1676901660
Skeleton is an easy way to create sliding CAGradientLayer
animations! It works great for creating skeleton screens:
The entire library comes down to just one public-facing extension:
public extension CAGradientLayer {
public func slide(to dir: Direction, group: ((CAAnimationGroup) -> Void) = { _ in })
public func stopSliding()
}
You can check out the example and the documentation for more.
To run the example project, clone the repo, and run pod install
from the Example directory first.
Skeleton is available through CocoaPods. To install it, simply add the following line to your Podfile:
pod "Skeleton"
Skeleton is also available through Carthage. Add this to your Cartfile:
github "gonzalonunez/Skeleton" ~> 0.4.0
Author: Gonzalonunez
Source Code: https://github.com/gonzalonunez/Skeleton
License: MIT license
1674952080
Another one Best Professional Calendar ever
npm i @lbgm/pro-calendar-vue
main.ts
import { ProCalendar } from "@lbgm/pro-calendar-vue";
//...
app.use(ProCalendar);
App.vue
<script setup lang="ts">
import "@lbgm/pro-calendar-vue/style";
</script>
<template>
<!-- all props are optional -->
<pro-calendar
:events="evts"
:loading="false"
:config="cfg"
view="week"
date="'isoStringDate'"
@calendarClosed="void 0"
@fetchEvents="void 0"
/>
</template>
// interface
interface Props {
date?: string | null;
view?: string;
events?: Appointment[];
loading?: boolean;
config?: {
actions?: {
view?: {
enabled?: boolean;
icon?: boolean;
text?: string;
};
report?: {
enabled?: boolean;
icon?: boolean;
text?: string;
};
};
searchPlaceHolder?: string;
eventName?: string;
closeText?: string;
};
}
// defaults
{
date: null,
view: "",
events: () => [],
loading: false,
config: () => ({
actions: {
view: {
enabled: true,
icon: true,
text: "",
},
report: {
enabled: true,
icon: true,
text: "",
},
},
searchPlaceHolder: "",
eventName: "",
closeText: "",
}),
}
events
typeinterface Appointment {
date: string, //DateIsoString
comment?: string,
createdAt?: string, //DateIsoString
id: string,
updatedAt?: string, //DateIsoString
keywords: string,
name: string,
}
events: Appointment[];
view
type'day' | 'week' | 'month'
@calendarClosed
: This event is fired when user clicks close button.
@fetchEvents
: This event is fired when date selected changes. $event: { start: string; end: string }
. start
and end
are iso string date.
Draw your own calendars using scoped slots
<pro-calendar
:events="evts"
:loading="false"
:config="cfg"
view="week"
date="'isoStringDate'"
>
<template #leftSwitchArrow>
<!-- replace left switch arrow with this slot -->
</template>
<template #rightSwitchArrow>
<!-- replace left switch arrow with this slot -->
</template>
<template #closeButton>
<!-- replace close button with this slot -->
</template>
<template #loader="{ calendarGotLoading }">
<!-- replace calendar loader with this slot -->
</template>
<template #searchIcon>
<!-- replace search widget icon with this slot -->
</template>
<template #dateLeftArrow>
<!-- replace date picker left arrow with this -->
</template>
<template #dateRightArrow>
<!-- replace date picker right arrow with this -->
</template>
<template #sideEvent="{ dateSelected, calendarEvents }">
<!-- use this slot to show yourself side events in appearance you want -->
<!--
dateSelected: Date;
calendarEvents: Appointment[]; // all events
-->
</template>
<template #eventCard="{ date, time, cardEvent }">
<!-- use this slot to show yourself calendar event in appearance you want -->
<!--
date: Date;
time: string;
cardEvent: Appointment[]; // events according to date/time
-->
</template>
</pro-calendar>
calendar.request.view
& calendar.request.report
When the user clicks on view or report action, an custom html event is fired with the id of event in detail. You can listen these events like this:
<script setup lang="ts">
import { ref, onMounted } from "vue";
onMounted(() => {
["calendar.request.view", "calendar.request.report"].forEach((e: string) => {
document.body.addEventListener(e, (event: Event | CustomEvent) => {
console.log({ event });
});
});
});
</script>
Author: lbgm
Source code: https://github.com/lbgm/pro-calendar-vue
1672720021
This is the TypeScript loader for webpack.
yarn add ts-loader --dev
or
npm install ts-loader --save-dev
You will also need to install TypeScript if you have not already.
yarn add typescript --dev
or
npm install typescript --save-dev
Use webpack like normal, including webpack --watch
and webpack-dev-server
, or through another build system using the Node.js API.
We have a number of example setups to accommodate different workflows. Our examples can be found here.
We probably have more examples than we need. That said, here's a good way to get started:
ts-loader
ts-loader
just handling transpilation.As your project becomes bigger, compilation time increases linearly. It's because typescript's semantic checker has to inspect all files on every rebuild. The simple solution is to disable it by using the transpileOnly: true
option, but doing so leaves you without type checking and will not output declaration files.
You probably don't want to give up type checking; that's rather the point of TypeScript. So what you can do is use the fork-ts-checker-webpack-plugin. It runs the type checker on a separate process, so your build remains fast thanks to transpileOnly: true
but you still have the type checking.
If you'd like to see a simple setup take a look at our example.
ts-loader
supports Yarn Plug’n’Play. The recommended way to integrate is using the pnp-webpack-plugin.
ts-loader
works very well in combination with babel and babel-loader. There is an example of this in the official TypeScript Samples.
ts-loader
8.x if you need webpack 4 support)A full test suite runs each night (and on each pull request). It runs both on Linux and Windows, testing ts-loader
against major releases of TypeScript. The test suite also runs against TypeScript@next (because we want to use it as much as you do).
If you become aware of issues not caught by the test suite then please let us know. Better yet, write a test and submit it in a PR!
