WebAssembly has allowed us to do things that were previously impossible. I hope this post helps you take the first step on your WebAssembly journey.
Have you ever experienced the pain of porting legacy code in C/C++ to JavaScript? Have you ever wished you could reuse your legacy application or have near-native performance in your web app?
If your answer to any of the questions above is yes, WebAssembly can help!
According to the documentation:
It is a low-level assembly-like language with a compact binary format that runs with near-native performance and provides languages such as C/C++ and Rust with a compilation target so that they can run on the web.
What this basically means is, WebAssembly provides a way to convert our C/C++ code to a particular format which can then be easily consumed.
WebAssembly is like a new language but you, as a developer, don’t have to write it because it acts as a compilation target for your low-level languages like C/C++, or Rust.
So, when you have your C or C++ application, you can compile it to a .wasm file which then can be imported into your web application.
WebAssembly even allows you to pass and access data/variables to and from your JS app.
So now that we have seen what WebAssembly can do, let us create our first game to see how it works.
We will be building a 3×3 tic-tac-toe game. Our game logic includes:
The entire game logic is written in C++.
#webassembly #game-development #javascript #cplusplus #developer