This video is about modding, and the importance it has for a game´s lifespan, also a bit about how YOU could make your game, moddable.
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Now, let me clear one thing up first, I always do my first playthrough playing the game in vanilla, so fully unmodded, the way the DEVS intended, and you should too! I know that that Game of Thrones mod for your favorite RTS looks amazing but, at least give it a chance first, experience it how it should be, after that, if you want, you can turn Alduin into Thomas the Tank Engine but experience the game first how it was initially envisioned.

And for the DEVS here, there are a lot of people out there like me, so relying on the modding scene for your game to be good is not a path that should be taken.

People have been waiting 6 years now for elder scrolls 6 to come out and I, with the power of mods, basically already played all the way to Elder Scrolls 13 by now, every time I download the game and start my 16-hour modding session I end up with a completely different game and experience, it’s like having a totally different game each time, same thing with Fallout, Cities skylines, and even the GTA games, and I’m not even necessarily talking about GTA5, but GTA4.

This shows how modding can truly make a game immortal when a 15-year-old game has still a big active player base. And that always made me think, why don’t more studios try and make their games moddable, I mean, it’s beneficial in any case and probably pretty easy to implement, right? Yea, not really.

Turns out both of those statements are pretty wrong, let’s start with the “It’s beneficial in any case” thing.

Depending on the game you have, sometimes mods can be everything but beneficial, imagine a multiplayer game, not even necessarily a competitive one, modding can introduce malicious features that severely worsen the experience for players, obviously, an auto-aim mod for a competitive shooter game can’t be a good thing, but even things like those Trainers for GTA titles can make your online experience not fun at all and, sure, sometimes you will have fun with them, but then a not-so-fun-gamer comes in and just spawns a million cruise ships crashing everyone’s game, And that’s not even an uncommon thing, take the crashers in VRChat for example, look them up, not fun. It’s incredibly difficult as a game developer to control these scenarios and most of the time, it’s just not worth the hassle.

#game-development #developer

The Importance of Modding for Game Developers and What to Consider
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