Create or update webpack.config.js
like so:
module.exports = {
mode: "development",
devtool: "inline-source-map",
entry: "./app.ts",
output: {
filename: "bundle.js"
},
resolve: {
// Add `.ts` and `.tsx` as a resolvable extension.
extensions: [".ts", ".tsx", ".js"],
// Add support for TypeScripts fully qualified ESM imports.
extensionAlias: {
".js": [".js", ".ts"],
".cjs": [".cjs", ".cts"],
".mjs": [".mjs", ".mts"]
}
},
module: {
rules: [
// all files with a `.ts`, `.cts`, `.mts` or `.tsx` extension will be handled by `ts-loader`
{ test: /\.([cm]?ts|tsx)$/, loader: "ts-loader" }
]
}
};
Add a tsconfig.json
file. (The one below is super simple; but you can tweak this to your hearts desire)
{
"compilerOptions": {
"sourceMap": true
}
}
The tsconfig.json file controls TypeScript-related options so that your IDE, the tsc
command, and this loader all share the same options.
devtool
/ sourcemapsIf you want to be able to debug your original source then you can thanks to the magic of sourcemaps. There are 2 steps to getting this set up with ts-loader
and webpack.
First, for ts-loader
to produce sourcemaps, you will need to set the tsconfig.json option as "sourceMap": true
.
Second, you need to set the devtool
option in your webpack.config.js
to support the type of sourcemaps you want. To make your choice have a read of the devtool
webpack docs. You may be somewhat daunted by the choice available. You may also want to vary the sourcemap strategy depending on your build environment. Here are some example strategies for different environments:
devtool: 'inline-source-map'
- Solid sourcemap support; the best "all-rounder". Works well with karma-webpack (not all strategies do)devtool: 'eval-cheap-module-source-map'
- Best support for sourcemaps whilst debugging.devtool: 'source-map'
- Approach that plays well with UglifyJsPlugin; typically you might use this in ProductionLoading css and other resources is possible but you will need to make sure that you have defined the require
function in a declaration file.
declare var require: {
<T>(path: string): T;
(paths: string[], callback: (...modules: any[]) => void): void;
ensure: (
paths: string[],
callback: (require: <T>(path: string) => T) => void
) => void;
};
Then you can simply require assets or chunks per the webpack documentation.
require("!style!css!./style.css");
The same basic process is required for code splitting. In this case, you import
modules you need but you don't directly use them. Instead you require them at split points. See this example and this example for more details.
TypeScript 2.4 provides support for ECMAScript's new import()
calls. These calls import a module and return a promise to that module. This is also supported in webpack - details on usage can be found here. Happy code splitting!
To output declaration files (.d.ts), you can set "declaration": true in your tsconfig and set "transpileOnly" to false.
If you use ts-loader with "transpileOnly": true along with fork-ts-checker-webpack-plugin, you will need to configure fork-ts-checker-webpack-plugin to output definition files, you can learn more on the plugin's documentation page: https://github.com/TypeStrong/fork-ts-checker-webpack-plugin#typescript-options
To output a built .d.ts file, you can use the DeclarationBundlerPlugin in your webpack config.
The build should fail on TypeScript compilation errors as of webpack 2. If for some reason it does not, you can use the webpack-fail-plugin.
For more background have a read of this issue.
baseUrl
/ paths
module resolutionIf you want to resolve modules according to baseUrl
and paths
in your tsconfig.json
then you can use the tsconfig-paths-webpack-plugin package. For details about this functionality, see the module resolution documentation.
This feature requires webpack 2.1+ and TypeScript 2.0+. Use the config below or check the package for more information on usage.
const TsconfigPathsPlugin = require('tsconfig-paths-webpack-plugin');
module.exports = {
...
resolve: {
plugins: [new TsconfigPathsPlugin({ configFile: "./path/to/tsconfig.json" })]
}
...
}
There are two types of options: TypeScript options (aka "compiler options") and loader options. TypeScript options should be set using a tsconfig.json file. Loader options can be specified through the options
property in the webpack configuration:
module.exports = {
...
module: {
rules: [
{
test: /\.tsx?$/,
use: [
{
loader: 'ts-loader',
options: {
transpileOnly: true
}
}
]
}
]
}
}
Type | Default Value |
---|---|
boolean | false |
If you want to speed up compilation significantly you can set this flag. However, many of the benefits you get from static type checking between different dependencies in your application will be lost. transpileOnly
will not speed up compilation of project references.
It's advisable to use transpileOnly
alongside the fork-ts-checker-webpack-plugin to get full type checking again. To see what this looks like in practice then either take a look at our example.
Tip: When you add the fork-ts-checker-webpack-plugin to your webpack config, the
transpileOnly
will default totrue
, so you can skip that option.
If you enable this option, webpack 4 will give you "export not found" warnings any time you re-export a type:
WARNING in ./src/bar.ts
1:0-34 "export 'IFoo' was not found in './foo'
@ ./src/bar.ts
@ ./src/index.ts
The reason this happens is that when typescript doesn't do a full type check, it does not have enough information to determine whether an imported name is a type or not, so when the name is then exported, typescript has no choice but to emit the export. Fortunately, the extraneous export should not be harmful, so you can just suppress these warnings:
module.exports = {
...
stats: {
warningsFilter: /export .* was not found in/
}
}
Type | Default Value |
---|---|
boolean | false |
If you're using HappyPack or thread-loader to parallelise your builds then you'll need to set this to true
. This implicitly sets *transpileOnly*
to true
and WARNING! stops registering all errors to webpack.
