Elinor  Willms

Elinor Willms

1628153580

How To Toggle Between Dark and Light Mode using Javascript

How To Toggle Between Dark and Light Mode using Javascript | Dark & Light Mode User Card UI Design
/=========== IMPORTANT ===========/
We are back with a fresh tutorial. In this tutorial, we would be building this awesome light and dark themed toggle card effect. This is a really neat project which you can add to your portfolio. You will be learning some cool CSS tricks such as;
Transform hover effect
CSS box-shadow effect
You would also be learning how to write few lines of javascript functions to enable the toggle effect.

SOURCE CODE AVAILABLE FOR DOWNLOAD: https://github.com/codemyhobby100/dark-light-them-toggle

#html #javascript 

What is GEEK

Buddha Community

How To Toggle Between Dark and Light Mode using Javascript

How To Toggle Dark and Light Mode using jQuery

Hello Guys,

In this tutorial I will show you how to toggle between dark and light mode using jQuery.

As per the current trend of web development in many websites provides to user for reading select theme like dark mode and light mode or day mode and night mode of website and it’s very easy to implement in website.

In this just write some css code and java script for toggle dark mode and light mode website also you can store in local storage for save the state of user select theme like dark mode and light of website.

Read More : How To Toggle Dark and Light Mode using jQuery

https://websolutionstuff.com/post/how-to-toggle-dark-and-light-mode-using-jquery


Read Also : How Generate PDF From HTML View In Laravel

https://websolutionstuff.com/post/how-generate-pdf-from-html-view-in-laravel

#how to toggle dark and light mode using jquery #dark and light mode #toggle between light and dark mode #jquery #day and night mode #dark mode website

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

How To Create Dark and Light Mode Website using jQuery

Hello Friends,

In this tutorial i will show you How To Create Dark and Light Mode Website using jQuery.

As you can see many website and mobile applications are provide light theme as well as dark theme to user, It is useful for websites which have long content and requires users to focus on the screen for a long time.

Read More : How To Create Dark and Light Mode Website using jQuery

https://websolutionstuff.com/post/how-to-create-dark-and-light-mode-website-using-jquery


Read Also : How To Generate Barcode In Laravel

https://websolutionstuff.com/post/how-to-generate-barcode-in-laravel

#how to create dark and light mode website using jquery #dark and light mode #how to add dark mode and light mode in website #day and night mode #jquery

Samuel Tucker

Samuel Tucker

1663207274

Light/Dark Mode Switch with HTML, CSS & Vanilla JavaScript

Learn how to create a dark mode switch with HTML, CSS & Vanilla Javascript. When the user clicks on this switch, the theme of the webpage/website toggles between dark and light mode. With this tutorial, you will get a basic idea of how you can add a dark theme option to your website without changing much code or without adding excessive CSS.

HTML:

<!DOCTYPE html>
<html lang="en">
<head>
    <title>Dark Mode Toggle</title>
    <!--Google Fonts-->
    <link href="https://fonts.googleapis.com/css2?family=Work+Sans&display=swap" rel="stylesheet">
    <!--Stylesheet-->
    <link rel="stylesheet" href="style.css">
</head>
<body>
    <div class="container">
        <input type="checkbox" id="toggle">
    </div>
    <p>
        Lorem ipsum dolor sit amet consectetur adipisicing elit. Facilis, ab sequi! Ipsum, reprehenderit! Dolor vero sunt corporis ea natus, nulla cum assumenda. Nostrum corporis molestiae corrupti magni. Corporis ducimus ipsam, qui et eveniet nisi excepturi sint dolore, labore velit repellat quia quasi! Repellendus quo magni voluptatem aut odit, totam sequi autem, doloremque minima tenetur placeat debitis reiciendis repudiandae dolore tempore adipisci blanditiis reprehenderit doloribus recusandae esse commodi harum ratione quisquam?
    </p>
    <script src="script.js"></script>
</body>
</html>

CSS:

*,
*:before,
*:after{
    padding: 0;
    margin: 0;
    box-sizing: border-box;
}
body{
    padding: 30px;
}
.container{
    width: 100%;
    height: 40px;
    position: relative;
    margin-bottom: 30px;
}
#toggle{
    -webkit-appearance: none;
    appearance: none;
    height: 40px;
    width: 75px;
    background-color: #15181f;
    position: absolute;
    right: 0;
    border-radius: 20px;
    outline: none;
    cursor: pointer;
}
#toggle:after{
    content: "";
    position: absolute;
    height: 30px;
    width: 30px;
    background-color: #ffffff;
    top: 5px;
    left: 7px;
    border-radius: 50%;
}
p{
    font-family: "Open Sans",sans-serif;
    line-height: 35px;
    text-align: justify;
}
.dark-theme{
    background-color: #15181f;
    color: #e5e5e5;
}
.dark-theme #toggle{
    background-color: #ffffff;
}
.dark-theme #toggle:after{
    background-color: transparent;
    box-shadow: 10px 10px #15181f;
    top: -4px;
    left: 30px;
}

Javascript:

document.getElementById("toggle").addEventListener("click", function(){
    document.getElementsByTagName('body')[0].classList.toggle("dark-theme");
});

Related Videos

CSS & Javascript Toggle Button | Dark and Light Mode

Light/Dark Theme Toggle with CSS and JavaScript

Toggle Between Dark and Light Mode using HTML, CSS & JavaScript

How to make a website light/dark toggle with CSS & JS

How To Make Website DARK MODE | Dark Theme Website Design Using HTML, CSS & JS

#html #css #javascript

Ayan Code

1657830250

Dark Mode Toggle Button in JavaScript | Source code

Hey Devs, Today in this post we’ll learn How to Create a Dark Mode Toggle Button in JavaScript with fantastic design. Hope you enjoy this post.

Adding a dark/light mode feature on a website has been on rising. You could have already seen them on different websites. This feature enhances quality and user satisfaction. Various websites like YouTube, and Facebook have introduced such dark mode features.

Let's head to create it!

Demo

Click to watch demo!

Dark Mode Toggle Button in JavaScript | source code

HTML Code

<!DOCTYPE html>
<html lang="en">
  <head>
    <meta charset="UTF-8" />
    <meta name="viewport" content="width=device-width, initial-scale=1.0" />
    <link rel="stylesheet" href="style.css" />
  </head>

  <div class="all">
    <div class="container">
        <input type="checkbox" id="toggle">
    </div>

    <p>
        Lorem30
    </p>
   </div>

    <script src="script.js"></script>
  </body>
</html>

CSS Code

*{
    padding: 0;
    margin: 0;
    box-sizing: border-box;
}
body{
    padding: 30px;
}
.all{
  width: 400px;
  margin: 40px auto;
}
.container{
    width: 100%;
    height: 40px;
    margin-bottom: 20px;
    position: relative;
}
#toggle{
    -webkit-appearance: none;
    appearance: none;
    height: 32px;
    width: 65px;
    background-color: #15181f;
    position: absolute;
    right: 0;
    border-radius: 20px;
    outline: none;
    cursor: pointer;
}
#toggle:after{
    content: "";
    position: absolute;
    height: 24px;
    width: 24px;
    background-color: #ffffff;
    top: 5px;
    left: 7px;
    border-radius: 50%;
}
p{
    font-family: "Open Sans",sans-serif;
    line-height: 35px;
    padding: 10px;
    text-align: justify;
    }
.dark-theme{
    background-color: #15181f;
    color: #e5e5e5;
}
.dark-theme #toggle{
    background-color: #ffffff;
}
.dark-theme #toggle:after{
    background-color: transparent;
    box-shadow: 10px 10px #15181f;
    top: -4px;
    left: 30px;
}

JavaScript Code

document.getElementById("toggle").addEventListener("click", function()
{
    document.getElementsByTagName('body')[0].classList.toggle("dark-theme");
});

Congratulations! You have now successfully created our Dark Mode Toggle Button in JavaScript.

My Website: codewithayan, see this to check out all of my amazing Tutorials.