Building A Multi-platform Multiplayer Game on AWS: Ubisoft

Building A Multi-platform Multiplayer Game on AWS: Ubisoft

Learn more about the serverless, containerized architecture behind this new multi-platform multiplayer game, and see how Ubisoft is leveraging AWS services (including Amazon GameLift, Amazon ECS, Amazon DynamoDB, and Amazon ElastiCache) to provide a highly performant and reliable experience to players around the world while reducing operational costs.

Ubisoft is a leading creator and publisher of interactive entertainment, responsible for world-renowned game franchises including Assassin’s Creed, Far Cry, and Tom Clancy’s video game series. In this session, Ubisoft Live Operations Manager Naomi Barnes and Cloud Development Engineer Marie Laurent share how Ubisoft is preparing to launch its upcoming competitive sports game, Roller Champions, on AWS. Learn more about the serverless, containerized architecture behind this new multi-platform multiplayer game, and see how Ubisoft is leveraging AWS services (including Amazon GameLift, Amazon ECS, Amazon DynamoDB, and Amazon ElastiCache) to provide a highly performant and reliable experience to players around the world while reducing operational costs.

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aws game-development

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