Golang array is a fixed-size collection of items of the same type. The items of an array are stored sequentially and can be accessed using their index.
Golang array is a fixed-size collection of items of the same type. The items of an array are stored sequentially and can be accessed using their index. If we want to declare an array in Go, a programmer specifies the type of the elements and the number of items required by an array.
Golang programming language provides a data structure called an** array**, which can store the fixed-size sequential collection of items of the same type.
The array is used to store the collection of data, but it is often more useful to think of the array as the collection of variables of the same type.
Instead of declaring individual variables, such as no1, no2, …, and no99, you declare one array variable such as numbers and use no, no, and …, no to represent individual variables.
In this article, we are going to see the four important collection types built into the language. we start with humble Arrays, Maps, Slices
Go announced Go 1.15 version on 11 Aug 2020. Highlighted updates and features include Substantial improvements to the Go linker, Improved allocation for small objects at high core counts, X.509 CommonName deprecation, GOPROXY supports skipping proxies that return errors, New embedded tzdata package, Several Core Library improvements and more.
In this article, we are going to look at some of the basic APIs of the http package to create and initialize HTTPS servers in Go
Go is praised by everyone for achieving extremely high concurrent performance, but Why? In this Golang (Go) tutorial, I’ll introduce how the Go program to achieve extremely high concurrent performance, and its internal scheduler implementation architecture (G-P-M model). I’ll also explain how Go can make full use of computing resources, and how the Go scheduler deals with threads step by step
An Introduction to the basics of Go programming language. I will try to introduce some of the basic concepts of Go: Variables and Constants; Loops and Conditional Statements; Functions; Structs, arrays, slices, and maps; ...