Ari  Bogisich

Ari Bogisich

1592999160

Q-Learning Using C Language

Q-learning is an off policy reinforcement learning algorithm that seeks to find the best action to take given the current state. It’s considered off-policy because the Q-Learning function learns from actions that are outside the current policy, like taking random actions, and therefore a policy isn’t needed. More specifically, Q-Learning seeks to learn a policy that maximizes the total reward.

Today we will try to find the shortest path connecting the Start and End Vertices, using Q-Learning and C Language. For our implementation, we have considered the following undirected unweighted graph -

Graph with 8 Vertices

And for convenience, we have assumed the end vertex to be Node 7. Once you understand how the code works, you can modify the end vertex to any node you like, or even take it as an input from the user!

Let’s Code!!

We begin with including the required C libraries as well as defining a macro. Along with this, we will define certain global variables.

#include <stdio.h>
#include <stdlib.h>
#define RAN_LIM 500000

double qMatrix[8][8], rMatrix[8][8], gammaLR = 0.8;
int max_index[8], available_acts[8];
int ran_top = 0, ran[RAN_LIM];

Here, qMatrix is a 2D array which will represent our Q-Matrix. rMatrix is again a 2D array representing the rewards/points. Both of these matrices act like Adjacency Matrices for our Graph. We have chosen our learning rate to be 0.8 (gammaLR). We will understand the use of other parameters later as and when they are used.

Let us start our understanding with the main function. Initially all the required variables are initialized.

//Main Function Begins

    int i, j;
    int initial_state, final_state = 7;
    int current_state, size_av_actions, action;
    double final_max=0.0, scores[100000], rMatrix[8][8], score=0.0;
//Main Function Continued*

As mentioned earlier, we have restricted our final state to the 7th node (‘final_state’). While training the Q-Matrix, we need to keep track of the current state and the next state which is represented by ‘current_state’ and ‘action’ respectively. We shall understand the use of other variables later in the code.

In the following code, we are doing 3 things.

  1. Firstly, we will take an initial state as input from the user.
  2. Secondly, we will generate an array that will contain **random numbers **ranging from 0 to 7 (both inclusive).
  3. And finally, we will fill in the values of the Q-Matrix as well as the R-Matrix according to the previously mentioned graph.

You may use any graph of your choice, but remember to change the inputs of the matrices accordingly. Our Q-Matrix will initially contain only 0 values. In our R-Matrix, we will put the value ‘0’ for adjacent nodes, ‘-1’ for non-adjacent nodes and ‘100’ for the cases where nodes are adjacent with Node-7 (Final Vertex). In short we are giving rewards to the paths that lead us to the Final Node (7).

//Main Function Continued*

    //Input Initial State
    printf("Enter the initial state: ");
    scanf("%d",&initial_state);

    //Random Number from 0 to 7   
    for (int i = 0; i < RAN_LIM; i++)
    {
        ran[i] = rand() % 8;
    }

    for (i = 0; i < 8; i++)
    {
        for (j = 0; j < 8; j++)
        {
            rMatrix[i][j] = -1.0;
            qMatrix[i][j] = 0.0;

            if ((i == 0 && j == 1) || (i == 1 && j == 5) || (i == 5 && j == 6) || (i == 5 && j == 4) || (i == 1 && j == 2) || (i == 2 && j == 3) || (i == 2 && j == 7) || (i == 4 && j == 7) || (i == 1 && j == 4))
            {
                rMatrix[i][j] = 0.0;
            }

            if ((j == 0 && i == 1) || (j == 1 && i == 5) || (j == 5 && i == 6) || (j == 5 && i == 4) || (j == 1 && i == 2) || (j == 2 && i == 3) || (j == 2 && i == 7) || (j == 4 && i == 7) || (j == 1 && i == 4) )
            {
                rMatrix[i][j] = 0.0;
            }

            if ((i == 2 && j == 7) || (i == 7 && j == 7) ||(i == 4 && j == 7))
            {
                rMatrix[i][j] = 100.0;
            }
        }
    }
//Main Function Continued**

Let us now take a look at our R-Matrix.

//Main Function Continued**

    printf("\nPoints Matrix : \n");
    for (i = 0; i < 8; i++)
    {
        for (j = 0; j < 8; j++)
        {
            printf("%f\t",rMatrix[i][j]);
        }
        printf("\n");
    }
    printf("\n\n\n");

    printf("%f", rMatrix[7][7]);
//Main Function Continued***

R-Matrix

#graph #c-programming #machine-learning #c

What is GEEK

Buddha Community

Q-Learning Using C Language
Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Ananya Gupta

Ananya Gupta

1594464365

Advantage of C Language Certification Online Training in 2020

C language is a procedural programming language. C language is the general purpose and object oriented programming language. C language is mainly used for developing different types of operating systems and other programming languages. C language is basically run in hardware and operating systems. C language is used many software applications such as internet browser, MYSQL and Microsoft Office.
**
Advantage of doing C Language Training in 2020 are:**

  1. Popular Programming language: The main Advantage of doing C language training in 2020 is popular programming language. C programming language is used and applied worldwide. C language is adaptable and flexible in nature. C language is important for different programmers. The basic languages that are used in C language is Java, C++, PHP, Python, Perl, JavaScript, Rust and C- shell.

  2. Basic language of all advanced languages: The another main Advantage of doing C language training in 2020 is basic language of all advanced languages. C language is an object oriented language. For learning, other languages, you have to master in C language.

  3. Understand the computer theories: The another main Advantage of doing C language training in 2020 is understand the computer theories. The theories such as Computer Networks, Computer Architecture and Operating Systems are based on C programming language.

