HTML5

HTML5

HTML 5 is a software solution stack that defines the properties and behaviors of web page content by implementing a markup based pattern to it. HTML 5 is the fifth and current major version of the HTML standard, and subsumes XHTML
Nithin Sethu

Nithin Sethu

1684927715

Advantages of Using React JS for Web App Development

In today's rapidly evolving digital landscape, businesses and developers are constantly seeking efficient, scalable, and high-performance solutions for web application development. One technology that has gained significant popularity in recent years is React JS. By leveraging React JS, developers can harness a wide range of advantages that contribute to the overall success of the development process. In this article, we will explore the key benefits of using React JS and understand how it can revolutionize the way web applications are built.

Simplified Development Process

The first advantage that React JS brings to the table is its simplified development process. React JS follows a modular approach where the user interface is divided into reusable components. This modular structure makes development easier, encourages code reuse, and simplifies maintenance and updates. Developers can efficiently create, reuse, and combine components to build complex user interfaces. This not only saves time but also improves the overall quality of the codebase, making it easier to maintain and scale the application as it grows.

Efficient Rendering

React JS takes advantage of a virtual DOM (Document Object Model), which acts as a lightweight copy of the actual DOM. When changes occur in the data, React calculates the most efficient way to update the virtual DOM and applies those changes to the actual DOM. This process, known as reconciliation, ensures that only the necessary components are re-rendered, resulting in improved performance and faster rendering times. By optimizing the rendering process, React JS provides a seamless user experience even when dealing with complex and data-intensive applications.

Enhanced Performance

Performance is a crucial aspect of any web application. React JS excels in optimizing performance by minimizing direct changes to the DOM. Instead, it utilizes the virtual DOM to identify and update only the necessary components. This approach reduces the workload on the browser, resulting in a smoother and more responsive user experience. By efficiently handling updates and rendering, React JS significantly improves the overall performance of web applications, making them faster and more enjoyable to use.

Large and Active Community

When choosing a technology for web app development, the strength and support of its community play a vital role. React JS boasts a large and active community of developers. This thriving community ensures that developers can find solutions to common challenges, access libraries and packages, and stay up-to-date with the latest trends and best practices. Having a supportive community behind a technology like React JS provides developers with a wealth of resources and knowledge, making the development process more efficient and empowering developers to create high-quality web applications.

SEO-Friendly

Search engine optimization (SEO) is crucial for improving the visibility of web applications in search engine results. React JS offers excellent support for server-side rendering (SSR), which enables search engines to effectively crawl and index web pages. SSR ensures that the initial content of the web application is rendered on the server and sent to the client, making it more accessible to search engine bots. This enhances the search engine visibility of web applications built with React JS and aids in SEO efforts, ultimately driving more organic traffic and improving the overall discoverability of the application.

Conclusion

React JS has emerged as a powerful framework for web app development, offering numerous advantages that contribute to efficiency, scalability, and overall success. By adopting React JS, developers can simplify the development process, achieve efficient rendering, enhance performance, tap into a vibrant community, and improve SEO-friendliness. These benefits make React JS a popular choice for developers seeking to build robust, scalable, and high-performance web applications.

 

Readmore: https://www.uplogictech.com/blog/key-benefits-of-opting-for-react-js-for-web-app-development/

 

#react-native #reactjs #webapp #webapps #java #html5 #nestjs #nodejs #appdevelopement #mobile-apps 

Advantages of Using React JS for Web App Development
危 思

危 思

1684927027

在 HTML5 中割绳子

在本 HTML5 教程中,我们将了解 HTML5 中的割绳子。 

就其所有合理的物理原理而言,愤怒的小鸟与其说是解谜,不如说是缓解压力——与其说是引力/碰撞脑筋急转弯,不如说是消耗皮质醇。

很棒的东西,这些 2D 皮质醇消耗,但不如Cut the Rope这样的游戏在精神上令人满意 - 另一个 iOS(和 Android)游戏,最初是用 Objective-C 编写的,并且在很大程度上因为它完全顺畅地遵守物理定律而令人愉快.

