JavaScript Form Validation using Regular Expression for Validating only Letters

In this JavaScript tutorial we are going to validate a Form by checking if the user inputs only letters using a regular expression .

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JavaScript Form Validation using Regular Expression for Validating only Letters
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Yogi Gurjar

1600308055

Laravel 8 Form Validation Tutorial

Laravel 8 form validation example. In this tutorial, i will show you how to submit form with validation in laravel 8.

And you will learn how to store form data in laravel 8. Also validate form data before store to db.

How to Validate Form Data in Laravel 8

  1. Step 1 – Install Laravel 8 Application
  2. Step 2 – Configuring Database using Env File
  3. Step 3 – Create Model & Migration File For Form
  4. Step 4 – Create Routes
  5. Step 5 – Creating Controller
  6. Step 6 – Create Blade File For Form
  7. Step 7 – Start Development Server
  8. Step 8 – Run Laravel 8 Form Validation App On Browser

https://laratutorials.com/laravel-8-form-validation-example-tutorial/

#laravel 8 form validation #laravel 8 form validation tutorial #laravel 8 form validation - google search #how to validate form data in laravel 8 #form validation in laravel 8

Mad Libs: Using regular expressions

From Tiny Python Projects by Ken Youens-Clark

Everyone loves Mad Libs! And everyone loves Python. This article shows you how to have fun with both and learn some programming skills along the way.


Take 40% off Tiny Python Projects by entering fccclark into the discount code box at checkout at manning.com.


When I was a wee lad, we used to play at Mad Libs for hours and hours. This was before computers, mind you, before televisions or radio or even paper! No, scratch that, we had paper. Anyway, the point is we only had Mad Libs to play, and we loved it! And now you must play!

We’ll write a program called mad.py  which reads a file given as a positional argument and finds all the placeholders noted in angle brackets like <verb>  or <adjective> . For each placeholder, we’ll prompt the user for the part of speech being requested like “Give me a verb” and “Give me an adjective.” (Notice that you’ll need to use the correct article.) Each value from the user replaces the placeholder in the text, and if the user says “drive” for “verb,” then <verb>  in the text replaces with drive . When all the placeholders have been replaced with inputs from the user, print out the new text.

#python #regular-expressions #python-programming #python3 #mad libs: using regular expressions #using regular expressions

How to Create a Client-Side Form Validation using JavaScript

In this video, we will create a client-side form validation using JavaScript. I'll only use Vanilla JavaScript and no external 3rd party dependencies. The aim is to help beginners to do form validation and understand how the whole process works.

Timestamps:
00:00 Intro
00:26 HTML
03:33 CSS
05:35 Javascript

Source code: https://codepen.io/javascriptacademy-stash/pen/oNeNMNR


 HTML

Let's start with the HTML markup. We'll have a container div, that we'll use to position and style our form. Inside that, not surprisingly, we'll create a form, we also set an id for it, and set the action to / since we don't really want to submit this form.

We'll create four input fields, for the username, email, password, and password confirmation. For styling and control purposes we'll wrap these input tags into divs with the class input control. Each of these input controls will contain a label, an input, and a div with the class error. Every input should have an id and name attribute. The label's should have a matching for property with the corresponding input tag's name attribute. For the input type we will use text for the username and email, and use password for the password and the password confirmation. The div with the error class will hold the error messages for the specific input field. It will be empty for now, we will modify it from javascript.

Lastly, we have to add a button to "submit" our form. In this example we won't really submit the form just simulate it. For the submit button I'll use a button with a type of submit.

<div class="container">
        <form id="form" action="/">
            <h1>Registration</h1>
            <div class="input-control">
                <label for="username">Username</label>
                <input id="username" name="username" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="email">Email</label>
                <input id="email" name="email" type="text">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password">Password</label>
                <input id="password"name="password" type="password">
                <div class="error"></div>
            </div>
            <div class="input-control">
                <label for="password2">Password again</label>
                <input id="password2"name="password2" type="password">
                <div class="error"></div>
            </div>
            <button type="submit">Sign Up</button>
        </form>
    </div>

That is the HTML markup that we need for our form. Let's style it a bit with CSS.