It's advisable to use this with the fork-ts-checker-webpack-plugin to get full type checking again. IMPORTANT: If you are using fork-ts-checker-webpack-plugin alongside HappyPack or thread-loader then ensure you set the syntactic
diagnostic option like so:
new ForkTsCheckerWebpackPlugin({
typescript: {
diagnosticOptions: {
semantic: true,
syntactic: true,
},
},
})
This will ensure that the plugin checks for both syntactic errors (eg const array = [{} {}];
) and semantic errors (eg const x: number = '1';
). By default the plugin only checks for semantic errors (as when used with ts-loader
in transpileOnly
mode, ts-loader
will still report syntactic errors).
Also, if you are using thread-loader
in watch mode, remember to set poolTimeout: Infinity
so workers don't die.
These options should be functions which will be used to resolve the import statements and the <reference types="...">
directives instead of the default TypeScript implementation. It's not intended that these will typically be used by a user of ts-loader
- they exist to facilitate functionality such as Yarn Plug’n’Play.
Type |
---|
(program: Program, getProgram: () => Program) => { before?: TransformerFactory<SourceFile>[]; after?: TransformerFactory<SourceFile>[]; afterDeclarations?: TransformerFactory<SourceFile>[]; } |
Provide custom transformers - only compatible with TypeScript 2.3+ (and 2.4 if using transpileOnly
mode). For example usage take a look at typescript-plugin-styled-components or our test.
You can also pass a path string to locate a js module file which exports the function described above, this useful especially in happyPackMode
. (Because forked processes cannot serialize functions see more at related issue)
Type | Default Value |
---|---|
boolean | false |
This is important if you read from stdout or stderr and for proper error handling. The default value ensures that you can read from stdout e.g. via pipes or you use webpack -j to generate json output.
Type | Default Value |
---|---|
string | warn |
Can be info
, warn
or error
which limits the log output to the specified log level. Beware of the fact that errors are written to stderr and everything else is written to stderr (or stdout if logInfoToStdOut is true).
Type | Default Value |
---|---|
boolean | false |
If true
, no console.log messages will be emitted. Note that most error messages are emitted via webpack which is not affected by this flag.
Type | Default Value |
---|---|
number[] | [] |
You can squelch certain TypeScript errors by specifying an array of diagnostic codes to ignore.
Type | Default Value |
---|---|
string[] | [] |
Only report errors on files matching these glob patterns.
// in webpack.config.js
{
test: /\.ts$/,
loader: 'ts-loader',
options: { reportFiles: ['src/**/*.{ts,tsx}', '!src/skip.ts'] }
}
This can be useful when certain types definitions have errors that are not fatal to your application.
Type | Default Value |
---|---|
string | 'typescript' |
Allows use of TypeScript compilers other than the official one. Should be set to the NPM name of the compiler, eg ntypescript
.
Type | Default Value |
---|---|
string | 'tsconfig.json' |
Allows you to specify where to find the TypeScript configuration file.
You may provide
.ts
entry file.Please note, that if the configuration file is outside of your project directory, you might need to set the context
option to avoid TypeScript issues (like TS18003). In this case the configFile
should point to the tsconfig.json
and context
to the project root.
Type | Default Value |
---|---|
boolean | true |
If false
, disables built-in colors in logger messages.
Type | Default Value |
---|---|
(message: ErrorInfo, colors: boolean) => string | undefined |
By default ts-loader
formats TypeScript compiler output for an error or a warning in the style:
[tsl] ERROR in myFile.ts(3,14)
TS4711: you did something very wrong
If that format is not to your taste you can supply your own formatter using the errorFormatter
option. Below is a template for a custom error formatter. Please note that the colors
parameter is an instance of chalk
which you can use to color your output. (This instance will respect the colors
option.)
function customErrorFormatter(error, colors) {
const messageColor =
error.severity === "warning" ? colors.bold.yellow : colors.bold.red;
return (
"Does not compute.... " +
messageColor(Object.keys(error).map(key => `${key}: ${error[key]}`))
);
}
If the above formatter received an error like this:
{
"code":2307,
"severity": "error",
"content": "Cannot find module 'components/myComponent2'.",
"file":"/.test/errorFormatter/app.ts",
"line":2,
"character":31
}
It would produce an error message that said:
Does not compute.... code: 2307,severity: error,content: Cannot find module 'components/myComponent2'.,file: /.test/errorFormatter/app.ts,line: 2,character: 31
And the bit after "Does not compute.... " would be red.
Type | Default Value |
---|---|
object | {} |
Allows overriding TypeScript options. Should be specified in the same format as you would do for the compilerOptions
property in tsconfig.json.
Type | Default Value |
---|---|
string | TODO |
Advanced option to force files to go through different instances of the TypeScript compiler. Can be used to force segregation between different parts of your code.
Type | Default Value |
---|---|
(RegExp | string)[] | [] |
Type | Default Value |
---|---|
(RegExp | string)[] | [] |
A list of regular expressions to be matched against filename. If filename matches one of the regular expressions, a .ts
or .tsx
suffix will be appended to that filename. If you're using HappyPack or thread-loader with ts-loader
, you need use the string
type for the regular expressions, not RegExp
object.
// change this:
{ appendTsSuffixTo: [/\.vue$/] }
// to:
{ appendTsSuffixTo: ['\\.vue$'] }
This is useful for *.vue
file format for now. (Probably will benefit from the new single file format in the future.)