因此,将基于物理的游戏转换为浏览器是一个挑战:即使图形不需要 3D 硬件加速(如 WebGL 提供的那样),当性能不足时,像割绳子这样的简单游戏也会失去很多有趣的价值。甚至略逊于完美无瑕。

因此,当微软用 HTML5 重写 Cut the Rope 时,性能是他们最关心的问题之一。JavaScript 的低级范围比 Objective-C 短得多;总体而言,浏览器内性能仍然是 HTML5 游戏的祸根之一。

出于同样的原因,编写良好的 HTML5 Cut the Rope 可以很好地展示IE9 的 JavaScript 性能

但碰巧的是,重写足够紧凑,可以在任何浏览器中完美运行(尽管音频在 IE9 之外有一些问题——一个普遍的 HTML5 问题)。

因此,请查看游戏并享受几分钟流畅的浏览器内物理效果。

然后,几个小时后,查看开发团队关于他们如何处理项目并成功执行的讨论。

他们是这样描述挑战的:

在将 Cut the Rope 带到一个新平台时,我们希望确保我们保留体验的独特物理、运动和个性。因此,我们很早就决定将这款游戏作为原生 iOS 版本的“端口”(而不是重写)。我们通过对原始 Objective-C 代码库的广泛调查启动了该项目。原来这是一个大而复杂的游戏。本机 iOS 版本包含大约 15,000 行代码(不包括库)!代码库中最复杂的部分是物理、动画和绘图引擎。它们本身就很复杂,但由于所有三者紧密相连且高度优化的事实而变得更加复杂。

这是一项艰巨的任务:将此代码放入浏览器,同时保持游戏玩家习惯的独特个性和令人难以置信的品质。为了实现这一目标,我们押注于 JavaScript。

 
下面嵌入了微软制作精良的开发视频。但是单击“开发人员糖果”页面可以更全面地讨论一个漂亮的项目。

文章来源:https: //dzone.com

#html5  #html 

在 HTML5 中割绳子

Разрежьте веревку в HTML5

В этом уроке по HTML5 мы узнаем о Cut the Rope в HTML5. 

При всей своей правдоподобной физике Angry Birds — это скорее средство от стресса, чем головоломка — в меньшей степени головоломка с гравитацией/столкновениями и в большей степени истощает кортизол.

Замечательные вещи, эти 2D истощают кортизол, но не так умственно удовлетворяют, как что-то вроде Cut the Rope — еще одна игра для iOS (и Android), изначально написанная на Objective-C, и приятная в значительной степени из-за ее идеально гладкого подчинения физическим законам. .

Таким образом, перенос основанной на физике игры в браузер представляет собой сложную задачу: даже когда графика не требует аппаратного 3D-ускорения (как это обеспечивает WebGL), простые игры, такие как Cut the Rope, теряют большую часть своей развлекательной ценности, когда производительность снижается. даже чуть менее безупречно.

Поэтому, когда Microsoft переписала Cut the Rope на HTML5 , производительность была одной из их самых больших проблем. JavaScript имеет гораздо более короткий низкоуровневый охват, чем Objective-C; и производительность в браузере в целом по-прежнему остается одним из проклятий игр HTML5.

По той же самой причине хорошо написанный HTML5 Cut the Rope может стать отличной демонстрацией невероятной производительности JavaScript в IE9 .

Но, как оказалось, переписывание достаточно плотное, чтобы прекрасно работать в любом браузере (хотя со звуком есть некоторые проблемы за пределами IE9 — общая проблема HTML5).

Так что зацените игру и наслаждайтесь плавной физикой в ​​браузере в течение нескольких минут.

А затем, спустя несколько часов, ознакомьтесь с обсуждением команды разработчиков того, как они подошли к проекту и успешно его реализовали.

Вот как они описывают проблему:

Перенося Cut the Rope на новую платформу, мы хотели сохранить уникальную физику, движение и индивидуальность игрового процесса. Поэтому с самого начала мы решили подойти к этой игре как к «порту» из нативной версии для iOS (а не к переписанной версии). Мы начали проект с обширного исследования исходной кодовой базы Objective-C. Оказывается, это большая и сложная игра. Нативная версия iOS состоит примерно из 15 000 строк кода (без учета библиотек)! Наиболее сложными частями кодовой базы являются движки физики, анимации и рисования. Они сложны сами по себе, но еще более сложны из-за того, что все три тесно связаны и высоко оптимизированы.

Это была сложнейшая задача: ввести этот код в браузер, сохранив при этом уникальную индивидуальность и невероятное качество, к которым привыкли геймеры. Для этого мы делаем ставку на JavaScript.

 
Хорошо подготовленное видео Microsoft для разработки встроено ниже. Но перейдите на страницу «конфеты для разработчиков» для более полного обсуждения довольно приятного проекта.

Источник статьи: https://dzone.com

#html5  #html 

Разрежьте веревку в HTML5
Dcode show

Dcode show

1684862452

How To Create Sliding Text Animation Using Only HTML & CSS | Sliding Text Effect

How To Create Sliding Text Animation Using Only HTML & CSS | Sliding Text Effect
#html5 #html #css #css3 #frontend #frontenddevelopment #csstricks
https://youtu.be/9eKao_SnXqU

How To Create Sliding Text Animation Using Only HTML & CSS | Sliding Text Effect
Mélanie  Faria

Mélanie Faria

1684859760

Corte a Corda em HTML5

Neste tutorial de HTML5, aprenderemos sobre cortar a corda em HTML5. Apesar de toda a sua física plausível, Angry Birds é mais um alívio do estresse do que um quebra-cabeça - menos um quebra-cabeça gravitacional / de colisão e mais uma drenagem de cortisol.

