The iPhone X screen became 20% taller compared to iPhone 8/8 Plus that is equal to 145pt of additional space. So, be ready to use artboards sized 375 x 812 in your favorite UI design software.
Apple reveals new iPhones every year but usually they don’t influence user experience as much as the iPhone X did. For designers, its edge-to-edge screen with no home button means they have to build a convenient and easy-to-use iPhone X app design despite the fact users have never been faced with anything similar before.
No doubt, the only sure way to create the well-tailored app designs for iPhone X lays through the path of trial and errors. Still, there are several tips facilitating this way which we would like to share with you in this article.
Obviously that the main changes that affect the process of design start with phone’s edge-to-edge 5.8-inch display.
The iPhone X screen became 20% taller compared to iPhone 8/8 Plus that is equal to 145pt****of additional space. So, be ready to use artboards sized 375 x 812 in your favorite UI design software.
iPhone X screen dimensions compared to the iPhone 8
Let’s skip to our piece of advice on how to better deal with iPhone X screen resolution while designing.
If exclude all these standard bars on iOS that take some extra place on the iPhone X screen, we get an impressive 641pt of ‘pure’ height where you can place the content of your app. Why is it a big deal? Because the iPhone 8 has about 570pt of useful space for comparison.
iPhone X resolution if compared to the iPhone 8
In terms of adapting app design for iPhone X, such resolution changes mean that you should rearrange the layout of interface elements if you want to preserve a pixel-perfect design of your app on the iPhone X. In other case, the elements may be placed too close to the notch that’ll make the design look inappropriate.
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