Video games are great, but they’re a whole lot better when you can play them with friends, remotely.

So what goes into creating a multiplayer game, or any game for that matter?

In this session, we’re going to learn about Phaser, the HTML5 and JavaScript game development framework, and MongoDB for data storage and synchronization. More specifically, we’re going to see how simple it is to create a game where the data is transferred in near real-time between clients and database to give a multiplayer experience.

Speakers

Adrienne Tacke - Senior Developer Advocate at MongoDB

Nic Raboy - Senior Developer Advocate at MongoDB

About Adrienne Tacke

Currently a Senior Developer Advocate for MongoDB, Adrienne Tacke is also a Filipina software engineer, speaker, published author of the book Coding for Kids: Python, and a LinkedIn Learning instructor who specializes in Cloud Development courses. Perhaps most important, however, is that she spends way too much money on desserts and playing Borderlands 3.

About Nic Raboy

Nic Raboy is an advocate of modern web and mobile development technologies. He has experience in Java, JavaScript, Golang and a variety of frameworks such as Angular, NativeScript, and Apache Cordova. Nic writes about his development experiences related to making web and mobile development easier to understand.

#game-development #phaser #javascript #mongodb

Game Development with Phaser, JavaScript, and MongoDB
2.20 GEEK