JavaScript Dev

JavaScript Dev

1614387060

ReactJS App Example using Marvel Comics API

ReactJs Marvel API Example

This project is built to demonstrate my knowledge in ReactJs and other compliment technologies such as Redux, Flux, MobX, Bootstrap. Also, how I as a Frontend Dev. structure an application with different features and components.

Requirements

  1. Git (git-linux or git-windows).
  2. Node.js (latest stable version v6+).
  3. Yarn installed as a global package.
  4. Marvel API public key. Go to Marvel Developer site and create your account. Find your public key https://developer.marvel.com/account.

Installation

  1. Clone this project
  2. Install dependencies running in command line > yarn
  3. Inside the project create a new file .env for environment variables. Add REACT_APP_PUBLIC_API_KEY=yourAPIPublicKey in that file.

Deploy for local use

In your command line run yarn start


This project was bootstrapped with Create React App.

Below you will find some information on how to perform common tasks.
You can find the most recent version of this guide here.

Updating to New Releases

Create React App is divided into two packages:

  • create-react-app is a global command-line utility that you use to create new projects.
  • react-scripts is a development dependency in the generated projects (including this one).

You almost never need to update create-react-app itself: it delegates all the setup to react-scripts.

When you run create-react-app, it always creates the project with the latest version of react-scripts so you’ll get all the new features and improvements in newly created apps automatically.

To update an existing project to a new version of react-scripts, open the changelog, find the version you’re currently on (check package.json in this folder if you’re not sure), and apply the migration instructions for the newer versions.

In most cases bumping the react-scripts version in package.json and running npm install in this folder should be enough, but it’s good to consult the changelog for potential breaking changes.

We commit to keeping the breaking changes minimal so you can upgrade react-scripts painlessly.

Sending Feedback

We are always open to your feedback.

Folder Structure

After creation, your project should look like this:

my-app/
  README.md
  node_modules/
  package.json
  public/
    index.html
    favicon.ico
  src/
    App.css
    App.js
    App.test.js
    index.css
    index.js
    logo.svg

For the project to build, these files must exist with exact filenames:

  • public/index.html is the page template;
  • src/index.js is the JavaScript entry point.

You can delete or rename the other files.

You may create subdirectories inside src. For faster rebuilds, only files inside src are processed by Webpack.
You need to put any JS and CSS files inside src, or Webpack won’t see them.

Only files inside public can be used from public/index.html.
Read instructions below for using assets from JavaScript and HTML.

You can, however, create more top-level directories.
They will not be included in the production build so you can use them for things like documentation.

Available Scripts

In the project directory, you can run:

npm start

Runs the app in the development mode.
Open http://localhost:3000 to view it in the browser.

The page will reload if you make edits.
You will also see any lint errors in the console.

npm test

Launches the test runner in the interactive watch mode.
See the section about running tests for more information.

npm run build

Builds the app for production to the build folder.
It correctly bundles React in production mode and optimizes the build for the best performance.

The build is minified and the filenames include the hashes.
Your app is ready to be deployed!

See the section about deployment for more information.

npm run eject

Note: this is a one-way operation. Once you eject, you can’t go back!

If you aren’t satisfied with the build tool and configuration choices, you can eject at any time. This command will remove the single build dependency from your project.

Instead, it will copy all the configuration files and the transitive dependencies (Webpack, Babel, ESLint, etc) right into your project so you have full control over them. All of the commands except eject will still work, but they will point to the copied scripts so you can tweak them. At this point you’re on your own.

You don’t have to ever use eject. The curated feature set is suitable for small and middle deployments, and you shouldn’t feel obligated to use this feature. However we understand that this tool wouldn’t be useful if you couldn’t customize it when you are ready for it.

Supported Language Features and Polyfills

This project supports a superset of the latest JavaScript standard.
In addition to ES6 syntax features, it also supports:

Learn more about different proposal stages.

While we recommend to use experimental proposals with some caution, Facebook heavily uses these features in the product code, so we intend to provide codemods if any of these proposals change in the future.

Note that the project only includes a few ES6 polyfills:

If you use any other ES6+ features that need runtime support (such as Array.from() or Symbol), make sure you are including the appropriate polyfills manually, or that the browsers you are targeting already support them.

Syntax Highlighting in the Editor

To configure the syntax highlighting in your favorite text editor, head to the relevant Babel documentation page and follow the instructions. Some of the most popular editors are covered.

Displaying Lint Output in the Editor

Note: this feature is available with react-scripts@0.2.0 and higher.

Some editors, including Sublime Text, Atom, and Visual Studio Code, provide plugins for ESLint.

They are not required for linting. You should see the linter output right in your terminal as well as the browser console. However, if you prefer the lint results to appear right in your editor, there are some extra steps you can do.

You would need to install an ESLint plugin for your editor first.

A note for Atom linter-eslint users

If you are using the Atom linter-eslint plugin, make sure that Use global ESLint installation option is checked:

For Visual Studio Code users

VS Code ESLint plugin automatically detects Create React App’s configuration file. So you do not need to create eslintrc.json at the root directory, except when you want to add your own rules. In that case, you should include CRA’s config by adding this line:

{ // … “extends”: “react-app” }


Then add this block to the `package.json` file of your project:

```js
{
  // ...
  "eslintConfig": {
    "extends": "react-app"
  }
}

Finally, you will need to install some packages globally:

npm install -g eslint-config-react-app@0.3.0 eslint@3.8.1 babel-eslint@7.0.0 eslint-plugin-react@6.4.1 eslint-plugin-import@2.0.1 eslint-plugin-jsx-a11y@4.0.0 eslint-plugin-flowtype@2.21.0

We recognize that this is suboptimal, but it is currently required due to the way we hide the ESLint dependency. The ESLint team is already working on a solution to this so this may become unnecessary in a couple of months.

Debugging in the Editor

This feature is currently only supported by Visual Studio Code editor.

Visual Studio Code supports live-editing and debugging out of the box with Create React App. This enables you as a developer to write and debug your React code without leaving the editor, and most importantly it enables you to have a continuous development workflow, where context switching is minimal, as you don’t have to switch between tools.

You would need to have the latest version of VS Code and VS Code Chrome Debugger Extension installed.

Then add the block below to your launch.json file and put it inside the .vscode folder in your app’s root directory.

{
  "version": "0.2.0",
  "configurations": [{
    "name": "Chrome",
    "type": "chrome",
    "request": "launch",
    "url": "http://localhost:3000",
    "webRoot": "${workspaceRoot}/src",
    "userDataDir": "${workspaceRoot}/.vscode/chrome",
    "sourceMapPathOverrides": {
      "webpack:///src/*": "${webRoot}/*"
    }
  }]
}

Start your app by running npm start, and start debugging in VS Code by pressing F5 or by clicking the green debug icon. You can now write code, set breakpoints, make changes to the code, and debug your newly modified code—all from your editor.

Changing the Page <title>

You can find the source HTML file in the public folder of the generated project. You may edit the <title> tag in it to change the title from “React App” to anything else.

Note that normally you wouldn’t edit files in the public folder very often. For example, adding a stylesheet is done without touching the HTML.

If you need to dynamically update the page title based on the content, you can use the browser document.title API. For more complex scenarios when you want to change the title from React components, you can use React Helmet, a third party library.

If you use a custom server for your app in production and want to modify the title before it gets sent to the browser, you can follow advice in this section. Alternatively, you can pre-build each page as a static HTML file which then loads the JavaScript bundle, which is covered here.

Installing a Dependency

The generated project includes React and ReactDOM as dependencies. It also includes a set of scripts used by Create React App as a development dependency. You may install other dependencies (for example, React Router) with npm:

npm install --save <library-name>

Importing a Component

This project setup supports ES6 modules thanks to Babel.
While you can still use require() and module.exports, we encourage you to use import and export instead.

For example:

Button.js

import React, { Component } from 'react';

class Button extends Component {
  render() {
    // ...
  }
}

export default Button; // Don’t forget to use export default!

DangerButton.js

import React, { Component } from 'react';
import Button from './Button'; // Import a component from another file

class DangerButton extends Component {
  render() {
    return <Button color="red" />;
  }
}

export default DangerButton;

Be aware of the difference between default and named exports. It is a common source of mistakes.

We suggest that you stick to using default imports and exports when a module only exports a single thing (for example, a component). That’s what you get when you use export default Button and import Button from './Button'.

Named exports are useful for utility modules that export several functions. A module may have at most one default export and as many named exports as you like.

Learn more about ES6 modules:

Adding a Stylesheet

This project setup uses Webpack for handling all assets. Webpack offers a custom way of “extending” the concept of import beyond JavaScript. To express that a JavaScript file depends on a CSS file, you need to import the CSS from the JavaScript file:

Button.css

.Button {
  padding: 20px;
}

Button.js

import React, { Component } from 'react';
import './Button.css'; // Tell Webpack that Button.js uses these styles

class Button extends Component {
  render() {
    // You can use them as regular CSS styles
    return <div className="Button" />;
  }
}

This is not required for React but many people find this feature convenient. You can read about the benefits of this approach here. However you should be aware that this makes your code less portable to other build tools and environments than Webpack.

In development, expressing dependencies this way allows your styles to be reloaded on the fly as you edit them. In production, all CSS files will be concatenated into a single minified .css file in the build output.

If you are concerned about using Webpack-specific semantics, you can put all your CSS right into src/index.css. It would still be imported from src/index.js, but you could always remove that import if you later migrate to a different build tool.

Post-Processing CSS

This project setup minifies your CSS and adds vendor prefixes to it automatically through Autoprefixer so you don’t need to worry about it.

For example, this:

.App {
  display: flex;
  flex-direction: row;
  align-items: center;
}

becomes this:

.App {
  display: -webkit-box;
  display: -ms-flexbox;
  display: flex;
  -webkit-box-orient: horizontal;
  -webkit-box-direction: normal;
      -ms-flex-direction: row;
          flex-direction: row;
  -webkit-box-align: center;
      -ms-flex-align: center;
          align-items: center;
}

If you need to disable autoprefixing for some reason, follow this section.

Adding a CSS Preprocessor (Sass, Less etc.)

Generally, we recommend that you don’t reuse the same CSS classes across different components. For example, instead of using a .Button CSS class in <AcceptButton> and <RejectButton> components, we recommend creating a <Button> component with its own .Button styles, that both <AcceptButton> and <RejectButton> can render (but not inherit).

Following this rule often makes CSS preprocessors less useful, as features like mixins and nesting are replaced by component composition. You can, however, integrate a CSS preprocessor if you find it valuable. In this walkthrough, we will be using Sass, but you can also use Less, or another alternative.

First, let’s install the command-line interface for Sass:

npm install node-sass --save-dev

Then in package.json, add the following lines to scripts:

   "scripts": {
+    "build-css": "node-sass src/ -o src/",
+    "watch-css": "npm run build-css && node-sass src/ -o src/ --watch --recursive",
     "start": "react-scripts start",
     "build": "react-scripts build",
     "test": "react-scripts test --env=jsdom",

Note: To use a different preprocessor, replace build-css and watch-css commands according to your preprocessor’s documentation.

Now you can rename src/App.css to src/App.scss and run npm run watch-css. The watcher will find every Sass file in src subdirectories, and create a corresponding CSS file next to it, in our case overwriting src/App.css. Since src/App.js still imports src/App.css, the styles become a part of your application. You can now edit src/App.scss, and src/App.css will be regenerated.

To share variables between Sass files, you can use Sass imports. For example, src/App.scss and other component style files could include @import "./shared.scss"; with variable definitions.

At this point you might want to remove all CSS files from the source control, and add src/**/*.css to your .gitignore file. It is generally a good practice to keep the build products outside of the source control.

As a final step, you may find it convenient to run watch-css automatically with npm start, and run build-css as a part of npm run build. You can use the && operator to execute two scripts sequentially. However, there is no cross-platform way to run two scripts in parallel, so we will install a package for this:

npm install --save-dev npm-run-all

Then we can change start and build scripts to include the CSS preprocessor commands:

   "scripts": {
     "build-css": "node-sass src/ -o src/",
     "watch-css": "npm run build-css && node-sass src/ -o src/ --watch --recursive",
-    "start": "react-scripts start",
-    "build": "react-scripts build",
+    "start-js": "react-scripts start",
+    "start": "npm-run-all -p watch-css start-js",
+    "build": "npm run build-css && react-scripts build",
     "test": "react-scripts test --env=jsdom",
     "eject": "react-scripts eject"
   }

Now running npm start and npm run build also builds Sass files. Note that node-sass seems to have an issue recognizing newly created files on some systems so you might need to restart the watcher when you create a file until it’s resolved.

Adding Images and Fonts

With Webpack, using static assets like images and fonts works similarly to CSS.

You can import an image right in a JavaScript module. This tells Webpack to include that image in the bundle. Unlike CSS imports, importing an image or a font gives you a string value. This value is the final image path you can reference in your code.

Here is an example:

import React from 'react';
import logo from './logo.png'; // Tell Webpack this JS file uses this image

console.log(logo); // /logo.84287d09.png

function Header() {
  // Import result is the URL of your image
  return <img src={logo} alt="Logo" />;
}

export default Header;

This ensures that when the project is built, Webpack will correctly move the images into the build folder, and provide us with correct paths.

This works in CSS too:

.Logo {
  background-image: url(./logo.png);
}

Webpack finds all relative module references in CSS (they start with ./) and replaces them with the final paths from the compiled bundle. If you make a typo or accidentally delete an important file, you will see a compilation error, just like when you import a non-existent JavaScript module. The final filenames in the compiled bundle are generated by Webpack from content hashes. If the file content changes in the future, Webpack will give it a different name in production so you don’t need to worry about long-term caching of assets.

Please be advised that this is also a custom feature of Webpack.

It is not required for React but many people enjoy it (and React Native uses a similar mechanism for images).
An alternative way of handling static assets is described in the next section.

Using the public Folder

Note: this feature is available with react-scripts@0.5.0 and higher.

Changing the HTML

The public folder contains the HTML file so you can tweak it, for example, to set the page title. The <script> tag with the compiled code will be added to it automatically during the build process.

Adding Assets Outside of the Module System

You can also add other assets to the public folder.

Note that we normally encourage you to import assets in JavaScript files instead. For example, see the sections on adding a stylesheet and adding images and fonts. This mechanism provides a number of benefits:

  • Scripts and stylesheets get minified and bundled together to avoid extra network requests.
  • Missing files cause compilation errors instead of 404 errors for your users.
  • Result filenames include content hashes so you don’t need to worry about browsers caching their old versions.

However there is an escape hatch that you can use to add an asset outside of the module system.

If you put a file into the public folder, it will not be processed by Webpack. Instead it will be copied into the build folder untouched. To reference assets in the public folder, you need to use a special variable called PUBLIC_URL.

Inside index.html, you can use it like this:

<link rel="shortcut icon" href="%PUBLIC_URL%/favicon.ico">

Only files inside the public folder will be accessible by %PUBLIC_URL% prefix. If you need to use a file from src or node_modules, you’ll have to copy it there to explicitly specify your intention to make this file a part of the build.

When you run npm run build, Create React App will substitute %PUBLIC_URL% with a correct absolute path so your project works even if you use client-side routing or host it at a non-root URL.

In JavaScript code, you can use process.env.PUBLIC_URL for similar purposes:

render() {
  // Note: this is an escape hatch and should be used sparingly!
  // Normally we recommend using `import` for getting asset URLs
  // as described in “Adding Images and Fonts” above this section.
  return <img src={process.env.PUBLIC_URL + '/img/logo.png'} />;
}

Keep in mind the downsides of this approach:

  • None of the files in public folder get post-processed or minified.
  • Missing files will not be called at compilation time, and will cause 404 errors for your users.
  • Result filenames won’t include content hashes so you’ll need to add query arguments or rename them every time they change.

When to Use the public Folder

Normally we recommend importing stylesheets, images, and fonts from JavaScript. The public folder is useful as a workaround for a number of less common cases:

  • You need a file with a specific name in the build output, such as manifest.webmanifest.
  • You have thousands of images and need to dynamically reference their paths.
  • You want to include a small script like pace.js outside of the bundled code.