Example:
webpack.config.js:
module.exports = {
entry: "./index.vue",
output: { filename: "bundle.js" },
resolve: {
extensions: [".ts", ".vue"]
},
module: {
rules: [
{ test: /\.vue$/, loader: "vue-loader" },
{
test: /\.ts$/,
loader: "ts-loader",
options: { appendTsSuffixTo: [/\.vue$/] }
}
]
}
};
index.vue
<template><p>hello {{msg}}</p></template>
<script lang="ts">
export default {
data(): Object {
return {
msg: "world"
};
}
};
</script>
We can handle .tsx
by quite similar way:
webpack.config.js:
module.exports = {
entry: './index.vue',
output: { filename: 'bundle.js' },
resolve: {
extensions: ['.ts', '.tsx', '.vue', '.vuex']
},
module: {
rules: [
{ test: /\.vue$/, loader: 'vue-loader',
options: {
loaders: {
ts: 'ts-loader',
tsx: 'babel-loader!ts-loader',
}
}
},
{ test: /\.ts$/, loader: 'ts-loader', options: { appendTsSuffixTo: [/TS\.vue$/] } }
{ test: /\.tsx$/, loader: 'babel-loader!ts-loader', options: { appendTsxSuffixTo: [/TSX\.vue$/] } }
]
}
}
tsconfig.json (set jsx
option to preserve
to let babel handle jsx)
{
"compilerOptions": {
"jsx": "preserve"
}
}
index.vue
<script lang="tsx">
export default {
functional: true,
render(h, c) {
return (<div>Content</div>);
}
}
</script>
Or if you want to use only tsx, just use the appendTsxSuffixTo
option only:
{ test: /\.ts$/, loader: 'ts-loader' }
{ test: /\.tsx$/, loader: 'babel-loader!ts-loader', options: { appendTsxSuffixTo: [/\.vue$/] } }
Type | Default Value |
---|---|
boolean | false |
The default behavior of ts-loader
is to act as a drop-in replacement for the tsc
command, so it respects the include
, files
, and exclude
options in your tsconfig.json
, loading any files specified by those options. The onlyCompileBundledFiles
option modifies this behavior, loading only those files that are actually bundled by webpack, as well as any .d.ts
files included by the tsconfig.json
settings. .d.ts
files are still included because they may be needed for compilation without being explicitly imported, and therefore not picked up by webpack.
Type | Default Value |
---|---|
boolean | determined by typescript based on platform |
The default behavior of ts-loader
is to act as a drop-in replacement for the tsc
command, so it respects the useCaseSensitiveFileNames
set internally by typescript. The useCaseSensitiveFileNames
option modifies this behavior, by changing the way in which ts-loader resolves file paths to compile. Setting this to true can have some performance benefits due to simplifying the file resolution codepath.
Type | Default Value |
---|---|
boolean | false |
By default, ts-loader
will not compile .ts
files in node_modules
. You should not need to recompile .ts
files there, but if you really want to, use this option. Note that this option acts as a whitelist - any modules you desire to import must be included in the "files"
or "include"
block of your project's tsconfig.json
.
See: microsoft/TypeScript#12358
// in webpack.config.js
{
test: /\.ts$/,
loader: 'ts-loader',
options: { allowTsInNodeModules: true }
}
And in your tsconfig.json
:
{
"include": [
"node_modules/whitelisted_module.ts"
],
"files": [
"node_modules/my_module/whitelisted_file.ts"
]
}
Type | Default Value |
---|---|
string | undefined |
If set, will parse the TypeScript configuration file with given absolute path as base path. Per default the directory of the configuration file is used as base path. Relative paths in the configuration file are resolved with respect to the base path when parsed. Option context
allows to set option configFile
to a path other than the project root (e.g. a NPM package), while the base path for ts-loader
can remain the project root.
Keep in mind that not having a tsconfig.json
in your project root can cause different behaviour between ts-loader
and tsc
. When using editors like VS Code
it is advised to add a tsconfig.json
file to the root of the project and extend the config file referenced in option configFile
. For more information please read the PR that is the base and read the PR that contributed this option.
webpack:
{
loader: require.resolve('ts-loader'),
options: {
context: __dirname,
configFile: require.resolve('ts-config-react-app')
}
}
Extending tsconfig.json
:
{ "extends": "./node_modules/ts-config-react-app/index" }
Note that changes in the extending file while not be respected by ts-loader
. Its purpose is to satisfy the code editor.
Type | Default Value |
---|---|
boolean | true |
By default whenever the TypeScript compiler needs to check that a file/directory exists or resolve symlinks it makes syscalls. It does not cache the result of these operations and this may result in many syscalls with the same arguments (see comment with example). In some cases it may produce performance degradation.
This flag enables caching for some FS-functions like fileExists
, realpath
and directoryExists
for TypeScript compiler. Note that caches are cleared between compilations.
Type | Default Value |
---|---|
boolean | false |
ts-loader has opt-in support for project references. With this configuration option enabled, ts-loader
will incrementally rebuild upstream projects the same way tsc --build
does. Otherwise, source files in referenced projects will be treated as if they’re part of the root project.
In order to make use of this option your project needs to be correctly configured to build the project references and then to use them as part of the build. See the Project References Guide and the example code in the examples which can be found here.
Because TS will generate .js and .d.ts files, you should ignore these files, otherwise watchers may go into an infinite watch loop. For example, when using webpack, you may wish to add this to your webpack.conf.js file:
// for webpack 4
plugins: [
new webpack.WatchIgnorePlugin([
/\.js$/,
/\.d\.[cm]?ts$/
])
],
// for webpack 5
plugins: [
new webpack.WatchIgnorePlugin({
paths:[
/\.js$/,
/\.d\.[cm]ts$/
]})
],
It's worth noting that use of the LoaderOptionsPlugin
is only supposed to be a stopgap measure. You may want to look at removing it entirely.
We do not support HMR as we did not yet work out a reliable way how to set it up.
If you want to give webpack-dev-server
HMR a try, follow the official webpack HMR guide, then tweak a few config options for ts-loader
:
transpileOnly
to true
(see transpileOnly for config details and recommendations above).This is your TypeScript loader! We want you to help make it even better. Please feel free to contribute; see the contributor's guide to get started.
ts-loader
was started by James Brantly, since 2016 John Reilly has been taking good care of it. If you're interested, you can read more about how that came to pass.
