Mastering the best 3D modelling software means you will be in great demand in the fast-growing 3D industry. The popularity of streaming services means increasing sums of money has been invested in TV and movie content so the need for 3D artists, animators and VFX artists is at an all-time high. Due to the pandemic, there has been uncertainty over how much actual filming can be done meaning appetite for CG content is at an all-time high.
This is a fantastic time to try out the best 3D modelling software, whatever your skill level. If you'd like more resources to use in your projects, head over to our pick of the best free textures or free 3D models to test them out on. As well as that, you'll want to make sure you've got the best graphics cards to maximise the performance of your software.
List of The Best 3D Modelling Software 2021:
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The powerful, beautiful, and simple Web rendering engine.
Did you know that we can incorporate augmented reality concepts into web applications to create video games? We can do this using BabylonJS.
So, let’s deep dive and see what awesome kinds of stuff you can do with the latest version of BabylonJS.
Source playground: https://playground.babylonjs.com/#3I55DK#0
BabylonJS was found by two of the fellow Microsoft Engineers who are David Catuhe and David Rousse. Currently, it has distributed under Apache 2.0 license.
One of the key importance of BabylonJS is that it has developed using TypeScript, which makes it even better for modern frontend development.
Since 2013 BabylonJS has come a long way as a powerful, beautiful, and simple web rendering engine.
Let’s see why BabylonJS is unique at its job?
1. Simple, fast, and powerful
3. Cohesive development of the tools
4. Microsoft’s support
In this tutorial, you will learn how to create 3D maps using vector data in QGIS. As an example, the tutorial illustrates how to transform 2D building footprint data into 3D and visualize it with the aid of a base layer from OpenStreetMaps, and to finally create an animation using QGIS.
Download the data - https://drive.google.com/drive/folder…
We’ve worked on quite a lot of features so far: instantiating and moving units, setting up a camera, lighting up the scene with some FOV and fog of war… there is, however, one thing we haven’t talked about yet: sounds
Since we need to prepare quite a lot of little things, I’ll split this tutorial in two parts — in this article we’ll focus more on why sounds are paramount in games, how Unity’s sound system works and how you can avoid consuming too much memory with your audio clips. Then in part 2 we’ll actually implement the system and play our audio files during the game.
Sounds are crucial for immersion — when you’re faced with a multimedia content like a movie or a video game, they are about as important as images. Over the years, video games have improved in their rendition of sounds: from the 8-bit musics we had in the 70s to the grandiose soundtrack we now have on big titles, we’ve certainly come a long way. As technology advanced, we’ve been able to include sounds that were more and more realistic, and even some spatialization effects (in particular thanks to binaural recordings).
In most video games, you can differentiate between 3 types of sounds.
Ever since the beginning, video game designers have worked on finding a unique musical identity for their creation — think of Mario’s or Sonic’s themes, or more recently of the amazing soundtrack of The Last of Us series! The musical theme will be there all along the player’s experience and it will most likely have a big influence on it: just like in films, it can increase the emotional impact of an important scene, or it can help with creating an ambiance.
Video game composers can face various challenges. They may have to make coherent soundtracks for series of games like Glen Stafford’s work at Blizzard (for the World of Warcraft and Starcraft games); or music can be an inherent part of the game as in Crypt of the NecroDancer; or it can be licensed music that is left in the control of the player by providing him/her with radios and CDs to choose from in-game…
Overall, you have to remember that with video games gaining more and more renown, their soundtracks are becoming more and more spectacular, too — but that even a lo-fi or retro 8-bit vibe tune can work, as long as it conveys the right meaning for your game.
#tutorial #development #3d #csharp #unity #rts game
Our team section layout design in bootstrap | 3D Perspective CSS Animation
#css #3d #animation
View a 3D model of your GitHub contribution graph.
The 3D model of the Earth is perfect for designing creative web projects cause it’s easy to display data on it. Thanks to many data API’s it’s easy to access data like population, countries, cities, geo-coordinates, health data, education, etc. Here I have compiled my favorite 3D Globe projects.
#3d #web-development #web-design #inspiration #css
In this project, we’re looking at fixing the gaps and lighting discontinuities between different levels of detail. This is a natural problem that arises when placing 3d meshes of different resolutions side by side. Since we use generate different levels of detail using a quadtree, each chunk is a separate renderable which leads to natural problems when they’re placed side by side.
This is a continuation of our series on 3d world generation and procedural terrain, which started with height maps and basic 3d worlds. In the last video in the series, we tackled using logarithmic depth buffers to fix planetary scale problems with the dept buffer, as well as tackling issues with precision in the fragment shaders.
Full playlist for 3D World Generation: https://www.youtube.com/playlist?list…
We have all seen 3D movies, illusion images, and know-how good they look, and this gave me the idea to make some tool that makes images shift their perspective as the user moves his head. Imagine how cool it will look.
What will be the effect?
We are all familiar with the term Parallax which is simply the different amount of change in the apparent position of the object, which depends on how far we are from it.
So if we can gain the same effect in 2D images that the different layers of images shift differently, then we can have a sense of dept in those images and a cool effect that we want.
#opencv #3d #parallax #python #ai
Today, we’re checking out a new tool that allows you to quickly and easily create interactive 3D elements for the web. I’m quite impressed with the amount of features this tool has, which includes states, events, animations, a variety of 3D shapes, materials, etc… All with the ability to export it to an interactive canvas element for your frontend.
#spline #3d #design
Вставлять 3D модели на сайт - очень легко!
#3d #html #web-development
After my virtual conference talk “Java and JavaFX on the Raspberry Pi” at the “Oracle Groundbreakers APAC Virtual Tour 2020”, I got in touch with some people who were working on JavaFX 3D in the past, and were curious how that would behave on the Raspberry Pi.
Only one way to find out! Let’s search in the history books and experiment!
JavaFX is an open-source, next-generation Java library for rich client applications. JavaFX started with a focus on 2D UI elements.
But by JavaFX 8, it became apparent that certain use cases needed 3D graphics. For example, one of Oracle’s customers needed 3D graphics to visualize a 3-dimensional layout of their shipping containers:
Work on 3D graphics capabilities within JavaFX progressed to the point that 3D characters could be animated with JavaFX. At JavaOne 2013, a chessboard with animated Duke chess pieces was presented at the keynote demo. This animated demo was presented along with a robotic arm that controlled a 3D-printed version of these Duke chess pieces, controlled from the same server.
#3d #programming #javafx #java #raspberry-pi
Hallo Leute! Today we will do some interesting stuff with ThreeJS and typography — we will make Kinetic Typography.
There are plenty of cool shots over the internet tagged as #kinetictypography. Here are some of them ↘
To be more specific and make this article shorter we will use only one method — **a text texture on a mesh. **A simple, but wide in its functionality method.
Also, before we start I recommend this article. It’s about the same topic but with a different approach ↘
We will use ThreeJS + React. So, first, create your app using
create-react-app. Open a folder where you want to have your new project, then ↘
npx create-react-app my-app
Then drop the project folder into your IDE app. I’m using VS Code.
Then install Three JS ↘
npm i three
Now we are ready to go.
#typography #3d #react #threejs #kinetic
Ever wondered what it would be like to move 3D objects inside your screen using your hand gestures like in Iron Man, which Elon Musk introduced as a new era of designing 3D models.
Without further delay, let’s get started!
Although I’ll be explaining almost all the processes I follow, there are still a few things you should know something about:
In this whole project, we’ll only be using two modules. You read that right: just two modules will do the trick.