  • Some library may be incompatible with Webpack and you have no other option but to include it as a <script> tag.

Note that if you add a <script> that declares global variables, you also need to read the next section on using them.

Using Global Variables

When you include a script in the HTML file that defines global variables and try to use one of these variables in the code, the linter will complain because it cannot see the definition of the variable.

You can avoid this by reading the global variable explicitly from the window object, for example:

const $ = window.$;

This makes it obvious you are using a global variable intentionally rather than because of a typo.

Alternatively, you can force the linter to ignore any line by adding // eslint-disable-line after it.

Adding Bootstrap

You don’t have to use React Bootstrap together with React but it is a popular library for integrating Bootstrap with React apps. If you need it, you can integrate it with Create React App by following these steps:

Install React Bootstrap and Bootstrap from npm. React Bootstrap does not include Bootstrap CSS so this needs to be installed as well:

npm install react-bootstrap --save
npm install bootstrap@3 --save

Import Bootstrap CSS and optionally Bootstrap theme CSS in the beginning of your src/index.js file:

import 'bootstrap/dist/css/bootstrap.css';
import 'bootstrap/dist/css/bootstrap-theme.css';
// Put any other imports below so that CSS from your
// components takes precedence over default styles.

Import required React Bootstrap components within src/App.js file or your custom component files:

import { Navbar, Jumbotron, Button } from 'react-bootstrap';

Now you are ready to use the imported React Bootstrap components within your component hierarchy defined in the render method. Here is an example App.js redone using React Bootstrap.

Using a Custom Theme

Sometimes you might need to tweak the visual styles of Bootstrap (or equivalent package).
We suggest the following approach:

  • Create a new package that depends on the package you wish to customize, e.g. Bootstrap.
  • Add the necessary build steps to tweak the theme, and publish your package on npm.
  • Install your own theme npm package as a dependency of your app.

Here is an example of adding a customized Bootstrap that follows these steps.

Adding Flow

Flow is a static type checker that helps you write code with fewer bugs. Check out this introduction to using static types in JavaScript if you are new to this concept.

Recent versions of Flow work with Create React App projects out of the box.

To add Flow to a Create React App project, follow these steps:

  1. Run npm install --save-dev flow-bin (or yarn add --dev flow-bin).
  2. Add "flow": "flow" to the scripts section of your package.json.
  3. Run npm run flow -- init (or yarn flow -- init) to create a .flowconfig file in the root directory.
  4. Add // @flow to any files you want to type check (for example, to src/App.js).

Now you can run npm run flow (or yarn flow) to check the files for type errors. You can optionally use an IDE like Nuclide for a better integrated experience. In the future we plan to integrate it into Create React App even more closely.

To learn more about Flow, check out its documentation.

Adding Custom Environment Variables

Note: this feature is available with react-scripts@0.2.3 and higher.

Your project can consume variables declared in your environment as if they were declared locally in your JS files. By default you will have NODE_ENV defined for you, and any other environment variables starting with REACT_APP_.

The environment variables are embedded during the build time. Since Create React App produces a static HTML/CSS/JS bundle, it can’t possibly read them at runtime. To read them at runtime, you would need to load HTML into memory on the server and replace placeholders in runtime, just like described here. Alternatively you can rebuild the app on the server anytime you change them.

Note: You must create custom environment variables beginning with REACT_APP_. Any other variables except NODE_ENV will be ignored to avoid accidentally exposing a private key on the machine that could have the same name. Changing any environment variables will require you to restart the development server if it is running.

These environment variables will be defined for you on process.env. For example, having an environment variable named REACT_APP_SECRET_CODE will be exposed in your JS as process.env.REACT_APP_SECRET_CODE.

There is also a special built-in environment variable called NODE_ENV. You can read it from process.env.NODE_ENV. When you run npm start, it is always equal to 'development', when you run npm test it is always equal to 'test', and when you run npm run build to make a production bundle, it is always equal to 'production'. You cannot override NODE_ENV manually. This prevents developers from accidentally deploying a slow development build to production.

These environment variables can be useful for displaying information conditionally based on where the project is deployed or consuming sensitive data that lives outside of version control.

First, you need to have environment variables defined. For example, let’s say you wanted to consume a secret defined in the environment inside a <form>:

render() {
  return (
    <div>
      <small>You are running this application in <b>{process.env.NODE_ENV}</b> mode.</small>
      <form>
        <input type="hidden" defaultValue={process.env.REACT_APP_SECRET_CODE} />
      </form>
    </div>
  );
}

During the build, process.env.REACT_APP_SECRET_CODE will be replaced with the current value of the REACT_APP_SECRET_CODE environment variable. Remember that the NODE_ENV variable will be set for you automatically.

When you load the app in the browser and inspect the <input>, you will see its value set to abcdef, and the bold text will show the environment provided when using npm start:

<div>
  <small>You are running this application in <b>development</b> mode.</small>
  <form>
    <input type="hidden" value="abcdef" />
  </form>
</div>

The above form is looking for a variable called REACT_APP_SECRET_CODE from the environment. In order to consume this value, we need to have it defined in the environment. This can be done using two ways: either in your shell or in a .env file. Both of these ways are described in the next few sections.

Having access to the NODE_ENV is also useful for performing actions conditionally:

if (process.env.NODE_ENV !== 'production') {
  analytics.disable();
}

When you compile the app with npm run build, the minification step will strip out this condition, and the resulting bundle will be smaller.

Referencing Environment Variables in the HTML

Note: this feature is available with react-scripts@0.9.0 and higher.

You can also access the environment variables starting with REACT_APP_ in the public/index.html. For example:

<title>%REACT_APP_WEBSITE_NAME%</title>

Note that the caveats from the above section apply:

  • Apart from a few built-in variables (NODE_ENV and PUBLIC_URL), variable names must start with REACT_APP_ to work.
  • The environment variables are injected at build time. If you need to inject them at runtime, follow this approach instead.

Adding Temporary Environment Variables In Your Shell

Defining environment variables can vary between OSes. It’s also important to know that this manner is temporary for the life of the shell session.

Windows (cmd.exe)
set REACT_APP_SECRET_CODE=abcdef&&npm start

(Note: the lack of whitespace is intentional.)

Linux, macOS (Bash)
REACT_APP_SECRET_CODE=abcdef npm start

Adding Development Environment Variables In .env

Note: this feature is available with react-scripts@0.5.0 and higher.

To define permanent environment variables, create a file called .env in the root of your project:

REACT_APP_SECRET_CODE=abcdef

These variables will act as the defaults if the machine does not explicitly set them.
Please refer to the dotenv documentation for more details.

Note: If you are defining environment variables for development, your CI and/or hosting platform will most likely need these defined as well. Consult their documentation how to do this. For example, see the documentation for Travis CI or Heroku.

Can I Use Decorators?

Many popular libraries use decorators in their documentation.
Create React App doesn’t support decorator syntax at the moment because:

  • It is an experimental proposal and is subject to change.
  • The current specification version is not officially supported by Babel.
  • If the specification changes, we won’t be able to write a codemod because we don’t use them internally at Facebook.

However in many cases you can rewrite decorator-based code without decorators just as fine.
Please refer to these two threads for reference:

Create React App will add decorator support when the specification advances to a stable stage.

Integrating with an API Backend

These tutorials will help you to integrate your app with an API backend running on another port, using fetch() to access it.

Node

Check out this tutorial. You can find the companion GitHub repository here.

Ruby on Rails

Check out this tutorial. You can find the companion GitHub repository here.

Proxying API Requests in Development

Note: this feature is available with react-scripts@0.2.3 and higher.

People often serve the front-end React app from the same host and port as their backend implementation.
For example, a production setup might look like this after the app is deployed:

/             - static server returns index.html with React app
/todos        - static server returns index.html with React app
/api/todos    - server handles any /api/* requests using the backend implementation

Such setup is not required. However, if you do have a setup like this, it is convenient to write requests like fetch('/api/todos') without worrying about redirecting them to another host or port during development.

To tell the development server to proxy any unknown requests to your API server in development, add a proxy field to your package.json, for example:

  "proxy": "http://localhost:4000",

This way, when you fetch('/api/todos') in development, the development server will recognize that it’s not a static asset, and will proxy your request to http://localhost:4000/api/todos as a fallback. The development server will only attempt to send requests without a text/html accept header to the proxy.

Conveniently, this avoids CORS issues and error messages like this in development:

Fetch API cannot load http://localhost:4000/api/todos. No 'Access-Control-Allow-Origin' header is present on the requested resource. Origin 'http://localhost:3000' is therefore not allowed access. If an opaque response serves your needs, set the request's mode to 'no-cors' to fetch the resource with CORS disabled.

Keep in mind that proxy only has effect in development (with npm start), and it is up to you to ensure that URLs like /api/todos point to the right thing in production. You don’t have to use the /api prefix. Any unrecognized request without a text/html accept header will be redirected to the specified proxy.

The proxy option supports HTTP, HTTPS and WebSocket connections.
If the proxy option is not flexible enough for you, alternatively you can:

Using HTTPS in Development

Note: this feature is available with react-scripts@0.4.0 and higher.

You may require the dev server to serve pages over HTTPS. One particular case where this could be useful is when using the “proxy” feature to proxy requests to an API server when that API server is itself serving HTTPS.

To do this, set the HTTPS environment variable to true, then start the dev server as usual with npm start:

Windows (cmd.exe)
set HTTPS=true&&npm start

(Note: the lack of whitespace is intentional.)

Linux, macOS (Bash)
HTTPS=true npm start

Note that the server will use a self-signed certificate, so your web browser will almost definitely display a warning upon accessing the page.

Generating Dynamic <meta> Tags on the Server

Since Create React App doesn’t support server rendering, you might be wondering how to make <meta> tags dynamic and reflect the current URL. To solve this, we recommend to add placeholders into the HTML, like this:

<!doctype html>
<html lang="en">
  <head>
    <meta property="og:title" content="__OG_TITLE__">
    <meta property="og:description" content="__OG_DESCRIPTION__">

Then, on the server, regardless of the backend you use, you can read index.html into memory and replace __OG_TITLE__, __OG_DESCRIPTION__, and any other placeholders with values depending on the current URL. Just make sure to sanitize and escape the interpolated values so that they are safe to embed into HTML!

If you use a Node server, you can even share the route matching logic between the client and the server. However duplicating it also works fine in simple cases.

Pre-Rendering into Static HTML Files

If you’re hosting your build with a static hosting provider you can use react-snapshot to generate HTML pages for each route, or relative link, in your application. These pages will then seamlessly become active, or “hydrated”, when the JavaScript bundle has loaded.

There are also opportunities to use this outside of static hosting, to take the pressure off the server when generating and caching routes.

The primary benefit of pre-rendering is that you get the core content of each page with the HTML payload—regardless of whether or not your JavaScript bundle successfully downloads. It also increases the likelihood that each route of your application will be picked up by search engines.

You can read more about zero-configuration pre-rendering (also called snapshotting) here.

Injecting Data from the Server into the Page