Author: TypeStrong
Source Code: https://github.com/TypeStrong/ts-loader
License: MIT license
1662461520
Simple library for loading translations from assets folder. Library should be used with GetX or some similar framework as it just loads files as Map<String, String>
.
Two file formats of translation files are supported:
json
properties
json
and properties
filesobject1.object2.value
so that they are the same as in properties
fileYou need to configure assets folder with your translation files. For instance:
flutter:
uses-material-design: true
assets:
- assets/i18n/
Inside that folder you need to put all your translation files. Library does NOT use countryCode of the Locale, just languageCode.
For example:
en.json
{
"app": {
"name": "Test application",
"version": "1",
"bar": {
"title": "My title"
}
}
}
hr.properties
app.name=Testna aplikacija
app.version=1
app.bar.title=Moj naslov
And that is it, you just need to configure library inside main application and you'll have all your translations.
NOTE: You need to include flutter_localization in your pubspec:
#....
dependencies:
flutter:
sdk: flutter
flutter_localizations:
sdk: flutter
cupertino_icons: ^1.0.3
#....
To get translations, you just need to use static method loadTranslations
inside TranslationsLoader
class. For instance: TranslationsLoader.loadTranslations("assets/i18n")
.
To use this library with GetX library, you need to implement Translations
class:
class ApplicationTranslations extends Translations {
final Map<String, Map<String, String>> _translationKeys;
ApplicationTranslations(this._translationKeys);
@override
Map<String, Map<String, String>> get keys => _translationKeys;
}
Then you can use it when setting your GetMaterialApp
:
Future<void> main() async {
// ...
runApp(GetMaterialApp(
translations: ApplicationTranslations(await TranslationsLoader.loadTranslations("assets/i18n")),
locale: Get.deviceLocale,
fallbackLocale: defaultLocale,
supportedLocales: supportedLocales,
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
// .....
));
}
Run this command:
With Flutter:
$ flutter pub add translations_loader
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
translations_loader: ^1.0.2
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:translations_loader/translations_loader.dart';
example/lib/main.dart
import 'package:flutter/material.dart';
import 'package:flutter_localizations/flutter_localizations.dart';
import 'package:get/get.dart';
import 'package:translations_loader/translations_loader.dart';
const defaultLocale = Locale("en", "US");
const supportedLocales = [
defaultLocale,
Locale.fromSubtags(languageCode: "hr")
];
///Class which extends Get Translations
class ApplicationTranslations extends Translations {
final Map<String, Map<String, String>> _translationKeys;
ApplicationTranslations(this._translationKeys);
@override
Map<String, Map<String, String>> get keys => _translationKeys;
}
/// Main method
Future<void> main() async {
WidgetsFlutterBinding.ensureInitialized();
runApp(GetMaterialApp(
translations: ApplicationTranslations(
await TranslationsLoader.loadTranslations(
"assets/i18n")), //can add supported locales param
locale: Get.deviceLocale,
fallbackLocale: defaultLocale,
supportedLocales: supportedLocales,
localizationsDelegates: const [
GlobalMaterialLocalizations.delegate,
GlobalWidgetsLocalizations.delegate,
GlobalCupertinoLocalizations.delegate,
],
home: const MyHomePage()));
}
///Some default page
class MyHomePage extends StatelessWidget {
const MyHomePage({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return Scaffold(
appBar: AppBar(
title: Text('app.bar.title'.tr),
),
body: Center(
child: Column(
mainAxisAlignment: MainAxisAlignment.center,
children: <Widget>[
Text(
'page.home.current_lang'.tr +
': ' +
'lang.${Get.locale?.languageCode}'.tr,
),
Card(
child: Row(
crossAxisAlignment: CrossAxisAlignment.center,
mainAxisAlignment: MainAxisAlignment.center,
children: [
MaterialButton(
child: Text('lang.en'.tr),
onPressed: () => {Get.updateLocale(supportedLocales[0])}),
MaterialButton(
child: Text('lang.hr'.tr),
onPressed: () => {Get.updateLocale(supportedLocales[1])})
],
),
)
],
),
),
);
}
}
Author: anCRONIK
Source Code: https://github.com/anCRONIK/translations_loader
License: MIT license
1661311440
This R-package is an extension to the shinycssloaders package and allows for custom css/html or gif/image file for the loading screen. You may include your css/html files or gif/image files for your custom loading screen. There are twelve built in css/html loading screen specified by dnaspin
, pacman
, loader1
, loader2
, ..., loader10
.
You can install this package from github as:
# You can install it from CRAN:
install.packages("shinycustomloader")
# Or the the development version from GitHub:
# install.packages("devtools")
devtools::install_github('emitanaka/shinycustomloader')
You can see an example shiny app that employs the custom loaders by launching an example app in the package.
library(shinycustomloader)
shinyExample()
The command is a simple wrapper for the shiny output and you can easily specify your own favorite gif (say nyancat.gif
) for customisation. Place nyancat.gif
in the folder www
within your shiny app folder (create one if you don't have it in your shiny folder).
withLoader(plotOutput("distPlot"), type="image", loader="nyancat.gif")
You can also further customise by inputting your own text as a marquee
object with its own style.
Author: Emitanaka
Source Code: https://github.com/emitanaka/shinycustomloader
1661279340
When a Shiny output (such as a plot, table, map, etc.) is recalculating, it remains visible but gets greyed out. Using {shinycssloaders}, you can add a loading animation ("spinner") to outputs instead of greying them out. By wrapping a Shiny output in withSpinner()
, a spinner will automatically appear while the output is recalculating.
You can choose from one of 8 built-in animation types, and customize the colour/size. You can also use your own image instead of the built-in animations. See the demo Shiny app online for examples.
For interactive examples and to see some of the features, check out the demo app.
Below is a simple example of what {shinycssloaders} looks like:
Simply wrap a Shiny output in a call to withSpinner()
. If you have %>%
loaded, you can use it, for example plotOutput("myplot") %>% withSpinner()
.
