Design patterns for microservices 🍂🍂🍂

The goal of microservices is to increase the velocity of application releases, by decomposing the application into small autonomous services that can be deployed independently. A microservices architecture also brings some challenges. The design patterns shown here can help mitigate these challenges.

Ambassador can be used to offload common client connectivity tasks such as monitoring, logging, routing, and security (such as TLS) in a language agnostic way. Ambassador services are often deployed as a sidecar (see below).

Anti-corruption layer implements a façade between new and legacy applications, to ensure that the design of a new application is not limited by dependencies on legacy systems.

Backends for Frontends creates separate backend services for different types of clients, such as desktop and mobile. That way, a single backend service doesn’t need to handle the conflicting requirements of various client types. This pattern can help keep each microservice simple, by separating client-specific concerns.

Bulkhead isolates critical resources, such as connection pool, memory, and CPU, for each workload or service. By using bulkheads, a single workload (or service) can’t consume all of the resources, starving others. This pattern increases the resiliency of the system by preventing cascading failures caused by one service.

Gateway Aggregation aggregates requests to multiple individual microservices into a single request, reducing chattiness between consumers and services.

Gateway Offloading enables each microservice to offload shared service functionality, such as the use of SSL certificates, to an API gateway.

Gateway Routing routes requests to multiple microservices using a single endpoint, so that consumers don’t need to manage many separate endpoints.

Sidecar deploys helper components of an application as a separate container or process to provide isolation and encapsulation.

Strangler supports incremental refactoring of an application, by gradually replacing specific pieces of functionality with new services.

For the complete catalog of cloud design patterns on the Azure Architecture Center, see Cloud Design Patterns.

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Design patterns for microservices 🍂🍂🍂
Samanta  Moore

Samanta Moore

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Builder Design Pattern

What is Builder Design Pattern ? Why we should care about it ?

Starting from **Creational Design Pattern, **so wikipedia says “creational design pattern are design pattern that deals with object creation mechanism, trying to create objects in manner that is suitable to the situation”.

The basic form of object creations could result in design problems and result in complex design problems, so to overcome this problem Creational Design Pattern somehow allows you to create the object.

Builder is one of the** Creational Design Pattern**.

When to consider the Builder Design Pattern ?

Builder is useful when you need to do lot of things to build an Object. Let’s imagine DOM (Document Object Model), so if we need to create the DOM, We could have to do lot of things, appending plenty of nodes and attaching attributes to them. We could also imagine about the huge XML Object creation where we will have to do lot of work to create the Object. A Factory is used basically when we could create the entire object in one shot.

As **Joshua Bloch (**He led the Design of the many library Java Collections Framework and many more) – “Builder Pattern is good choice when designing the class whose constructor or static factories would have more than handful of parameters

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Joseph  Murray

Joseph Murray

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Prototype Design Pattern - Java

Prototype design pattern tutorial

Definition of Prototype pattern

The prototype pattern is a creational design pattern in software development. It is used when the type of objects to create is determined by a prototypical instance, which is cloned to produce new objects.

Where to use the Prototype pattern

If the cost for creating a new object is expensive and costs resources.

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Composite design pattern — Java

Composite Pattern tutorial

Definition of Composite pattern

In software engineering, the composite pattern is a partitioning design pattern. The composite pattern describes a group of objects that are treated the same way as a single instance of the same type of object. The intent of a composite is to “compose” objects into tree structures to represent part-whole hierarchies. Implementing the composite pattern lets clients treat individual objects and compositions uniformly.

Where to use the Composite pattern?

UML example

Implementation of the Composite pattern

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Joseph  Murray

Joseph Murray

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Factory design pattern — Java

Definition of the Factory pattern

In class-based programming, the factory method pattern is a creational pattern that uses factory methods to deal with the problem of creating objects without having to specify the exact class of the object that will be created. This is done by creating objects by calling a _factory method _— either specified in an interface and implemented by child classes, or implemented in a base class and optionally overridden by derived classes — rather than by calling a constructor.

Where to use the Factory pattern

  • When a class doesn’t know what sub-classes will be required to create
  • When a class wants that its sub-classes specify the objects to be created.
  • When the parent classes choose the creation of objects to its sub-classes.

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