Similarly to the previous section, you can leave some placeholders in the HTML that inject global variables, for example:

<!doctype html>
<html lang="en">
  <head>
    <script>
      window.SERVER_DATA = __SERVER_DATA__;
    </script>

Then, on the server, you can replace __SERVER_DATA__ with a JSON of real data right before sending the response. The client code can then read window.SERVER_DATA to use it. Make sure to sanitize the JSON before sending it to the client as it makes your app vulnerable to XSS attacks.

Running Tests

Note: this feature is available with react-scripts@0.3.0 and higher.
Read the migration guide to learn how to enable it in older projects!

Create React App uses Jest as its test runner. To prepare for this integration, we did a major revamp of Jest so if you heard bad things about it years ago, give it another try.

Jest is a Node-based runner. This means that the tests always run in a Node environment and not in a real browser. This lets us enable fast iteration speed and prevent flakiness.

While Jest provides browser globals such as window thanks to jsdom, they are only approximations of the real browser behavior. Jest is intended to be used for unit tests of your logic and your components rather than the DOM quirks.

We recommend that you use a separate tool for browser end-to-end tests if you need them. They are beyond the scope of Create React App.

Filename Conventions

Jest will look for test files with any of the following popular naming conventions:

  • Files with .js suffix in __tests__ folders.
  • Files with .test.js suffix.
  • Files with .spec.js suffix.

The .test.js / .spec.js files (or the __tests__ folders) can be located at any depth under the src top level folder.

We recommend to put the test files (or __tests__ folders) next to the code they are testing so that relative imports appear shorter. For example, if App.test.js and App.js are in the same folder, the test just needs to import App from './App' instead of a long relative path. Colocation also helps find tests more quickly in larger projects.

Command Line Interface

When you run npm test, Jest will launch in the watch mode. Every time you save a file, it will re-run the tests, just like npm start recompiles the code.

The watcher includes an interactive command-line interface with the ability to run all tests, or focus on a search pattern. It is designed this way so that you can keep it open and enjoy fast re-runs. You can learn the commands from the “Watch Usage” note that the watcher prints after every run:

Jest watch mode

Version Control Integration

By default, when you run npm test, Jest will only run the tests related to files changed since the last commit. This is an optimization designed to make your tests runs fast regardless of how many tests you have. However it assumes that you don’t often commit the code that doesn’t pass the tests.

Jest will always explicitly mention that it only ran tests related to the files changed since the last commit. You can also press a in the watch mode to force Jest to run all tests.

Jest will always run all tests on a continuous integration server or if the project is not inside a Git or Mercurial repository.

Writing Tests

To create tests, add it() (or test()) blocks with the name of the test and its code. You may optionally wrap them in describe() blocks for logical grouping but this is neither required nor recommended.

Jest provides a built-in expect() global function for making assertions. A basic test could look like this:

import sum from './sum';

it('sums numbers', () => {
  expect(sum(1, 2)).toEqual(3);
  expect(sum(2, 2)).toEqual(4);
});

All expect() matchers supported by Jest are extensively documented here.
You can also use jest.fn() and expect(fn).toBeCalled() to create “spies” or mock functions.

Testing Components

There is a broad spectrum of component testing techniques. They range from a “smoke test” verifying that a component renders without throwing, to shallow rendering and testing some of the output, to full rendering and testing component lifecycle and state changes.

Different projects choose different testing tradeoffs based on how often components change, and how much logic they contain. If you haven’t decided on a testing strategy yet, we recommend that you start with creating simple smoke tests for your components:

import React from 'react';
import ReactDOM from 'react-dom';
import App from './App';

it('renders without crashing', () => {
  const div = document.createElement('div');
  ReactDOM.render(<App />, div);
});

This test mounts a component and makes sure that it didn’t throw during rendering. Tests like this provide a lot value with very little effort so they are great as a starting point, and this is the test you will find in src/App.test.js.

When you encounter bugs caused by changing components, you will gain a deeper insight into which parts of them are worth testing in your application. This might be a good time to introduce more specific tests asserting specific expected output or behavior.

If you’d like to test components in isolation from the child components they render, we recommend using shallow() rendering API from Enzyme. You can write a smoke test with it too:

npm install --save-dev enzyme react-addons-test-utils
import React from 'react';
import { shallow } from 'enzyme';
import App from './App';

it('renders without crashing', () => {
  shallow(<App />);
});

Unlike the previous smoke test using ReactDOM.render(), this test only renders <App> and doesn’t go deeper. For example, even if <App> itself renders a <Button> that throws, this test will pass. Shallow rendering is great for isolated unit tests, but you may still want to create some full rendering tests to ensure the components integrate correctly. Enzyme supports full rendering with mount(), and you can also use it for testing state changes and component lifecycle.

You can read the Enzyme documentation for more testing techniques. Enzyme documentation uses Chai and Sinon for assertions but you don’t have to use them because Jest provides built-in expect() and jest.fn() for spies.

Here is an example from Enzyme documentation that asserts specific output, rewritten to use Jest matchers:

import React from 'react';
import { shallow } from 'enzyme';
import App from './App';

it('renders welcome message', () => {
  const wrapper = shallow(<App />);
  const welcome = <h2>Welcome to React</h2>;
  // expect(wrapper.contains(welcome)).to.equal(true);
  expect(wrapper.contains(welcome)).toEqual(true);
});

All Jest matchers are extensively documented here.
Nevertheless you can use a third-party assertion library like Chai if you want to, as described below.

Additionally, you might find jest-enzyme helpful to simplify your tests with readable matchers. The above contains code can be written simpler with jest-enzyme.

expect(wrapper).toContainReact(welcome)

To setup jest-enzyme with Create React App, follow the instructions for initializing your test environment to import jest-enzyme.

npm install --save-dev jest-enzyme
// src/setupTests.js
import 'jest-enzyme';

Using Third Party Assertion Libraries

We recommend that you use expect() for assertions and jest.fn() for spies. If you are having issues with them please file those against Jest, and we’ll fix them. We intend to keep making them better for React, supporting, for example, pretty-printing React elements as JSX.

However, if you are used to other libraries, such as Chai and Sinon, or if you have existing code using them that you’d like to port over, you can import them normally like this:

import sinon from 'sinon';
import { expect } from 'chai';

and then use them in your tests like you normally do.

Initializing Test Environment

Note: this feature is available with react-scripts@0.4.0 and higher.

If your app uses a browser API that you need to mock in your tests or if you just need a global setup before running your tests, add a src/setupTests.js to your project. It will be automatically executed before running your tests.

For example:

src/setupTests.js

const localStorageMock = {
  getItem: jest.fn(),
  setItem: jest.fn(),
  clear: jest.fn()
};
global.localStorage = localStorageMock

Focusing and Excluding Tests

You can replace it() with xit() to temporarily exclude a test from being executed.
Similarly, fit() lets you focus on a specific test without running any other tests.

Coverage Reporting

Jest has an integrated coverage reporter that works well with ES6 and requires no configuration.
Run npm test -- --coverage (note extra -- in the middle) to include a coverage report like this:

coverage report

Note that tests run much slower with coverage so it is recommended to run it separately from your normal workflow.

Continuous Integration

By default npm test runs the watcher with interactive CLI. However, you can force it to run tests once and finish the process by setting an environment variable called CI.

When creating a build of your application with npm run build linter warnings are not checked by default. Like npm test, you can force the build to perform a linter warning check by setting the environment variable CI. If any warnings are encountered then the build fails.

Popular CI servers already set the environment variable CI by default but you can do this yourself too:

On CI servers

Travis CI
  1. Following the Travis Getting started guide for syncing your GitHub repository with Travis. You may need to initialize some settings manually in your profile page.
  2. Add a .travis.yml file to your git repository.
language: node_js
node_js:
  - 4
  - 6
cache:
  directories:
    - node_modules
script:
  - npm test
  - npm run build

  1. Trigger your first build with a git push.
  2. Customize your Travis CI Build if needed.

On your own environment

Windows (cmd.exe)
set CI=true&&npm test
set CI=true&&npm run build

(Note: the lack of whitespace is intentional.)

Linux, macOS (Bash)
CI=true npm test
CI=true npm run build

The test command will force Jest to run tests once instead of launching the watcher.

If you find yourself doing this often in development, please file an issue to tell us about your use case because we want to make watcher the best experience and are open to changing how it works to accommodate more workflows.

The build command will check for linter warnings and fail if any are found.

Disabling jsdom

By default, the package.json of the generated project looks like this:

  // ...
  "scripts": {
    // ...
    "test": "react-scripts test --env=jsdom"
  }

If you know that none of your tests depend on jsdom, you can safely remove --env=jsdom, and your tests will run faster.
To help you make up your mind, here is a list of APIs that need jsdom:

In contrast, jsdom is not needed for the following APIs:

Finally, jsdom is also not needed for snapshot testing.

Snapshot Testing

Snapshot testing is a feature of Jest that automatically generates text snapshots of your components and saves them on the disk so if the UI output changes, you get notified without manually writing any assertions on the component output. Read more about snapshot testing.

Editor Integration

If you use Visual Studio Code, there is a Jest extension which works with Create React App out of the box. This provides a lot of IDE-like features while using a text editor: showing the status of a test run with potential fail messages inline, starting and stopping the watcher automatically, and offering one-click snapshot updates.

VS Code Jest Preview

Developing Components in Isolation

Usually, in an app, you have a lot of UI components, and each of them has many different states. For an example, a simple button component could have following states:

  • With a text label.
  • With an emoji.
  • In the disabled mode.

Usually, it’s hard to see these states without running a sample app or some examples.

Create React App doesn’t include any tools for this by default, but you can easily add React Storybook to your project. It is a third-party tool that lets you develop components and see all their states in isolation from your app.

React Storybook Demo

You can also deploy your Storybook as a static app. This way, everyone in your team can view and review different states of UI components without starting a backend server or creating an account in your app.

Here’s how to setup your app with Storybook:

First, install the following npm package globally:

npm install -g getstorybook

Then, run the following command inside your app’s directory:

getstorybook

After that, follow the instructions on the screen.

Learn more about React Storybook:

Making a Progressive Web App

You can turn your React app into a Progressive Web App by following the steps in this repository.

Deployment

npm run build creates a build directory with a production build of your app. Set up your favourite HTTP server so that a visitor to your site is served index.html, and requests to static paths like /static/js/main.<hash>.js are served with the contents of the /static/js/main.<hash>.js file.

Static Server

For environments using Node, the easiest way to handle this would be to install serve and let it handle the rest:

npm install -g serve
serve -s build

The last command shown above will serve your static site on the port 5000. Like many of serve’s internal settings, the port can be adjusted using the -p or --port flags.

Run this command to get a full list of the options available:

serve -h

Other Solutions

You don’t necessarily need a static server in order to run a Create React App project in production. It works just as fine integrated into an existing dynamic one.

Here’s a programmatic example using Node and Express:

const express = require('express');
const path = require('path');
const app = express();

app.use(express.static('./build'));