Basic usage:
library(shiny)
ui <- fluidPage(
actionButton("go", "Go"),
shinycssloaders::withSpinner(
plotOutput("plot")
)
)
server <- function(input, output) {
output$plot <- renderPlot({
input$go
Sys.sleep(1.5)
plot(runif(10))
})
}
shinyApp(ui, server)
To install the stable CRAN version:
install.packages("shinycssloaders")
To install the latest development version from GitHub:
install.packages("remotes")
remotes::install_github("daattali/shinycssloaders")
You can use the type
parameter to choose one of the 8 built-in animations, the color
parameter to change the spinner's colour, and size
to make the spinner smaller or larger (2 will make the spinner twice as large). For example, withSpinner(plotOutput("myplot"), type = 5, color = "#0dc5c1", size = 2)
.
If you want all the spinners in your app to have a certain type/size/colour, instead of specifying them in each call to withSpinner()
, you can set them globally using the spinner.type
, spinner.color
, spinner.size
R options. For example, setting options(spinner.color="#0dc5c1")
will cause all your spinners to use that colour.
If you don't want to use any of the built-in spinners, you can also provide your own image (either a still image or a GIF) to use instead, using the image
parameter.
The spinner attempts to automatically figure out the height of the output it replaces, and to vertically center itself. For some outputs (such as tables), the height is unknown, so the spinner will assume the output is 400px tall. If your output is expected to be significantly smaller or larger, you can use the proxy.height
parameter to adjust this.
By default, the out-dated output gets hidden while the spinner is showing. You can change this behaviour to have the spinner appear on top of the old output using the hide.ui = FALSE
parameter.
Spinner types 2 and 3 require you to specify a background colour. It's recommended to use a colour that matches the background colour of the output's container, so that the spinner will "blend in".
Sponsors 🏆
There are no sponsors yet
Become the first sponsor for {shinycssloaders}!
The 8 built-in animations are taken from https://projects.lukehaas.me/css-loaders/.
The package was originally created by Andrew Sali.
Author: Daattali
Source Code: https://github.com/daattali/shinycssloaders
License: View license
1659467280
istanbul-loader
This is a webpack loader that uses istanbul-lib-instrument to add code coverage instrumentation to JavaScript files.
Install with
npm install @theintern/istanbul-loader --save-dev
Install the loader in a project and add an entry for it to the project's webpack.config:
module: {
rules: [
{
test: /src\/.*\.ts$/,
use: '@theintern/istanbul-loader'
},
...
]
}
Note that the istanbul-loader should be run after transpilers such as TypeScript. This means that it should come before transpilers in a loader list, or use enforce: 'post'
:
rules: [
{
test: /src\/.(\.ts$/,
use: [ '@theintern/istanbul-loader', 'ts-node' ]
},
...
]
or
rules: [
{
test: /src\/.(\.ts$/,
use: '@theintern/istanbul-loader',
enforce: 'post'
},
...
]
The rule test should only match source files, not all .ts
or .js
files, so as not to instrument tests or support files.
Options can be passed using the standard webpack options
property:
rules: [
{
test: /src\/.(\.ts$/,
use: {
loader: '@theintern/istanbul-loader',
options: { config: 'tests/intern.json' }
}
},
...
]
Currently the only option used by the loader is 'config', which should point to an Intern config file. The loader will use values for coverageVariable
and instrumenterOptions
from the Intern config, if present.
Author: Theintern
Source Code: https://github.com/theintern/istanbul-loader
License: View license
1659410280
@dojo/loader
This package provides a JavaScript AMD loader useful in applications running in either a web browser, node.js or nashorn.
@dojo/loader
does not have any dependencies on a JavaScript framework.
We strongly recommend using the @dojo/cli
build tools for a Dojo 2 application over a runtime loader such as @dojo/loader
.
To use @dojo/loader
, install the package:
npm install @dojo/loader
Environment | Version |
---|---|
IE | 10+ |
Firefox | 30+ |
Chrome | 30+ |
Opera | 15+ |
Safari | 8, 9 |
Android | 4.4+ |
iOS | 7+ |
Node | 0.12+ |
Nashorn | 1.8+ |
Use a script tag to import the loader. This will make require
and define
available in the global namespace.
<script src='node_modules/@dojo/loader/loader.min.js'></script>
The loader can load both AMD and CJS formatted modules.
There is no need to use the Dojo 1.x method of requiring node modules via dojo/node!
plugin anymore.
We appreciate your interest! Please see the Guidelines Repository for the Contributing Guidelines.
This repository uses prettier
for code styling rules and formatting. A pre-commit hook is installed automatically and configured to run prettier
against all staged files as per the configuration in the project's package.json
.
An additional npm script to run prettier
(with write set to true
) against all src
and test
project files is available by running:
npm run prettier
To start working with this package, clone the repository and run npm install
.
In order to build the project run grunt dev
or grunt dist
.
Test cases MUST be written using Intern using the Object test interface and Assert assertion interface.
90% branch coverage MUST be provided for all code submitted to this repository, as reported by istanbul’s combined coverage results for all supported platforms.
