In today’s video we will talk about ExecuteInEditMode and Unity Handles
Ever wanted to add new content to your game at runtime? It’s easy with Unity. Let’s take a look at how we can dynamically add new levels, enemies, or even items in our games.
Today I will teach you something that not every unity developer knows about. How to dynamically add content to our games. In other words, we will create a script to place content in our scene. The punch line is that these changes will permanent as our script will run in edit mode and not in play mode.
Unity’s Asset Bundle system is a powerful way to load new assets for your game at runtime. If you want to dynamically add content in unity, all you need is an asset bundle and the ability for unity to call it when needed.
This can come in handy when you are trying to make changes to a lot of different gameobjects.
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