Long time readers of this blog know that I’m a fan of board and card games, and specifically of modeling them as C# executable programs. In the past, we’ve modeled Uno, Candy Land, Minesweeper, and most recently Battleship. For this next edition of the Modeling Practice series, we’re turning our attention to a much-beloved (and sometimes much-derided) card game: War.

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Modeling the Card Game War in C# Part 1 - Background and Rules
6.95 GEEK