Author: dojo
Source Code: https://github.com/dojo/loader
License: View license
1658821826
using SVMLightLoader
# load the whole file
vectors, labels = load_svmlight_file("test.txt")
# the vector dimension can be specified
ndim = 20
vectors, labels = load_svmlight_file("test.txt", ndim)
println(size(vectors, 1)) # 20
# iterate the file line by line
for (vector, label) in SVMLightFile("test.txt")
dosomething(vector, label)
end
for (vector, label) in SVMLightFile("test.txt", ndim)
dosomething(vector, label)
end
Author: IshitaTakeshi
Source Code: https://github.com/IshitaTakeshi/SVMLightLoader.jl
License: View license
1658359800
stream_mixin
, it shows and hides the loader without updating the state of the widget which increases the performanceScreenLoader
mixin and wrap the widget with loadableWidget
ScreenLoader
mixinloadableWidget
performFuture
function to show loader while your future is being performedSimply overide loader()
method
loader() {
// here any widget would do
return AlertDialog(
title: Text('Wait.. Loading data..'),
);
}
void main() {
configScreenLoader(
loader: AlertDialog(
title: Text('Gobal Loader..'),
),
bgBlur: 20.0,
);
runApp(MyApp());
}
configScreenLoader
. Note: if you don't override local()
, this loader will be usedMigration guide to 4.0.0
ScreenLoaderApp
widget is removed. Now no need to wrap your App around any widget just to set the global configurations. Instead call configScreenLoader()
before runApp()
-void main() => runApp(MyApp());
+void main() {
+ configScreenLoader(
+ loader: AlertDialog(
+ title: Text('Gobal Loader..'),
+ ),
+ bgBlur: 20.0,
+ );
+ runApp(MyApp());
+}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
- return ScreenLoaderApp(
- app: MaterialApp(
- debugShowCheckedModeBanner: false,
- title: 'Screen Loader',
- theme: ThemeData(
- primarySwatch: Colors.blue,
- ),
- home: Screen(),
- ),
- globalLoader: AlertDialog(
- title: Text('Gobal Loader..'),
+ return MaterialApp(
+ debugShowCheckedModeBanner: false,
+ title: 'Screen Loader',
+ theme: ThemeData(
+ primarySwatch: Colors.blue,
),
- globalLoadingBgBlur: 20.0,
+ home: Screen(),
);
}
}
build
function with screen
use the build
function itself and wrap the widget you want to show loader on with the loadableWidget
.
-class _ScreenState extends State<Screen> with ScreenLoader<Screen> {
+class _ScreenState extends State<Screen> with ScreenLoader {
@override
loader() {
return AlertDialog(
@@ -49,17 +51,19 @@ class _ScreenState extends State<Screen> with ScreenLoader<Screen> {
}
@override
- Widget screen(BuildContext context) {
- return Scaffold(
- appBar: AppBar(
- title: Text('ScreenLoader Example'),
- ),
- body: _buildBody(),
- floatingActionButton: FloatingActionButton(
- onPressed: () async {
- await this.performFuture(NetworkService.getData);
- },
- child: Icon(Icons.refresh),
+ Widget build(BuildContext context) {
+ return loadableWidget(
+ child: Scaffold(
+ appBar: AppBar(
+ title: Text('ScreenLoader Example'),
+ ),
+ body: _buildBody(),
+ floatingActionButton: FloatingActionButton(
+ onPressed: () async {
+ await this.performFuture(NetworkService.getData);
+ },
+ child: Icon(Icons.refresh),
+ ),
),
);
}
Run this command:
With Flutter:
$ flutter pub add screen_loader
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
screen_loader: ^4.0.1
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:screen_loader/screen_loader.dart';
example/main.dart
import 'package:flutter/material.dart';
import 'package:screen_loader/screen_loader.dart';
void main() {
configScreenLoader(
loader: AlertDialog(
title: Text('Gobal Loader..'),
),
bgBlur: 20.0,
);
runApp(MyApp());
}
class MyApp extends StatelessWidget {
@override
Widget build(BuildContext context) {
return MaterialApp(
debugShowCheckedModeBanner: false,
title: 'Screen Loader',
theme: ThemeData(
primarySwatch: Colors.blue,
),
home: Screen(),
);
}
}
class Screen extends StatefulWidget {
@override
_ScreenState createState() => _ScreenState();
}
/// A Stateful screen
class _ScreenState extends State<Screen> with ScreenLoader {
@override
loader() {
return AlertDialog(
title: Text('Wait.. Loading data..'),
);
}
@override
loadingBgBlur() => 10.0;
Widget _buildBody() {
return Center(
child: Icon(
Icons.home,
size: MediaQuery.of(context).size.width,
),
);
}
@override
Widget build(BuildContext context) {
return loadableWidget(
child: Scaffold(
appBar: AppBar(
title: Text('ScreenLoader Example'),
),
body: _buildBody(),
floatingActionButton: FloatingActionButton(
onPressed: () async {
await this.performFuture(NetworkService.getData);
},
child: Icon(Icons.refresh),
),
),
);
}
}
/// A Stateless screen
class BasicScreen extends StatelessWidget with ScreenLoader {
BasicScreen({Key? key}) : super(key: key);
@override
Widget build(BuildContext context) {
return loadableWidget(
child: Scaffold(
appBar: AppBar(
title: Text('Basic ScreenLoader Example'),
),
body: Center(
child: Icon(
Icons.home,
size: MediaQuery.of(context).size.width,
),
),
floatingActionButton: FloatingActionButton(
onPressed: () async {
await this.performFuture(NetworkService.getData);
},
child: Icon(Icons.refresh),
),
),
);
}
}
class NetworkService {
static Future getData() async {
return await Future.delayed(Duration(seconds: 2));
}
}
Original article source at: https://pub.dev/packages/screen_loader
1654470600
global_loader
A Flutter Package which will start Global Loader from any where in your code.
