While the JavaScript Canvas API has tremendous potential for rich, performant animations, every step of the work has to be achieved manually. With the amount of effort it takes to make an animation, a ready-made library can make the work more efficient.

In this tutorial, we will build a micro-library in vanilla JavaScript intended for the creation of HTML5 canvas animations. We will then use this library to make an animated banner composed of text, images, and shapes.

Below is a quick CodePen of the final animation we will build.

The banner we will build today with HTML5 canvas.

Working With Canvas

Working with the Canvas API is different from working with the HTML DOM or SVG DOM APIs, in that you do not have an organized hierarchy of elements. Instead, you have a <canvas> element, which contains a bitmap that you can render graphics on using the API’s methods.

While the <canvas> element can be cleared and redrawn with each animation frame, it will not remember the state of its bitmap from one frame to the next — so you have to create your own methods for storing the state of each image, shape, or text box between frames. This is where JavaScript objects come in.

#javascript #animation #advertising #web-development

Create an Animated Banner with Vanilla JavaScript and The Canvas API
1.55 GEEK