I'm new and starting to learn about 3D computer graphics in web browsers. I'm interested in making 3D games in a browser. For anyone who has learned both WebGL and three.js...
The distribution of <a href="https://stackoverflow.com/questions/tagged/three.js" target="_blank">three.js</a> tagged question is something like this:
Pros and cons anyone? Couldn’t find a complete feature set for three.js library. Though I do know it’s popular and in active development. Maybe someone have done some R&D on WebGL engines and can suggest which benefits each library gives?
I am putting a three.js renderer inside of a , using vuetify.js framework. What I would like my code to do is to change the div element dimensions whenever the window is resized.
When I try to merge multiple meshes, I cannot succeed to merge the materials of these meshes.
3D stuff in the browser is awesome. After playing around with threejs for some time and making a <a href="https://dodge.imanidap.nl/" target="_blank">mini-game</a> at school I started to like it a lot. A classmate that is really into graphics programming told me a little bit about WebGL and shaders. It seemed really cool and I promised myself I would make my own shader. Of course some other shiny thing caught my attention and I forgot about it but, from today on I can finally say that I have created a shader and used it within threejs.
A beginner’s guide to using Three.js, React and WebGL to build a 3D Application with interaction