This post is part 2 of a two-part series about out how organizations are using Azure Cosmos DB to meet real world needs and the difference it’s making to them. In part 1, we explored the challenges that led service developers for Minecraft Earth to choose Azure Cosmos DB and how they’re using it to capture almost every action taken by every player around the globe—with ultra-low latency. In part 2 we examine the solution’s workload and how Minecraft Earth service developers have benefited from building it on Azure Cosmos DB.

Geographic distribution and multi-region writes
Minecraft Earth service developers used the turnkey geographic distribution feature in Azure Cosmos DB to achieve three goals: fault tolerance, disaster recovery, and minimal latency—the latter achieved by also using the multi-master capabilities of Azure Cosmos DB to enable multi-region writes. Each supported geography has at least two service instances. For example, in North America, the Minecraft Earth service runs in the West US and East US Azure regions, with other components of Azure used to determine which is closer to the user and route traffic accordingly

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Minecraft Earth and Azure Cosmos DB part 2: Delivering turnkey geographic distribution
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