Coisas maravilhosas, esses drenos de cortisol 2D, mas não tão mentalmente satisfatórios quanto algo como Cut the Rope - outro jogo para iOS (e Android), originalmente escrito em Objective-C, e agradável em grande parte por causa de sua obediência perfeitamente suave às leis físicas .

Traduzir um jogo baseado em física para o navegador é, portanto, um desafio: mesmo quando os gráficos não exigem aceleração de hardware 3D (como o WebGL fornece), jogos simples como Cut the Rope perdem muito do valor divertido quando o desempenho é mesmo um pouco menos do que impecável.

Então, quando a Microsoft reescreveu Cut the Rope em HTML5 , o desempenho era uma de suas maiores preocupações. O JavaScript tem um alcance de baixo nível muito mais curto que o Objective-C; e o desempenho do navegador em geral ainda é um dos males dos jogos HTML5.

Pela mesma razão, um HTML5 Cut the Rope bem escrito pode ser uma excelente demonstração do desempenho empolgante do JavaScript do IE9 .

Mas, por acaso, a reescrita é compacta o suficiente para funcionar perfeitamente em qualquer navegador (embora o áudio tenha alguns problemas fora do IE9 - um problema geral do HTML5).

Então confira o jogo e aproveite a física suave do navegador por alguns minutos.

E então, horas depois, confira a discussão da equipe de desenvolvimento sobre como eles abordaram o projeto e o executaram com sucesso.

Veja como eles descrevem o desafio:

Ao trazer Cut the Rope para uma nova plataforma, queríamos garantir a preservação da física, movimento e personalidade únicos da experiência. Então, desde o início, decidimos abordar este jogo como uma “portagem” da versão nativa do iOS (em vez de uma reescrita). Iniciamos o projeto com uma extensa investigação da base de código original do Objective-C. Acontece que é um jogo grande e complexo. A versão nativa do iOS consiste em cerca de 15.000 linhas de código (excluindo bibliotecas)! As partes mais complexas da base de código são os mecanismos de física, animação e desenho. Eles são complexos por conta própria, mas ainda mais pelo fato de que todos os três estão fortemente conectados e altamente otimizados.

Foi uma tarefa assustadora: colocar esse código em um navegador, mantendo a personalidade única e a incrível qualidade a que os jogadores estão acostumados. Para isso, apostamos no JavaScript.

 
O vídeo de desenvolvimento bem produzido da Microsoft está incorporado abaixo. Mas clique na página 'desenvolvedor doce' para uma discussão mais completa de um projeto bastante engenhoso.

Fonte do artigo: https://dzone.com

#html5  #html 

Corte a Corda em HTML5
Duong Tran

Duong Tran

1684850531

Cut the Rope trong HTML5

Trong hướng dẫn HTML5 này, chúng ta sẽ Tìm hiểu về Cut the Rope trong HTML5.

Đối với tất cả các yếu tố vật lý hợp lý của nó, Angry Birds giúp giảm căng thẳng nhiều hơn là giải đố -- ít trò trêu ghẹo não do hấp dẫn/va chạm hơn, và nhiều hơn nữa là tiêu hao cortisol.

Thật tuyệt vời, những trò chơi 2D này làm cạn kiệt cortisol, nhưng không thỏa mãn về mặt tinh thần như Cut the Rope -- một trò chơi iOS (và Android) khác, ban đầu được viết bằng Objective-C và thú vị phần lớn vì nó tuân theo các quy luật vật lý một cách hoàn hảo trơn tru .

Do đó, việc dịch một trò chơi dựa trên vật lý sang trình duyệt là một thách thức: ngay cả khi đồ họa không yêu cầu tăng tốc phần cứng 3D (như WebGL cung cấp), các trò chơi đơn giản như Cut the Rope sẽ mất đi nhiều giá trị thú vị khi hiệu suất thấp. thậm chí ít hơn một chút so với hoàn hảo.

Vì vậy, khi Microsoft viết lại Cut the Rope trong HTML5 , hiệu suất là một trong những mối quan tâm lớn nhất của họ. JavaScript có phạm vi tiếp cận cấp thấp ngắn hơn nhiều so với Objective-C; và hiệu suất trong trình duyệt nói chung vẫn là một trong những hạn chế của trò chơi HTML5.

Vì lý do tương tự, một HTML5 Cut the Rope được viết tốt có thể chứng minh một minh chứng xuất sắc về hiệu suất JavaScript vượt trội của IE9 .

Nhưng khi điều đó xảy ra, quá trình viết lại đủ chặt chẽ để chạy tốt trong bất kỳ trình duyệt nào (mặc dù âm thanh có một số vấn đề bên ngoài IE9 -- một vấn đề chung về HTML5).

Vì vậy , hãy kiểm tra trò chơi và tận hưởng vật lý mượt mà trong trình duyệt trong vài phút.

Và sau đó, vài giờ sau, hãy xem cuộc thảo luận của nhóm nhà phát triển về cách họ tiếp cận dự án và thực hiện thành công.

Đây là cách họ mô tả thử thách:

Khi đưa Cut the Rope lên một nền tảng mới, chúng tôi muốn đảm bảo rằng chúng tôi giữ nguyên tính chất vật lý, chuyển động và cá tính độc đáo của trải nghiệm. Vì vậy, ngay từ đầu, chúng tôi đã quyết định tiếp cận trò chơi này dưới dạng “cổng” từ phiên bản iOS gốc (chứ không phải là bản viết lại). Chúng tôi đã bắt đầu dự án bằng một cuộc điều tra sâu rộng về cơ sở mã Objective-C ban đầu. Hóa ra đó là một trò chơi lớn và phức tạp. Phiên bản iOS gốc bao gồm khoảng 15.000 dòng mã (không bao gồm thư viện)! Các phần phức tạp nhất của cơ sở mã là các công cụ vật lý, hoạt hình và vẽ. Bản thân chúng phức tạp, nhưng thậm chí còn phức tạp hơn bởi thực tế là cả ba đều được kết nối chặt chẽ và được tối ưu hóa cao.

Đó là một nhiệm vụ khó khăn: đưa mã này vào trình duyệt trong khi vẫn duy trì tính cách độc đáo và chất lượng đáng kinh ngạc mà các game thủ đã quen thuộc. Để thực hiện điều này, chúng tôi đặt cược vào JavaScript.

 
Video phát triển được sản xuất tốt của Microsoft được nhúng bên dưới. Nhưng hãy nhấp qua trang 'kẹo dành cho nhà phát triển' để thảo luận đầy đủ hơn về một dự án khá hấp dẫn.

Nguồn bài viết: https://dzone.com

#html5  #html 

Cut the Rope trong HTML5
Cyril  Parisian

Cyril Parisian

1684825800

Cut the Rope in HTML5

In this HTML5 tutorial we will Learn about Cut the Rope in HTML5. 

For all its plausible physics, Angry Birds is more stress-relief than puzzle -- less a gravitational/collision brain-teaser, and more a cortisol drain.

Wonderful things, these 2D cortisol drains, but not as mentally satisfying as something like Cut the Rope -- another iOS (and Android) game, originally written in Objective-C, and enjoyable in great part because of its perfectly smooth obedience to physical laws.

Translating a physics-based game to the browser is, therefore, a challenge: even when the graphics don't demand 3D hardware acceleration (as WebGL provides), simple games like Cut the Rope lose a lot of their fun value when the performance is even slightly less than flawless.

So when Microsoft rewrote Cut the Rope in HTML5, performance was one of their biggest concerns. JavaScript has far shorter low-level reach than Objective-C; and in-browser performance in general is still one of the banes of HTML5 gaming.

For the very same reason, a well-written HTML5 Cut the Rope could prove an excellent demonstration of IE9's blistering JavaScript performance.

But as it happens, the rewrite is tight enough to run beautifully in any browser (though the audio has some issues outside of IE9 -- a general HTML5 problem).

So check out the game and enjoy the smooth in-browser physics for a few minutes.

And then, hours later, check out the dev team's discussion of how they approached the project and executed successfully.

Here's how they describe the challenge:

In bringing Cut the Rope to a new platform, we wanted to ensure we preserved the unique physics, motion, and personality of the experience. So early on we decided to approach this game as a “port” from the native iOS version (rather than a rewrite). We kicked off the project with an extensive investigation of the original Objective-C codebase. Turns out it’s a big and complex game. The native iOS version consists of about 15,000 lines of code (excluding libraries)! The most complex parts of the codebase are the physics, animation, and drawing engines. They’re complex on their own, but made even more so by the fact that all three are tightly connected and highly optimized.

It was a daunting task: get this code into a browser while maintaining the unique personality and incredible quality that gamers are accustomed to. To accomplish this, we bet on JavaScript.

 
Microsoft's well-produced development video is embedded below. But click through to the 'developer candy' page for a fuller discussion of a pretty slick project.

Article source: https://dzone.com

#html5 #html 

Cut the Rope in HTML5
Web  Dev

Web Dev

1683553290

Learn Web Development From Scratch - Full Course

Web Developer Full Course | Learn Web Development From Scratch

Learn Web Development from Scratch! Build apps, website, projects using HTML, CSS, Javascript, PHP, Python, MySQL & more! The course will help candidates learn HTML, PHP Coding, JavaScript, jQuery, CSS, CMSs and WordPress, Responsive Design, MySQL Databases, etc

What you'll learn:

  •    Build websites and webapps
  •    Build HTML-based mobile apps
  •    Get a job as a junior web developer
  •    Bid for projects on freelance websites
  •    Start your own online business
  •    Be a comfortable front-end developer
  •    Be proficient with databases and server-side languages

In this part 1, you will learn:

HTML 5:

  • Introduction to HTML 5
  • The Structure of a Webpage
  • Creating a Full Webpage
  • Header and Paragraph Tags
  • Ordered and Unordered Lists
  • Formatting Texts
  • Images
  • Forms
  • Tables
  • Links

CSS3:

  • What is CSS
  • Inline CSS
  • Internal CSS
  • Classes and IDs
  • Divs
  • Colours
  • Floating
  • Positioning
  • Margins
  • Padding
  • Borders
  • Fonts
  • Styling Texts
  • Aligning
  • Styling Links

JavaScript:

  • What is JavaScript
  • Internal JavaScript
  • Accessing Elements
  • Responding To A Click
  • Changing Website Content
  • Manipulating Styles With JavaScript
  • Mini Challenge - Disappearing Circles
  • Variables
  • Arrays
  • If Statements
  • Loops
  • Functions
  • External JavaScript

jQuery:

  • What is jQuery
  • Using jQuery In Your Webpages
  • Detecting A Click
  • Changing Website Content
  • Changing Website Styles
  • Fading Content
  • Animating Content
  • AJAX
  • Regular Expressions
  • Form Validation
  • Introducing jQuery UI
  • Draggables & Resizables
  • Doppables
  • Accordion & Sortable

In this part 2, you will learn:

Bootstrap:

  • What is Bootstrap
  • Your First Bootstrap Site
  • The Grid System
  • Introducing Navbars
  • Forms & Tables
  • Bootstrap Components
  • Modals, Popovers & Tooltips
  • ScrollSpy

WordPress:

  • What Is WordPress
  • The WordPress Dashboard
  • WordPress Themes
  • Creating A Blog
  • Creating An E-Commerce Site

PHP:

  • Introduction To PHP
  • Variables
  • Arrays
  • If Statements
  • For And For Each Loop
  • While Loop
  • GET Variables
  • POST Variables
  • Sending An Email With PHP
  • Getting Contents Of Other Scripts

MySQL:

  • Introduction to MySQL
  • Connecting To A Database
  • Retrieving Data From A Database
  • Inserting And Updating Data
  • Looping Through Data
  • Session Variables
  • Cookies
  • Storing Passwords Securely

APIs:

  • The Google Maps API
  • Geocoding With Google Maps
  • The Twitter API

In this part 3, you will learn:

Mobile Apps:

  • Creating HTML Based Apps
  • Using App.JS
  • Submitting An App To Google Play/ App Store

HTML 5/CSS 3 Special Features:

  • Introduction to HTML 5/CSS 3 Features
  • What is HTML 5
  • HTML Form Features
  • HTML 5 Canvas
  • Other HTML5 Features
  • What Is CSS 3
  • Pseudo-Classes
  • Advanced Selectors
  • Gradients & Shadows
  • Transformations & Animations
  • Layout & Calculations

Python:

  • Introduction To Python Section
  • Why Learn Python
  • Variables & Arrays
  • Loops In Python
  • If Statements In Python
  • Functions In Python

Bonus Section: Twitter Clone Using MVC

  • MVC Framework Setup
  • Displaying Tweets
  • Following & Unfollowing
  • Posting A Tweet
  • Searching & Viewing Profiles

#html #css #python #api #html5 #css3 #javascript #jquery #bootstrap #wordpress #php #mysql #api #mobileapp #programming #developer #morioh #programmer #coding #softwaredeveloper #computerscience #webdev #webdeveloper #webdevelopment

Learn Web Development From Scratch - Full Course
Web  Dev

Web Dev

1683552413

Learn Web Development From Scratch (Part 3/3)

Web Developer Full Course | Learn Web Development From Scratch (Part 3/3)

Learn Web Development from Scratch! Build apps, website, projects using HTML, CSS, Javascript, PHP, Python, MySQL & more! The course will help candidates learn HTML, PHP Coding, JavaScript, jQuery, CSS, CMSs and WordPress, Responsive Design, MySQL Databases, etc

What you'll learn:

  •    Build websites and webapps
  •    Build HTML-based mobile apps
  •    Get a job as a junior web developer
  •    Bid for projects on freelance websites
  •    Start your own online business
  •    Be a comfortable front-end developer
  •    Be proficient with databases and server-side languages

In this part, you will learn:

Mobile Apps:

  • Creating HTML Based Apps
  • Using App.JS
  • Submitting An App To Google Play/ App Store

HTML 5/CSS 3 Special Features:

  • Introduction to HTML 5/CSS 3 Features
  • What is HTML 5
  • HTML Form Features
  • HTML 5 Canvas
  • Other HTML5 Features
  • What Is CSS 3
  • Pseudo-Classes
  • Advanced Selectors
  • Gradients & Shadows
  • Transformations & Animations
  • Layout & Calculations

Python:

  • Introduction To Python Section
  • Why Learn Python
  • Variables & Arrays
  • Loops In Python
  • If Statements In Python
  • Functions In Python

Bonus Section: Twitter Clone Using MVC

  • MVC Framework Setup
  • Displaying Tweets
  • Following & Unfollowing
  • Posting A Tweet
  • Searching & Viewing Profiles

#html #css #python #api #html5 #css3 #programming #developer #morioh #programmer #coding #softwaredeveloper #computerscience #webdev #webdeveloper #webdevelopment

Learn Web Development From Scratch (Part 3/3)

HTML Tutorial For Beginners - Full Course in 8 Hours

This HTML Full Course will take you through the most basic and advanced level concepts of HTML, and you'll be able to learn HTML. Everything you need to know and understand about the most basic block of web development. 

HTML Full Course | HTML Tutorial For Beginners | Learn HTML in 8 Hours

This HTML Full Course 2023 by Simplilearn will take you through the most basic and advanced level concepts of HTML, and you'll be able to learn HTML in 8 hours only. In this HTML tutorial for beginners 2023, we have covered everything you need to know and understand about the most basic block of web development. Additionally, you will also learn to create some fantastic projects with the help of all you will learn in this HTML Full Course 2023. Below are the topics we have covered in this HTML tutorial for beginners.

HTML Full Course 2023
00:03:55 HTML In 10 Minutes
00:11:34 Tags In HTML
00:20:18 HTML Elements
00:27:52 HTML Attributes
00:33:34 HTML Image Tag
00:43:41 HTML Table Tag
00:56:56 HTML Classes And IDs
01:06:46 HTML Style Tag
01:20:34 HTML JavaScript
01:28:20 HTML Layouts
01:48:11 HTML Responsive Image
01:54:08 Content Boxes In HTML
02:13:31 HTML Image Slider
02:41:50 HTML Input Types
02:56:20 HTML Navigation Bar
03:16:27 HTML Forms 
03:26:48 HTML Login And Signup Forms
04:04:41 HTML Interview Questions
04:18:19 HTML Website Design Tutorial
05:35:20 HTML Quiz Application

✅ What is HTML?

HTML (HyperText Markup Language) is the standard markup language used to create and structure content on the World Wide Web. It is a set of tags and attributes that describe the structure and formatting of web pages. HTML code consists of various elements such as headings, paragraphs, images, links, and forms, which are used to create the visual and functional components of a website. When a user visits a website, their browser reads the HTML code and renders it into a visual interface that they can interact with. HTML is a fundamental technology for building websites and is often used in conjunction with other technologies like CSS and JavaScript to create more dynamic and interactive web pages.

#html #html5

HTML Tutorial For Beginners - Full Course in 8 Hours
Rocio  O'Keefe

Rocio O'Keefe

1682205840

TuiCss: Text-based User interface CSS Library

TuiCss

Text-based user interface CSS library

About

TuiCss is a library focused to create web applications using an interface based on ASCII table, like the old MS-DOS applications. This kind of interface is very legible because the ultra-contrast colors used and because the reduced effects used on the components in the view. The base of this project is Turbo Vision Framework, but some other frameworks were also checked to introduce some features to TuiCss, like curses, ncurses, Newt, etc. Check the examples page in the wiki to stay on top of some creations, or check the getting started page to start using this library!

Getting Started

To start to use TuiCss in your project, you can just download the repository content and import the files that are in the dist folder with the html directives. Alternatively, you can install the package with NPM using the following command:

$ npm install tuicss

For more details, visit the Getting Started Page in the repository wiki.

Documentation

Check the repository wiki to access the documentation, components index, examples, styles, or to know how to contribute to this project.


-- Documentation -- 
-- Showcase –  


Download Details:

Author: Vinibiavatti1
Source Code: https://github.com/vinibiavatti1/TuiCss 
License: MIT license

#css #framework #terminal #html5 

TuiCss: Text-based User interface CSS Library
Rocio  O'Keefe

Rocio O'Keefe

1682181900

Responsive: A Super Lightweight HTML, Sass, CSS, JavaScript Framework

Responsive Boilerplate

A powerful, accessible, developer friendly framework for building responsive websites

Responsive Boilerplate is the developers' framework.

Other frameworks are too design opinionated and heavy. They're great for prototyping but every time you start a real, front-facing, project with them you have to overwrite lots of designer styles that do nothing to add to the functionality of the website. That costs developers time and money.

Responsive has been built with that in mind. It is the result of thousands of hours of real, client driven web development and testing; specifically developed to be as lightweight as possible to prevent the need to undo styles set by the framework itself and allow developers to write efficient code and lower costs.

Responsive is tiny. The combined output CSS and JavaScript is only 20.3kb minified and gzipped but there is a lot of functionality built into the framework with touch, right-to-left language, and accessibility support. It's designed to be dropped-in, as-is to your website such as you would with Normalize.css.

Browser support covers IE9+ as well as all other modern browsers.

Downloading Responsive

Several options are available for downloading Responsive:

Documentation

Responsives' documentation, included in the gh-pages repo. It is built with Jekyll and publicly hosted on GitHub Pages at http://responsivebp.com. The docs may also be run locally.

If necessary, install Jekyll (requires v2.5.2).

  • If you are running Windows please read this unofficial guide to get Jekyll up and running without problems.

From the root /Responsive directory, run jekyll serve in the command line.

Learn more about using Jekyll by reading its documentation.

Contributing

Contribution is most welcome, that's the whole idea! Together as a community we can build a boilerplate for building responsive sites that will ensure that high standards can be delivered across all devices.

Please adhere to existing JavaScript and Sass styles though when submitting code and ensure that you test thoroughly on multiple devices.

Please take a moment to review the guidelines for contributing.

Building the Sass and JavaScript

The build process for Responsive is powered by gulpjs. To build Responsive you will need to first install the required plugins using the following commands from the root /Responsive directory:

  1. npm install -g gulp To install gulp globally.
  2. npm install to install the necessary build dependencies based on the contents of the package.json file.

If you are adding new functionality to the build process use:

npm install {your_new_build_dependency} --save-dev

There are three types of build available:

  1. gulp Compiles the framework to the build folder.
  2. gulp watch For debug purposes. Compiles the framework to the build folder and watches for further changes
  3. gulp release Compiles the framework to the build folder and zips up the build in the dist folder for release.

Community

Follow @responsivebp on Twitter. Discuss Responsive on Gitter.

Web: https://responsivebp.com/


Download Details:

Author: Responsivebp
Source Code: https://github.com/responsivebp/responsive 
License: MIT license

#javascript #css #sass #html5 

Responsive: A Super Lightweight HTML, Sass, CSS, JavaScript Framework
Dcode show

Dcode show

1680725910

Slick Slider Center Mode Zoom | Slick Slider Center Mode With Example | Jquery Slider

Slick Carousel Center Padding Demo
https://youtu.be/bwA5ajiG6pY
#slickslider #sliders #webdevelopment #html5 #html #css #css3 #javascript #javascripttutorial #frontend #frontenddevelopment #csstricks

Slick Slider Center Mode Zoom | Slick Slider Center Mode With Example | Jquery Slider
go home

go home

1679886718

Top 20 html5 Tutorial sites

Here is a list of the top 20 free HTML5 tutorial websites:

  1. W3Schools HTML5 Tutorial: https://www.w3schools.com/html/default.asp
  2. MDN Web Docs: https://developer.mozilla.org/en-US/docs/Web/HTML
  3. HTML5 Rocks: https://www.html5rocks.com/en/
  4. HTML5 Doctor: http://html5doctor.com/
  5. HTML5 Tutorial by Tutorialspoint: https://www.tutorialspoint.com/html5/index.htm
  6. HTML5 by Examples: http://www.html5xcss3.com/
  7. HTML5 and CSS3 Fundamentals: https://www.udemy.com/course/html5-and-css3-fundamentals-for-beginners/
  8. HTML5 Cheat Sheet: https://websitesetup.org/html5-cheat-sheet/
  9. FreeCodeCamp: https://www.freecodecamp.org/learn/responsive-web-design/basic-html-and-html5/
  10. Learn HTML5 - Full Course for Beginners: https://www.youtube.com/watch?v=UB1O30fR-EE
  11. HTML5 Tutorial for Beginners - 30 Days Crash Course: https://www.youtube.com/watch?v=3JluqTojuME
  12. HTML5 Reference: https://htmlreference.io/
  13. HTML5 and CSS3 Responsive Design Tutorial: https://www.youtube.com/watch?v=Y9rMbKHoTBI
  14. HTML5 Tutorial - An Ultimate Guide for Beginners: https://www.edureka.co/blog/html5-tutorial/
  15. HTML5 Forms: https://html5formsguide.com/
  16. HTML5 and CSS3 Mastery: https://www.udemy.com/course/html5-and-css3-mastery-for-beginners/
  17. HTML5 - A Comprehensive Tutorial for Beginners: https://www.journaldev.com/31043/html5-tutorial
  18. HTML5 Tutorial for Beginners - Learn HTML5 in 30 Minutes: https://www.youtube.com/watch?v=7VU02XjFZBw
  19. HTML5 and CSS3 - Build Modern Responsive Websites: https://www.udemy.com/course/html5-and-css3-build-modern-responsive-websites/
  20. HTML5 Tutorial for Beginners: https://www.guru99.com/html5-tutorial.html

#html #html5 #HTML 

 

Top 20 html5 Tutorial sites
Lawson  Wehner

Lawson Wehner

1679558460

Html5gum: A WHATWG-compliant HTML5 tokenizer & Tag Soup Parser

Html5gum 

html5gum is a WHATWG-compliant HTML tokenizer.

use std::fmt::Write;
use html5gum::{Tokenizer, Token};

let html = "<title   >hello world</title>";
let mut new_html = String::new();

for token in Tokenizer::new(html).infallible() {
    match token {
        Token::StartTag(tag) => {
            write!(new_html, "<{}>", String::from_utf8_lossy(&tag.name)).unwrap();
        }
        Token::String(hello_world) => {
            write!(new_html, "{}", String::from_utf8_lossy(&hello_world)).unwrap();
        }
        Token::EndTag(tag) => {
            write!(new_html, "</{}>", String::from_utf8_lossy(&tag.name)).unwrap();
        }
        _ => panic!("unexpected input"),
    }
}

assert_eq!(new_html, "<title>hello world</title>");

What a tokenizer does and what it does not do

html5gum fully implements 13.2.5 of the WHATWG HTML spec, i.e. is able to tokenize HTML documents and passes html5lib's tokenizer test suite. Since it is just a tokenizer, this means:

  • html5gum does not implement charset detection. This implementation takes and returns bytes, but assumes UTF-8. It recovers gracefully from invalid UTF-8.
  • html5gum does not correct mis-nested tags.
  • html5gum does not recognize implicitly self-closing elements like <img>, as a tokenizer it will simply emit a start token. It does however emit a self-closing tag for <img .. />.
  • html5gum doesn't implement the DOM, and unfortunately in the HTML spec, constructing the DOM ("tree construction") influences how tokenization is done. For an example of which problems this causes see this example code.
  • html5gum does not generally qualify as a browser-grade HTML parser as per the WHATWG spec. This can change in the future, see issue 21.

With those caveats in mind, html5gum can pretty much parse tokenize anything that browsers can.

The Emitter trait

A distinguishing feature of html5gum is that you can bring your own token datastructure and hook into token creation by implementing the Emitter trait. This allows you to:

Rewrite all per-HTML-tag allocations to use a custom allocator or datastructure.

Efficiently filter out uninteresting categories data without ever allocating for it. For example if any plaintext between tokens is not of interest to you, you can implement the respective trait methods as noop and therefore avoid any overhead creating plaintext tokens.

Other features

  • No unsafe Rust
  • Only dependency is jetscii, and can be disabled via crate features (see Cargo.toml)

Alternative HTML parsers

html5gum was created out of a need to parse HTML tag soup efficiently. Previous options were to:

use quick-xml or xmlparser with some hacks to make either one not choke on bad HTML. For some (rather large) set of HTML input this works well (particularly quick-xml can be configured to be very lenient about parsing errors) and parsing speed is stellar. But neither can parse all HTML.

For my own usecase html5gum is about 2x slower than quick-xml.

use html5ever's own tokenizer to avoid as much tree-building overhead as possible. This was functional but had poor performance for my own usecase (10-15x slower than quick-xml).

use lol-html, which would probably perform at least as well as html5gum, but comes with a closure-based API that I didn't manage to get working for my usecase.

Etymology

Why is this library called html5gum?

G.U.M: Giant Unreadable Match-statement

<insert "how it feels to chew 5 gum parse HTML" meme here>


Download Details:

Author: Untitaker
Source Code: https://github.com/untitaker/html5gum 
License: MIT license

#html5 #html #xml #tokenize 

Html5gum: A WHATWG-compliant HTML5 tokenizer & Tag Soup Parser