Sockets (aka socket programming) enable programs to send and receive data, bi-directionally, at any given moment. This tutorial walks through how you can send data from device-to-device, client-to-server, and vice versa using socket programming in Python.
Internet-connected applications that need to operate in realtime greatly benefit from the implementation of sockets in their networking code. Some examples of apps that use socket programming are:
Python, unlike JavaScript, is a language that executes synchronously. This is why asyncio was developed - to make Python more robust, particularly for the nature of socket programming.
With streaming sockets, data can be sent or received at any time. In case your Python program is in the middle of executing some code, other threadscan handle the new socket data. Libraries like asyncio implement multiple threads, so your Python program can work in an asynchronous fashion.
Natively, Python provides a socket class so developers can easily implement socket objects in their source code. To use a socket object in your program, start off by importing the socket library. No need to install it with a package manager, it comes out of the box with Python.
import socket
Now we can create socket objects in our code.
sock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
This code creates a socket object that we are storing in the “sock” variable. The constructor is provided a family and type parameter respectively. The family parameter is set to the default value, which is the Address Format Internet.
The type parameter is set to Socket Stream, also the default which enables “sequenced, reliable, two-way, connection-based byte streams” over TCP1.
Once we have an initialized socket object, we can use some methods to open a connection, send data, receive data, and finally close the connection.
## Connect to an IP with Port, could be a URL
sock.connect(('0.0.0.0', 8080))
## Send some data, this method can be called multiple times
sock.send("Twenty-five bytes to send")
## Receive up to 4096 bytes from a peer
sock.recv(4096)
## Close the socket connection, no more data transmission
sock.close()
Now that we know a few methods for transmitting bytes, let’s create a client and server program with Python.
import socket
serv = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
serv.bind(('0.0.0.0', 8080))
serv.listen(5)
while True:
conn, addr = serv.accept()
from_client = ''
while True:
data = conn.recv(4096)
if not data: break
from_client += data
print from_client
conn.send("I am SERVER\n")
conn.close()
print 'client disconnected'
This code makes a socket object, and binds it to localhost’s port 8080 as a socket server. When clients connect to this address with a socket connection, the server listens for data, and stores it in the “data” variable.
Next, the program logs the client data using “print,” and then sends a string to the client: I am SERVER.
Let’s take a look at client code that would interact with this server program.
Here is the client socket demo code.
import socket
client = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
client.connect(('0.0.0.0', 8080))
client.send("I am CLIENT\n")
from_server = client.recv(4096)
client.close()
print from_server
This client opens up a socket connection with the server, but only if the server program is currently running. To test this out yourself, you will need to use 2 terminal windows at the same time.
Next, the client sends some data to the server: I am CLIENT
Then the client receives some data it anticipates from the server.
Done! You can now get started streaming data between clients and serversusing some basic Python network programming.
Sending data between 2 or more client devices over the internet is tricky. Due to protections implemented by network security, not all devices connected to the world wide web have a publicly accessible internet protocol (IP) address.
This means that the Python code that we implemented will not be 100% reliable for sending peer-to-peer data in our realtime app. How do we achieve reliability and speed when transmitting peer-to-peer data?
This can be accomplished using a server in the middle. Client devices using the internet can connect to a server with a public IP address (or a website domain). Then, this broker in the middle can pass messages routed to 1 or many clients.
PubNub does this best with the Pub/Sub API. It is fast, reliable, secure, and easy to implement on any client device. Whether you have a Python server, a JavaScript website, or anything in between, you can use PubNub to send data to anyone in under 250ms.
With One-to-Many, One-to-One, or Many-to-Many, PubNub scales automatically to support any application load. Using the API opens up an instant, always-on connection between all clients that have the Pub/Sub API keys. This accomplishes the same objectives as a socket connection.
Here is an example of peer-to-peer data that is sent with PubNub, on a single channel, with SSL. You can think of this like sending data over a TCP socket. When you sign up for a free PubNub account, you can use a practically infinite number of channels to send messages in realtime. Before you try the code, be sure to make a free PubNub account.
from pubnub.callbacks import SubscribeCallback
from pubnub.enums import PNStatusCategory
from pubnub.pnconfiguration import PNConfiguration
from pubnub.pubnub import PubNub
import time
import os
pnconfig = PNConfiguration()
pnconfig.publish_key = 'your pubnub publish key here'
pnconfig.subscribe_key = 'your pubnub subscribe key here'
pnconfig.ssl = True
pubnub = PubNub(pnconfig)
def my_publish_callback(envelope, status):
# Check whether request successfully completed or not
if not status.is_error():
pass
class MySubscribeCallback(SubscribeCallback):
def presence(self, pubnub, presence):
pass
def status(self, pubnub, status):
pass
def message(self, pubnub, message):
print "from device 2: " + message.message
pubnub.add_listener(MySubscribeCallback())
pubnub.subscribe().channels("chan-1").execute()
## publish a message
while True:
msg = raw_input("Input a message to publish: ")
if msg == 'exit': os._exit(1)
pubnub.publish().channel("chan-1").message(str(msg)).pn_async(my_publish_callback)
Strings can be entered on the command line for these 2 client programs. Maximum message size for PubNub publishing is 32kb. Use 2 terminal windows to try out the code!
from pubnub.callbacks import SubscribeCallback
from pubnub.enums import PNStatusCategory
from pubnub.pnconfiguration import PNConfiguration
from pubnub.pubnub import PubNub
import time
import os
pnconfig = PNConfiguration()
pnconfig.publish_key = 'your pubnub publish key here'
pnconfig.subscribe_key = 'your pubnub subscribe key here'
pnconfig.ssl = True
pubnub = PubNub(pnconfig)
def my_publish_callback(envelope, status):
# Check whether request successfully completed or not
if not status.is_error():
pass
class MySubscribeCallback(SubscribeCallback):
def presence(self, pubnub, presence):
pass
def status(self, pubnub, status):
pass
def message(self, pubnub, message):
print "from device 1: " + message.message
pubnub.add_listener(MySubscribeCallback())
pubnub.subscribe().channels("chan-1").execute()
## publish a message
while True:
msg = raw_input("Input a message to publish: ")
if msg == 'exit': os._exit(1)
pubnub.publish().channel("chan-1").message(str(msg)).pn_async(my_publish_callback)
All of the code in this post is hosted on GitHub in the Python Socket Demo repository.
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