requests. If you do add a new feature, please add tests so that we can avoid breaking it in the future.

Speaking of tests, we use Appraisal to test against both HAML 4 and 5. We use rspec to write our tests. To run the test suite, execute the following from the root directory of the repository:

appraisal bundle install
appraisal bundle exec rspec

Community

All major discussion surrounding HAML-Lint happens on the GitHub issues page.

Changelog

If you're interested in seeing the changes and bug fixes between each version of haml-lint, read the HAML-Lint Changelog.

Author: sds
Source Code: https://github.com/sds/haml-lint
License: MIT license

#haml #lint 

The Definitive Guide to TypeScript & Possibly The Best TypeScript Book

TypeScript Deep Dive

I've been looking at the issues that turn up commonly when people start using TypeScript. This is based on the lessons from Stack Overflow / DefinitelyTyped and general engagement with the TypeScript community. You can follow for updates and don't forget to ★ on GitHub 🌹

Reviews

  • Thanks for the wonderful book. Learned a lot from it. (link)
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  • This gitbook got my project going pronto. Fluent easy read 5 stars. (link)
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Get Started

If you are here to read the book online get started.

Translations

Book is completely free so you can copy paste whatever you want without requiring permission. If you have a translation you want me to link here. Send a PR.

Other Options

You can also download one of the Epub, Mobi, or PDF formats from the actions tab by clicking on the latest build run. You will find the files in the artifacts section.

Special Thanks

All the amazing contributors 🌹

Share

Share URL: https://basarat.gitbook.io/typescript/

Author: Basarat
Source Code: https://github.com/basarat/typescript-book/ 
License: View license

#typescript #opensource 

Why Use WordPress? What Can You Do With WordPress?

Can you use WordPress for anything other than blogging? To your surprise, yes. WordPress is more than just a blogging tool, and it has helped thousands of websites and web applications to thrive. The use of WordPress powers around 40% of online projects, and today in our blog, we would visit some amazing uses of WordPress other than blogging.
What Is The Use Of WordPress?

WordPress is the most popular website platform in the world. It is the first choice of businesses that want to set a feature-rich and dynamic Content Management System. So, if you ask what WordPress is used for, the answer is – everything. It is a super-flexible, feature-rich and secure platform that offers everything to build unique websites and applications. Let’s start knowing them:

1. Multiple Websites Under A Single Installation
WordPress Multisite allows you to develop multiple sites from a single WordPress installation. You can download WordPress and start building websites you want to launch under a single server. Literally speaking, you can handle hundreds of sites from one single dashboard, which now needs applause.
It is a highly efficient platform that allows you to easily run several websites under the same login credentials. One of the best things about WordPress is the themes it has to offer. You can simply download them and plugin for various sites and save space on sites without losing their speed.

2. WordPress Social Network
WordPress can be used for high-end projects such as Social Media Network. If you don’t have the money and patience to hire a coder and invest months in building a feature-rich social media site, go for WordPress. It is one of the most amazing uses of WordPress. Its stunning CMS is unbeatable. And you can build sites as good as Facebook or Reddit etc. It can just make the process a lot easier.
To set up a social media network, you would have to download a WordPress Plugin called BuddyPress. It would allow you to connect a community page with ease and would provide all the necessary features of a community or social media. It has direct messaging, activity stream, user groups, extended profiles, and so much more. You just have to download and configure it.
If BuddyPress doesn’t meet all your needs, don’t give up on your dreams. You can try out WP Symposium or PeepSo. There are also several themes you can use to build a social network.

3. Create A Forum For Your Brand’s Community
Communities are very important for your business. They help you stay in constant connection with your users and consumers. And allow you to turn them into a loyal customer base. Meanwhile, there are many good technologies that can be used for building a community page – the good old WordPress is still the best.
It is the best community development technology. If you want to build your online community, you need to consider all the amazing features you get with WordPress. Plugins such as BB Press is an open-source, template-driven PHP/ MySQL forum software. It is very simple and doesn’t hamper the experience of the website.
Other tools such as wpFoRo and Asgaros Forum are equally good for creating a community blog. They are lightweight tools that are easy to manage and integrate with your WordPress site easily. However, there is only one tiny problem; you need to have some technical knowledge to build a WordPress Community blog page.

4. Shortcodes
Since we gave you a problem in the previous section, we would also give you a perfect solution for it. You might not know to code, but you have shortcodes. Shortcodes help you execute functions without having to code. It is an easy way to build an amazing website, add new features, customize plugins easily. They are short lines of code, and rather than memorizing multiple lines; you can have zero technical knowledge and start building a feature-rich website or application.
There are also plugins like Shortcoder, Shortcodes Ultimate, and the Basics available on WordPress that can be used, and you would not even have to remember the shortcodes.

5. Build Online Stores
If you still think about why to use WordPress, use it to build an online store. You can start selling your goods online and start selling. It is an affordable technology that helps you build a feature-rich eCommerce store with WordPress.
WooCommerce is an extension of WordPress and is one of the most used eCommerce solutions. WooCommerce holds a 28% share of the global market and is one of the best ways to set up an online store. It allows you to build user-friendly and professional online stores and has thousands of free and paid extensions. Moreover as an open-source platform, and you don’t have to pay for the license.
Apart from WooCommerce, there are Easy Digital Downloads, iThemes Exchange, Shopify eCommerce plugin, and so much more available.

6. Security Features
WordPress takes security very seriously. It offers tons of external solutions that help you in safeguarding your WordPress site. While there is no way to ensure 100% security, it provides regular updates with security patches and provides several plugins to help with backups, two-factor authorization, and more.
By choosing hosting providers like WP Engine, you can improve the security of the website. It helps in threat detection, manage patching and updates, and internal security audits for the customers, and so much more.

Read More

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