To use this package:
dependencies:
flutter:
sdk: flutter
global_loader: ^0.0.1
class HomePage extends StatefulWidget {
const HomePage({Key? key}) : super(key: key);
@override
_HomePageState createState() => _HomePageState();
}
class _HomePageState extends State<HomePage> {
GlobalLoader globalLoader = new GlobalLoader();
@override
Widget build(BuildContext context) {
return Scaffold(
body: Center(
child: Row(
mainAxisAlignment: MainAxisAlignment.spaceEvenly,
crossAxisAlignment: CrossAxisAlignment.center,
children: [
InkWell(
onTap: () {
// This code helps fancy loader.
globalLoader.startFancyLoader(60,60);
},
child: Container(
alignment: Alignment.center,
height: 50,
width: 150,
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(20)),
child: Text(
"Start",
style: TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold),
))),
InkWell(
onTap: () {
// this line will stop your current loader.
globalLoader.stop();
},
child: Container(
alignment: Alignment.center,
height: 50,
width: 150,
decoration: BoxDecoration(
color: Colors.blue,
borderRadius: BorderRadius.circular(20)),
child: Text(
"Stop",
style: TextStyle(
color: Colors.white,
fontSize: 18,
fontWeight: FontWeight.bold),
)))
],
),
),
);
}
}
This project is a starting point for a Dart package, a library module containing code that can be shared easily across multiple Flutter or Dart projects.
For help getting started with Flutter, view our online documentation, which offers tutorials, samples, guidance on mobile development, and a full API reference.
Run this command:
With Flutter:
$ flutter pub add global_loader
This will add a line like this to your package's pubspec.yaml (and run an implicit flutter pub get
):
dependencies:
global_loader: ^0.0.2
Alternatively, your editor might support flutter pub get
. Check the docs for your editor to learn more.
Now in your Dart code, you can use:
import 'package:global_loader/global_loader.dart';
Author: Chandan123-pradhan
Source Code: https://github.com/chandan123-pradhan/Global-Loader
License: MIT license
1654091160
jest-raw-loader
Jest transformer mimicking webpack-contrib/raw-loader's functionality
$ npm install --save-dev jest-raw-loader
Use jest's transform
configuration options to use this package in your unit tests.
For example use the following to raw load .md
and .graphql
files:
"jest": {
"transform": {
"\\.graphql$": "jest-raw-loader",
"\\.md$": "jest-raw-loader"
}
}
Author: Keplersj
Source Code: https://github.com/keplersj/jest-raw-loader
License: MIT license
1653347220
TypeScript Module Loader
node <file>
usage--loader
usage†--require
hook usage†The ESM Loader API is still experimental and will change in the future.
# install as project dependency
$ npm install --save-dev tsm
# or install globally
$ npm install --global tsm
Note: Refer to
/docs/usage.md
for more information.
# use as `node` replacement
$ tsm server.ts
# forwards any `node` ENV or flags
$ NO_COLOR=1 tsm server.ts --trace-warnings
# use as `--require` hook
$ node --require tsm server.tsx
$ node -r tsm server.tsx
# use as `--loader` hook
$ node --loader tsm main.jsx
Author: lukeed
Source Code: https://github.com/lukeed/tsm
License: MIT license
1653339720
cjs-loader
Node.js require()
hook to instantaneously transform ESM & TypeScript to CommonJS on demand using esbuild.
.cjs
& .mjs
(.cts
& .mts
)node:
import prefixesTip:
cjs-loader doesn't hook into dynamic
import()
calls.Use this with esm-loader for
import()
support. Alternatively, use tsx to handle them both automatically.
npm install --save-dev @esbuild-kit/cjs-loader
Pass @esbuild/cjs-loader
into the --require
flag
node -r @esbuild/cjs-loader ./file.js
The following properties are used from tsconfig.json
in the working directory:
jsxFactory
jsxFragmentFactory
Modules transformations are cached in the system cache directory (TMPDIR
). Transforms are cached by content hash so duplicate dependencies are not re-transformed.
Set environment variable ESBK_DISABLE_CACHE
to a truthy value to disable the cache:
ESBK_DISABLE_CACHE=1 node -r @esbuild/cjs-loader ./file.js
tsx - Node.js runtime powered by esbuild using @esbuild-kit/cjs-loader
and @esbuild-kit/esm-loader
.
@esbuild-kit/esm-loader - TypeScript to ESM transpiler using the Node.js loader API.
Author: ESbuild-kit
Source Code: https://github.com/esbuild-kit/cjs-loader
License:
1653328380
esm-loader
Node.js import
hook to instantaneously transform TypeScript to ESM on demand using esbuild.
node:
import prefixesTip:
esm-loader doesn't hook into
require()
calls or transform CommonJS files (.js
in commonjs package,.cjs
,.cts
).Use this with cjs-loader for CommonJS support. Alternatively, use tsx to handle them both automatically.
npm install --save-dev @esbuild-kit/esm-loader
Pass @esbuild-kit/esm-loader
into the --loader
flag.
node --loader @esbuild-kit/esm-loader ./file.ts
The following properties are used from tsconfig.json
in the working directory:
jsxFactory
jsxFragmentFactory
Modules transformations are cached in the system cache directory (TMPDIR
). Transforms are cached by content hash so duplicate dependencies are not re-transformed.
Set environment variable ESBK_DISABLE_CACHE
to a truthy value to disable the cache:
ESBK_DISABLE_CACHE=1 node --loader @esbuild-kit/esm-loader ./file.ts
Yes. This loader transpiles JSON modules so it's also compatible with named imports.
Node.js has built-in support for network imports behind the --experimental-network-imports
flag.
You can pass it in with esm-loader
:
node --loader @esbuild-kit/esm-loader --experimental-network-imports ./file.ts
In ESM, import paths must be explicit (must include file name and extension).
For backwards compatibility, this loader adds support for classic Node resolution for extensions: .js
, .json
, .ts
, .tsx
, .jsx
. Resolving a index
file by the directory name works too.
import file from './file' // -> ./file.js
import directory from './directory' // -> ./directory/index.js
tsx - Node.js runtime powered by esbuild using @esbuild-kit/cjs-loader
and @esbuild-kit/esm-loader
.
@esbuild-kit/cjs-loader - TypeScript & ESM to CJS transpiler using the Node.js loader API.
Author: ESbuild-kit
Source Code: https://github.com/esbuild-kit/esm-loader
License: