If you are using Coroutines in Unity3d, you probably know about WaitForSeconds, WaitForEndOfFrame and WaitForFixedUpdate classes. Here is an example:
public IEnumerator CoroutineAction()
{
// do some actions here
yield return new WaitForSeconds(2); // wait for 2 seconds
// do some actions after 2 seconds
}
#c# #unity3d #coroutine #programming-c