1626413280
From popular demand, I created a video on Gentoo kernel configuration and how I configure my kernel. One thing I forgot to mention in the video is, you can use lspci -k
on an existing system to see which kernel drivers are being used.
Find me elsewhere:
Instagram: https://www.instagram.com/kamiyaa91/
Github: https://github.com/kamiyaa/
Late Bloomers by Rich Karlgaard: https://amzn.to/2DcmCLo
Disclaimer, this is an affiliate link
Gentoo provides a variety of kernel sources to choose from.
The most popular being gentoo-sources. I personally prefer vanilla-sources which is the Linux kernel without any 3rd party patches.
Kernel source code is located under /usr/src in gentoo.
Kernel configuration is written to a file called .config (ie. /usr/src/linux-5.7.12/.config).
You can copy this config file around to keep your configuration. But to ensure the configuration is up-to-date, make sure to use make oldconfig
whenever you are using that config on a newer kernel.
Certain kernel options may not be visible in menuconfig. This is usually because the prerequisites for the option has not been satisfied. So make sure all requirements are met by searching for that option and reading what it is SELECTED_BY.
If you have drivers that require firmware such as wireless drivers or graphics drivers, you have 2 options:
Under Raid/LVM options is actually the options required for encryption software such as dm-crypt. So if you are thinking of encrypting your data, enable Device Mapper Support under Device Drivers) Multiple devices driver support (RAID and LVM))
X86 Platform Specific Device Drivers are the drivers that enable special keys on laptops and other keyboards like volume keys, brightness keys, etc.
The FUSE kernel option is required if you want to connect android phones to your system via MTP protocol. You can read more here: https://wiki.gentoo.org/wiki/MTP
Hope you guys enjoy the video!
Music:
Imagine by lukrembo
Michikusa by PeriTune (Licensed under https://creativecommons.org/licenses/by/4.0/)
#gentoo #gentoo kernel
1652543820
Background Fetch is a very simple plugin which attempts to awaken an app in the background about every 15 minutes, providing a short period of background running-time. This plugin will execute your provided callbackFn
whenever a background-fetch event occurs.
There is no way to increase the rate which a fetch-event occurs and this plugin sets the rate to the most frequent possible — you will never receive an event faster than 15 minutes. The operating-system will automatically throttle the rate the background-fetch events occur based upon usage patterns. Eg: if user hasn't turned on their phone for a long period of time, fetch events will occur less frequently or if an iOS user disables background refresh they may not happen at all.
:new: Background Fetch now provides a scheduleTask
method for scheduling arbitrary "one-shot" or periodic tasks.
scheduleTask
seems only to fire when the device is plugged into power.stopOnTerminate: false
for iOS.@config enableHeadless
)⚠️ If you have a previous version of react-native-background-fetch < 2.7.0
installed into react-native >= 0.60
, you should first unlink
your previous version as react-native link
is no longer required.
$ react-native unlink react-native-background-fetch
yarn
$ yarn add react-native-background-fetch
npm
$ npm install --save react-native-background-fetch
react-native >= 0.60
react-native >= 0.60
ℹ️ This repo contains its own Example App. See /example
import React from 'react';
import {
SafeAreaView,
StyleSheet,
ScrollView,
View,
Text,
FlatList,
StatusBar,
} from 'react-native';
import {
Header,
Colors
} from 'react-native/Libraries/NewAppScreen';
import BackgroundFetch from "react-native-background-fetch";
class App extends React.Component {
constructor(props) {
super(props);
this.state = {
events: []
};
}
componentDidMount() {
// Initialize BackgroundFetch ONLY ONCE when component mounts.
this.initBackgroundFetch();
}
async initBackgroundFetch() {
// BackgroundFetch event handler.
const onEvent = async (taskId) => {
console.log('[BackgroundFetch] task: ', taskId);
// Do your background work...
await this.addEvent(taskId);
// IMPORTANT: You must signal to the OS that your task is complete.
BackgroundFetch.finish(taskId);
}
// Timeout callback is executed when your Task has exceeded its allowed running-time.
// You must stop what you're doing immediately BackgroundFetch.finish(taskId)
const onTimeout = async (taskId) => {
console.warn('[BackgroundFetch] TIMEOUT task: ', taskId);
BackgroundFetch.finish(taskId);
}
// Initialize BackgroundFetch only once when component mounts.
let status = await BackgroundFetch.configure({minimumFetchInterval: 15}, onEvent, onTimeout);
console.log('[BackgroundFetch] configure status: ', status);
}
// Add a BackgroundFetch event to <FlatList>
addEvent(taskId) {
// Simulate a possibly long-running asynchronous task with a Promise.
return new Promise((resolve, reject) => {
this.setState(state => ({
events: [...state.events, {
taskId: taskId,
timestamp: (new Date()).toString()
}]
}));
resolve();
});
}
render() {
return (
<>
<StatusBar barStyle="dark-content" />
<SafeAreaView>
<ScrollView
contentInsetAdjustmentBehavior="automatic"
style={styles.scrollView}>
<Header />
<View style={styles.body}>
<View style={styles.sectionContainer}>
<Text style={styles.sectionTitle}>BackgroundFetch Demo</Text>
</View>
</View>
</ScrollView>
<View style={styles.sectionContainer}>
<FlatList
data={this.state.events}
renderItem={({item}) => (<Text>[{item.taskId}]: {item.timestamp}</Text>)}
keyExtractor={item => item.timestamp}
/>
</View>
</SafeAreaView>
</>
);
}
}
const styles = StyleSheet.create({
scrollView: {
backgroundColor: Colors.lighter,
},
body: {
backgroundColor: Colors.white,
},
sectionContainer: {
marginTop: 32,
paddingHorizontal: 24,
},
sectionTitle: {
fontSize: 24,
fontWeight: '600',
color: Colors.black,
},
sectionDescription: {
marginTop: 8,
fontSize: 18,
fontWeight: '400',
color: Colors.dark,
},
});
export default App;
In addition to the default background-fetch task defined by BackgroundFetch.configure
, you may also execute your own arbitrary "oneshot" or periodic tasks (iOS requires additional Setup Instructions). However, all events will be fired into the Callback provided to BackgroundFetch#configure
:
scheduleTask
on iOS seems only to run when the device is plugged into power.scheduleTask
on iOS are designed for low-priority tasks, such as purging cache files — they tend to be unreliable for mission-critical tasks. scheduleTask
will never run as frequently as you want.fetch
event is much more reliable and fires far more often.scheduleTask
on iOS stop when the user terminates the app. There is no such thing as stopOnTerminate: false
for iOS.// Step 1: Configure BackgroundFetch as usual.
let status = await BackgroundFetch.configure({
minimumFetchInterval: 15
}, async (taskId) => { // <-- Event callback
// This is the fetch-event callback.
console.log("[BackgroundFetch] taskId: ", taskId);
// Use a switch statement to route task-handling.
switch (taskId) {
case 'com.foo.customtask':
print("Received custom task");
break;
default:
print("Default fetch task");
}
// Finish, providing received taskId.
BackgroundFetch.finish(taskId);
}, async (taskId) => { // <-- Task timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
BackgroundFetch.finish(taskId);
});
// Step 2: Schedule a custom "oneshot" task "com.foo.customtask" to execute 5000ms from now.
BackgroundFetch.scheduleTask({
taskId: "com.foo.customtask",
forceAlarmManager: true,
delay: 5000 // <-- milliseconds
});
API Documentation
@param {Integer} minimumFetchInterval [15]
The minimum interval in minutes to execute background fetch events. Defaults to 15
minutes. Note: Background-fetch events will never occur at a frequency higher than every 15 minutes. Apple uses a secret algorithm to adjust the frequency of fetch events, presumably based upon usage patterns of the app. Fetch events can occur less often than your configured minimumFetchInterval
.
@param {Integer} delay (milliseconds)
ℹ️ Valid only for BackgroundFetch.scheduleTask
. The minimum number of milliseconds in future that task should execute.
@param {Boolean} periodic [false]
ℹ️ Valid only for BackgroundFetch.scheduleTask
. Defaults to false
. Set true to execute the task repeatedly. When false
, the task will execute just once.
@config {Boolean} stopOnTerminate [true]
Set false
to continue background-fetch events after user terminates the app. Default to true
.
@config {Boolean} startOnBoot [false]
Set true
to initiate background-fetch events when the device is rebooted. Defaults to false
.
❗ NOTE: startOnBoot
requires stopOnTerminate: false
.
@config {Boolean} forceAlarmManager [false]
By default, the plugin will use Android's JobScheduler
when possible. The JobScheduler
API prioritizes for battery-life, throttling task-execution based upon device usage and battery level.
Configuring forceAlarmManager: true
will bypass JobScheduler
to use Android's older AlarmManager
API, resulting in more accurate task-execution at the cost of higher battery usage.
let status = await BackgroundFetch.configure({
minimumFetchInterval: 15,
forceAlarmManager: true
}, async (taskId) => { // <-- Event callback
console.log("[BackgroundFetch] taskId: ", taskId);
BackgroundFetch.finish(taskId);
}, async (taskId) => { // <-- Task timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
BackgroundFetch.finish(taskId);
});
.
.
.
// And with with #scheduleTask
BackgroundFetch.scheduleTask({
taskId: 'com.foo.customtask',
delay: 5000, // milliseconds
forceAlarmManager: true,
periodic: false
});
@config {Boolean} enableHeadless [false]
Set true
to enable React Native's Headless JS mechanism, for handling fetch events after app termination.
index.js
(MUST BE IN index.js
):import BackgroundFetch from "react-native-background-fetch";
let MyHeadlessTask = async (event) => {
// Get task id from event {}:
let taskId = event.taskId;
let isTimeout = event.timeout; // <-- true when your background-time has expired.
if (isTimeout) {
// This task has exceeded its allowed running-time.
// You must stop what you're doing immediately finish(taskId)
console.log('[BackgroundFetch] Headless TIMEOUT:', taskId);
BackgroundFetch.finish(taskId);
return;
}
console.log('[BackgroundFetch HeadlessTask] start: ', taskId);
// Perform an example HTTP request.
// Important: await asychronous tasks when using HeadlessJS.
let response = await fetch('https://reactnative.dev/movies.json');
let responseJson = await response.json();
console.log('[BackgroundFetch HeadlessTask] response: ', responseJson);
// Required: Signal to native code that your task is complete.
// If you don't do this, your app could be terminated and/or assigned
// battery-blame for consuming too much time in background.
BackgroundFetch.finish(taskId);
}
// Register your BackgroundFetch HeadlessTask
BackgroundFetch.registerHeadlessTask(MyHeadlessTask);
@config {integer} requiredNetworkType [BackgroundFetch.NETWORK_TYPE_NONE]
Set basic description of the kind of network your job requires.
If your job doesn't need a network connection, you don't need to use this option as the default value is BackgroundFetch.NETWORK_TYPE_NONE
.
NetworkType | Description |
---|---|
BackgroundFetch.NETWORK_TYPE_NONE | This job doesn't care about network constraints, either any or none. |
BackgroundFetch.NETWORK_TYPE_ANY | This job requires network connectivity. |
BackgroundFetch.NETWORK_TYPE_CELLULAR | This job requires network connectivity that is a cellular network. |
BackgroundFetch.NETWORK_TYPE_UNMETERED | This job requires network connectivity that is unmetered. Most WiFi networks are unmetered, as in "you can upload as much as you like". |
BackgroundFetch.NETWORK_TYPE_NOT_ROAMING | This job requires network connectivity that is not roaming (being outside the country of origin) |
@config {Boolean} requiresBatteryNotLow [false]
Specify that to run this job, the device's battery level must not be low.
This defaults to false. If true, the job will only run when the battery level is not low, which is generally the point where the user is given a "low battery" warning.
@config {Boolean} requiresStorageNotLow [false]
Specify that to run this job, the device's available storage must not be low.
This defaults to false. If true, the job will only run when the device is not in a low storage state, which is generally the point where the user is given a "low storage" warning.
@config {Boolean} requiresCharging [false]
Specify that to run this job, the device must be charging (or be a non-battery-powered device connected to permanent power, such as Android TV devices). This defaults to false.
@config {Boolean} requiresDeviceIdle [false]
When set true, ensure that this job will not run if the device is in active use.
The default state is false: that is, the for the job to be runnable even when someone is interacting with the device.
This state is a loose definition provided by the system. In general, it means that the device is not currently being used interactively, and has not been in use for some time. As such, it is a good time to perform resource heavy jobs. Bear in mind that battery usage will still be attributed to your application, and shown to the user in battery stats.
Method Name | Arguments | Returns | Notes |
---|---|---|---|
configure | {FetchConfig} , callbackFn , timeoutFn | Promise<BackgroundFetchStatus> | Configures the plugin's callbackFn and timeoutFn . This callback will fire each time a background-fetch event occurs in addition to events from #scheduleTask . The timeoutFn will be called when the OS reports your task is nearing the end of its allowed background-time. |
scheduleTask | {TaskConfig} | Promise<boolean> | Executes a custom task. The task will be executed in the same Callback function provided to #configure . |
status | callbackFn | Promise<BackgroundFetchStatus> | Your callback will be executed with the current status (Integer) 0: Restricted , 1: Denied , 2: Available . These constants are defined as BackgroundFetch.STATUS_RESTRICTED , BackgroundFetch.STATUS_DENIED , BackgroundFetch.STATUS_AVAILABLE (NOTE: Android will always return STATUS_AVAILABLE ) |
finish | String taskId | Void | You MUST call this method in your callbackFn provided to #configure in order to signal to the OS that your task is complete. iOS provides only 30s of background-time for a fetch-event -- if you exceed this 30s, iOS will kill your app. |
start | none | Promise<BackgroundFetchStatus> | Start the background-fetch API. Your callbackFn provided to #configure will be executed each time a background-fetch event occurs. NOTE the #configure method automatically calls #start . You do not have to call this method after you #configure the plugin |
stop | [taskId:String] | Promise<boolean> | Stop the background-fetch API and all #scheduleTask from firing events. Your callbackFn provided to #configure will no longer be executed. If you provide an optional taskId , only that #scheduleTask will be stopped. |
BGTaskScheduler
API for iOS 13+[||]
button to initiate a Breakpoint.(lldb)
, paste the following command (Note: use cursor up/down keys to cycle through previously run commands):e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateLaunchForTaskWithIdentifier:@"com.transistorsoft.fetch"]
[ > ]
button to continue. The task will execute and the Callback function provided to BackgroundFetch.configure
will receive the event.BGTaskScheduler
api supports simulated task-timeout events. To simulate a task-timeout, your fetchCallback
must not call BackgroundFetch.finish(taskId)
:let status = await BackgroundFetch.configure({
minimumFetchInterval: 15
}, async (taskId) => { // <-- Event callback.
// This is the task callback.
console.log("[BackgroundFetch] taskId", taskId);
//BackgroundFetch.finish(taskId); // <-- Disable .finish(taskId) when simulating an iOS task timeout
}, async (taskId) => { // <-- Event timeout callback
// This task has exceeded its allowed running-time.
// You must stop what you're doing and immediately .finish(taskId)
print("[BackgroundFetch] TIMEOUT taskId:", taskId);
BackgroundFetch.finish(taskId);
});
e -l objc -- (void)[[BGTaskScheduler sharedScheduler] _simulateExpirationForTaskWithIdentifier:@"com.transistorsoft.fetch"]
BackgroundFetch
APIDebug->Simulate Background Fetch
$ adb logcat
:$ adb logcat *:S ReactNative:V ReactNativeJS:V TSBackgroundFetch:V
21+
:$ adb shell cmd jobscheduler run -f <your.application.id> 999
<21
, simulate a "Headless JS" event with (insert <your.application.id>)$ adb shell am broadcast -a <your.application.id>.event.BACKGROUND_FETCH
Download Details:
Author: transistorsoft
Source Code: https://github.com/transistorsoft/react-native-background-fetch
License: MIT license
1626413280
From popular demand, I created a video on Gentoo kernel configuration and how I configure my kernel. One thing I forgot to mention in the video is, you can use lspci -k
on an existing system to see which kernel drivers are being used.
Find me elsewhere:
Instagram: https://www.instagram.com/kamiyaa91/
Github: https://github.com/kamiyaa/
Late Bloomers by Rich Karlgaard: https://amzn.to/2DcmCLo
Disclaimer, this is an affiliate link
Gentoo provides a variety of kernel sources to choose from.
The most popular being gentoo-sources. I personally prefer vanilla-sources which is the Linux kernel without any 3rd party patches.
Kernel source code is located under /usr/src in gentoo.
Kernel configuration is written to a file called .config (ie. /usr/src/linux-5.7.12/.config).
You can copy this config file around to keep your configuration. But to ensure the configuration is up-to-date, make sure to use make oldconfig
whenever you are using that config on a newer kernel.
Certain kernel options may not be visible in menuconfig. This is usually because the prerequisites for the option has not been satisfied. So make sure all requirements are met by searching for that option and reading what it is SELECTED_BY.
If you have drivers that require firmware such as wireless drivers or graphics drivers, you have 2 options:
Under Raid/LVM options is actually the options required for encryption software such as dm-crypt. So if you are thinking of encrypting your data, enable Device Mapper Support under Device Drivers) Multiple devices driver support (RAID and LVM))
X86 Platform Specific Device Drivers are the drivers that enable special keys on laptops and other keyboards like volume keys, brightness keys, etc.
The FUSE kernel option is required if you want to connect android phones to your system via MTP protocol. You can read more here: https://wiki.gentoo.org/wiki/MTP
Hope you guys enjoy the video!
Music:
Imagine by lukrembo
Michikusa by PeriTune (Licensed under https://creativecommons.org/licenses/by/4.0/)
#gentoo #gentoo kernel
1659004860
Asset Sync
Synchronises Assets between Rails and S3.
Asset Sync is built to run with the new Rails Asset Pipeline feature introduced in Rails 3.1. After you run bundle exec rake assets:precompile your assets will be synchronised to your S3 bucket, optionally deleting unused files and only uploading the files it needs to.
This was initially built and is intended to work on Heroku but can work on any platform.
Upgraded from 1.x? Read UPGRADING.md
Since 2.x, Asset Sync depends on gem fog-core
instead of fog
.
This is due to fog
is including many unused storage provider gems as its dependencies.
Asset Sync has no idea about what provider will be used,
so you are responsible for bundling the right gem for the provider to be used.
In your Gemfile:
gem "asset_sync"
gem "fog-aws"
Or, to use Azure Blob storage, configure as this.
gem "asset_sync"
gem "gitlab-fog-azure-rm"
# This gem seems unmaintianed
# gem "fog-azure-rm"
To use Backblaze B2, insert these.
gem "asset_sync"
gem "fog-backblaze"
It's possible to improve asset:precompile time if you are using Rails 3.2.x the main source of which being compilation of non-digest assets.
turbo-sprockets-rails3 solves this by only compiling digest assets. Thus cutting compile time in half.
NOTE: It will be deprecated in Rails 4 as sprockets-rails has been extracted out of Rails and will only compile digest assets by default.
Configure config/environments/production.rb to use Amazon S3 as the asset host and ensure precompiling is enabled.
#config/environments/production.rb
config.action_controller.asset_host = "//#{ENV['FOG_DIRECTORY']}.s3.amazonaws.com"
Or, to use Google Storage Cloud, configure as this.
#config/environments/production.rb
config.action_controller.asset_host = "//#{ENV['FOG_DIRECTORY']}.storage.googleapis.com"
Or, to use Azure Blob storage, configure as this.
#config/environments/production.rb
config.action_controller.asset_host = "//#{ENV['AZURE_STORAGE_ACCOUNT_NAME']}.blob.core.windows.net/#{ENV['FOG_DIRECTORY']}"
Or, to use Backblaze B2, configure as this.
#config/environments/production.rb
config.action_controller.asset_host = "//f000.backblazeb2.com/file/#{ENV['FOG_DIRECTORY']}"
On HTTPS: the exclusion of any protocol in the asset host declaration above will allow browsers to choose the transport mechanism on the fly. So if your application is available under both HTTP and HTTPS the assets will be served to match.
The only caveat with this is that your S3 bucket name must not contain any periods so, mydomain.com.s3.amazonaws.com for example would not work under HTTPS as SSL certificates from Amazon would interpret our bucket name as not a subdomain of s3.amazonaws.com, but a multi level subdomain. To avoid this don't use a period in your subdomain or switch to the other style of S3 URL.
config.action_controller.asset_host = "//s3.amazonaws.com/#{ENV['FOG_DIRECTORY']}"
Or, to use Google Storage Cloud, configure as this.
config.action_controller.asset_host = "//storage.googleapis.com/#{ENV['FOG_DIRECTORY']}"
Or, to use Azure Blob storage, configure as this.
#config/environments/production.rb
config.action_controller.asset_host = "//#{ENV['AZURE_STORAGE_ACCOUNT_NAME']}.blob.core.windows.net/#{ENV['FOG_DIRECTORY']}"
On non default S3 bucket region: If your bucket is set to a region that is not the default US Standard (us-east-1) you must use the first style of url //#{ENV['FOG_DIRECTORY']}.s3.amazonaws.com
or amazon will return a 301 permanently moved when assets are requested. Note the caveat above about bucket names and periods.
If you wish to have your assets sync to a sub-folder of your bucket instead of into the root add the following to your production.rb
file
# store assets in a 'folder' instead of bucket root
config.assets.prefix = "/production/assets"
Also, ensure the following are defined (in production.rb or application.rb)
Additionally, if you depend on any configuration that is setup in your initializers
you will need to ensure that
AssetSync supports the following methods of configuration.
Using the Built-in Initializer is the default method and is supposed to be used with environment variables. It's the recommended approach for deployments on Heroku.
If you need more control over configuration you will want to use a custom rails initializer.
Configuration using a YAML file (a common strategy for Capistrano deployments) is also supported.
The recommend way to configure asset_sync is by using environment variables however it's up to you, it will work fine if you hard code them too. The main reason why using environment variables is recommended is so your access keys are not checked into version control.
The Built-in Initializer will configure AssetSync based on the contents of your environment variables.
Add your configuration details to heroku
heroku config:add AWS_ACCESS_KEY_ID=xxxx
heroku config:add AWS_SECRET_ACCESS_KEY=xxxx
heroku config:add FOG_DIRECTORY=xxxx
heroku config:add FOG_PROVIDER=AWS
# and optionally:
heroku config:add FOG_REGION=eu-west-1
heroku config:add ASSET_SYNC_GZIP_COMPRESSION=true
heroku config:add ASSET_SYNC_MANIFEST=true
heroku config:add ASSET_SYNC_EXISTING_REMOTE_FILES=keep
Or add to a traditional unix system
export AWS_ACCESS_KEY_ID=xxxx
export AWS_SECRET_ACCESS_KEY=xxxx
export FOG_DIRECTORY=xxxx
Rackspace configuration is also supported
heroku config:add RACKSPACE_USERNAME=xxxx
heroku config:add RACKSPACE_API_KEY=xxxx
heroku config:add FOG_DIRECTORY=xxxx
heroku config:add FOG_PROVIDER=Rackspace
Google Storage Cloud configuration is supported as well. The preferred option is using the GCS JSON API which requires that you create an appropriate service account, generate the signatures and make them accessible to asset sync at the prescribed location
heroku config:add FOG_PROVIDER=Google
heroku config:add GOOGLE_PROJECT=xxxx
heroku config:add GOOGLE_JSON_KEY_LOCATION=xxxx
heroku config:add FOG_DIRECTORY=xxxx
If using the S3 API the following config is required
heroku config:add FOG_PROVIDER=Google
heroku config:add GOOGLE_STORAGE_ACCESS_KEY_ID=xxxx
heroku config:add GOOGLE_STORAGE_SECRET_ACCESS_KEY=xxxx
heroku config:add FOG_DIRECTORY=xxxx
The Built-in Initializer also sets the AssetSync default for existing_remote_files to keep.
If you want to enable some of the advanced configuration options you will want to create your own initializer.
Run the included Rake task to generate a starting point.
rails g asset_sync:install --provider=Rackspace
rails g asset_sync:install --provider=AWS
rails g asset_sync:install --provider=AzureRM
rails g asset_sync:install --provider=Backblaze
The generator will create a Rails initializer at config/initializers/asset_sync.rb
.
AssetSync.configure do |config|
config.fog_provider = 'AWS'
config.fog_directory = ENV['FOG_DIRECTORY']
config.aws_access_key_id = ENV['AWS_ACCESS_KEY_ID']
config.aws_secret_access_key = ENV['AWS_SECRET_ACCESS_KEY']
config.aws_session_token = ENV['AWS_SESSION_TOKEN'] if ENV.key?('AWS_SESSION_TOKEN')
# Don't delete files from the store
# config.existing_remote_files = 'keep'
#
# Increase upload performance by configuring your region
# config.fog_region = 'eu-west-1'
#
# Set `public` option when uploading file depending on value,
# Setting to "default" makes asset sync skip setting the option
# Possible values: true, false, "default" (default: true)
# config.fog_public = true
#
# Change AWS signature version. Default is 4
# config.aws_signature_version = 4
#
# Change canned ACL of uploaded object. Default is unset. Will override fog_public if set.
# Choose from: private | public-read | public-read-write | aws-exec-read |
# authenticated-read | bucket-owner-read | bucket-owner-full-control
# config.aws_acl = nil
#
# Change host option in fog (only if you need to)
# config.fog_host = 's3.amazonaws.com'
#
# Change port option in fog (only if you need to)
# config.fog_port = "9000"
#
# Use http instead of https.
# config.fog_scheme = 'http'
#
# Automatically replace files with their equivalent gzip compressed version
# config.gzip_compression = true
#
# Use the Rails generated 'manifest.yml' file to produce the list of files to
# upload instead of searching the assets directory.
# config.manifest = true
#
# Upload the manifest file also.
# config.include_manifest = false
#
# Upload files concurrently
# config.concurrent_uploads = false
#
# Number of threads when concurrent_uploads is enabled
# config.concurrent_uploads_max_threads = 10
#
# Path to cache file to skip scanning remote
# config.remote_file_list_cache_file_path = './.asset_sync_remote_file_list_cache.json'
#
# Fail silently. Useful for environments such as Heroku
# config.fail_silently = true
#
# Log silently. Default is `true`. But you can set it to false if more logging message are preferred.
# Logging messages are sent to `STDOUT` when `log_silently` is falsy
# config.log_silently = true
#
# Allow custom assets to be cacheable. Note: The base filename will be matched
# If you have an asset with name `app.0b1a4cd3.js`, only `app.0b1a4cd3` will need to be matched
# only one of `cache_asset_regexp` or `cache_asset_regexps` is allowed.
# config.cache_asset_regexp = /\.[a-f0-9]{8}$/i
# config.cache_asset_regexps = [ /\.[a-f0-9]{8}$/i, /\.[a-f0-9]{20}$/i ]
end
Run the included Rake task to generate a starting point.
rails g asset_sync:install --use-yml --provider=Rackspace
rails g asset_sync:install --use-yml --provider=AWS
rails g asset_sync:install --use-yml --provider=AzureRM
rails g asset_sync:install --use-yml --provider=Backblaze
The generator will create a YAML file at config/asset_sync.yml
.
defaults: &defaults
fog_provider: "AWS"
fog_directory: "rails-app-assets"
aws_access_key_id: "<%= ENV['AWS_ACCESS_KEY_ID'] %>"
aws_secret_access_key: "<%= ENV['AWS_SECRET_ACCESS_KEY'] %>"
# To use AWS reduced redundancy storage.
# aws_reduced_redundancy: true
#
# You may need to specify what region your storage bucket is in
# fog_region: "eu-west-1"
#
# Change AWS signature version. Default is 4
# aws_signature_version: 4
#
# Change canned ACL of uploaded object. Default is unset. Will override fog_public if set.
# Choose from: private | public-read | public-read-write | aws-exec-read |
# authenticated-read | bucket-owner-read | bucket-owner-full-control
# aws_acl: null
#
# Change host option in fog (only if you need to)
# fog_host: "s3.amazonaws.com"
#
# Use http instead of https. Default should be "https" (at least for fog-aws)
# fog_scheme: "http"
existing_remote_files: keep # Existing pre-compiled assets on S3 will be kept
# To delete existing remote files.
# existing_remote_files: delete
# To ignore existing remote files and overwrite.
# existing_remote_files: ignore
# Automatically replace files with their equivalent gzip compressed version
# gzip_compression: true
# Fail silently. Useful for environments such as Heroku
# fail_silently: true
# Always upload. Useful if you want to overwrite specific remote assets regardless of their existence
# eg: Static files in public often reference non-fingerprinted application.css
# note: You will still need to expire them from the CDN's edge cache locations
# always_upload: ['application.js', 'application.css', !ruby/regexp '/application-/\d{32}\.css/']
# Ignored files. Useful if there are some files that are created dynamically on the server and you don't want to upload on deploy.
# ignored_files: ['ignore_me.js', !ruby/regexp '/ignore_some/\d{32}\.css/']
# Allow custom assets to be cacheable. Note: The base filename will be matched
# If you have an asset with name "app.0b1a4cd3.js", only "app.0b1a4cd3" will need to be matched
# cache_asset_regexps: ['cache_me.js', !ruby/regexp '/cache_some\.\d{8}\.css/']
development:
<<: *defaults
test:
<<: *defaults
production:
<<: *defaults
Most AssetSync configuration can be modified directly using environment variables with the Built-in initializer. e.g.
AssetSync.config.fog_provider == ENV['FOG_PROVIDER']
Simply upcase the ruby attribute names to get the equivalent environment variable to set. The only exception to that rule are the internal AssetSync config variables, they must be prepended with ASSET_SYNC_*
e.g.
AssetSync.config.gzip_compression == ENV['ASSET_SYNC_GZIP_COMPRESSION']
'keep', 'delete', 'ignore'
) what to do with previously precompiled files. default: 'keep'
true, false
) when enabled, will automatically replace files that have a gzip compressed equivalent with the compressed version. default: 'false'
true, false
) when enabled, will use the manifest.yml
generated by Rails to get the list of local files to upload. experimental. default: 'false'
true, false
) when enabled, will upload the manifest.yml
generated by Rails. default: 'false'
true, false
) when enabled, will upload the files in different Threads, this greatly improves the upload speed. default: 'false'
10
nil
true, false
) when false, will disable asset sync. default: 'true'
(enabled)['ignore_me.js', %r(ignore_some/\d{32}\.css)]
Useful if there are some files that are created dynamically on the server and you don't want to upload on deploy default: []
['cache_me.js', %r(cache_some\.\d{8}\.css)]
Useful if there are some files that are added to sprockets assets list and need to be set as 'Cacheable' on uploaded server. Only rails compiled regexp is matched internally default: []
Config Method add_local_file_paths
Adding local files by providing a block:
AssetSync.configure do |config|
# The block should return an array of file paths
config.add_local_file_paths do
# Any code that returns paths of local asset files to be uploaded
# Like Webpacker
public_root = Rails.root.join("public")
Dir.chdir(public_root) do
packs_dir = Webpacker.config.public_output_path.relative_path_from(public_root)
Dir[File.join(packs_dir, '/**/**')]
end
end
end
The blocks are run when local files are being scanned and uploaded
Config Method file_ext_to_mime_type_overrides
It's reported that mime-types
3.x returns application/ecmascript
instead of application/javascript
Such change of mime type might cause some CDN to disable asset compression
So this gem has defined a default override for file ext js
to be mapped to application/javascript
by default
To customize the overrides:
AssetSync.configure do |config|
# Clear the default overrides
config.file_ext_to_mime_type_overrides.clear
# Add/Edit overrides
# Will call `#to_s` for inputs
config.file_ext_to_mime_type_overrides.add(:js, :"application/x-javascript")
end
The blocks are run when local files are being scanned and uploaded
When using the JSON API
When using the S3 API
https://lon.identity.api.rackspacecloud.com/v2.0
If you are using anything other than the US buckets with S3 then you'll want to set the region. For example with an EU bucket you could set the following environment variable.
heroku config:add FOG_REGION=eu-west-1
Or via a custom initializer
AssetSync.configure do |config|
# ...
config.fog_region = 'eu-west-1'
end
Or via YAML
production: # ... fog_region: 'eu-west-1'
Amazon has switched to the more secure IAM User security policy model. When generating a user & policy for asset_sync you must ensure the policy has the following permissions, or you'll see the error:
Expected(200) <=> Actual(403 Forbidden)
IAM User Policy Example with minimum require permissions (replace bucket_name
with your bucket):
{
"Statement": [
{
"Action": "s3:ListBucket",
"Effect": "Allow",
"Resource": "arn:aws:s3:::bucket_name"
},
{
"Action": "s3:PutObject*",
"Effect": "Allow",
"Resource": "arn:aws:s3:::bucket_name/*"
}
]
}
If you want to use IAM roles you must set config.aws_iam_roles = true
in your initializers.
AssetSync.configure do |config|
# ...
config.aws_iam_roles = true
end
With the gzip_compression
option enabled, when uploading your assets. If a file has a gzip compressed equivalent we will replace that asset with the compressed version and sets the correct headers for S3 to serve it. For example, if you have a file master.css and it was compressed to master.css.gz we will upload the .gz file to S3 in place of the uncompressed file.
If the compressed file is actually larger than the uncompressed file we will ignore this rule and upload the standard uncompressed version.
With the fail_silently
option enabled, when running rake assets:precompile
AssetSync will never throw an error due to missing configuration variables.
With the new user_env_compile feature of Heroku (see above), this is no longer required or recommended. Yet was added for the following reasons:
With Rails 3.1 on the Heroku cedar stack, the deployment process automatically runs
rake assets:precompile
. If you are using ENV variable style configuration. Due to the methods with which Heroku compile slugs, there will be an error raised by asset_sync as the environment is not available. This causes heroku to install therails31_enable_runtime_asset_compilation
plugin which is not necessary when using asset_sync and also massively slows down the first incoming requests to your app.
To prevent this part of the deploy from failing (asset_sync raising a config error), but carry on as normal set
fail_silently
to true in your configuration and ensure to runheroku run rake assets:precompile
after deploy.
A rake task is included within the asset_sync gem to perform the sync:
namespace :assets do
desc "Synchronize assets to S3"
task :sync => :environment do
AssetSync.sync
end
end
If AssetSync.config.run_on_precompile
is true
(default), then assets will be uploaded to S3 automatically after the assets:precompile
rake task is invoked:
if Rake::Task.task_defined?("assets:precompile:nondigest")
Rake::Task["assets:precompile:nondigest"].enhance do
Rake::Task["assets:sync"].invoke if defined?(AssetSync) && AssetSync.config.run_on_precompile
end
else
Rake::Task["assets:precompile"].enhance do
Rake::Task["assets:sync"].invoke if defined?(AssetSync) && AssetSync.config.run_on_precompile
end
end
You can disable this behavior by setting AssetSync.config.run_on_precompile = false
.
You can use the gem with any Rack application, but you must specify two additional options; prefix
and public_path
.
AssetSync.configure do |config|
config.fog_provider = 'AWS'
config.fog_directory = ENV['FOG_DIRECTORY']
config.aws_access_key_id = ENV['AWS_ACCESS_KEY_ID']
config.aws_secret_access_key = ENV['AWS_SECRET_ACCESS_KEY']
config.prefix = 'assets'
# Can be a `Pathname` or `String`
# Will be converted into an `Pathname`
# If relative, will be converted into an absolute path
# via `::Rails.root` or `::Dir.pwd`
config.public_path = Pathname('./public')
end
Then manually call AssetSync.sync
at the end of your asset precompilation task.
namespace :assets do
desc 'Precompile assets'
task :precompile do
target = Pathname('./public/assets')
manifest = Sprockets::Manifest.new(sprockets, './public/assets/manifest.json')
sprockets.each_logical_path do |logical_path|
if (!File.extname(logical_path).in?(['.js', '.css']) || logical_path =~ /application\.(css|js)$/) && asset = sprockets.find_asset(logical_path)
filename = target.join(logical_path)
FileUtils.mkpath(filename.dirname)
puts "Write asset: #{filename}"
asset.write_to(filename)
manifest.compile(logical_path)
end
end
AssetSync.sync
end
end
run_on_precompile
:AssetSync.configure do |config|
# Disable automatic run on precompile in order to attach to webpacker rake task
config.run_on_precompile = false
# The block should return an array of file paths
config.add_local_file_paths do
# Support webpacker assets
public_root = Rails.root.join("public")
Dir.chdir(public_root) do
packs_dir = Webpacker.config.public_output_path.relative_path_from(public_root)
Dir[File.join(packs_dir, '/**/**')]
end
end
end
asset_sync.rake
in your lib/tasks
directory that enhances the correct task, otherwise asset_sync runs before webpacker:compile
does:if defined?(AssetSync)
Rake::Task['webpacker:compile'].enhance do
Rake::Task["assets:sync"].invoke
end
end
By adding local files outside the normal Rails assets
directory, the uploading part works, however checking that the asset was previously uploaded is not working because asset_sync is only fetching the files in the assets
directory on the remote bucket. This will mean additional time used to upload the same assets again on every precompilation.
Make sure you have a .env file with these details:-
# for AWS provider
AWS_ACCESS_KEY_ID=<yourkeyid>
AWS_SECRET_ACCESS_KEY=<yoursecretkey>
FOG_DIRECTORY=<yourbucket>
FOG_REGION=<youbucketregion>
# for AzureRM provider
AZURE_STORAGE_ACCOUNT_NAME=<youraccountname>
AZURE_STORAGE_ACCESS_KEY=<youraccesskey>
FOG_DIRECTORY=<yourcontainer>
FOG_REGION=<yourcontainerregion>
Make sure the bucket has read/write permissions. Then to run the tests:-
foreman run rake
Inspired by:
MIT License. Copyright 2011-2013 Rumble Labs Ltd. rumblelabs.com
Author: AssetSync
Source code: https://github.com/AssetSync/asset_sync
License:
1601356722
Unlike a traditional monolithic application in which everything runs within a single instance, a microservice-based application consists of multiple instances of services running across multiple servers. Managing configuration settings for each of these service instances can be challenging as maintaining multiple copies of configuration settings across different servers, locations, and environments is error-prone and difficult to manage. This is especially true for the increasing number of services in microservices architecture and services deployed in the cloud with an auto-scaling feature where servers come and go in the cloud. As a result, need has grown for a better mechanism to manage configuration settings in microservice-based applications. This is where a centralized configuration server steps in to take these configuration settings into a centralized location that is externalized from the distributed services.
In this article, we will learn how to build a centralized configuration server using a Spring Cloud config server that uses Git repository as configuration storage. Will we also look at how to consume the remote configuration settings from a service build using Spring Boot.
A Spring Cloud config server is one of the more popular centralized configuration servers used in a microservice-based application. This is especially true with the increasing trend of Java developers building their application using Spring Boot; providing little to no effort of work to integrate their application to Spring Cloud config server. It uses a typical client and server approach for storing and serving configuration settings across these distributed services.
Before getting ready to write some code, we need to create two Spring Boot projects: the server and the client project. We will be using Apache Maven in this article. You can use the Spring Initializr website to generate these projects with Spring Boot 2.x dependency. Alternatively you can download the sample server and client project from GitHub.
#spring-boot #centralized-configuration #programming #microservices #spring-cloud-config
1626486300
Microsoft has announced Windows 11 and with it new system requirements. One of the most problematic requirement is enabling secure boot.
In this video, I will be going over how to get secure boot working on Linux.
Find me elsewhere:
Instagram: https://www.instagram.com/kamiyaa91/
Github: https://github.com/kamiyaa/
Theres 2 major ways of getting Secure Boot to work on Linux.
Sakaki’s Secure Boot Guide: https://wiki.gentoo.org/wiki/User:Sakaki/Sakaki’s_EFI_Install_Guide/Configuring_Secure_Boot
Timestamps:
00:00 Intro
01:14 MBR/GPT/BIOS/UEFI
02:40 Secure Boot Architecture
03:45 Getting Secure Boot to Work
07:20 Reboot #1
09:14 Reboot #2
#gentoo #linux #gentoo linux