CSS

We'll give a simple clean spacious design for this tutorial. I'll set a linear gradient as the background and I'll use a custom google font, that you can install from here.

body {
    background: linear-gradient(to right, #0f2027, #203a43, #2c5364);
    font-family: 'Poppins', sans-serif;
}

We'll give a fix width to our form, and center it with margins, also I'll give it a top margin to move it down a bit vertically. To have more space we apply 20px of padding. We'll set a fixed font size, a light background color and also set a border radius to have rounded corners.

#form {
    width: 300px;
    margin: 20vh auto 0 auto;
    padding: 20px;
    background-color: whitesmoke;
    border-radius: 4px;
    font-size: 12px;
}

For the form title, we'll use a dark text color, and center it horizontally using text-align: center. The submit button should stand out so we'll use a blue background color, and white text color. We also remove the browser default borders and give it a little border-radius. We'll give it a little spacing with paddings and margins, and make it full-width by applying 100% width.

#form h1 {
    color: #0f2027;
    text-align: center;
}

#form button {
    padding: 10px;
    margin-top: 10px;
    width: 100%;
    color: white;
    background-color: rgb(41, 57, 194);
    border: none;
    border-radius: 4px;
}

To have the inputs stacked below each other we'll use flexbox. To do that we'll set display: flex; and flex-direction: column. For the inputs we'll set a grey border, with a little border-radius. We'll set the display property to block, and make them full-width, by applying width 100%. We'll also set a little padding, so it'll be more spacious. I'll also remove the outline when the input is in focus, by setting outline: 0.

.input-control {
    display: flex;
    flex-direction: column;
}

.input-control input {
    border: 2px solid #f0f0f0;
    border-radius: 4px;
    display: block;
    font-size: 12px;
    padding: 10px;
    width: 100%;
}

.input-control input:focus {
    outline: 0;
}

We'll use two classes ("success" and "error") to give visual feedback to the user on whether the input's value is valid or not. We'll apply these classes from javascript to the input-control div which contains the specific input field. When the success class is present we will set a green border color, otherwise if error is present we'll use a red border color instead. For the error div we'll use a smaller font-size and a red color to show the error messages.

.input-control.success input {
    border-color: #09c372;
}

.input-control.error input {
    border-color: #ff3860;
}

.input-control .error {
    color: #ff3860;
    font-size: 9px;
    height: 13px;
}

Let's do the validation in javascript next!

Javascript

The first thing we have to do is to save references for the form, and the input fields. As we gave id for every input and the form we can easily to do by using getElementById.

const form = document.getElementById('form');
const username = document.getElementById('username');
const email = document.getElementById('email');
const password = document.getElementById('password');
const password2 = document.getElementById('password2');

To prevent the form for automatically submit we have to attach and event listener to our form's submit event. In this event handler function we have to call preventDefault() function to prevent the form from submitting automatically. Instead of submitting we'll call the validateInputs function, which will validate the inputs and if we want to we can submit the form in there after every check passes, but we won't do that in this tutorial. We'll create this validateInputs shortly.

form.addEventListener('submit', e => {
    e.preventDefault();

    validateInputs();
});

We'll also create two helper functions: setErrorsetSuccess. We'll use these helper functions to set the error or success states of the input controls. Let's start with the setError one. It receives two parameters: element, and message. The element will be the input element that is in the specific input-control. So first we have to get the input control parent div. We'll save it into the inputControl variable, and get the input control div by using the parent property of the input element. Next we have to gather the error div, and save it into a variable. We can do that by querying the input control with the error class.
Now we have to set the error div's innerText to be the message that we got in parameters, and remove the success class from the input control (if it exists) and add the error class.

const setError = (element, message) => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = message;
    inputControl.classList.add('error');
    inputControl.classList.remove('success')
}

The setSuccess method will be really similar. The first difference is that it won't receive a message as a parameter. We have to clear the error display by setting its innerText to an empty string. Lastly we have to reverse the class application. We'll add the success class to the inputControl and remove the error class (if present).

const setSuccess = element => {
    const inputControl = element.parentElement;
    const errorDisplay = inputControl.querySelector('.error');

    errorDisplay.innerText = '';
    inputControl.classList.add('success');
    inputControl.classList.remove('error');
};

We will create one last helper function to validate emails. This is an optional step, if you don't want to use regular expressions, feel free to just set the input type of the email field to email. The isValidEmail function will take a string as a parameter and use this weird looking regular expression to check whether it is a valid email or not. We'll use String.test() function to test the string against the regex. We'll also convert the email to a string and make it lowercase.

const isValidEmail = email => {
    const re = /^(([^<>()[\]\\.,;:\s@"]+(\.[^<>()[\]\\.,;:\s@"]+)*)|(".+"))@((\[[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\.[0-9]{1,3}\])|(([a-zA-Z\-0-9]+\.)+[a-zA-Z]{2,}))$/;
    return re.test(String(email).toLowerCase());
}

Now we should create the validator validateInputs function. First we will get the value of all the input fields. We can do that by getting the value property's value of the input field references. We'll call the String.trim() function to remove the trailing empty spaces (if any) from the start and end of the values.
Then we can start validating inputs. We'll use if, else statements to do the validation. For the username we will check whether if it is empty or not, by comparing the value with an empty string. If it empty, we'll call the setError function and provide the username element to it, with our error message. Otherwise we'll call the setSuccess method with the username element. Now we have to do this for the other input fields, but the approach will be the same.

const validateInputs = () => {
    const usernameValue = username.value.trim();
    const emailValue = email.value.trim();
    const passwordValue = password.value.trim();
    const password2Value = password2.value.trim();

    if(usernameValue === '') {
        setError(username, 'Username is required');
    } else {
        setSuccess(username);
    }
};

For the email we'll check if it is provided or not, and set an error if it is empty. If it is not empty we'll check whether it is a valid email address, and if not we'll set an error, otherwise we set success for the field.

if(emailValue === '') {
        setError(email, 'Email is required');
    } else if (!isValidEmail(emailValue)) {
        setError(email, 'Provide a valid email address');
    } else {
        setSuccess(email);
    }
}

For the password we'll check whether it is empty or not, and if it is not empty we'll check if it is longer than 7 characters. If not, well set an error, otherwise we'll set it as success.

if(passwordValue === '') {
        setError(password, 'Password is required');
    } else if (passwordValue.length < 8 ) {
        setError(password, 'Password must be at least 8 character.')
    } else {
        setSuccess(password);
    }
}

For the password confirmation we'll check if it is empty, and we should also check if the password confirmation's value is equal to the password's value.

if(password2Value === '') {
        setError(password2, 'Please confirm your password');
    } else if (password2Value !== passwordValue) {
        setError(password2, "Passwords doesn't match");
    } else {
        setSuccess(password2);
    }
}

Now we have every input validated, if we wanted to we could submit our form now to a specific endpoint.

Good job now you have a working form validation Javascript. Please note that you always have to validate the form inputs on the server-side as client-side validation can be easily bypassed. There are way more advanced form validation methods and libraries that we use in modern web development, but this project is a really good way to start and learn the fundamentals.

#javascript

Laravel 8 Form Validation Example

In this tutorial we will see laravel 8 form validation example, form validation in laravel is very common functionalities and it is use in each and every website to validate form field.

Here, We will use has function in session to check error message in laravel 8. using this example you can check simple form validation as well as you can create your own custom validation in laravel 8.

Laravel 8 Form Validation Example

https://websolutionstuff.com/post/laravel-8-form-validation-example


Read Also : Laravel 8 CRUD Operation Example

https://websolutionstuff.com/post/laravel-8-crud-operation-example

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