app.get('/', function (req, res) {
  res.sendFile(path.join(__dirname, './build', 'index.html'));
});

app.listen(9000);

The choice of your server software isn’t important either. Since Create React App is completely platform-agnostic, there’s no need to explicitly use Node.

The build folder with static assets is the only output produced by Create React App.

However this is not quite enough if you use client-side routing. Read the next section if you want to support URLs like /todos/42 in your single-page app.

Serving Apps with Client-Side Routing

If you use routers that use the HTML5 pushState history API under the hood (for example, React Router with browserHistory), many static file servers will fail. For example, if you used React Router with a route for /todos/42, the development server will respond to localhost:3000/todos/42 properly, but an Express serving a production build as above will not.

This is because when there is a fresh page load for a /todos/42, the server looks for the file build/todos/42 and does not find it. The server needs to be configured to respond to a request to /todos/42 by serving index.html. For example, we can amend our Express example above to serve index.html for any unknown paths:

 app.use(express.static('./build'));

-app.get('/', function (req, res) {
+app.get('/*', function (req, res) {
   res.sendFile(path.join(__dirname, './build', 'index.html'));
 });

If you’re using Apache, you need to create a .htaccess file in the public folder that looks like this:

    Options -MultiViews
    RewriteEngine On
    RewriteCond %{REQUEST_FILENAME} !-f
    RewriteRule ^ index.html [QSA,L]

It will get copied to the build folder when you run npm run build.

Now requests to /todos/42 will be handled correctly both in development and in production.

Building for Relative Paths

By default, Create React App produces a build assuming your app is hosted at the server root.
To override this, specify the homepage in your package.json, for example:

  "homepage": "http://mywebsite.com/relativepath",

This will let Create React App correctly infer the root path to use in the generated HTML file.

Serving the Same Build from Different Paths

Note: this feature is available with react-scripts@0.9.0 and higher.

If you are not using the HTML5 pushState history API or not using client-side routing at all, it is unnecessary to specify the URL from which your app will be served. Instead, you can put this in your package.json:

  "homepage": ".",

This will make sure that all the asset paths are relative to index.html. You will then be able to move your app from http://mywebsite.com to http://mywebsite.com/relativepath or even http://mywebsite.com/relative/path without having to rebuild it.

Azure

See this blog post on how to deploy your React app to Microsoft Azure.

Firebase

Install the Firebase CLI if you haven’t already by running npm install -g firebase-tools. Sign up for a Firebase account and create a new project. Run firebase login and login with your previous created Firebase account.

Then run the firebase init command from your project’s root. You need to choose the Hosting: Configure and deploy Firebase Hosting sites and choose the Firebase project you created in the previous step. You will need to agree with database.rules.json being created, choose build as the public directory, and also agree to Configure as a single-page app by replying with y.

    === Project Setup

    First, let's associate this project directory with a Firebase project.
    You can create multiple project aliases by running firebase use --add,
    but for now we'll just set up a default project.

    ? What Firebase project do you want to associate as default? Example app (example-app-fd690)

    === Database Setup

    Firebase Realtime Database Rules allow you to define how your data should be
    structured and when your data can be read from and written to.

    ? What file should be used for Database Rules? database.rules.json
    ✔  Database Rules for example-app-fd690 have been downloaded to database.rules.json.
    Future modifications to database.rules.json will update Database Rules when you run
    firebase deploy.

    === Hosting Setup

    Your public directory is the folder (relative to your project directory) that
    will contain Hosting assets to uploaded with firebase deploy. If you
    have a build process for your assets, use your build's output directory.

    ? What do you want to use as your public directory? build
    ? Configure as a single-page app (rewrite all urls to /index.html)? Yes
    ✔  Wrote build/index.html

    i  Writing configuration info to firebase.json...
    i  Writing project information to .firebaserc...

    ✔  Firebase initialization complete!

Now, after you create a production build with npm run build, you can deploy it by running firebase deploy.

    === Deploying to 'example-app-fd690'...

    i  deploying database, hosting
    ✔  database: rules ready to deploy.
    i  hosting: preparing build directory for upload...
    Uploading: [==============================          ] 75%✔  hosting: build folder uploaded successfully
    ✔  hosting: 8 files uploaded successfully
    i  starting release process (may take several minutes)...

    ✔  Deploy complete!

    Project Console: https://console.firebase.google.com/project/example-app-fd690/overview
    Hosting URL: https://example-app-fd690.firebaseapp.com

For more information see Add Firebase to your JavaScript Project.

GitHub Pages

Note: this feature is available with react-scripts@0.2.0 and higher.

Step 1: Add homepage to package.json

The step below is important!
If you skip it, your app will not deploy correctly.

Open your package.json and add a homepage field:

  "homepage": "https://myusername.github.io/my-app",

Create React App uses the homepage field to determine the root URL in the built HTML file.

Step 2: Install gh-pages and add deploy to scripts in package.json

Now, whenever you run npm run build, you will see a cheat sheet with instructions on how to deploy to GitHub Pages.

To publish it at https://myusername.github.io/my-app, run:

npm install --save-dev gh-pages

Add the following scripts in your package.json:

  // ...
  "scripts": {
    // ...
    "predeploy": "npm run build",
    "deploy": "gh-pages -d build"
  }

The predeploy script will run automatically before deploy is run.

Step 3: Deploy the site by running npm run deploy

Then run:

npm run deploy
Step 4: Ensure your project’s settings use gh-pages

Finally, make sure GitHub Pages option in your GitHub project settings is set to use the gh-pages branch:

gh-pages branch setting

Step 5: Optionally, configure the domain

You can configure a custom domain with GitHub Pages by adding a CNAME file to the public/ folder.

Notes on client-side routing

GitHub Pages doesn’t support routers that use the HTML5 pushState history API under the hood (for example, React Router using browserHistory). This is because when there is a fresh page load for a url like http://user.github.io/todomvc/todos/42, where /todos/42 is a frontend route, the GitHub Pages server returns 404 because it knows nothing of /todos/42. If you want to add a router to a project hosted on GitHub Pages, here are a couple of solutions:

  • You could switch from using HTML5 history API to routing with hashes. If you use React Router, you can switch to hashHistory for this effect, but the URL will be longer and more verbose (for example, http://user.github.io/todomvc/#/todos/42?_k=yknaj). Read more about different history implementations in React Router.
  • Alternatively, you can use a trick to teach GitHub Pages to handle 404 by redirecting to your index.html page with a special redirect parameter. You would need to add a 404.html file with the redirection code to the build folder before deploying your project, and you’ll need to add code handling the redirect parameter to index.html. You can find a detailed explanation of this technique in this guide.

Heroku

Use the Heroku Buildpack for Create React App.
You can find instructions in Deploying React with Zero Configuration.

Resolving Heroku Deployment Errors

Sometimes npm run build works locally but fails during deploy via Heroku. Following are the most common cases.

“Module not found: Error: Cannot resolve ‘file’ or ‘directory’”

If you get something like this:

remote: Failed to create a production build. Reason:
remote: Module not found: Error: Cannot resolve 'file' or 'directory'
MyDirectory in /tmp/build_1234/src

It means you need to ensure that the lettercase of the file or directory you import matches the one you see on your filesystem or on GitHub.

This is important because Linux (the operating system used by Heroku) is case sensitive. So MyDirectory and mydirectory are two distinct directories and thus, even though the project builds locally, the difference in case breaks the import statements on Heroku remotes.

“Could not find a required file.”

If you exclude or ignore necessary files from the package you will see a error similar this one:

remote: Could not find a required file.
remote:   Name: `index.html`
remote:   Searched in: /tmp/build_a2875fc163b209225122d68916f1d4df/public
remote:
remote: npm ERR! Linux 3.13.0-105-generic
remote: npm ERR! argv "/tmp/build_a2875fc163b209225122d68916f1d4df/.heroku/node/bin/node" "/tmp/build_a2875fc163b209225122d68916f1d4df/.heroku/node/bin/npm" "run" "build"

In this case, ensure that the file is there with the proper lettercase and that’s not ignored on your local .gitignore or ~/.gitignore_global.

Modulus

See the Modulus blog post on how to deploy your react app to Modulus.

Netlify

To do a manual deploy to Netlify’s CDN:

npm install netlify-cli
netlify deploy

Choose build as the path to deploy.

To setup continuous delivery:

With this setup Netlify will build and deploy when you push to git or open a pull request:

  1. Start a new netlify project
  2. Pick your Git hosting service and select your repository
  3. Click Build your site

Support for client-side routing:

To support pushState, make sure to create a public/_redirects file with the following rewrite rules:

/*  /index.html  200

When you build the project, Create React App will place the public folder contents into the build output.

Now

now offers a zero-configuration single-command deployment.

  1. Install the now command-line tool either via the recommended desktop tool or via node with npm install -g now.

  2. Install serve by running npm install --save serve.

  3. Add this line to scripts in package.json:

    "now-start": "serve build/",
    
    
  4. Run now from your project directory. You will see a now.sh URL in your output like this:

    > Ready! https://your-project-dirname-tpspyhtdtk.now.sh (copied to clipboard)
    
    

    Paste that URL into your browser when the build is complete, and you will see your deployed app.

Details are available in this article.

S3 and CloudFront

See this blog post on how to deploy your React app to Amazon Web Services S3 and CloudFront.

Surge

Install the Surge CLI if you haven’t already by running npm install -g surge. Run the surge command and log in you or create a new account. You just need to specify the build folder and your custom domain, and you are done.

              email: email@domain.com
           password: ********
       project path: /path/to/project/build
               size: 7 files, 1.8 MB
             domain: create-react-app.surge.sh
             upload: [====================] 100%, eta: 0.0s
   propagate on CDN: [====================] 100%
               plan: Free
              users: email@domain.com
         IP Address: X.X.X.X

    Success! Project is published and running at create-react-app.surge.sh

Note that in order to support routers that use HTML5 pushState API, you may want to rename the index.html in your build folder to 200.html before deploying to Surge. This ensures that every URL falls back to that file.

Advanced Configuration

You can adjust various development and production settings by setting environment variables in your shell or with .env.

Variable Development Production Usage
BROWSER By default, Create React App will open the default system browser, favoring Chrome on macOS. Specify a browser to override this behavior, or set it to none to disable it completely.
HOST By default, the development web server binds to localhost. You may use this variable to specify a different host.
PORT By default, the development web server will attempt to listen on port 3000 or prompt you to attempt the next available port. You may use this variable to specify a different port.
HTTPS When set to true, Create React App will run the development server in https mode.
PUBLIC_URL Create React App assumes your application is hosted at the serving web server’s root or a subpath as specified in package.json (homepage). Normally, Create React App ignores the hostname. You may use this variable to force assets to be referenced verbatim to the url you provide (hostname included). This may be particularly useful when using a CDN to host your application.
CI 🔶 When set to true, Create React App treats warnings as failures in the build. It also makes the test runner non-watching. Most CIs set this flag by default.

Troubleshooting

npm start doesn’t detect changes

When you save a file while npm start is running, the browser should refresh with the updated code.
If this doesn’t happen, try one of the following workarounds:

  • If your project is in a Dropbox folder, try moving it out.
  • If the watcher doesn’t see a file called index.js and you’re referencing it by the folder name, you need to restart the watcher due to a Webpack bug.
  • Some editors like Vim and IntelliJ have a “safe write” feature that currently breaks the watcher. You will need to disable it. Follow the instructions in “Working with editors supporting safe write”.
  • If your project path contains parentheses, try moving the project to a path without them. This is caused by a Webpack watcher bug.
  • On Linux and macOS, you might need to tweak system settings to allow more watchers.
  • If the project runs inside a virtual machine such as (a Vagrant provisioned) VirtualBox, create an .env file in your project directory if it doesn’t exist, and add CHOKIDAR_USEPOLLING=true to it. This ensures that the next time you run npm start, the watcher uses the polling mode, as necessary inside a VM.

If none of these solutions help please leave a comment in this thread.

npm test hangs on macOS Sierra

If you run npm test and the console gets stuck after printing react-scripts test --env=jsdom to the console there might be a problem with your Watchman installation as described in facebookincubator/create-react-app#713.

We recommend deleting node_modules in your project and running npm install (or yarn if you use it) first. If it doesn’t help, you can try one of the numerous workarounds mentioned in these issues:

It is reported that installing Watchman 4.7.0 or newer fixes the issue. If you use Homebrew, you can run these commands to update it:

watchman shutdown-server
brew update
brew reinstall watchman

You can find other installation methods on the Watchman documentation page.

If this still doesn’t help, try running launchctl unload -F ~/Library/LaunchAgents/com.github.facebook.watchman.plist.

There are also reports that uninstalling Watchman fixes the issue. So if nothing else helps, remove it from your system and try again.

npm run build silently fails

It is reported that npm run build can fail on machines with no swap space, which is common in cloud environments. If the symptoms are matching, consider adding some swap space to the machine you’re building on, or build the project locally.

npm run build fails on Heroku

This may be a problem with case sensitive filenames. Please refer to this section.

Something Missing?

If you have ideas for more “How To” recipes that should be on this page, let us know or contribute some!

Download Details:

Author: inglkruiz

Demo: https://react-marvel-api.herokuapp.com/

Source Code: https://github.com/inglkruiz/react-marvel-api

#react #reactjs #javascript

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ReactJS App Example using Marvel Comics API
Lawrence  Lesch

Lawrence Lesch

1677668905

TS-mockito: Mocking Library for TypeScript

TS-mockito

Mocking library for TypeScript inspired by http://mockito.org/

1.x to 2.x migration guide

1.x to 2.x migration guide

Main features

  • Strongly typed
  • IDE autocomplete
  • Mock creation (mock) (also abstract classes) #example
  • Spying on real objects (spy) #example
  • Changing mock behavior (when) via:
  • Checking if methods were called with given arguments (verify)
    • anything, notNull, anyString, anyOfClass etc. - for more flexible comparision
    • once, twice, times, atLeast etc. - allows call count verification #example
    • calledBefore, calledAfter - allows call order verification #example
  • Resetting mock (reset, resetCalls) #example, #example
  • Capturing arguments passed to method (capture) #example
  • Recording multiple behaviors #example
  • Readable error messages (ex. 'Expected "convertNumberToString(strictEqual(3))" to be called 2 time(s). But has been called 1 time(s).')

Installation

npm install ts-mockito --save-dev

Usage

Basics

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance from mock
let foo:Foo = instance(mockedFoo);

// Using instance in source code
foo.getBar(3);
foo.getBar(5);

// Explicit, readable verification
verify(mockedFoo.getBar(3)).called();
verify(mockedFoo.getBar(anything())).called();

Stubbing method calls

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub method before execution
when(mockedFoo.getBar(3)).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.getBar(3));

// prints null, because "getBar(999)" was not stubbed
console.log(foo.getBar(999));

Stubbing getter value

// Creating mock
let mockedFoo:Foo = mock(Foo);

// stub getter before execution
when(mockedFoo.sampleGetter).thenReturn('three');

// Getting instance
let foo:Foo = instance(mockedFoo);

// prints three
console.log(foo.sampleGetter);

Stubbing property values that have no getters

Syntax is the same as with getter values.

Please note, that stubbing properties that don't have getters only works if Proxy object is available (ES6).

Call count verification

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(2);
foo.getBar(2);
foo.getBar(3);

// Call count verification
verify(mockedFoo.getBar(1)).once();               // was called with arg === 1 only once
verify(mockedFoo.getBar(2)).twice();              // was called with arg === 2 exactly two times
verify(mockedFoo.getBar(between(2, 3))).thrice(); // was called with arg between 2-3 exactly three times
verify(mockedFoo.getBar(anyNumber()).times(4);    // was called with any number arg exactly four times
verify(mockedFoo.getBar(2)).atLeast(2);           // was called with arg === 2 min two times
verify(mockedFoo.getBar(anything())).atMost(4);   // was called with any argument max four times
verify(mockedFoo.getBar(4)).never();              // was never called with arg === 4

Call order verification

// Creating mock
let mockedFoo:Foo = mock(Foo);
let mockedBar:Bar = mock(Bar);

// Getting instance
let foo:Foo = instance(mockedFoo);
let bar:Bar = instance(mockedBar);

// Some calls
foo.getBar(1);
bar.getFoo(2);

// Call order verification
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(2));    // foo.getBar(1) has been called before bar.getFoo(2)
verify(mockedBar.getFoo(2)).calledAfter(mockedFoo.getBar(1));    // bar.getFoo(2) has been called before foo.getBar(1)
verify(mockedFoo.getBar(1)).calledBefore(mockedBar.getFoo(999999));    // throws error (mockedBar.getFoo(999999) has never been called)

Throwing errors

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(10)).thenThrow(new Error('fatal error'));

let foo:Foo = instance(mockedFoo);
try {
    foo.getBar(10);
} catch (error:Error) {
    console.log(error.message); // 'fatal error'
}

Custom function

You can also stub method with your own implementation

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

when(mockedFoo.sumTwoNumbers(anyNumber(), anyNumber())).thenCall((arg1:number, arg2:number) => {
    return arg1 * arg2; 
});

// prints '50' because we've changed sum method implementation to multiply!
console.log(foo.sumTwoNumbers(5, 10));

Resolving / rejecting promises

You can also stub method to resolve / reject promise

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.fetchData("a")).thenResolve({id: "a", value: "Hello world"});
when(mockedFoo.fetchData("b")).thenReject(new Error("b does not exist"));

Resetting mock calls

You can reset just mock call counter

// Creating mock
let mockedFoo:Foo = mock(Foo);

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
foo.getBar(1);
foo.getBar(1);
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
resetCalls(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset

You can also reset calls of multiple mocks at once resetCalls(firstMock, secondMock, thirdMock)

Resetting mock

Or reset mock call counter with all stubs

// Creating mock
let mockedFoo:Foo = mock(Foo);
when(mockedFoo.getBar(1)).thenReturn("one").

// Getting instance
let foo:Foo = instance(mockedFoo);

// Some calls
console.log(foo.getBar(1));               // "one" - as defined in stub
console.log(foo.getBar(1));               // "one" - as defined in stub
verify(mockedFoo.getBar(1)).twice();      // getBar with arg "1" has been called twice

// Reset mock
reset(mockedFoo);

// Call count verification
verify(mockedFoo.getBar(1)).never();      // has never been called after reset
console.log(foo.getBar(1));               // null - previously added stub has been removed

You can also reset multiple mocks at once reset(firstMock, secondMock, thirdMock)

Capturing method arguments

let mockedFoo:Foo = mock(Foo);
let foo:Foo = instance(mockedFoo);

// Call method
foo.sumTwoNumbers(1, 2);

// Check first arg captor values
const [firstArg, secondArg] = capture(mockedFoo.sumTwoNumbers).last();
console.log(firstArg);    // prints 1
console.log(secondArg);    // prints 2

You can also get other calls using first(), second(), byCallIndex(3) and more...

Recording multiple behaviors

You can set multiple returning values for same matching values

const mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(anyNumber())).thenReturn('one').thenReturn('two').thenReturn('three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinitely

Another example with specific values

let mockedFoo:Foo = mock(Foo);

when(mockedFoo.getBar(1)).thenReturn('one').thenReturn('another one');
when(mockedFoo.getBar(2)).thenReturn('two');

let foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(2));    // two
console.log(foo.getBar(1));    // another one
console.log(foo.getBar(1));    // another one - this is last defined behavior for arg '1' so it will be repeated
console.log(foo.getBar(2));    // two
console.log(foo.getBar(2));    // two - this is last defined behavior for arg '2' so it will be repeated

Short notation:

const mockedFoo:Foo = mock(Foo);

// You can specify return values as multiple thenReturn args
when(mockedFoo.getBar(anyNumber())).thenReturn('one', 'two', 'three');

const foo:Foo = instance(mockedFoo);

console.log(foo.getBar(1));    // one
console.log(foo.getBar(1));    // two
console.log(foo.getBar(1));    // three
console.log(foo.getBar(1));    // three - last defined behavior will be repeated infinity

Possible errors:

const mockedFoo:Foo = mock(Foo);

// When multiple matchers, matches same result:
when(mockedFoo.getBar(anyNumber())).thenReturn('one');
when(mockedFoo.getBar(3)).thenReturn('one');

const foo:Foo = instance(mockedFoo);
foo.getBar(3); // MultipleMatchersMatchSameStubError will be thrown, two matchers match same method call

Mocking interfaces

You can mock interfaces too, just instead of passing type to mock function, set mock function generic type Mocking interfaces requires Proxy implementation

let mockedFoo:Foo = mock<FooInterface>(); // instead of mock(FooInterface)
const foo: SampleGeneric<FooInterface> = instance(mockedFoo);

Mocking types

You can mock abstract classes

const mockedFoo: SampleAbstractClass = mock(SampleAbstractClass);
const foo: SampleAbstractClass = instance(mockedFoo);

You can also mock generic classes, but note that generic type is just needed by mock type definition

const mockedFoo: SampleGeneric<SampleInterface> = mock(SampleGeneric);
const foo: SampleGeneric<SampleInterface> = instance(mockedFoo);

Spying on real objects

You can partially mock an existing instance:

const foo: Foo = new Foo();
const spiedFoo = spy(foo);

when(spiedFoo.getBar(3)).thenReturn('one');

console.log(foo.getBar(3)); // 'one'
console.log(foo.getBaz()); // call to a real method

You can spy on plain objects too:

const foo = { bar: () => 42 };
const spiedFoo = spy(foo);

foo.bar();

console.log(capture(spiedFoo.bar).last()); // [42] 

Thanks


Download Details:

Author: NagRock
Source Code: https://github.com/NagRock/ts-mockito 
License: MIT license

#typescript #testing #mock 

Chloe  Butler

Chloe Butler

1667425440

Pdf2gerb: Perl Script Converts PDF Files to Gerber format

pdf2gerb

Perl script converts PDF files to Gerber format

Pdf2Gerb generates Gerber 274X photoplotting and Excellon drill files from PDFs of a PCB. Up to three PDFs are used: the top copper layer, the bottom copper layer (for 2-sided PCBs), and an optional silk screen layer. The PDFs can be created directly from any PDF drawing software, or a PDF print driver can be used to capture the Print output if the drawing software does not directly support output to PDF.

The general workflow is as follows:

  1. Design the PCB using your favorite CAD or drawing software.
  2. Print the top and bottom copper and top silk screen layers to a PDF file.
  3. Run Pdf2Gerb on the PDFs to create Gerber and Excellon files.
  4. Use a Gerber viewer to double-check the output against the original PCB design.
  5. Make adjustments as needed.
  6. Submit the files to a PCB manufacturer.

Please note that Pdf2Gerb does NOT perform DRC (Design Rule Checks), as these will vary according to individual PCB manufacturer conventions and capabilities. Also note that Pdf2Gerb is not perfect, so the output files must always be checked before submitting them. As of version 1.6, Pdf2Gerb supports most PCB elements, such as round and square pads, round holes, traces, SMD pads, ground planes, no-fill areas, and panelization. However, because it interprets the graphical output of a Print function, there are limitations in what it can recognize (or there may be bugs).

See docs/Pdf2Gerb.pdf for install/setup, config, usage, and other info.


pdf2gerb_cfg.pm

#Pdf2Gerb config settings:
#Put this file in same folder/directory as pdf2gerb.pl itself (global settings),
#or copy to another folder/directory with PDFs if you want PCB-specific settings.
#There is only one user of this file, so we don't need a custom package or namespace.
#NOTE: all constants defined in here will be added to main namespace.
#package pdf2gerb_cfg;

use strict; #trap undef vars (easier debug)
use warnings; #other useful info (easier debug)


##############################################################################################
#configurable settings:
#change values here instead of in main pfg2gerb.pl file

use constant WANT_COLORS => ($^O !~ m/Win/); #ANSI colors no worky on Windows? this must be set < first DebugPrint() call

