Flame is a minimalist Flutter game engine, built using a modular approach over the Flutter APIs to provide a complete set of out-of-the-way solutions for the common problems regarding game development. It contains modules for sprites, animations, game loop, component system, audio, input handling, common integrations, and much more. In this talk, we will learn a bit more about game development in general, why Flutter is a perfect fit for mobile games, how the basic concepts around game engines work and, finally, how to actually use Flame to create a simple mobile game, with some live coding. We will create a very simple game TBD, exploring some of the basic features of Flame, and you will leave the talk ready to start to deploy your creativity into code and have your game running in a matter of minutes.

#flutter #mobile-apps #game-development

Building games using Flame
2.20 GEEK