Learn Rust from Scratch - Impl and Trait with Struct in Rust

Unlock Rust's potential! Master impl and Traits with Struct in Rust from scratch. Enhance your programming skills with this comprehensive tutorial.


Implement some functionality for a type.

The impl keyword is primarily used to define implementations on types. Inherent implementations are standalone, while trait implementations are used to implement traits for types, or other traits.

Functions and consts can both be defined in an implementation. A function defined in an impl block can be standalone, meaning it would be called like Foo::bar(). If the function takes self, &self, or &mut self as its first argument, it can also be called using method-call syntax, a familiar feature to any object oriented programmer, like foo.bar().

struct Example {
    number: i32,

impl Example {
    fn boo() {
        println!("boo! Example::boo() was called!");

    fn answer(&mut self) {
        self.number += 42;

    fn get_number(&self) -> i32 {

trait Thingy {
    fn do_thingy(&self);

impl Thingy for Example {
    fn do_thingy(&self) {
        println!("doing a thing! also, number is {}!", self.number);

For more information on implementations, see the Rust book or the Reference.

The other use of the impl keyword is in impl Trait syntax, which can be seen as a shorthand for “a concrete type that implements this trait”. Its primary use is working with closures, which have type definitions generated at compile time that can’t be simply typed out.

fn thing_returning_closure() -> impl Fn(i32) -> bool {
    println!("here's a closure for you!");
    |x: i32| x % 3 == 0

For more information on impl Trait syntax, see the Rust book.


A trait is a collection of methods defined for an unknown type: Self. They can access other methods declared in the same trait.

Traits can be implemented for any data type. In the example below, we define Animal, a group of methods. The Animal trait is then implemented for the Sheep data type, allowing the use of methods from Animal with a Sheep.

struct Sheep { naked: bool, name: &'static str }

trait Animal {
    // Associated function signature; `Self` refers to the implementor type.
    fn new(name: &'static str) -> Self;

    // Method signatures; these will return a string.
    fn name(&self) -> &'static str;
    fn noise(&self) -> &'static str;

    // Traits can provide default method definitions.
    fn talk(&self) {
        println!("{} says {}", self.name(), self.noise());

impl Sheep {
    fn is_naked(&self) -> bool {

    fn shear(&mut self) {
        if self.is_naked() {
            // Implementor methods can use the implementor's trait methods.
            println!("{} is already naked...", self.name());
        } else {
            println!("{} gets a haircut!", self.name);

            self.naked = true;

// Implement the `Animal` trait for `Sheep`.
impl Animal for Sheep {
    // `Self` is the implementor type: `Sheep`.
    fn new(name: &'static str) -> Sheep {
        Sheep { name: name, naked: false }

    fn name(&self) -> &'static str {

    fn noise(&self) -> &'static str {
        if self.is_naked() {
        } else {
    // Default trait methods can be overridden.
    fn talk(&self) {
        // For example, we can add some quiet contemplation.
        println!("{} pauses briefly... {}", self.name, self.noise());

fn main() {
    // Type annotation is necessary in this case.
    let mut dolly: Sheep = Animal::new("Dolly");
    // TODO ^ Try removing the type annotations.



There are three types of structures ("structs") that can be created using the struct keyword:

  • Tuple structs, which are, basically, named tuples.
  • The classic C structs
  • Unit structs, which are field-less, are useful for generics.
// An attribute to hide warnings for unused code.

struct Person {
    name: String,
    age: u8,

// A unit struct
struct Unit;

// A tuple struct
struct Pair(i32, f32);

// A struct with two fields
struct Point {
    x: f32,
    y: f32,

// Structs can be reused as fields of another struct
struct Rectangle {
    // A rectangle can be specified by where the top left and bottom right
    // corners are in space.
    top_left: Point,
    bottom_right: Point,

fn main() {
    // Create struct with field init shorthand
    let name = String::from("Peter");
    let age = 27;
    let peter = Person { name, age };

    // Print debug struct
    println!("{:?}", peter);

    // Instantiate a `Point`
    let point: Point = Point { x: 10.3, y: 0.4 };

    // Access the fields of the point
    println!("point coordinates: ({}, {})", point.x, point.y);

    // Make a new point by using struct update syntax to use the fields of our
    // other one
    let bottom_right = Point { x: 5.2, ..point };

    // `bottom_right.y` will be the same as `point.y` because we used that field
    // from `point`
    println!("second point: ({}, {})", bottom_right.x, bottom_right.y);

    // Destructure the point using a `let` binding
    let Point { x: left_edge, y: top_edge } = point;

    let _rectangle = Rectangle {
        // struct instantiation is an expression too
        top_left: Point { x: left_edge, y: top_edge },
        bottom_right: bottom_right,

    // Instantiate a unit struct
    let _unit = Unit;

    // Instantiate a tuple struct
    let pair = Pair(1, 0.1);

    // Access the fields of a tuple struct
    println!("pair contains {:?} and {:?}", pair.0, pair.1);

    // Destructure a tuple struct
    let Pair(integer, decimal) = pair;

    println!("pair contains {:?} and {:?}", integer, decimal);


  1. Add a function rect_area which calculates the area of a Rectangle (try using nested destructuring).
  2. Add a function square which takes a Point and a f32 as arguments, and returns a Rectangle with its top left corner on the point, and a width and height corresponding to the f32.


Learn Rust from Scratch - Impl and Trait with Struct in Rust
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