#just a little warning; set realistic expectations:
#DebugPrint("${\(CYAN)}Pdf2Gerb.pl ${\(VERSION)}, $^O O/S\n${\(YELLOW)}${\(BOLD)}${\(ITALIC)}This is EXPERIMENTAL software.  \nGerber files MAY CONTAIN ERRORS.  Please CHECK them before fabrication!${\(RESET)}", 0); #if WANT_DEBUG

use constant METRIC => FALSE; #set to TRUE for metric units (only affect final numbers in output files, not internal arithmetic)
use constant APERTURE_LIMIT => 0; #34; #max #apertures to use; generate warnings if too many apertures are used (0 to not check)
use constant DRILL_FMT => '2.4'; #'2.3'; #'2.4' is the default for PCB fab; change to '2.3' for CNC

use constant WANT_DEBUG => 0; #10; #level of debug wanted; higher == more, lower == less, 0 == none
use constant GERBER_DEBUG => 0; #level of debug to include in Gerber file; DON'T USE FOR FABRICATION
use constant WANT_STREAMS => FALSE; #TRUE; #save decompressed streams to files (for debug)
use constant WANT_ALLINPUT => FALSE; #TRUE; #save entire input stream (for debug ONLY)

#DebugPrint(sprintf("${\(CYAN)}DEBUG: stdout %d, gerber %d, want streams? %d, all input? %d, O/S: $^O, Perl: $]${\(RESET)}\n", WANT_DEBUG, GERBER_DEBUG, WANT_STREAMS, WANT_ALLINPUT), 1);
#DebugPrint(sprintf("max int = %d, min int = %d\n", MAXINT, MININT), 1); 

#define standard trace and pad sizes to reduce scaling or PDF rendering errors:
#This avoids weird aperture settings and replaces them with more standardized values.
#(I'm not sure how photoplotters handle strange sizes).
#Fewer choices here gives more accurate mapping in the final Gerber files.
#units are in inches
use constant TOOL_SIZES => #add more as desired
(
#round or square pads (> 0) and drills (< 0):
    .010, -.001,  #tiny pads for SMD; dummy drill size (too small for practical use, but needed so StandardTool will use this entry)
    .031, -.014,  #used for vias
    .041, -.020,  #smallest non-filled plated hole
    .051, -.025,
    .056, -.029,  #useful for IC pins
    .070, -.033,
    .075, -.040,  #heavier leads
#    .090, -.043,  #NOTE: 600 dpi is not high enough resolution to reliably distinguish between .043" and .046", so choose 1 of the 2 here
    .100, -.046,
    .115, -.052,
    .130, -.061,
    .140, -.067,
    .150, -.079,
    .175, -.088,
    .190, -.093,
    .200, -.100,
    .220, -.110,
    .160, -.125,  #useful for mounting holes
#some additional pad sizes without holes (repeat a previous hole size if you just want the pad size):
    .090, -.040,  #want a .090 pad option, but use dummy hole size
    .065, -.040, #.065 x .065 rect pad
    .035, -.040, #.035 x .065 rect pad
#traces:
    .001,  #too thin for real traces; use only for board outlines
    .006,  #minimum real trace width; mainly used for text
    .008,  #mainly used for mid-sized text, not traces
    .010,  #minimum recommended trace width for low-current signals
    .012,
    .015,  #moderate low-voltage current
    .020,  #heavier trace for power, ground (even if a lighter one is adequate)
    .025,
    .030,  #heavy-current traces; be careful with these ones!
    .040,
    .050,
    .060,
    .080,
    .100,
    .120,
);
#Areas larger than the values below will be filled with parallel lines:
#This cuts down on the number of aperture sizes used.
#Set to 0 to always use an aperture or drill, regardless of size.
use constant { MAX_APERTURE => max((TOOL_SIZES)) + .004, MAX_DRILL => -min((TOOL_SIZES)) + .004 }; #max aperture and drill sizes (plus a little tolerance)
#DebugPrint(sprintf("using %d standard tool sizes: %s, max aper %.3f, max drill %.3f\n", scalar((TOOL_SIZES)), join(", ", (TOOL_SIZES)), MAX_APERTURE, MAX_DRILL), 1);

#NOTE: Compare the PDF to the original CAD file to check the accuracy of the PDF rendering and parsing!
#for example, the CAD software I used generated the following circles for holes:
#CAD hole size:   parsed PDF diameter:      error:
#  .014                .016                +.002
#  .020                .02267              +.00267
#  .025                .026                +.001
#  .029                .03167              +.00267
#  .033                .036                +.003
#  .040                .04267              +.00267
#This was usually ~ .002" - .003" too big compared to the hole as displayed in the CAD software.
#To compensate for PDF rendering errors (either during CAD Print function or PDF parsing logic), adjust the values below as needed.
#units are pixels; for example, a value of 2.4 at 600 dpi = .0004 inch, 2 at 600 dpi = .0033"
use constant
{
    HOLE_ADJUST => -0.004 * 600, #-2.6, #holes seemed to be slightly oversized (by .002" - .004"), so shrink them a little
    RNDPAD_ADJUST => -0.003 * 600, #-2, #-2.4, #round pads seemed to be slightly oversized, so shrink them a little
    SQRPAD_ADJUST => +0.001 * 600, #+.5, #square pads are sometimes too small by .00067, so bump them up a little
    RECTPAD_ADJUST => 0, #(pixels) rectangular pads seem to be okay? (not tested much)
    TRACE_ADJUST => 0, #(pixels) traces seemed to be okay?
    REDUCE_TOLERANCE => .001, #(inches) allow this much variation when reducing circles and rects
};

#Also, my CAD's Print function or the PDF print driver I used was a little off for circles, so define some additional adjustment values here:
#Values are added to X/Y coordinates; units are pixels; for example, a value of 1 at 600 dpi would be ~= .002 inch
use constant
{
    CIRCLE_ADJUST_MINX => 0,
    CIRCLE_ADJUST_MINY => -0.001 * 600, #-1, #circles were a little too high, so nudge them a little lower
    CIRCLE_ADJUST_MAXX => +0.001 * 600, #+1, #circles were a little too far to the left, so nudge them a little to the right
    CIRCLE_ADJUST_MAXY => 0,
    SUBST_CIRCLE_CLIPRECT => FALSE, #generate circle and substitute for clip rects (to compensate for the way some CAD software draws circles)
    WANT_CLIPRECT => TRUE, #FALSE, #AI doesn't need clip rect at all? should be on normally?
    RECT_COMPLETION => FALSE, #TRUE, #fill in 4th side of rect when 3 sides found
};

#allow .012 clearance around pads for solder mask:
#This value effectively adjusts pad sizes in the TOOL_SIZES list above (only for solder mask layers).
use constant SOLDER_MARGIN => +.012; #units are inches

#line join/cap styles:
use constant
{
    CAP_NONE => 0, #butt (none); line is exact length
    CAP_ROUND => 1, #round cap/join; line overhangs by a semi-circle at either end
    CAP_SQUARE => 2, #square cap/join; line overhangs by a half square on either end
    CAP_OVERRIDE => FALSE, #cap style overrides drawing logic
};
    
#number of elements in each shape type:
use constant
{
    RECT_SHAPELEN => 6, #x0, y0, x1, y1, count, "rect" (start, end corners)
    LINE_SHAPELEN => 6, #x0, y0, x1, y1, count, "line" (line seg)
    CURVE_SHAPELEN => 10, #xstart, ystart, x0, y0, x1, y1, xend, yend, count, "curve" (bezier 2 points)
    CIRCLE_SHAPELEN => 5, #x, y, 5, count, "circle" (center + radius)
};
#const my %SHAPELEN =
#Readonly my %SHAPELEN =>
our %SHAPELEN =
(
    rect => RECT_SHAPELEN,
    line => LINE_SHAPELEN,
    curve => CURVE_SHAPELEN,
    circle => CIRCLE_SHAPELEN,
);

#panelization:
#This will repeat the entire body the number of times indicated along the X or Y axes (files grow accordingly).
#Display elements that overhang PCB boundary can be squashed or left as-is (typically text or other silk screen markings).
#Set "overhangs" TRUE to allow overhangs, FALSE to truncate them.
#xpad and ypad allow margins to be added around outer edge of panelized PCB.
use constant PANELIZE => {'x' => 1, 'y' => 1, 'xpad' => 0, 'ypad' => 0, 'overhangs' => TRUE}; #number of times to repeat in X and Y directions

# Set this to 1 if you need TurboCAD support.
#$turboCAD = FALSE; #is this still needed as an option?

#CIRCAD pad generation uses an appropriate aperture, then moves it (stroke) "a little" - we use this to find pads and distinguish them from PCB holes. 
use constant PAD_STROKE => 0.3; #0.0005 * 600; #units are pixels
#convert very short traces to pads or holes:
use constant TRACE_MINLEN => .001; #units are inches
#use constant ALWAYS_XY => TRUE; #FALSE; #force XY even if X or Y doesn't change; NOTE: needs to be TRUE for all pads to show in FlatCAM and ViewPlot
use constant REMOVE_POLARITY => FALSE; #TRUE; #set to remove subtractive (negative) polarity; NOTE: must be FALSE for ground planes

#PDF uses "points", each point = 1/72 inch
#combined with a PDF scale factor of .12, this gives 600 dpi resolution (1/72 * .12 = 600 dpi)
use constant INCHES_PER_POINT => 1/72; #0.0138888889; #multiply point-size by this to get inches

# The precision used when computing a bezier curve. Higher numbers are more precise but slower (and generate larger files).
#$bezierPrecision = 100;
use constant BEZIER_PRECISION => 36; #100; #use const; reduced for faster rendering (mainly used for silk screen and thermal pads)

# Ground planes and silk screen or larger copper rectangles or circles are filled line-by-line using this resolution.
use constant FILL_WIDTH => .01; #fill at most 0.01 inch at a time

# The max number of characters to read into memory
use constant MAX_BYTES => 10 * M; #bumped up to 10 MB, use const

use constant DUP_DRILL1 => TRUE; #FALSE; #kludge: ViewPlot doesn't load drill files that are too small so duplicate first tool

my $runtime = time(); #Time::HiRes::gettimeofday(); #measure my execution time

print STDERR "Loaded config settings from '${\(__FILE__)}'.\n";
1; #last value must be truthful to indicate successful load


#############################################################################################
#junk/experiment:

#use Package::Constants;
#use Exporter qw(import); #https://perldoc.perl.org/Exporter.html

#my $caller = "pdf2gerb::";

#sub cfg
#{
#    my $proto = shift;
#    my $class = ref($proto) || $proto;
#    my $settings =
#    {
#        $WANT_DEBUG => 990, #10; #level of debug wanted; higher == more, lower == less, 0 == none
#    };
#    bless($settings, $class);
#    return $settings;
#}

#use constant HELLO => "hi there2"; #"main::HELLO" => "hi there";
#use constant GOODBYE => 14; #"main::GOODBYE" => 12;

#print STDERR "read cfg file\n";

#our @EXPORT_OK = Package::Constants->list(__PACKAGE__); #https://www.perlmonks.org/?node_id=1072691; NOTE: "_OK" skips short/common names

#print STDERR scalar(@EXPORT_OK) . " consts exported:\n";
#foreach(@EXPORT_OK) { print STDERR "$_\n"; }
#my $val = main::thing("xyz");
#print STDERR "caller gave me $val\n";
#foreach my $arg (@ARGV) { print STDERR "arg $arg\n"; }

Download Details:

Author: swannman
Source Code: https://github.com/swannman/pdf2gerb

License: GPL-3.0 license

#perl 

Carmen  Grimes

Carmen Grimes

1595494844

How to start an electric scooter facility/fleet in a university campus/IT park

Are you leading an organization that has a large campus, e.g., a large university? You are probably thinking of introducing an electric scooter/bicycle fleet on the campus, and why wouldn’t you?

Introducing micro-mobility in your campus with the help of such a fleet would help the people on the campus significantly. People would save money since they don’t need to use a car for a short distance. Your campus will see a drastic reduction in congestion, moreover, its carbon footprint will reduce.

Micro-mobility is relatively new though and you would need help. You would need to select an appropriate fleet of vehicles. The people on your campus would need to find electric scooters or electric bikes for commuting, and you need to provide a solution for this.

To be more specific, you need a short-term electric bike rental app. With such an app, you will be able to easily offer micro-mobility to the people on the campus. We at Devathon have built Autorent exactly for this.

What does Autorent do and how can it help you? How does it enable you to introduce micro-mobility on your campus? We explain these in this article, however, we will touch upon a few basics first.

Micro-mobility: What it is

micro-mobility

You are probably thinking about micro-mobility relatively recently, aren’t you? A few relevant insights about it could help you to better appreciate its importance.

Micro-mobility is a new trend in transportation, and it uses vehicles that are considerably smaller than cars. Electric scooters (e-scooters) and electric bikes (e-bikes) are the most popular forms of micro-mobility, however, there are also e-unicycles and e-skateboards.

You might have already seen e-scooters, which are kick scooters that come with a motor. Thanks to its motor, an e-scooter can achieve a speed of up to 20 km/h. On the other hand, e-bikes are popular in China and Japan, and they come with a motor, and you can reach a speed of 40 km/h.

You obviously can’t use these vehicles for very long commutes, however, what if you need to travel a short distance? Even if you have a reasonable public transport facility in the city, it might not cover the route you need to take. Take the example of a large university campus. Such a campus is often at a considerable distance from the central business district of the city where it’s located. While public transport facilities may serve the central business district, they wouldn’t serve this large campus. Currently, many people drive their cars even for short distances.

As you know, that brings its own set of challenges. Vehicular traffic adds significantly to pollution, moreover, finding a parking spot can be hard in crowded urban districts.

Well, you can reduce your carbon footprint if you use an electric car. However, electric cars are still new, and many countries are still building the necessary infrastructure for them. Your large campus might not have the necessary infrastructure for them either. Presently, electric cars don’t represent a viable option in most geographies.

