Game Development

This topic to programming computer gaming and interactive graphics/video.

game-development gamedevelopment gamedev

Gamedev Patterns and Algorithms in Action with TypeScript.

Chapter II in the series of tutorials on how to build a game from scratch with TypeScript and native browser APIs. Welcome back to the series “Gamedev Patterns and Algorithms in Action.

Gamedev Patterns and Algorithms with TypeScript.

Chapter II in the series of tutorials on how to build a game from scratch with TypeScript and native browser APIs. Last time we discussed the Entity Component system.

Simulate your Game with Device Simulator in Unity! (Tutorial)

Using the Device Simulator in Unity, you can now view, simulate and change the behavior of your game in various mobile devices! Device Simulator aims to give an accurate image of how an app will look on a device.

Python For Beginners - Game of Thrones Analysis with Python

We will be working on the "Game of Thrones" dataset that will help us to analyze different characters and battles in the game. We will also be doing analysis using Python libraries such as Pandas and Seaborn

Find Longest Substring / Guessing Game - Python Basics with Sam

Learn the basics of Python - Find Longest Substring / Guessing Game - Python Basics with Sam

Build the Minesweeper Game Functionality with Vanilla JavaScript

We are going to build the Minesweeper game functionality with vanilla JavaScript using recursion

Create a Ping Pong Game using JavaScript | JavaScript For Beginners

Building Ping Pong Game using JavaScript, we will be building a GUI with the help of "HTML Canvas". We will create a game in which two players hit the ball back and forth across a table using a paddle. A point is scored when a player fails to return the ball to the other player.

How to Build an Interactive Game from Scratch using Tkinter Widgets

Learn how to use Python 's GUI Tkinter to build an interactive number guessing game with step-by-step explanations. Tkinter is Python’s standard interface to the Tk GUI (Graphical User Interface) toolkit and the de facto standard GUI.

Creating A Simple 2D Game With HTML5 & JavaScript

Creating A Simple 2D Game With HTML5 & JavaScript. For the sake of following along with the code in this article, you should be familiar with JavaScript, as well as have an understanding of HTML5 Canvas basics.

Unity Terrain Tools

Unity 2019.1 features a new Terrain Tools package for automating terrain creation. Consider installing the free complimentary Terrain Tools Sample Asset Pack by Unity Technologies from the Asset Store by selecting Add to My Assets: Now back in Unity with everything installed, there’s a new Terrain option under the Window menu. This will open a Terrain Toolbox window — change any settings and press Create:

How to Build an Accessible Hangman Game with Vanilla JavaScript

How to Build an Accessible Hangman Game with Vanilla JavaScript. In this article I will outline how I built a hangman game with Vanilla JavaScript, and more importantly, how I made it accessible for players who navigate with their keyboard or with a screen reader.

How to Build a Snake Game from Scratch in Python

Michael and Qazi will show you how to build a Snake Video Game from scratch in Python. These Python skills are practically guaranteed to help you land a job if you actually understand all the concepts covered, and put this project and others like it on your portfolio.

How to Make FLAPPY BIRD in JavaScript, HTML and CSS (No Canvas!)

This is a really exciting video. Not only are we going to learn how to make Flappy Bird in pure JavaScript, HTML and CSS (No canvas required)

Using GitHub With Unity

Keeping Unity projects under revision control with git requires an editor project setting. Git ignore files can be automatically generated at GitHub during repository creation by selecting Unity:

Bringing Deep Neural Networks to Slay the Spire

Predicting Fight Outcomes and Evaluating Cards with Keras and TensorFlow. Slay the Spire is one of my favorite video games and combines elements of rogue-like dungeon crawlers with deck building. Let's dive into bringing Deep Neural Networks to Slay the Spire

Dreamscape — Using AI to Create Speculative VR Environments

Dreamscape is a tool for wonder and exploration of the digital city. Built out of research and investigation of machine learning’s generative capacity within virtual spaces for architecture, urbanism, and game design. Let's dive into how to use AI to create speculative VR environments

Dreamscape — Using AI to Create Speculative VR Environments

Dreamscape is a tool for wonder and exploration of the digital city. Built out of research and investigation of machine learning’s generative capacity within virtual spaces for architecture, urbanism, and game design. Let's dive into how to use AI to create speculative VR environments

Making Pong with Go and WebAssembly

I made a version of the classic Pong game using Go and WebAssembly. Why WebAssembly? WebAssembly is a relatively new standard on web browsers. Why Go? At Moona, our backend API server runs on go. Why Pong? Pong is a classic game made popular by Atari systems, and was one of the first home video games ever commercialized. I wanted to try out WebAssembly with Go on a simple and classic game which can be played against an AI or another human to make it more fun.

Build A Tic Tac Toe Java Game In 45 Minutes | Java Game Development

Build A TicTac Toe Java Game, we will cover the basic concepts of Java which we will be used for building our Tic Tac Toe game. This session will include concepts like 2D arrays, loops, classes, objects, data members and methods that will form your Java fundamentals and are also important for building our game. We will cover other important Java concepts like HashSet and some of its methods. We will be building an algorithm for Tic Tac Toe game where in we will be using the topics discussed in this video.

Grid-Based Movement in a Top-Down 2D RPG With Phaser 3

Grid-Based Movement in a Top-Down 2D RPG With Phaser 3. Learn how to move your player tile by tile in a classic top-down 2D RPG with Phaser 3 and TypeScript.