Roscoe  Batz

Roscoe Batz

1662112200

SwiftIcons: Swift Library for Font Icons

Swift Library for Font Icons

Please ★ this library.

Now, you don't have to download different libraries to include different font icons. This SwiftIcons library helps you use icons from any of the following font icons.

  • Dripicons
  • Emoji
  • FontAwesome
  • Icofont
  • Ionicons
  • Linearicons
  • Map-icons
  • Material icons
  • Open iconic
  • State face icons
  • Weather icons
  • TypIcons

SwiftIcons supports different objects from the object library.

  • UIImage
  • UIImageView
  • UILabel
  • UIButton
  • UISegmentedControl
  • UITabBarItem
  • UISlider
  • UIBarButtonItem
  • UIViewController
  • UITextfield
  • UIStepper

Requirements

  • iOS 9.0+
  • Xcode 8

Installation

Cocoapods

CocoaPods is a dependency manager for Cocoa projects.

Make sure you have the latest version of CocoaPods by running:

$ gem install cocoapods
# (or if the above fails)
$ sudo gem install cocoapods

Update your local specs repo by running:

$ pod repo update

Add the following lines to your Podfile:

target 'YourProject' do
    use_frameworks!
    pod 'SwiftIcons', '~> 3.0'
end

Then run the following command

$ pod install

You can start using the library by importing it wherever you want

import SwiftIcons

Carthage

Carthage is a decentralized dependency manager for Cocoa projects.

Install the latest version of Carthage.

Add this line to your Cartfile:

github "ranesr/SwiftIcons" ~> 3.0

or for master,

github "ranesr/SwiftIcons" "master"

Then run carthage update --platform ios and add the built framework to your project by following these instructions from Carthage.

Manually

Copy all the files from Source folder. Link to files.

  • SwiftIcons.swift
  • Dripicons.ttf
  • Emoji.ttf
  • FontAwesomeBrands.ttf
  • FontAwesomeRegular.ttf
  • FontAwesomeSolid.ttf
  • Icofont.ttf
  • Ionicons.ttf
  • Linearicons.ttf
  • MapIcons.ttf
  • MaterialIcons.ttf
  • OpenIconic.ttf
  • Stateface.ttf
  • WeatherIcons.ttf
  • TypIcons.ttf

Check to import all ttf files in project, "Project" > "Target" > "Copy Bundle Resources"

Library Reference

You can check library reference documentation here.

Usage

  • No more image icons any more

There are different font types for each of the font icons

Font IconsVersionFont TypesIcons
Dripicons2.0dripiconsdripicons
Emoji emojiemoji
FontAwesome5.1.0fontAwesomefontAwesome
Icofont1.0.0 Betaicofonticofont
Ionicons2.0.1ioniconsionicons
Linearicons1.0.0linearIconslinearIcons
Map-icons3.0.2mapiconsmapicons
Material icons2.2.0googleMaterialDesigngoogleMaterialDesign
Open iconic1.1.1openIconicopenIconic
State face icons statestate
Weather icons2.0.10weatherweather
TypIcons2.0.7TypIconsTypicons

When setting an icon to any object, you have to mention which font type it is and then select which icon you want to set from that particular font icon.

UIImage

import SwiftIcons

UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35))

// Icon with colors
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .red)
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .white, backgroundColor: .red)

// Stacked icons with bigger background
UIImage.init(bgIcon: .fontAwesomeRegular(.circle), topIcon: .fontAwesomeRegular(.square))

// Stacked icons with smaller background
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false)

// Stacked icons with custom size
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false, size: CGSize(width: 50, height: 50))

UIImageView

import SwiftIcons

// Setting icon to image view
imageView.setIcon(icon: .weather(.rainMix))

// Icon with colors
imageView.setIcon(icon: .mapicons(.amusementPark), textColor: .white, backgroundColor: .blue, size: nil)

UILabel

import SwiftIcons

// Setting icon to label
label.setIcon(icon: .ionicons(.paintbrush), iconSize: 70)

// Icon with colors
label.setIcon(icon: .googleMaterialDesign(.rowing), iconSize: 70, color: .white, bgColor: textColor)

// Icon with text around it
label.setIcon(prefixText: "Bus ", icon: .linearIcons(.bus), postfixText: " icon", size: 20)

// Icon with color & colored text around it
label.setIcon(prefixText: "Medal ", prefixTextColor: .red, icon: .ionicons(.ribbonA), iconColor: .red, postfixText: "", postfixTextColor: .red, size: nil, iconSize: 40)

// Icon with text with different fonts around it
label.setIcon(prefixText: "Font ", prefixTextFont: font1!, icon: .fontAwesomeSolid(.font), postfixText: " icon", postfixTextFont: font2!)

// Icon with text with different fonts & colors around it
label.setIcon(prefixText: "Bike ", prefixTextFont: font1!, prefixTextColor: .red, icon: .mapicons(.bicycling), iconColor: textColor, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .blue, iconSize: 30)

UIButton

import SwiftIcons

// Setting icon to button
button.setIcon(icon: .linearIcons(.phone), forState: .normal)

// Icon with size and color
button.setIcon(icon: .openIconic(.clipboard), iconSize: 70, color: .blue, forState: .normal)

// Icon with text around it
button.setIcon(prefixText: "Please ", icon: .googleMaterialDesign(.print), postfixText: " print", forState: .normal)

// Icon with color & colored text around it
button.setIcon(prefixText: "Lock ", prefixTextColor: .red, icon: .googleMaterialDesign(.lock), iconColor: .yellow, postfixText: " icon", postfixTextColor: .blue, forState: .normal, textSize: 15, iconSize: 20)

// Icon with text with different fonts around it
button.setIcon(prefixText: "Happy ", prefixTextFont: font1!, icon: .ionicons(.happy), postfixText: " face", postfixTextFont: font2!, forState: .normal)

// Icon with text with different fonts & colors around it
button.setIcon(prefixText: "Pulse ", prefixTextFont: font1!, prefixTextColor: .darkGray, icon: .openIconic(.pulse), iconColor: .red, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .purple, forState: .normal, iconSize: 40)

// Icon with title below icon
button.setIcon(icon: .emoji(.ferrisWheel), title: "Ferris Wheel", color: .red, forState: .normal)

// Icon with title below icon with different color & custom font
button.setIcon(icon: .weather(.rainMix), iconColor: .yellow, title: "RAIN MIX", titleColor: .red, font: font!, backgroundColor: .clear, borderSize: 1, borderColor: .green, forState: .normal)

UISegmentedControl

import SwiftIcons

// Setting icon at particular index
segmentedControl.setIcon(icon: .linearIcons(.thumbsUp), forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .linearIcons(.thumbsDown), forSegmentAtIndex: 1)

// Icons with sizes & colors
segmentedControl.setIcon(icon: .fontAwesomeSolid(.male), color: .red, iconSize: 50, forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .fontAwesomeSolid(.female), color: .purple, iconSize: 50, forSegmentAtIndex: 1)

UITabBarItem

import SwiftIcons

// Setting icon to tab bar item
tabBar.items?[0].setIcon(icon: .fontAwesomeSolid(.font), size: nil, textColor: .lightGray)

// Stacked icons for tab bar item
tabBar.items?[1].setIcon(bgIcon: .fontAwesomeRegular(.circle), bgTextColor: .lightGray, topIcon: .fontAwesomeSolid(.square), topTextColor: .lightGray, bgLarge: true, size: nil)

UISlider

import SwiftIcons

// Change minimum & maximum value icons
slider.setMaximumValueIcon(icon: .emoji(.digitNine))
slider.setMinimumValueIcon(icon: .emoji(.digitZero))

// Change minimum & maximum value icons with colors
slider.setMaximumValueIcon(icon: .linearIcons(.pointerUp), customSize: nil, textColor: .red, backgroundColor: .clear)
slider.setMinimumValueIcon(icon: .linearIcons(.pointerDown), customSize: nil, textColor: .blue, backgroundColor: .clear)

UIBarButtonItem

import SwiftIcons

// Setting icon to bar button item
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30)

// Icon with colors
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor)

// Icon with custom cgRect
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))

// Icon with text around it
barButtonItem.setIcon(prefixText: "Please ", icon: .ionicons(.iosDownload), postfixText: " download", cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 23, target: self, action: #selector(barButtonItem(sender:)))

// Icon with color & colored text around it
barButtonItem.setIcon(prefixText: "Blue ", prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 20, iconSize: 30, target: self, action: #selector(barButtonItem(sender:)))

// Icon with text with different fonts around it
barButtonItem.setIcon(prefixText: "Digit ", prefixTextFont: font1!, icon: .emoji(.digitOne), postfixText: " One", postfixTextFont: font2!, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))

// Icon with text with different fonts & colors around it
barButtonItem.setIcon(prefixText: "", prefixTextFont: font1!, prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextFont: font2!, postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), iconSize: 24, target: self, action: #selector(barButtonItem(sender:)))

UIViewController

import SwiftIcons

// Setting icon to the title
self.setTitleIcon(icon: .emoji(.animalHorse), iconSize: 30, color: .red)

UITextfield

import SwiftIcons

// Setting left view icon
textfield.setLeftViewIcon(icon: .fontAwesomeSolid(.search))

// Left view icon with colors & leftViewMode
textfield.setLeftViewIcon(icon: .state(.TX), leftViewMode: .always, textColor: .blue, backgroundColor: .clear, size: nil)
textfield.setLeftViewIcon(icon: .googleMaterialDesign(.plusOne), leftViewMode: .unlessEditing, textColor: .green, backgroundColor: .clear, size: nil)

// Setting right view icon
textfield.setRightViewIcon(icon: .openIconic(.questionMark))

// Right view icon with colors & rightViewMode
textfield.setRightViewIcon(icon: .weather(.rainMix), rightViewMode: .always, textColor: .red, backgroundColor: .clear, size: nil)

UIStepper

import SwiftIcons

// Setting icons
stepper.setDecrementIcon(icon: .ionicons(.iosPause), forState: .normal)
stepper.setIncrementIcon(icon: .ionicons(.iosPlay), forState: .normal)

Examples

Please check out the SwiftIcons App. In the demo project, if you click on any object, you will see the method description in the logs for the icon of that object.

SwiftIcons Mentions & Usage

If you are using SwiftIcons in your app and want to be listed here, simply create a new issue here.

I am always curious who is using my projects 😊

Author

Saurabh Rane

Special thanks to Patrik Vaberer and his initial work on Font-Awesome-Swift library


Download Details:

Author: ranesr
Source code: https://github.com/ranesr/SwiftIcons

License: MIT license
#swift 

What is GEEK

Buddha Community

SwiftIcons: Swift Library for Font Icons
Houston  Sipes

Houston Sipes

1600430400

10 Free Online Resources To Learn Swift Language

Swift is a fast and efficient general-purpose programming language that provides real-time feedback and can be seamlessly incorporated into existing Objective-C code. This is why developers are able to write safer, more reliable code while saving time. It aims to be the best language that can be used for various purposes ranging from systems programming to mobile as well as desktop apps and scaling up to cloud services.

Below here, we list down the 10 best online resources to learn Swift language.

(The list is in no particular order)

#developers corner #free online resources to learn swift language #learn swift #learn swift free #learn swift online free #resources to learn swift #swift language #swift programming

Top Swift Development Companies | Top Swift Developers - TopDevelopers.co

A thoroughly researched list of top Swift developers with ratings & reviews to help find the best Swift development companies around the world.

#swift development service providers #best swift development companies #top swift development companies #swift development solutions #top swift developers #swift

Hire Dedicated Swift Developers

Want to create a native iOS application for your Startup?

Hire Dedicated Swift Developers for end-to-end services like development, migration, upgrade, testing, and support & maintenance. Trust HourlyDeveloper.io our Swift development team for iOS device apps that are high on performance and security.

Consult with experts:- https://bit.ly/2C5M6cz

#hire dedicated swift developers #swift developers #swift development company #swift development services #swift development #swift

Rupert  Beatty

Rupert Beatty

1675107840

SwiftIcons: Swift Library for Font Icons

SwiftIcons

Swift Library for Font Icons

Please ★ this library.

Now, you don't have to download different libraries to include different font icons. This SwiftIcons library helps you use icons from any of the following font icons.

  • Dripicons
  • Emoji
  • FontAwesome
  • Icofont
  • Ionicons
  • Linearicons
  • Map-icons
  • Material icons
  • Open iconic
  • State face icons
  • Weather icons
  • TypIcons

SwiftIcons supports different objects from the object library.

  • UIImage
  • UIImageView
  • UILabel
  • UIButton
  • UISegmentedControl
  • UITabBarItem
  • UISlider
  • UIBarButtonItem
  • UIViewController
  • UITextfield
  • UIStepper

Requirements

  • iOS 9.0+
  • Xcode 8

Installation

Cocoapods

CocoaPods is a dependency manager for Cocoa projects.

Make sure you have the latest version of CocoaPods by running:

$ gem install cocoapods
# (or if the above fails)
$ sudo gem install cocoapods

Update your local specs repo by running:

$ pod repo update

Add the following lines to your Podfile:

target 'YourProject' do
    use_frameworks!
    pod 'SwiftIcons', '~> 3.0'
end

Then run the following command

$ pod install

You can start using the library by importing it wherever you want

import SwiftIcons

Carthage

Carthage is a decentralized dependency manager for Cocoa projects.

Install the latest version of Carthage.

Add this line to your Cartfile:

github "ranesr/SwiftIcons" ~> 3.0

or for master,

github "ranesr/SwiftIcons" "master"

Then run carthage update --platform ios and add the built framework to your project by following these instructions from Carthage.

Manually

Copy all the files from Source folder. Link to files.

  • SwiftIcons.swift
  • Dripicons.ttf
  • Emoji.ttf
  • FontAwesomeBrands.ttf
  • FontAwesomeRegular.ttf
  • FontAwesomeSolid.ttf
  • Icofont.ttf
  • Ionicons.ttf
  • Linearicons.ttf
  • MapIcons.ttf
  • MaterialIcons.ttf
  • OpenIconic.ttf
  • Stateface.ttf
  • WeatherIcons.ttf
  • TypIcons.ttf

Check to import all ttf files in project, "Project" > "Target" > "Copy Bundle Resources"

Library Reference

You can check library reference documentation here.

Usage

  • No more image icons any more

There are different font types for each of the font icons

Font IconsVersionFont TypesIcons
Dripicons2.0dripiconsdripicons
Emoji emojiemoji
FontAwesome5.1.0fontAwesomefontAwesome
Icofont1.0.0 Betaicofonticofont
Ionicons2.0.1ioniconsionicons
Linearicons1.0.0linearIconslinearIcons
Map-icons3.0.2mapiconsmapicons
Material icons2.2.0googleMaterialDesigngoogleMaterialDesign
Open iconic1.1.1openIconicopenIconic
State face icons statestate
Weather icons2.0.10weatherweather
TypIcons2.0.7TypIconsTypicons

When setting an icon to any object, you have to mention which font type it is and then select which icon you want to set from that particular font icon.

UIImage

import SwiftIcons

UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35))

// Icon with colors
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .red)
UIImage.init(icon: .emoji(.airplane), size: CGSize(width: 35, height: 35), textColor: .white, backgroundColor: .red)

// Stacked icons with bigger background
UIImage.init(bgIcon: .fontAwesomeRegular(.circle), topIcon: .fontAwesomeRegular(.square))

// Stacked icons with smaller background
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false)

// Stacked icons with custom size
UIImage.init(bgIcon: .fontAwesomeSolid(.camera), topIcon: .fontAwesomeSolid(.ban), topTextColor: .red, bgLarge: false, size: CGSize(width: 50, height: 50))

UIImageView

import SwiftIcons

// Setting icon to image view
imageView.setIcon(icon: .weather(.rainMix))

// Icon with colors
imageView.setIcon(icon: .mapicons(.amusementPark), textColor: .white, backgroundColor: .blue, size: nil)

UILabel

import SwiftIcons

// Setting icon to label
label.setIcon(icon: .ionicons(.paintbrush), iconSize: 70)

// Icon with colors
label.setIcon(icon: .googleMaterialDesign(.rowing), iconSize: 70, color: .white, bgColor: textColor)

// Icon with text around it
label.setIcon(prefixText: "Bus ", icon: .linearIcons(.bus), postfixText: " icon", size: 20)

// Icon with color & colored text around it
label.setIcon(prefixText: "Medal ", prefixTextColor: .red, icon: .ionicons(.ribbonA), iconColor: .red, postfixText: "", postfixTextColor: .red, size: nil, iconSize: 40)

// Icon with text with different fonts around it
label.setIcon(prefixText: "Font ", prefixTextFont: font1!, icon: .fontAwesomeSolid(.font), postfixText: " icon", postfixTextFont: font2!)

// Icon with text with different fonts & colors around it
label.setIcon(prefixText: "Bike ", prefixTextFont: font1!, prefixTextColor: .red, icon: .mapicons(.bicycling), iconColor: textColor, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .blue, iconSize: 30)

UIButton

import SwiftIcons

// Setting icon to button
button.setIcon(icon: .linearIcons(.phone), forState: .normal)

// Icon with size and color
button.setIcon(icon: .openIconic(.clipboard), iconSize: 70, color: .blue, forState: .normal)

// Icon with text around it
button.setIcon(prefixText: "Please ", icon: .googleMaterialDesign(.print), postfixText: " print", forState: .normal)

// Icon with color & colored text around it
button.setIcon(prefixText: "Lock ", prefixTextColor: .red, icon: .googleMaterialDesign(.lock), iconColor: .yellow, postfixText: " icon", postfixTextColor: .blue, forState: .normal, textSize: 15, iconSize: 20)

// Icon with text with different fonts around it
button.setIcon(prefixText: "Happy ", prefixTextFont: font1!, icon: .ionicons(.happy), postfixText: " face", postfixTextFont: font2!, forState: .normal)

// Icon with text with different fonts & colors around it
button.setIcon(prefixText: "Pulse ", prefixTextFont: font1!, prefixTextColor: .darkGray, icon: .openIconic(.pulse), iconColor: .red, postfixText: " icon", postfixTextFont: font2!, postfixTextColor: .purple, forState: .normal, iconSize: 40)

// Icon with title below icon
button.setIcon(icon: .emoji(.ferrisWheel), title: "Ferris Wheel", color: .red, forState: .normal)

// Icon with title below icon with different color & custom font
button.setIcon(icon: .weather(.rainMix), iconColor: .yellow, title: "RAIN MIX", titleColor: .red, font: font!, backgroundColor: .clear, borderSize: 1, borderColor: .green, forState: .normal)

UISegmentedControl

import SwiftIcons

// Setting icon at particular index
segmentedControl.setIcon(icon: .linearIcons(.thumbsUp), forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .linearIcons(.thumbsDown), forSegmentAtIndex: 1)

// Icons with sizes & colors
segmentedControl.setIcon(icon: .fontAwesomeSolid(.male), color: .red, iconSize: 50, forSegmentAtIndex: 0)
segmentedControl.setIcon(icon: .fontAwesomeSolid(.female), color: .purple, iconSize: 50, forSegmentAtIndex: 1)

UITabBarItem

import SwiftIcons

// Setting icon to tab bar item
tabBar.items?[0].setIcon(icon: .fontAwesomeSolid(.font), size: nil, textColor: .lightGray)

// Stacked icons for tab bar item
tabBar.items?[1].setIcon(bgIcon: .fontAwesomeRegular(.circle), bgTextColor: .lightGray, topIcon: .fontAwesomeSolid(.square), topTextColor: .lightGray, bgLarge: true, size: nil)

UISlider

import SwiftIcons

// Change minimum & maximum value icons
slider.setMaximumValueIcon(icon: .emoji(.digitNine))
slider.setMinimumValueIcon(icon: .emoji(.digitZero))

// Change minimum & maximum value icons with colors
slider.setMaximumValueIcon(icon: .linearIcons(.pointerUp), customSize: nil, textColor: .red, backgroundColor: .clear)
slider.setMinimumValueIcon(icon: .linearIcons(.pointerDown), customSize: nil, textColor: .blue, backgroundColor: .clear)

UIBarButtonItem

import SwiftIcons

// Setting icon to bar button item
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30)

// Icon with colors
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor)

// Icon with custom cgRect
barButtonItem.setIcon(icon: .ionicons(.iosFootball), iconSize: 30, color: textColor, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))

// Icon with text around it
barButtonItem.setIcon(prefixText: "Please ", icon: .ionicons(.iosDownload), postfixText: " download", cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 23, target: self, action: #selector(barButtonItem(sender:)))

// Icon with color & colored text around it
barButtonItem.setIcon(prefixText: "Blue ", prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), size: 20, iconSize: 30, target: self, action: #selector(barButtonItem(sender:)))

// Icon with text with different fonts around it
barButtonItem.setIcon(prefixText: "Digit ", prefixTextFont: font1!, icon: .emoji(.digitOne), postfixText: " One", postfixTextFont: font2!, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), target: self, action: #selector(barButtonItem(sender:)))

// Icon with text with different fonts & colors around it
barButtonItem.setIcon(prefixText: "", prefixTextFont: font1!, prefixTextColor: .red, icon: .ionicons(.iosFootball), iconColor: .blue, postfixText: " football", postfixTextFont: font2!, postfixTextColor: .green, cgRect: CGRect(x: 0, y: 0, width: 30, height: 30), iconSize: 24, target: self, action: #selector(barButtonItem(sender:)))

UIViewController

import SwiftIcons

// Setting icon to the title
self.setTitleIcon(icon: .emoji(.animalHorse), iconSize: 30, color: .red)

UITextfield

import SwiftIcons

// Setting left view icon
textfield.setLeftViewIcon(icon: .fontAwesomeSolid(.search))

// Left view icon with colors & leftViewMode
textfield.setLeftViewIcon(icon: .state(.TX), leftViewMode: .always, textColor: .blue, backgroundColor: .clear, size: nil)
textfield.setLeftViewIcon(icon: .googleMaterialDesign(.plusOne), leftViewMode: .unlessEditing, textColor: .green, backgroundColor: .clear, size: nil)

// Setting right view icon
textfield.setRightViewIcon(icon: .openIconic(.questionMark))

// Right view icon with colors & rightViewMode
textfield.setRightViewIcon(icon: .weather(.rainMix), rightViewMode: .always, textColor: .red, backgroundColor: .clear, size: nil)

UIStepper

import SwiftIcons

// Setting icons
stepper.setDecrementIcon(icon: .ionicons(.iosPause), forState: .normal)
stepper.setIncrementIcon(icon: .ionicons(.iosPlay), forState: .normal)

Examples

Please check out the SwiftIcons App. In the demo project, if you click on any object, you will see the method description in the logs for the icon of that object.

SwiftIcons Mentions & Usage

If you are using SwiftIcons in your app and want to be listed here, simply create a new issue here.

I am always curious who is using my projects 😊

Download Details:

Author: Ranesr
Source Code: https://github.com/ranesr/SwiftIcons 
License: MIT license

#swift #ios #fonts #ionic 

Jamel  O'Reilly

Jamel O'Reilly

1657310040

Elegant Library to Manage The interactions Between View In Swift

An assistant to manage the interactions between view and model

ModelAssistant is a mediator between the view and model. This framework is tailored to work in conjunction with views that present collections of objects. These views typically expect their data source to present results as a list of sections made up of rows. ModelAssistant can efficiently analyze model objects and categorize them in sections. In addition it updates adopted view to its delegate, based on model objects changes.

Features

  •  Inserting / Removing / Ordering / Updating model objects
  •  Notifies changes to view
  •  Full compatible with UITableView and UICollectionView
  •  Supports Sections
  •  Supports index titles
  •  Compatible with Server data source
  •  Compatible with all kind of persistent stores
  •  Compatible with all design patterns
  •  Easy to use
  •  Thread safe
  •  Fault Ability
  •  Complete Documentation

What's New:

Version 1.1.3:

Now using modelAssitant is really easy with just two lines of codes, and delegates will be implement automatically to your collection view.

See Usage for new way of implementing modelAssistant.

Version 1.0.8.3:

Upgraded to Swift 5

Version 1.0.8:

  • Fault Ability: Now you can make entities in an specific range fault or fire them. For more information see Advanced Usage

Requirements

  • iOS 8.0+
  • Xcode 8.3+
  • Swift 3.1+

Installation

CocoaPods

CocoaPods is a dependency manager for Cocoa projects. You can install it with the following command:

$ gem install cocoapods

To integrate ModelAssistant into your Xcode project using CocoaPods, specify it in your Podfile:

source 'https://github.com/CocoaPods/Specs.git'
platform :ios, '10.0'
use_frameworks!

target '<Your Target Name>' do

    pod 'ModelAssistant'
    
end

If you are not upgraded to Swift 4.2, use the last non-swift 4.2 compatible release:

If you are using swift 4, replace pod 'ModelAssistant' with this:

pod 'ModelAssistant', '1.0.1' #Swift 4

If you are using swift 3, replace pod 'ModelAssistant' with this:

pod 'ModelAssistant', '1.0.0' #Swift 3

Carthage

Carthage is a decentralized dependency manager that builds your dependencies and provides you with binary frameworks.

You can install Carthage with Homebrew using the following command:

$ brew update
$ brew install carthage

To integrate ModelAssistant into your Xcode project using Carthage, specify it in your Cartfile:

github "ssamadgh/ModelAssistant"

Run carthage update --platform iOS to build the framework and drag the built ModelAssistant.framework into your Xcode project.

Manually

If you prefer not to use any of the aforementioned dependency managers, you can integrate ModelAssistant into your project manually.

Embedded Framework

Open up Terminal, cd into your top-level project directory, and run the following command "if" your project is not initialized as a git repository:

$ git init

Add ModelAssistant as a git submodule by running the following command:

$ git submodule add https://github.com/ssamadgh/ModelAssistant.git

Open the new ModelAssistant folder, and drag the ModelAssistant.xcodeproj into the Project Navigator of your application's Xcode project.

It should appear nested underneath your application's blue project icon. Whether it is above or below all the other Xcode groups does not matter.

Select the ModelAssistant.xcodeproj in the Project Navigator and verify the deployment target matches that of your application target.

Next, select your application project in the Project Navigator (blue project icon) to navigate to the target configuration window and select the application target under the "Targets" heading in the sidebar.

In the tab bar at the top of that window, open the "General" panel.

Click on the + button under the "Embedded Binaries" section.

You will see two different ModelAssistant.xcodeproj folders each with a ModelAssistant.framework nested inside a Products folder.

It does not matter which Products folder you choose from.

Select the ModelAssistant.framework.

And that's it!

The ModelAssistant.framework is automagically added as a target dependency, linked framework and embedded framework in a copy files build phase which is all you need to build on the simulator and a device.

FAQ

What is the position of ModelAssistant in design patterns?

ModelAssistant is fully compatible with all kind of design patterns. It doesn't violate them, instead it finds its place and sit there! As a guide the position of ModelAssistant in some of famous design patterns is as follows:

Design PatternModelAssistant Position
MVCController
MVPPresenter
MVVMViewModel
VIPERPresenter

Credits

ModelAssistant is owned and maintained by the Seyed Samad Gholamzadeh. You can follow me on Twitter at @ssamadgh for project updates and releases.

License

ModelAssistant is released under the MIT license. See LICENSE for details.

Author: ssamadgh
Source Code: https://github.com/ssamadgh/ModelAssistant
License: MIT license

#ios #swift