As a result, you need to buy and maintain a car even if your commute is short. In addition to dealing with parking problems, you need to spend significantly on your car.

All of these factors have combined to make people sit up and think seriously about cars. Many people are now seriously considering whether a car is really the best option even if they have to commute only a short distance.

This is where micro-mobility enters the picture. When you commute a short distance regularly, e-scooters or e-bikes are viable options. You limit your carbon footprints and you cut costs!

Businesses have seen this shift in thinking, and e-scooter companies like Lime and Bird have entered this field in a big way. They let you rent e-scooters by the minute. On the other hand, start-ups like Jump and Lyft have entered the e-bike market.

Think of your campus now! The people there might need to travel short distances within the campus, and e-scooters can really help them.

How micro-mobility can benefit you

benefits-micromobility

What advantages can you get from micro-mobility? Let’s take a deeper look into this question.

Micro-mobility can offer several advantages to the people on your campus, e.g.:

  • Affordability: Shared e-scooters are cheaper than other mass transportation options. Remember that the people on your campus will use them on a shared basis, and they will pay for their short commutes only. Well, depending on your operating model, you might even let them use shared e-scooters or e-bikes for free!
  • Convenience: Users don’t need to worry about finding parking spots for shared e-scooters since these are small. They can easily travel from point A to point B on your campus with the help of these e-scooters.
  • Environmentally sustainable: Shared e-scooters reduce the carbon footprint, moreover, they decongest the roads. Statistics from the pilot programs in cities like Portland and Denver showimpressive gains around this key aspect.
  • Safety: This one’s obvious, isn’t it? When people on your campus use small e-scooters or e-bikes instead of cars, the problem of overspeeding will disappear. you will see fewer accidents.

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Carmen  Grimes

Carmen Grimes

1595491178

Best Electric Bikes and Scooters for Rental Business or Campus Facility

The electric scooter revolution has caught on super-fast taking many cities across the globe by storm. eScooters, a renovated version of old-school scooters now turned into electric vehicles are an environmentally friendly solution to current on-demand commute problems. They work on engines, like cars, enabling short traveling distances without hassle. The result is that these groundbreaking electric machines can now provide faster transport for less — cheaper than Uber and faster than Metro.

Since they are durable, fast, easy to operate and maintain, and are more convenient to park compared to four-wheelers, the eScooters trend has and continues to spike interest as a promising growth area. Several companies and universities are increasingly setting up shop to provide eScooter services realizing a would-be profitable business model and a ready customer base that is university students or residents in need of faster and cheap travel going about their business in school, town, and other surrounding areas.

Electric Scooters Trends and Statistics

In many countries including the U.S., Canada, Mexico, U.K., Germany, France, China, Japan, India, Brazil and Mexico and more, a growing number of eScooter users both locals and tourists can now be seen effortlessly passing lines of drivers stuck in the endless and unmoving traffic.

A recent report by McKinsey revealed that the E-Scooter industry will be worth― $200 billion to $300 billion in the United States, $100 billion to $150 billion in Europe, and $30 billion to $50 billion in China in 2030. The e-Scooter revenue model will also spike and is projected to rise by more than 20% amounting to approximately $5 billion.

And, with a necessity to move people away from high carbon prints, traffic and congestion issues brought about by car-centric transport systems in cities, more and more city planners are developing more bike/scooter lanes and adopting zero-emission plans. This is the force behind the booming electric scooter market and the numbers will only go higher and higher.

Companies that have taken advantage of the growing eScooter trend develop an appthat allows them to provide efficient eScooter services. Such an app enables them to be able to locate bike pick-up and drop points through fully integrated google maps.

List of Best Electric Bikes for Rental Business or Campus Facility 2020:

It’s clear that e scooters will increasingly become more common and the e-scooter business model will continue to grab the attention of manufacturers, investors, entrepreneurs. All this should go ahead with a quest to know what are some of the best electric bikes in the market especially for anyone who would want to get started in the electric bikes/scooters rental business.

We have done a comprehensive list of the best electric bikes! Each bike has been reviewed in depth and includes a full list of specs and a photo.

Billy eBike

mobile-best-electric-bikes-scooters https://www.kickstarter.com/projects/enkicycles/billy-were-redefining-joyrides

To start us off is the Billy eBike, a powerful go-anywhere urban electric bike that’s specially designed to offer an exciting ride like no other whether you want to ride to the grocery store, cafe, work or school. The Billy eBike comes in 4 color options – Billy Blue, Polished aluminium, Artic white, and Stealth black.

Price: $2490

Available countries

Available in the USA, Europe, Asia, South Africa and Australia.This item ships from the USA. Buyers are therefore responsible for any taxes and/or customs duties incurred once it arrives in your country.

Features

  • Control – Ride with confidence with our ultra-wide BMX bars and a hyper-responsive twist throttle.
  • Stealth- Ride like a ninja with our Gates carbon drive that’s as smooth as butter and maintenance-free.
  • Drive – Ride further with our high torque fat bike motor, giving a better climbing performance.
  • Accelerate – Ride quicker with our 20-inch lightweight cutout rims for improved acceleration.
  • Customize – Ride your own way with 5 levels of power control. Each level determines power and speed.
  • Flickable – Ride harder with our BMX /MotoX inspired geometry and lightweight aluminum package

Specifications

  • Maximum speed: 20 mph (32 km/h)
  • Range per charge: 41 miles (66 km)
  • Maximum Power: 500W
  • Motor type: Fat Bike Motor: Bafang RM G060.500.DC
  • Load capacity: 300lbs (136kg)
  • Battery type: 13.6Ah Samsung lithium-ion,
  • Battery capacity: On/off-bike charging available
  • Weight: w/o batt. 48.5lbs (22kg), w/ batt. 54lbs (24.5kg)
  • Front Suspension: Fully adjustable air shock, preload/compression damping /lockout
  • Rear Suspension: spring, preload adjustment
  • Built-in GPS

Why Should You Buy This?

  • Riding fun and excitement
  • Better climbing ability and faster acceleration.
  • Ride with confidence
  • Billy folds for convenient storage and transportation.
  • Shorty levers connect to disc brakes ensuring you stop on a dime
  • belt drives are maintenance-free and clean (no oil or lubrication needed)

**Who Should Ride Billy? **

Both new and experienced riders

**Where to Buy? **Local distributors or ships from the USA.

Genze 200 series e-Bike

genze-best-electric-bikes-scooters https://www.genze.com/fleet/

Featuring a sleek and lightweight aluminum frame design, the 200-Series ebike takes your riding experience to greater heights. Available in both black and white this ebike comes with a connected app, which allows you to plan activities, map distances and routes while also allowing connections with fellow riders.

Price: $2099.00

Available countries

The Genze 200 series e-Bike is available at GenZe retail locations across the U.S or online via GenZe.com website. Customers from outside the US can ship the product while incurring the relevant charges.

Features

  • 2 Frame Options
  • 2 Sizes
  • Integrated/Removable Battery
  • Throttle and Pedal Assist Ride Modes
  • Integrated LCD Display
  • Connected App
  • 24 month warranty
  • GPS navigation
  • Bluetooth connectivity

Specifications

  • Maximum speed: 20 mph with throttle
  • Range per charge: 15-18 miles w/ throttle and 30-50 miles w/ pedal assist
  • Charging time: 3.5 hours
  • Motor type: Brushless Rear Hub Motor
  • Gears: Microshift Thumb Shifter
  • Battery type: Removable Samsung 36V, 9.6AH Li-Ion battery pack
  • Battery capacity: 36V and 350 Wh
  • Weight: 46 pounds
  • Derailleur: 8-speed Shimano
  • Brakes: Dual classic
  • Wheels: 26 x 20 inches
  • Frame: 16, and 18 inches
  • Operating Mode: Analog mode 5 levels of Pedal Assist Thrott­le Mode

Norco from eBikestore

norco-best-electric-bikes-scooters https://ebikestore.com/shop/norco-vlt-s2/

The Norco VLT S2 is a front suspension e-Bike with solid components alongside the reliable Bosch Performance Line Power systems that offer precise pedal assistance during any riding situation.

Price: $2,699.00

Available countries

This item is available via the various Norco bikes international distributors.

Features

  • VLT aluminum frame- for stiffness and wheel security.
  • Bosch e-bike system – for their reliability and performance.
  • E-bike components – for added durability.
  • Hydraulic disc brakes – offer riders more stopping power for safety and control at higher speeds.
  • Practical design features – to add convenience and versatility.

Specifications

  • Maximum speed: KMC X9 9spd
  • Motor type: Bosch Active Line
  • Gears: Shimano Altus RD-M2000, SGS, 9 Speed
  • Battery type: Power Pack 400
  • Battery capacity: 396Wh
  • Suspension: SR Suntour suspension fork
  • Frame: Norco VLT, Aluminum, 12x142mm TA Dropouts

Bodo EV

bodo-best-electric-bikes-scootershttp://www.bodoevs.com/bodoev/products_show.asp?product_id=13

Manufactured by Bodo Vehicle Group Limited, the Bodo EV is specially designed for strong power and extraordinary long service to facilitate super amazing rides. The Bodo Vehicle Company is a striking top in electric vehicles brand field in China and across the globe. Their Bodo EV will no doubt provide your riders with high-level riding satisfaction owing to its high-quality design, strength, breaking stability and speed.

Price: $799

Available countries

This item ships from China with buyers bearing the shipping costs and other variables prior to delivery.

Features

  • Reliable
  • Environment friendly
  • Comfortable riding
  • Fashionable
  • Economical
  • Durable – long service life
  • Braking stability
  • LED lighting technology

Specifications

  • Maximum speed: 45km/h
  • Range per charge: 50km per person
  • Charging time: 8 hours
  • Maximum Power: 3000W
  • Motor type: Brushless DC Motor
  • Load capacity: 100kg
  • Battery type: Lead-acid battery
  • Battery capacity: 60V 20AH
  • Weight: w/o battery 47kg

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Fredy  Larson

Fredy Larson

1595059664

How long does it take to develop/build an app?

With more of us using smartphones, the popularity of mobile applications has exploded. In the digital era, the number of people looking for products and services online is growing rapidly. Smartphone owners look for mobile applications that give them quick access to companies’ products and services. As a result, mobile apps provide customers with a lot of benefits in just one device.

Likewise, companies use mobile apps to increase customer loyalty and improve their services. Mobile Developers are in high demand as companies use apps not only to create brand awareness but also to gather information. For that reason, mobile apps are used as tools to collect valuable data from customers to help companies improve their offer.

There are many types of mobile applications, each with its own advantages. For example, native apps perform better, while web apps don’t need to be customized for the platform or operating system (OS). Likewise, hybrid apps provide users with comfortable user experience. However, you may be wondering how long it takes to develop an app.

To give you an idea of how long the app development process takes, here’s a short guide.

App Idea & Research

app-idea-research

_Average time spent: two to five weeks _

This is the initial stage and a crucial step in setting the project in the right direction. In this stage, you brainstorm ideas and select the best one. Apart from that, you’ll need to do some research to see if your idea is viable. Remember that coming up with an idea is easy; the hard part is to make it a reality.

All your ideas may seem viable, but you still have to run some tests to keep it as real as possible. For that reason, when Web Developers are building a web app, they analyze the available ideas to see which one is the best match for the targeted audience.

Targeting the right audience is crucial when you are developing an app. It saves time when shaping the app in the right direction as you have a clear set of objectives. Likewise, analyzing how the app affects the market is essential. During the research process, App Developers must gather information about potential competitors and threats. This helps the app owners develop strategies to tackle difficulties that come up after the launch.

The research process can take several weeks, but it determines how successful your app can be. For that reason, you must take your time to know all the weaknesses and strengths of the competitors, possible app strategies, and targeted audience.

The outcomes of this stage are app prototypes and the minimum feasible product.

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