  4. Fast in execution time: The another main Advantage of doing C language training in 2020 is fast in execution time. C language is to requires small run time and fast in execution time. The programs are written in C language are faster than the other programming language.

  5. Used by long term: The another main Advantage of doing C language training in 2020 is used by long term. The C language is not learning in the short span of time. It takes time and energy for becoming career in C language. C language is the only language that used by decades of time. C language is that exists for the longest period of time in computer programming history.

  6. Rich Function Library: The another main Advantage of doing C language training in 2020 is rich function library. C language has rich function of libraries as compared to other programming languages. The libraries help to build the analytical skills.

  7. Great degree of portability: The another main Advantage of doing C language training in 2020 is great degree of portability. C is a portable assemble language. It has a great degree of portability as compilers and interpreters of other programming languages are implemented in C language.
    The demand of C language is high in IT sector and increasing rapidly.

C Language Online Training is for individuals and professionals.
C Language Online Training helps to develop an application, build operating systems, games and applications, work on the accessibility of files and memory and many more.

C Language Online Course is providing the depth knowledge of functional and logical part, develop an application, work on memory management, understanding of line arguments, compiling, running and debugging of C programs.

Is C Language Training Worth Learning for You! and is providing the basic understanding of create C applications, apply the real time programming, write high quality code, computer programming, C functions, variables, datatypes, operators, loops, statements, groups, arrays, strings, etc.

The companies which are using C language are Amazon, Martin, Apple, Samsung, Google, Oracle, Nokia, IBM, Intel, Novell, Microsoft, Facebook, Bloomberg, VM Ware, etc.
C language is used in different domains like banking, IT, Insurance, Education, Gaming, Networking, Firmware, Telecommunication, Graphics, Management, Embedded, Application Development, Driver level Development, Banking, etc.

The job opportunities after completing the C Language Online certificationAre Data Scientists, Back End Developer, Embedded Developer, C Analyst, Software Developer, Junior Programmer, Database Developer, Embedded Engineer, Programming Architect, Game Programmer, Quality Analyst, Senior Programmer, Full Stack Developer, DevOps Specialist, Front End Web Developer, App Developer, Java Software Engineer, Software Developer and many more.

#c language online training #c language online course #c language certification online #c language certification #c language certification course #c language certification training

Ananya Gupta

Ananya Gupta

1599550659

Benefits Of C Language Over Other Programming Languages

C may be a middle-level programing language developed by Dennis Ritchie during the first 1970s while performing at AT&T Bell Labs within the USA. the target of its development was within the context of the re-design of the UNIX OS to enable it to be used on multiple computers.

Earlier the language B was now used for improving the UNIX. Being an application-oriented language, B allowed a much faster production of code than in programming language. Still, B suffered from drawbacks because it didn’t understand data-types and didn’t provide the utilization of “structures”.

These drawbacks became the drive for Ritchie for the development of a replacement programing language called C. He kept most of the language B’s syntax and added data-types and lots of other required changes. Eventually, C was developed during 1971-73, containing both high-level functionality and therefore the detailed features required to program an OS. Hence, many of the UNIX components including the UNIX kernel itself were eventually rewritten in C.

Benefits of C language

As a middle-level language, C combines the features of both high-level and low-level languages. It is often used for low-level programmings, like scripting for it also supports functions of high-level C programming languages, like scripting for software applications, etc.
C may be a structured programing language that allows a posh program to be broken into simpler programs called functions. It also allows free movement of knowledge across these functions.

Various features of C including direct access to machine level hardware APIs, the presence of C compilers, deterministic resource use, and dynamic memory allocation make C language an optimum choice for scripting applications and drivers of embedded systems.

C language is case-sensitive which suggests lowercase and uppercase letters are treated differently.
C is very portable and is employed for scripting system applications which form a serious a part of Windows, UNIX, and Linux OS.

C may be a general-purpose programing language and may efficiently work on enterprise applications, games, graphics, and applications requiring calculations, etc.
C language features a rich library that provides a variety of built-in functions. It also offers dynamic memory allocation.

C implements algorithms and data structures swiftly, facilitating faster computations in programs. This has enabled the utilization of C in applications requiring higher degrees of calculations like MATLAB and Mathematica.

Riding on these advantages, C became dominant and spread quickly beyond Bell Labs replacing many well-known languages of that point, like ALGOL, B, PL/I, FORTRAN, etc. C language has become available on a really wide selection of platforms, from embedded microcontrollers to supercomputers.

#c language online training #c language training #c language course #c language online course #c language certification course

Pass method as parameter using C# | Delegates in C# | C# Bangla Tutorial | Advanced C#

https://youtu.be/GfcTSJf5Rc8

#oop in c# #object oriented programming in c# #object oriented concept in c# #learn oop concept #advance c# #pass method as parameter using c#

Julie  Donnelly

Julie Donnelly

1603692360

Should you learn C in 2020/2021?

When working with embedded systems that depend on speed or have a minimal amount of memory, C is a perfect language of choice. This is a short paper about why you should learn C and the benefits of doing so.

To add some credibility to this story, let me introduce myself. My name is Eric and I am a computer science student in Sweden. I have been programming for quite some time now and I feel like it is time to share some of my opinions about C, one of the best programming languages to learn.

Background story

C is an old language, to be formal, it appeared the first time in 1972. The language was developed to combines the capabilities of an assembly language with the feature of high-level language.

Despite its age, the language is still widely used today because of its power and ease of use.

When working with embedded systems that depend on speed or have a minimal amount of memory, C is a perfect language of choice.

Because of its age, many individuals claim that C is not necessary, that newer languages could replace it. However, every language has its purpose and that is what I would like to explain to you.

#c #why-learn-c #learning-to-code #programming-languages #coding #c++